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6:00 AM on 04.04.2014

Australia rates Castlevania: Aria of Sorrow, F-Zero: GP Legend for Wii U

I do love a good ratings board heads-up every now and then. The Australian Classification Board has listed Castlevania: Aria of Sorrow and F-Zero: GP Legend as coming to the Wii U Virtual Console now that Game Boy Advance tit...

Jordan Devore


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Symphony of the Night came together by ignoring past Castlevania games photo
Symphony of the Night came together by ignoring past Castlevania games
by Steven Hansen

Symphony of the Night assistant director and subsequent series producer Koji Igarashi just left Konami to become an independent developer. When Igarashi and the rest of his team began working on Symphony of the Night, they had a similar mentality. "[W]e figured we could do whatever we wanted so long as we treated it as a separate series."

"With action games, especially if it's a franchise, the more you cater to requests and the feedback of the experienced players, the difficulty is set higher," Igarashi explained. "As a result, even if they're players that enjoy action games, it gets increasingly challenging to attract new users."

The team wanted to improve on the controls, which meant eliminating medium staple cheap fall deaths. "I thought it was okay to penalize the player when they fell," he explained, but, "We hated, hate, hated falling to your death." They wanted to focus to be on bosses, enemies, and action rather than staged pitfalls.

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5:30 PM on 03.20.2014

Hideo Kojima unboxes Big Boss in Paris game shop

This is a silly little video uploaded today to the official Metal Gear Solid YouTube page. Hideo Kojima made a surprise appearance at a Micromania game store in Paris to celebrate the release of Metal Gear Solid V: Ground Ze...

Conrad Zimmerman

11:30 AM on 03.18.2014

Watch Metal Gear Solid V: Ground Zeroes get beaten in 10 minutes

Metal Gear Solid: Ground Zeroes can be as long as you want it to be. But it can also be pretty short. How short? Well as Eurogamer demonstrated, you can beat the entire story in just 10 minutes.

Hamza CTZ Aziz

5:00 PM on 03.17.2014

Platidumb! Metal Gear Solid V won't have platinum trophy

Metal Gear Solid V: Ground Zeroes won't have a platinum trophy. Hopefully that doesn't bother you lot that planned to infinitely replay the short, replayable game. Kojima explained on Twitter: The reason GZ doesn't have Plat...

Steven Hansen



Legendary Castlevania developer Koji Igarashi leaves Konami photo
Legendary Castlevania developer Koji Igarashi leaves Konami
by Darren Nakamura

A few years ago, Keiji Inafune left Capcom to pursue independent game development. Following in those footsteps, Koji Igarashi worked his last day at Konami this past Saturday, March 15. Igarashi has been synonymous with the Castlevania franchise since his work on Symphony of the Night. He intends to open his own development studio, hoping to make games his fans will enjoy.

In an interview with IGN, Igarashi said, "I've decided to break out on my own to have the freedom to make the kind of games I really want to make -- the same kind I think fans of my past games want as well. Leaving Konami was a big decision, and not one I took lightly – I’ve spent my entire career there, made many friends, and had a lot of great opportunities – but I hope all the gamers and fans who have supported me in the past will join me in being excited about what comes next. Wish me luck!”

Before leaving Konami, he had been an employee for almost 25 years, and has been credited in more than a dozen Castlevania titles. I'm hoping we finally get an HD 2D Castlevania-like from his new studio. It is what the fans want, after all.

Castlevania Producer Koji Igarashi Leaves Konami [IGN]

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3:00 PM on 03.15.2014

MGS: Ground Zeroes reversible cover art looks fantastic

The cover art for Metal Gear Solid: Ground Zeroes is so serious. What's the matter, Snake? It's like you're about to lose an arm or something. Oh ... right. On the other hand, the reversible cover art looks so hot. The artwor...

Hamza CTZ Aziz



Infiltrating Outer Heaven: A tour of the Kojima Productions studio photo
Infiltrating Outer Heaven: A tour of the Kojima Productions studio
by Max Scoville

While in Japan to preview Metal Gear Solid V: Ground Zeroes, I was taken on a tour of the Kojima Productions offices. In theory, there's a certain magic to getting to go behind the scenes of where videogames get made. In reality, videogames are usually made in regular offices, with desks and cubicles, and because of this, studio tours can sometimes be a bit dry.

Thankfully, that wasn't the case here.

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Video impressions of Metal Gear Solid V: Ground Zeroes photo
Video impressions of Metal Gear Solid V: Ground Zeroes
by Max Scoville

I'm sure by now you fine folks have seen the stuff I posted about Metal Gear Solid V: Ground Zeroes, but I'm not done quite yet. Here's a quick rundown of what I thought about the game, as well as some responses to concerns you guys had.

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8:15 AM on 03.07.2014

Konami reveals Alucard Castlevania: Lords of Shadow 2 DLC

Although rumors have been floating around for a short while, Konami has officially confirmed the first DLC pack for Castlevania: Lords of Shadow 2. It's called Revelations, and features Alucard. The add-on takes place within ...

Chris Carter

3:30 PM on 03.06.2014

Pre-order Metal Gear Solid V: Ground Zeroes on PS3, get Peace Walker HD free

The Metal Gear Solid Facebook page has been updated with a post listing a special pre-order offer for Metal Gear Solid: Ground Zeroes available at PlayStation Store. If you purchase Ground Zeroes for PlayStatio...

Conrad Zimmerman





7:00 PM on 03.05.2014

Kojima would like MGS V: The Phantom Pain on PC

You know who else would appreciate seeing more Metal Gear Solid games on PC? Me. And a bunch of you too, I'm willing to bet. The more opportunities for people to play it, the better. Speaking to GameSpot about MGS V: The Phan...

Jordan Devore

5:30 PM on 02.28.2014

Castlevania: Lords of Shadow 2's development was troubled

Well, this is awkward. Not only did Castlevania: Lords of Shadow 2 review fairly poorly across the board, now we're seeing former developers step into the light and call out Spanish development studio, MercurySteam, for poor ...

Alessandro Fillari



Review: Castlevania: Lords of Shadow 2 photo
Review: Castlevania: Lords of Shadow 2
by Chris Carter

Lords of Shadow may not have been the Castlevania game everyone wanted, but I mostly enjoyed it for what it was, and that ending was to die for. It was the perfect segue into Lords of Shadow 2, which has been teased for nearly four years now as the return of Dracula -- the main man himself -- and a culmination of the Lords storyline.

Whether that wait was worth it or not hinges almost entirely on how much you enjoyed the first Shadow outing -- if it had a few extra problems added on top of it.

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3:45 PM on 02.24.2014

Kojima wants 'to step out from the Metal Gear franchise'

"Ideally I would like to step out from the Metal Gear franchise as a producer and dedicate myself to other games," Kojima said in a lengthy interview Game Informer. "So far that has proven to be a bit difficult." What an un...

Steven Hansen

10:45 AM on 02.24.2014

Blood is everything in Lords of Shadow 2 trailer

Vampires sure do have a one-track mind, eh? Everything with them is all blood, blood, blood, blood, blood. Blood is family. Blood is power. Blood is everything. We get it. Vampires like blood. Gallons of the stuff. This Cast...

Brett Makedonski