hot  /  reviews  /  video  /  blogs  /  forum

kojima

RIP Silent Hills photo
RIP Silent Hills

Del Toro and Kojima still plan on working together


It just won't be Silent Hills
Jul 24
// Jed Whitaker
"I love working with Kojima-san. We are still in touch. We are still friends and working into doing something together, but that's not going to be [Silent Hills]," director Guillermo del Toro said in an interview with IGN.&nb...
RIP Kojima Productions photo
RIP Kojima Productions

'Kojima Productions has disbanded,' says Japanese voice of Solid Snake


Metal Gear always changes
Jul 10
// Jed Whitaker
The voice of Solid Snake in Japan, Akio Otsuka, has stated that Kojima Productions has disbanded. "Kojima Productions was forced to disband, but it appears that the work that the team has been putting their utmost effort into...

In a better world, these games exist

Jun 06 // Nic Rowen
Street Fighter vs Mortal Kombat Released on the Dreamcast in 2002 to belatedly settle the fighting game rivalry that defined the 90's arcade scene, Street Fighter vs Mortal Kombat remains a legend in the fighting game community. Still considered the finest example of 2D sprite art and animation from its era, the silky smooth and obsessively detailed characters of SF vs MK set an impossible bar to follow. The almost decadent use of special purpose one-off animations and frames only adds to the visual splendor. Vega's sublimely gory “Shadowloo Slicer” fatality still elicits screams from the audience at EVO. As fierce as the fighting between the World Warriors and the forces of Outworld got, the battle behind the scenes is said to have been even bloodier; a runaway budget, arguments over almost every aspect of the design, and frequent shouting matches characterized the prolonged five year development cycle. Despite the astounding success and popularity of the title, a sequel has never been attempted. Ed Boon and Yoshinori Ono refuse to even speak to each other to this day for reasons neither of them will discuss. The licensing snake-pit of copyrights and legal redtape has prevented any other ports or remakes from ever being produced, spurring a cottage industry of Dreamcast re-sales and custom made fightsticks for the console, supported almost entirely by SF vs MK's diehard audience. Alan Wake: The Fear That Gives Men Wings One has to imagine the lengths Sam Lake and his team at Remedy had to go to to protect their secret, their lips held firmly tight, unable to tell anyone what they were really up to. Keeping things under wraps despite the kind of scrutiny placed on what would be the flagship launch title for the Xbox One. The kind of pressure they must have been under to tease even a bit of what they had up their sleeves. But, somehow they managed it, and the fourth wall shattering reveal of Max Payne as a playable character in the second act of the game will go down in history as one of the most surprising and surreal moments in gaming history. Max is every bit as cynical and bitter as ever. But this time he isn't raging against an indifferent and unfair universe with a vague sense of living a cliché. This time he can direct his anger against the very man who wrote the script of his sorry fate. The scene where he crushes Alan's writing hand with the butt of his pistol is almost unbearable to watch. Reportedly, Sam Lake spent the night of the launch locked in his office suffering an intense panic attack, a crisis of artistic confidence. He spent the last five years of his life calculating this surprise, this single plot twist. If the game failed it wouldn't just be the end of his career, it would end his self-image as an artist and writer. Hideo Kojima, no stranger to pulling a controversial character rope-a-dope called him that night and consoled him in his hour of need. From that experience, the two men formed a bond that eventually led to them collaborating on Snatcher 2, another smash success. City of Heroes: Issue 25 “Messages from a world ending” In the waning days of City of Heroes' lifespan, most of the development and design talent in Paragon Studios carefully made their exit to greener pastures. As everyone else was jumping off, one man climbed aboard the sinking ship to take over as lead designer. There would be no budget, a small (and rapidly shrinking) team to work with, and low expectations from fans and critics already aware of Paragon City's impending doom. He was supposed to be just folding up the socks and towels, putting the game to bed. Instead, Austin Grossman created one of the most memorable final chapters to an MMO ever seen. Relying on his background as a writer, Grossman set out to recast the tone of CoH to better fit the looming ennui of a world coming to an end. CoH's final storylines were not the Silver Age dust-ups that characterized most of the game's lifespan. Instead, Grossman wrote introspective questlines laced with sharp humor about heroes and villains looking inward. What compels someone to point a laser at the moon? What drives someone else to put on a cape and jump in front of that laser? And who gives a shit about the moon anyway? Couldn't these miracle men born of science and magic be doing something better with their lives and isn't this all a little bit silly and embarrassing when you step back from it? With no money to craft new areas or other big gameplay draws, Grossman had to get clever to generate new content. Flipping the familiar Giant Monster concept on its head, instead of creating new and impressive Godzilla-esque monster for players to rally against, he instead turned a single random player into an unstoppable force of destruction. An artifact known as Mournblade, a cursed black sword, would be “gifted” to a player once a month, immediately giving them an exponential boost to their stats, constantly depleting health that could only be regenerated by killing with the sword, and flagging them as a PvP target no matter what zone they were in. When the player fell, the next nearest player would inherit the blade, and the carnage would continue until a heroic sacrifice was made -- the deletion of the character currently holding the blade. In the final hours of the game's life one lone hero remained, wielding the Mournblade against a cataclysmic invasion of blatantly overpowered alien invaders. The beauty and value of struggling against inevitable darkness was CoH's final message. A fitting tribute for the beloved and fondly remembered MMO. Springfield Rockstar has always played it's cards close to it's chest but no one could have guessed that the schoolyard based Bully was a testbed for a much more ambitious project several years in the making. When Rockstar announced it's partnership with Fox to make an open-world Simpson's game where nearly every single NPC in the game was a known and beloved Simpsons cast member, the response was a mixture of unbridled excitement and raised eyebrows. Those eyebrows stayed raised as Rockstar made design choices so bold they bordered on absurd. Rather than make Bart or any of the other predictable Simpson family members the protagonists, Rockstar reached back to its tradition with mute characters and allowed players to make their own avatar, a recent transfer student to Springfield Elementary known only as “The Kid.” The game was structured similar to GTA and Bully, but with a Simpsons twist with “The Kid” taking on all kinds of missions from notable Springfield residents. Hijinks ranging from helping Comic Book Guy try to woo a regular customer (it ends poorly), to covering up an accident at the nuclear plant for Mr. Burns (it ends poorly), to trying to elevate Bumblebee Man's stature as an actor (you guessed it, it ends poorly). 400 hours of dialog, quips and jokes make Springfield a real, living place filled with the characters you know and love. Most precious of all, though, were the inclusion of previously unused and forgotten recorded performances from the late Phil Hartman, allowing a final farewell for beloved characters such as Lionel Hutz and Troy McClure. [embed]293426:58849:0[/embed] Those are games I see when I close my eyes at night. Games that I know could never have existed for a number of perfectly sound reasons, but still can't shake the feeling that we should have had them. Do you have any games like this? Titles that stick in your imagination and make you wish things had happened differently?
Dream games photo
All great ideas go to Heaven
Silent Hills was a dream game. Specifically, it was my dream game. If you asked me before P.T. crept onto the PSN servers what series I'd most like to see rejuvenated in a bold new way, I would have probably told you Silent H...

A poem for Kojima photo
A poem for Kojima

Movable Breasts: A poem for Hideo Kojima


I hope he likes it
May 12
// Jed Whitaker
I was inspired to write a poem for the father of Metal Gear Solid, after reading our very own Kyle MacGregor's A Gardevoir for all Seasons poem. I tried to make it about something he likes: movable breasts.  Kojima, senpai, won't you love me too?
Fondle your toys photo
Fondle your toys

Soft, movable boobs are on Metal Gear Solid V's Quiet action figure


Certainly doesn't make me soft
May 11
// Jed Whitaker
Hideo Kojima revealed an action figure for Quiet, a character from the upcoming Metal Gear Solid V, that has soft pushable boobs. The boobs can be squished together...on a toy. This was the man who was going to make Silent Hills. I don't even know anymore. Boobies.
DestrUKtoid photo
DestrUKtoid

DestrUKtoid Episode 3 - I'm trying to do art, now there's meat in my cake


Let's talk hot public service workers
Apr 25
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). Destructoid UK Editor Laura Dale is joined this week by Joe Parlock an...
Silent Hills photo
Silent Hills

Kojima Productions logo removed from Silent Hills website


Maybe it's nothing, but things are getting concerning
Apr 01
// Laura Kate Dale
In the midst of all the recent rumblings regarding Hideo Kojima potentially leaving the Metal Gear series behind after Metal Gear Solid V is released, today it turns out there's yet another troubling sign on the horizon. Repo...

Both Metal Gear Solid V entries are coming to Steam

Aug 13 // Chris Carter
           
Metal Gear Solid V on PC photo
Thanks for listening, Kojima
[Update: Konami has confirmed this news live at its gamescom conference. No release dates were given.] For years, Metal Gear Solid fans have been asking director Hideo Kojima if and Konami would bring the games to PC. Tr...

Ground Zeroes photo
Ground Zeroes

Metal Gear Solid V: Ground Zeroes patch coming May 1


Update makes platform-exclusive missions available to all
Apr 25
// Conrad Zimmerman
Konami has announced that it will be releasing a title update for Metal Gear Solid V: Ground Zeroes on May 1. The patch will unlock the up-to-now platform exclusive missions "Deja Vu" and "Jamais Vu" (available only in t...
MGS5 changes photo
MGS5 changes

Metal Gear Solid V: Multiplayer, second screens, & more


Also: excessive exposition, women in lingerie on the battlefield, and horses
Sep 06
// Steven Hansen
We have some new, surprising information about Metal Gear Solid V: The Phantom Pain. Speaking to Official PlayStation Magazine, longtime series director Hideo Kojima detailed some surprises, all of which seem to stem from the...
Snake voice photo
The Lost Boy returns
The voice of Snake for Metal Gear Solid V: The Phantom Pain has been revealed today -- it's non other than Jack Bauer himself -- Kiefer Sutherland. Kojima stated during Konami's press conference that the year is 1984, and sin...

Kojima photo
Kojima

Zone of the Enders HD frame rate patch coming to PS3


Only announced for Japan, at the moment
May 02
// Allistair Pinsof
Not all platform releases are born equal. PlayStation 3 owners got the short end of the stick with the release of Zone of the Enders HD Collection. While the game played favorably on Xbox 360, the game's frame rate took a ser...
Kojima used confusion photo
Kojima used confusion

Ground Zeroes prequel to Metal Gear Solid V: Phantom Pain


I need scissors! 61! Also, clarification!
Mar 28
// Steven Hansen
During the yesterday’s Metal Gear Solid V reveal (find the fabulous gameplay demo and trailer here) I was sort of sure I knew what was going on. To my understanding, Metal Gear Solid: Ground Zeroes and Metal Gear Solid:...
 photo

The DTOID Show: Bros Before Hos, PS4, & Dishonored DLC!


Now starring Max "I'm Wearing a Shirt" Scoville
Mar 12
// Tara Long
Greetings! If you're watching today's show and wondering why Max happens to look so much like Adam Sessler, it's because he recently got a full-body makeover to look like Adam Sessler. Don't act like you wouldn't either, if ...
Free Revengeance DLC photo
Free Revengeance DLC

Free Revengeance VR missions will be available next week


... but only for PS3 users
Mar 06
// Brett Zeidler
Remember that promise to PlayStation 3 players of Metal Gear Rising: Revengeance that they would receive exclusive VR missions as downloadable content? And no, not that other DLC that was announced. Well, starting next Tuesda...
 photo

New Revengeance screenshots are strangely horrible


Jul 13
// Brett Zeidler
So, we've seen a lot of Metal Gear Rising: Revengeance in the past. That's why these new screenshots Konami sent our way come as a surprise (not the good kind, either). It's like waking up Christmas morning and opening up a g...
 photo

Kojima Productions plans to open new studio in California


Feb 22
// Dale North
Kojima Productions confirms that they're looking to open a new studio in California. A tweet from senior producer Kenichiro Imaizumi says that they're looking to set up shop in The Golden State, but only if they "can find the...
 photo

Why is Kojima tweeting about Zone of the Enders 3DS?


Aug 16
// Jonathan Holmes
Metal Gear creator Hideo Kojima is a feisty little minx. It wasn't that long ago that he tweeted something weird about Snatcher, and a few months later, we got a screengrab of a Snatcher 2 logo (which hasn't amounted to anyth...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -