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Kirby's Birthday Partay!! photo
Kirby's Birthday Partay!!

Three of the best Kirby games on Wii U Virtual Console in NA today


And arguably the best Wii game
Jul 30
// Jed Whitaker
Nintendo teased that the Wii U Virtual Console would be getting three titles added for Kirby's birthday today, and an ESRB leak has confirmed what those titles are: DS's Kirby: Squeak Squad, N64's Kirby 64: The Crystal S...
Spark the Electric Jester photo
Spark the Electric Jester

Spark the Electric Jester, a 2D Sonic-inspired platformer, is on Kickstarter


Step aside, Freedom Planet?
Jul 29
// Joe Parlock
If you’re a Sonic the Hedgehog fan, you may be aware of fangames by the name of Sonic Before the Sequel and Sonic After the Sequel. Developed by Felipe ‘LakeFeperd’ Ribeiro Daneluz, the games were really im...
Kirby in Unreal photo
Kirby in Unreal

Kirby on Unreal 4 is, uh, kind of unsettling


And other classics
Jul 27
// Brett Makedonski
Just like the Dtoid staff's attempt at drawing him last year, Kirby on Unreal Engine 4 just doesn't quite sit right. Maybe it's the way his gums (gums?) flap open to suck up a whole lot of nothing. Maybe it's a gritty filter...
King Dedede photo
King Dedede

King Dedede is your best new virtual pet friend


Poop, sleep, eat, life: This is Dedede
Apr 11
// Jonathan Holmes
We all thought that Paperbeatsscissors had already conquered the Internet with this Hulk/Hulk designer t-shirt, but it turns out it was just getting warmed up. Now it has gone and made a new Tamagotchi-style virtual pet for y...

Kirby photo
Kirby

Mondays are dumb, eat some Kirby snacks


I'm going to start writing for Garfield
Feb 23
// Brett Makedonski
I hate to ruin the magic, but it's not too difficult to make Kirby snacks. Is it round and pink? Yes? Then it's a Kirby snack. Is it not round and pink? Yes? I don't know what the hell you just did. How did you screw this up? It's like an "If, then, else" statement if I knew how to do that. Someone do it for me, and then I'll show you my attempt, which was probably hilariously off.
Game News Haikus photo
Game News Haikus

Game News Haikus: The Order: 1886, PokÚmon Shuffle, and more


Zen distilled stories
Feb 23
// Darren Nakamura
The first episode of Game News Haikus went over pretty well with people who watched it. If you're one of those people, thanks for taking the time. If you're not, maybe watch that one and the new one and every future episode?...
BFF Chiko photo
BFF Chiko

Everything's alright, Kirby; Chiko's here for you


Chin up, pal
Feb 19
// Brett Makedonski
We've all been there, Kirby. It gets better. It has to get better. @haraguccho [Twitter]

Review: Kirby and the Rainbow Curse

Feb 18 // Jonathan Holmes
Kirby and the Rainbow Curse (Wii U)Developer: HAL LaboratoryPublisher: NintendoReleased: February 20, 2015MSRP: $39.99 Seeing as everything in Kirby and the Rainbow Curse is made of clay, you might guess that the game's story would focus on some calamity that has altered the very substance of Kirby's world, forcing him to venture into the unknown in an effort to set things right. If so, you've guessed right. Sort of. The fact that everything here is made of clay doesn't seem to actually phase anyone. Instead, the problem is that all the color has been taken out for the world by a couple of giant disembodied hands that look an awful lot like a certain pair of famous Smash Bros. bosses. No need to panic, though. The "Oh no where'd all the color go?" MacGuffin is in play for no less than three seconds before Kirby, Waddle Dee, and his new paintbrush pal Elline jump into a hole in the sky that takes them to a series of very colorful, often familiar environments. It would have been easy to start the game with Kirby's world being made from polygons (or whatever the heck it's made out of in Kirby Triple Deluxe and Kirby's Return to Dreamland) and then have it be transformed into clay by the villains, but maybe that would have been... too obvious? Too logical? Regardless, you should know from the outset that the story is nothing more than a thinly veiled excuse to see very cute things happen for a few seconds, leading up to even more very cute things. From there, the very cute things don't stop until you either turn the game off or you die. This could be the most decadent, shameless display of cute-porn that Nintendo has ever displayed, which is saying from the company who brought us this and this.  [embed]287744:57379:0[/embed] Like the DS title Kirby: Canvas Curse, this new Wii U title ditches Kirby's usual transformation antics in favor of a potentially divisive indirect control scheme. You don't control Kirby here. You draw "rainbow ropes" for him to travel on. That may frustrate folks looking for a more traditional 2D platformer, though the game offers some of that too if you're willing to delve into its multiplayer. As for single player, the controls do a lot to level the playing field for those new to the series, and for people in general. The single-player game has a grand total of three inputs: draw ropes, tap Kirby to make him spin dash, tap and hold on Kirby to make him do a super spin dash, and that's it. These are the perfect platformer control mechanics for the Angry Birds generation. Anyone who has ever used a pen before will come into this game with the skills they need to achieve. The controls may be simple, but they allow you to get into all sorts of risk vs. reward conflicts. Kirby is nigh invulnerable while dashing, allowing him to break through barriers, bonk his enemies into submission, and engage in other power moves, but what he gains in strength he loses in safety. A wildly dashing Kirby can be hard to handle, leaving the player to desperately draw the right ropes to help keep him out of harm's way. Most of the game is spent alternating between taking Kirby forward with ropes, getting embroiled in some puzzle or combat scenario that requires dashing, and then trying to juggle Kirby back to safety after he loses control. It's like running a three-legged race with an easily distracted, mildly intoxicated friend, which is probably more fun than it sounds. Speaking of friends, you'll be missing out on a lot if you don't check out the multiplayer. It makes good on the promise of truly "different-but-equal" asymmetrical multiplayer made by launch title New Super Mario Bros. U in ways that game never quite accomplished. The player with the GamePad controls Kirby in the standard indirect fashion while one to three other players take on the role of a spear-wielding Waddle Dee. Waddle Dee controls a lot like Kirby does in his main series, with free movement, multiple air jumps, and multi-directional melee attacks. There is no enemy swallowing for Waddle Dee though, and no transformations either. Kirby may believe in democracy, but he's got to keep some of the good stuff to himself. Waddle Dee's advantages are offset by a couple of handicaps. He has half as much health as Kirby and he can't scroll the action forward without Kirby. Sounds rough, but those handicaps are offset by yet other advantages. Waddle Dee can resurrect himself by mashing buttons for a bit, and he can pick up Kirby any time he wants. These ploys can be used for selfish reasons or altruism, depending on the circumstance and the relative moral quality of the player in question. These power dynamics allow for some interesting relationships to develop between players. If Kirby is feeling stress and overwhelmed, he can ask Waddle Dee to run quarterback with him as the ball, playing the role of passive world-builder by drawing rainbow ropes to help Waddle Dee move forward. If Kirby is feeling aggressive, he can charge forward with rapid rope draws and spin dashes, leaving Waddle in the dust. Waddle Dee will need to get aggressive at least a few times though, as multiplayer offers exclusive mini-boss fights against those friggin' hands that force our dear Waddle to really step up his game. Kirby can't damage the hands at all. If he dashes into them, they'll palm him easier than Jordan palms a Honeydew. During these tense encounters, it's up to Waddle Dee to stab the hands into submission while Kirby plays keep away.  That's not the only way the game plays with attraction and repulsion. There are times you'll need to draw ropes for reasons other than dragging Kirby around, like digging through sand, deflecting lasers, and other tasks that may leave our pink hero vulnerable. Then there's the need to earn stars, the game's "collect 100 of a thing and then a thing will happen!" currency of choice. Unlike in the Super Mario games, the "thing that happens" here is more important than collecting an extra life. It takes 100 stars to do a super spin dash, and you can only hold a few supers at a time. You'll need the charge attack to get through certain mandatory obstacles, so don't waste them. If that's not enough resource management for you, keep in mind that you can also run out of "rainbow rope juice" if you over do it with the drawing. Without juice, you're 100% stuck, though it only takes about a couple of seconds for it to recharge. These are just a few of the ways that this simple game keeps you engaged in constant stream of small but interesting decisions.  Transformation-themed levels that allow Kirby to turn into a tank, rocket, or submarine and various boss fights are there to help mix things up, though the game never comes close to getting stale. Large, activity-laden stages filled with a mix of new and familiar enemies and environmental hazards give you plenty to do. There are 28 levels in all, each relatively long, packed with hidden areas and hard-to-get collectibles to encourage replay. Beyond Story mode, there are 40 Challenge levels that really put your skills to the test. Each gives you four rooms to get through, and 15 seconds each to get through them in. While Rainbow Curse is a generally freeing and sweet experience, Challenge mode can get downright vicious. It's still cute though, because this game is always cute, even when it's repeatedly killing you. The game's collectibles are probably where its cuteness reaches an apex. There is a jukebox mode where you can listen to songs you've acquired that features a little head-bobbing Kirby with headphones on, and it's incredibly cute. There are storybook pages you can grab at the end of every level, and they are all painted and animated in a simple childlike style that is both humble and beautiful. As great as that all may sound, the amiibo-like figurines you can collect in-game are even more disarmingly impressive. I'm not ashamed to admit that I've spent an inordinately long time studying them from every angle, wondering how HAL managed to make them look so tangible and believable. They're a great example of how most modern console game depict a "real world" in a way that ends up feeling artificial, while Kirby and the Rainbow Curse depicts an artificial world that feels very real. I can only hope that HAL will make a new Mother/EarthBound game that looks like this someday.  Kirby and the Rainbow Curse will amaze fans of traditional stop-motion animation with its achingly charming visuals. It works great as a lighthearted single-player platformer, a wild and boisterous multiplayer campaign, a tough-as-nails action-puzzle challenge, a bite-sized Off-TV handheld experience, or a big beautiful HD spectacle on your television screen, all depending on how you choose to play it. It's a game that has a little something for everyone, all without compromising its unyielding, unique, and undivided attention on its mission to blast pure adorableness into the world in all directions. If Kirby and the Rainbow Curse doesn't make you smile, you may need to see a doctor for that.  [This review is based on a retail build of the game provided by the publisher.]
Clay Kirby photo
I'm cute! I'm cuuuuuuuute!
Let's take a quick look at the history of videogames with clay-based graphics. Skullmonkeys is a one-off that most people don't even remember. The ClayFighter series has been dormant since the N64 days. Armikrog has been in d...

Kirby photo
Kirby

Kirby ad makes curses look adorable and pleasant


That's not how curses are supposed to work
Feb 09
// Brett Makedonski
Curses aren't anything to scoff at. Anyone that's played Castlevania II: Simon's Quest knows that. So do Chicago Cubs fans, all too well. But, Kirby and the Rainbow Curse makes jinxing hijinks look so tolerable. Ma...
JAPAN CHART photo
JAPAN CHART

Tales of Zestiria tops Japanese Charts, Kirby tanks


Kirby finally has a reason to be angry
Jan 29
// Kyle MacGregor
Tales of Zestiria was the best-selling game in Japan last week, netting over 340,000 sales in its domestic debut, according to data compiled by Media Create. For reference, here's how previous entries in the series fared in t...
Clay Kirby photo
Clay Kirby

Make your very own clay Kirby


Bonus behind-the-scenes photos
Jan 21
// Jordan Devore
This is the good stuff right here. HAL Laboratory has a delightful little website with making-of photos for Kirby and the Rainbow Curse and a video showing how to create your own clay Kirby. Between this, The Neverhood, Skullmonkeys, and The Swapper, I find myself wishing that more developers would pick up a clay set. These handcrafted games will forever feel special. [Via NeoGAF]
Kirby Wii U photo
Kirby Wii U

Nintendo made a clay Wii U GamePad for this delightful Kirby trailer


=)
Jan 14
// Jordan Devore
This Kirby and the Rainbow Curse trailer is like an abbreviated version of the Japanese trailer we saw last month. It once again touches on the game's claymazing intro, four-person co-op, and amiibo support for Kirby, Meta Knight, and King Dedede, but it's just so gosh-darned cute. This is out exclusively for Wii U on February 20, 2015. Who's in?

Swery's 2014 games that I haven't completed, but think are amazing

Jan 07 // Steven Hansen
4: Dark Souls II Even though the previous game broke me, the addictive nature of the game drew me to buy this sequel. Obviously, this game created a lot of waves, and I decided that I had to play it simply to experience that cycle of bitter aftertaste, frustration, and then catharsis one more time. Hardcore users say this game was easier compared to the original, but it was still enough to break me again. Getting killed by a player who invades especially makes me want to throw my controller. This is unrelated, but while I've never met the director, Miyazaki Hidetaka, his personal name is the same as mine (Hidetaka), so I feel a sense of closeness to him. Why I quit playing: The frustration from the game crept into my real life. 3: Destiny It may not be too much to say that this was the year's most talked-about title. I was too busy with development to take part in the beta test, but I bought the Xbox One version on the day it came out. Unfortunately, though, it wasn't localized into Japanese. When someone asked me "Why did you buy it if you weren't sure," I didn't really have an excuse, but that's what happened. Of course, not only the story, but the menu was also in English as well, so I had trouble understanding the system. I was really behind compared to my friends who had already bought the PS4 version, and became a bit of a Destiny dunce. Then I got busy with D4's release and PR, so there was no way I was going to finish it. Why I quit playing: My friends made fun of me so much that I lost all my confidence. 2: Dragon Age: Inquisition I added this game only after preparing myself to get yelled at. Why? Because I haven't played it. Right after I bought it, I suddenly got bombarded with things I had to take care of, and then there was an update to the consumer version of Minecraft, and I became desperate just to play that. Then, I went on a trip overseas without even getting to play it. I'm still on that trip now as I write this list. So, if I haven't played it, how can I say it's amazing? Well... just by using my intuition. Or, my sense of smell, should I say? I'm not a writer or a critic. I'm just a creator, so I have the right to self-righteously purchase and play games how I want to. Simple, right? Why I quit playing: My first vacation in four years. 1: Drakengard 3 The continuation of the famous series that Access Games developed. In this game, the action and graphics were renewed, essentially reviving the series. Ally NPCs and dragon growth were added, and you don't need to know the entire series to be able to enjoy the game. However, the story wasn't any good. It's really unfortunate, but it's the truth. And the graphics could have been a bit better, I think. If we get another chance, I'd like to use what we learned here to make an even better game. Why I quit playing: Self-hatred and self-defense. Runner-Up: Kirby: Triple Deluxe The world will wash your heart clean. The characters were just so cute, I couldn't not buy it. But the game was too beautiful for my heart. It ended up blinding me. It was hard for me to keep staring at the vibrant Kirby as he ran all around. It makes me wish that I could make a game someday like this, but at the same time, it also fills me with despair. That's all. Thanks to everyone who read this, and thanks to everyone at Destructoid for giving me the chance to write this! I apologize to anyone who was offended by anything I wrote. This is a list filled with personal taste and bias, but regardless of how it appears, I think it's very important for people to organize their thoughts as words, which is why I wrote this. I'm hoping from the bottom of my heart that 2015 will be a big step forward for the game industry. I Love You All!! SWERY
SWERY's 2014 GotY photo
The director of Deadly Premonition and D4 looks back at 2014
[Swery is the man behind Deadly Premonition and D4. The latter has kept him busy over the last year, so he hasn't been able to finish every game he loves. But love is not finite, finished, and with an eyebrow game this o...

Kirby & the Rainbow Curse photo
Kirby & the Rainbow Curse

New Kirby and the Rainbow Curse trailer, amiibo details, and more


Wear a King Dedede or Meta Knight mask
Dec 26
// Darren Nakamura
Kirby and the Rainbow Curse is out in a couple months, so Nintendo is starting up the hype train for the clay puffball's adventure. We had previously heard that multiplayer would involve additional players platforming as Wad...
Club Nintendo photo
Club Nintendo

Club Nintendo adds Super Mario Kart, Kirby's Dream Land 3


A new 1080░ Snowboarding would hit the spot
Dec 15
// Jordan Devore
The last three times I've written about Club Nintendo rewards, Kirby made his way onto the list. That trend continues today with the new set of game offers available until January 19, 2015: Kirby's Dream Land 3 (Wii U) - 200...
Rainbow Curse photo
Rainbow Curse

The Kirby and the Rainbow Curse Japanese boxart looks so good I could eat it


Yum-by
Nov 12
// Chris Carter
Nintendo has revealed the Japanese boxart for Kirby and the Rainbow Curse and hot damn it looks delicious, er, I mean beautiful. That stylus is just drawing all over that delicious cake, which kind of pisses me off, but ...
Uh... photo
Uh...

Klay Kirby has multiplayer, coming February 2015


Kirby and the Rainbow Curse
Nov 05
// Steven Hansen
Kirby and the Rainbow Curse for Wii U has a release date: February 2015. The Canvas Curse inspired line-drawing game will also have four player multiplayer. Three other players will be able to play as Waddle Dee and...
Kirby music photo
Kirby music

Club Nintendo EU has a physical Kirby: Triple Deluxe soundtrack


Good vibes
Sep 24
// Jordan Devore
In Europe, Club Nintendo members can spend their points on the 46-track Kirby: Triple Deluxe soundtrack. The CD costs 2,000 Stars and listening to it will make you feel good, I bet. Not exactly relevant to me as an American, ...
Smash post photo
Smash post

Nightmare Wizard turns out the lights in Super Smash Bros.


Affects the computers as well
Aug 18
// Steven Hansen
Here's a new Smash assist trophy, Nightmare Wizard. Let's let Sakurai explain. "Nightmare Wizard appears as an Assist Trophy! He will engulf the stage in darkness, and fighters will need to brawl blindly for a while. Look out for the effect before it goes dark, and play it to your advantage. Blinding and reversal effects even make the computer players mess up."
3DS, Wii U photo
3DS, Wii U

Abandon all hope, Meta Knight is back in Super Smash Bros.


3DS solo modes detailed
Aug 13
// Steven Hansen
The French Super Smash Bros. site has a nice little gallery up with Wii U and 3DS screens of everyone's favorite Brawler, Meta Knight. Hoping for any other stragglers to get announced, or new characters? ALSO: Sakurai's Miive...
Best Buy one get one free photo
Best Buy one get one free

Best Buy is doing buy one, get one for 3DS games this week


It's a mostly good selection of games, at that
Jul 21
// Darren Nakamura
Like the DS before it, the 3DS is becoming one of my favorite platforms. Now that we are several years into its life, it has a pretty great selection of first and third-party games. There are enough now that I have fallen beh...
Kirby photo
Kirby

Couldn't you just inhale these Kirby 3DS accessories?


I could!
Jul 10
// Brittany Vincent
It's about time we saw some more Kirby 3DS XL accessories, and these are far too cute to pass up. I thought I was going to have some difficulty passing up that Kirby keychain puzzle, but now I'm practically throwing money at ...
Kirby photo
Kirby

Kirby: Triple Deluxe's Smash Bros. minigame is becoming a standalone purchase


In Japan
Jul 09
// Chris Carter
Kirby: Triple Deluxe was a pretty great game, due in part because of its two well crafted mini-games -- a rhythm game involving King Dedede, and its Smash Bros. like Kirby Fighters Z. Well in Japan, they're apparently do...
Kirby: Triple Deluxe photo
Kirby: Triple Deluxe

This 300-piece Kirby: Triple Deluxe puzzle is worth taking the time to put together


Dem keychains, tho
Jun 20
// Brittany Vincent
One of my favorite parts of Kirby: Triple Deluxe was collecting all of the adorable little keychains. I've been hoping to see an entire set of them released for purchase, pixelated goodness and all, but I've not seen them jus...
Kirby! photo
Kirby!

You won't believe these Kirby pics that Dtoid drew, they will blow your mind and restore your faith in humanity


We're a talented bunch
Jun 12
// Brett Makedonski
How's Destructoid wrapping up E3? Frantically cranking out previews from the press room? Hustling around the show floor to see as much as possible? We probably should be. Instead, we're drawing pictures of Kirby. Really really good pictures of Kirby.

Kirby and the Rainbow Curse is almost too cute for words

Jun 12 // Darren Nakamura
The hands-on demo at E3 did not spend any time on the story behind Kirby and the Rainbow Curse, but presumably, the titular curse is the reason Kirby once again finds himself in ball form, stripped of his usual power to eat everything. Instead, I jumped straight into gameplay. Players have a limited bank of clay to create platforms with the stylus, and if Kirby touches one, he will follow the shape and direction of the drawn platform. The clay rainbow is a bit sticky, so Kirby can ride upside on it before launching off the end. I spent a bit of time (probably too much) just making him do loops, just for fun. What gives Rainbow Curse a bit of a challenge are smoky, colorless areas of a level that disallow any rainbow drawing inside. They do not harm Kirby in any way, so he can travel through them, but it requires adept use of his abilities to turn him into a projectile, or keen exploration to find another way to launch him using the environment. Used well, these could inject puzzle elements into what is otherwise more action-oriented. Speaking of the action, there are a few particularly satisfying sections that require the player to charge up Kirby's dash to get through, at which point he cascades through a sort of chain reaction, sending him bouncing around like a pinball. It had an almost Sonic-like feel to it, where speed and exploding clay are used as a reward for figuring out how to complete an objective. Taking the idea of a malleable substance like clay, Kirby has the ability to morph into other objects. The trailer showed him as a submarine, a rocket, and a tank, but I did not get to try any of those out first hand. If it is like Canvas Curse, Kirby gains those abilities by defeating particular enemies, but at this point it is not clear if that is the case. For the most part, we already knew what to expect from Kirby and the Rainbow Curse. Really, Nintendo could have done nothing but release the image of clay ball Kirby riding on a rainbow, and it would have been enough for fans. What little I played was as much of a delight as I had expected, and the clay aesthetic is particularly suited to the Kirby franchise.
Kirby Wii U photo
Claymation in games will never get old
Nearly ten years ago, Kirby: Canvas Curse graced our original Nintendo DS handhelds, showing us (once again) that Kirby games could be about things other than floating around, ingesting bugs, and vomiting stars. Canvas Curse ...

Kirby Wii U photo
Kirby Wii U

Nintendo announces Kirby and the Rainbow Curse for Wii U


A follow-up to Kirby: Canvas Curse
Jun 10
// Chris Carter
We just can't get enough Kirby, it seems. Nintendo announced Kirby and the Rainbow Curse for the Wii U today, which looks to be a clear follow-up to the DS title Canvas Curse. Not much is known at this point, but it looks like Kirby will have a ton of different forms to morph into, and the same stylus gameplay will be present.
Kirby photo
Kirby

These tiny Kirby figures are adorable and affordable


Buy ALL the little Kirby toys!
May 29
// Brittany Vincent
You can never have too many Kirby figures, and this Kirby Tsumu Tsumu set includes 5-10 figures of Kirby doing what he does best: being freakin' adorable. The tiny Kirby figures can be stacked on top of each other, and if you...
Nintendo 2DS photo
Nintendo 2DS

Celebrate Kirby: Triple Deluxe's European release with Pink + White 2DS


I think it could fare to be pinker
May 16
// Brittany Vincent
Kirby: Triple Deluxe has landed in Europe, and Nintendo wants you to celebrate the event with the Pink + White 2DS, an adorable slice of fluff that's Kirby pink. Oh, and it's not available in the US. And it doesn't come with ...
3DS Games photo
3DS Games

3DS titles sweeping Japanese weekly sales chart ending May 11


No surprise, look at those gems
May 14
// Brittany Vincent
The Japanese weekly sales charts ending on May 11 reveal 14 of the top 20 spots have been overtaken by various 3DS games, including Mario Golf: World Tour, Theatrhythm Final Fantasy: Curtain Call, and Kirby: Triple Deluxe. Yo...

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