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Kona is a hauntingly beautiful survival adventure

Sep 02 // Alessandro Fillari
[embed]308447:60214:0[/embed] Set in the wilderness of Northern Canada during the early 1970s, you play as private detective Carl Faubert as he investigates the mysterious events occurring at a remote village of Atamipek Lake. What starts as simple job of finding the unknown culprits behind the vandalism of private property, it soon becomes apparent that things are not what they seem and Carl finds himself in a whole mess of danger. With nearly the entire population of the town missing -- along with wild animals looking for their next meal -- he'll have to rely on his wits and resourcefulness in order to survive mother nature's cold embrace of the land, and learn the truth of what happened in the isolated town. As the first episode of a planned series, Carl will explore two square kilometers of land in search of clues and supplies. While on his investigation, he'll find abandoned homes and public points of interest that will give him leads. Along the way, he'll learn more about the town's unique characters while searching through their abandoned homes, notes, and other clues left behind. I really liked the atmosphere and tone that Kôna gave off. Exploring the town felt like opening up a time-capsule from the '70s, and many objects, media, and other knick-knacks from the era are presented in authentic fashion. Though be careful, exploring the environment will take a toll on Carl, and he'll have to look after himself during his journey through the wilderness. Interestingly enough, the game's survival elements do a lot to play into the core structure of intrigue and dread that the game encapsulates. While most adventure and narrative-driven games like Dear Esther or Everybody's Gone to the Rapture have players focus on story and not worry about their characters getting hurt, Kôna goes all in with survivalist gameplay. Players will manage Carl's health, temperature, stress, and carrying capacity, which adds another more pressing element to the title's structure. Eventually, you'll acquire firearms to ward off wild animals, such as packs of roaming wolves, but ammo is in extremely short supply. I was impressed to see that the two gameplay focuses, which are totally different from one another, actually work quite well together. If anything, having to mange resources and Carl's well-being adds to the urgency of the environment. Though my time with Kôna was quite brief, I really enjoyed what the developers have come up with. Blending survival elements into the narrative structure of an adventure title was alluring, and my short stint in the great white north offered a lot of intrigue. The developers are also working on special VR features for the title, which will create an even more immersive experience. Though the game is still some time away from release, Parabole has got something quite special with this evocative title.
K˘na photo
Whiteout in the great white north
It's not often we see a title that blends one of the many hallmarks of the adventure genre, a focus on a rich and evocative setting, with the tense and resource-focused gameplay of survival games. But...

Shenmue III photo
Shenmue III

The Shenmue III reveal triggered a huge spike in Dreamcast sales

Interest in first two games increases
Aug 31
// Laura Kate Dale
Six months ago, if you wanted to buy a second hand copy of Shenmue or Shenmue II on eBay you could do so for in some cases as little as $15. The games seemingly kept low resale value online due to the second game ending on a ...
Hover photo

Yep, Jet Set homage Hover: Revolt of Gamers is still looking good

Now in Alpha 3.0
Aug 28
// Chris Carter
Even though I backed Hover: Revolt of Gamers back when the campaign launched, I didn't really dig into it until last month -- and man was it worth it. Now the development team has updated the game into the 3.0 alpha build, and the improvements are looking great. If you're into the Jet Set Radio series, you owe it to yourself to at least watch the trailer.
Divinity: Original Sin 2 photo
Divinity: Original Sin 2

Divinity: Original Sin 2 Kickstarter funded in half a day

Working towards a million
Aug 27
// Chris Carter
Earlier today, the Kickstarter for Divinity: Original Sin 2 debuted, and it's already exceeded it's goal of $500,000. In fact, as of the time of this writing, its catapulted into the $750,000 range, and is eyeing a cool...
Hyper Light Drifter photo
Hyper Light Drifter

Hyper Light Drifter now on track for spring 2016

Still looks superb
Aug 25
// Jordan Devore
Heart Machine has settled on a spring 2016 release for its lovely action-RPG Hyper Light Drifter. Windows and Mac versions will come first, then consoles "as quickly as possible." Certification for the latter takes extra time...
Tabletopia Kickstarter photo
Tabletopia Kickstarter

Tabletopia wants to be the premier digital board game platform

A magical world made of tables
Aug 24
// Darren Nakamura
So we already have Tabletop Simulator, but a new challenger approaches. Tabletopia aims to bring board games into the digital space in a similar manner, and it has taken to Kickstarter for its last push in funding. It works b...
Star Citizen unrest photo
Star Citizen unrest

Some contributors to Star Citizen's $87.6 million funding are demanding refunds

The number 'very, very low'
Aug 21
// Steven Hansen
The insanely funded space game Star Citizen has been offering refunds to players following constant delays and brewing disenchantment. Its executive producer recently quit the project, the first-person shooter mode was delaye...

Poncho is a mind-melting retro journey through post-robopocalypse

Aug 20 // Alessandro Fillari
[embed]307084:60068:0[/embed] Poncho (PC [previewed], PS4, PS Vita, Wii U)Developer: Delve InteractivePublisher: Rising Star GamesRelease Date: September 24, 2015MSRP: $14.99 After the apocalypse, humanity has been wiped out by an unknown scourge, and all that is left are machines. With mother nature having retaken the earth, the machines developed their own society and culture in the ruins of the old world. But one day, a poncho-wearing robot longs to discover his origins, and seeks out his creator. Using perspective-warping abilities and his own platforming skills, the resourceful little robot will travel through the landscape and encounter other machines trying to find purpose in the new world. Over the course of his adventure, he'll not only discover the meaning his own creation, but also the truth behind mankind's destruction. In recent years, retro-throwback games such as Fez have become common. What these titles share is an increased focus on subversion and playing with genre conventions, all the while crafting a compelling story that goes beyond what many would expect from the genre they're paying homage to. Poncho is no different. With the ability to travel between different planes of the level -- from the foreground, background, and middleground -- the poncho-wearing robot will have to tackle challenging puzzles and action set-pieces. The developers cite classic platformers such as Super Mario World and Sonic the Hedgehog, which had richly detailed backgrounds, as inspiration. I was surprised by how quickly Poncho ramped in difficulty. Initially, it's a very atmospheric game that focuses on storytelling, but once you're let loose into the various stages, things take quite a turn. While there are no enemies or bosses to battle, the challenges come from figuring out how to navigate the multi-layered levels with the perspectives-jumping abilities. With platforms, switches, and other obstacles that call for quick jumps between the different areas of the stages, there's tricky twitch-based gameplay to the platforming and some genuine three-dimensional thinking to the puzzles. It's trippy while still playing on the 2D plane.  With its release approaching, I got in some quality time from the current build of the game. As you acquire new abilities and skills from schematics, you'll be able to travel back to past stages and explore new areas. These abilities, such as the robot stomp, open a number of new avenues of exploration. This mechanic did a lot to make me understand the true scope of Poncho. It's very much a throwback platformer with modern puzzle gameplay dynamics. There were several moments where I felt I was stuck, but once I figured things out, I was left immensely satisfied.  If you're itching for a puzzle-platformer that plays with the genre's tropes and conventions, then keep an eye out for this little title. While on the surface it looks like a rather humble platforming jaunt through a post-apocylyptic world filled with robots, Poncho quickly goes into mindfuck territory, and it'll raise questions you'll be dying to get answers to.
Poncho preview photo
Out on September 24
Last year, we got a sneak peek at a rather peculiar puzzle-platformer named Poncho. Launching on Kickstarter and debuting at EGX for attendees, it showed a lot of promise in exploring the earth after humans went extinct. Unfo...

Blubber Busters photo
Blubber Busters

Save space whales from disease in this pretty platformer

Blubber Busters
Aug 18
// Steven Hansen
With a name like Blubber Busters I was expecting something akin to that video where some knuckleheads try and dispose of a beached whale with dynamite, sending gore and viscera all over looker-ons (not to be confused with th...
Smokin' photo

Spiritual Syndicate successor Satellite Reign out August 28

Paint me like one of your Bladerunners
Aug 18
// Steven Hansen
Neon, synth, Tron-coats, rain and grime. All you need for a cyberpunk adventure.  Satellite Reign ran a successful Kickstarter campaign back in 2013. Programmer Mike Diskett, who worked on the original Syndicate and was...
Super Mario Poi photo
Super Mario Poi

Poi looks like all the best 3D Mario games combined into one

Now on Kickstarter
Aug 15
// Jed Whitaker
[Update: Added some gameplay videos below] We have written about Poi prior to now, but somehow it flew under my radar. Poi looks like all the best parts of Super Mario 64, Super Mario Sunshine, Super Mario Galaxy&n...
Pixel Art Academy photo
Pixel Art Academy

Learn how to make pixel art with this adventure game

Welcome to the Pixel Art Academy
Aug 12
// Jordan Devore
There's no shortage of pixel art tutorials online, but I've never seen them housed within a point-and-click adventure game. That's Pixel Art Academy in a nutshell. It sounds really cool. Your character is a bright-eyed studen...
Mooncrest photo

Mooncrest's Kickstarter cancelled due to lack of support

It'll return with gameplay footage
Aug 12
// Joe Parlock
A few weeks ago, a group of former BioWare developers took to Kickstarter with the idea for Mooncrest: a single-player RPG with real-time Dark Souls inspired combat, a “cinematic” conversation system, and environm...
GRIN photo

Woolfe - The Red Hood Diaries developer GRIN shuts down, can't deliver Kickstarter rewards

Ambition isn't all you need to succeed
Aug 11
// Joe Parlock
GRIN, developer of the Kickstarted game Woolfe: The Red Hood Diaries, has shut down due to the game being a commercial flop. It has filed for bankruptcy, and rewards promised to Kickstarter backers will not be honoured. In a ...
Eco photo

Eco is like Minecraft for environmentalists, and it's on Kickstarter now

Hug a tree while you saw it in half
Aug 11
// Joe Parlock
Survival sims have gained a bit of a bad reputation. When it’s not something that’s just fundamentally terrible like The Slaughtering Grounds, it’s yet another early access zombie-in-a-forest survival sim l...
Mighty No. 9 photo
Mighty No. 9

Comcept finally confirms that the Mighty No. 9 2016 delay is REAL

Told you
Aug 05
// Chris Carter
Late last week, Mike Futter at Game Informer and I broke the news that Mighty No. 9 might be getting a last-minute delay. It was set for a September release date, but rumblings suggested that it would be pushed into 2016...
Kickstarter photo

Keiji Inafune: Is it too soon to start my next Kickstarter? (Fauxclusive)

Is it ever too soon?
Aug 03
// CJ Andriessen
Game developer Keiji Inafune asked himself today if it was too soon for him to start his next Kickstarter campaign. In the minutes following Red Ash's Kickstarter failure, Inafune paced around his office mentally going throug...
Red Ash photo
Red Ash

The Red Ash anime Kickstarter is funded, game still woefully behind

Maybe we'll hear some Mighty No. 9 news
Aug 03
// Chris Carter
Yes, you read that right -- there are two Kickstarters currently underway for Red Ash -- one is for an anime, and the other is for the game. While the latter is now funded by way of an outside publisher for PC, PS4, and Xbox ...
The Long Dark photo
The Long Dark

The Long Dark's 'Deep Forest' update changes almost the entire game

[Obligatory penis joke goes here]
Aug 03
// Joe Parlock
Since The Long Dark was successfully funded on Kickstarter back in 2013, we haven’t really heard much about it. A small update here, a little preview of what’s to come there, but other than that Hinterland has be...
SuperHot gameplay photo
SuperHot gameplay

SuperHot still looks super hot: new gameplay video

Time is on my side, yes it is
Aug 01
// Niero Desu
Pitch: Mirror's Edge and Max Payne had a baby who must shoot its way out of an Ikea.  Destructoid's been following SuperHot since it got funded in record time back in 2013. Yesterday, a new gameplay ...
Amplitude photo

Harmonix delays Amplitude into 2016

Some Kickstarter backers get it earlier
Aug 01
// Kyle MacGregor
Harmonix's new Amplitude is being delayed once again, as Kickstarter projects are wont to do. The PlayStation 4 version will be launching in December for "early access" backers, the studio just announced, with the public rele...
Mighty No. 9 delay? photo
Mighty No. 9 delay?

More signs point to a 2016 delay for Mighty No. 9

Not good
Jul 31
// Chris Carter
Mighty No[t the concept art] 9 isn't in the best spot right now. All week we've been hearing rumors of a delay into 2016, and I declined to really comment on it until I had done some digging. I can now confirm throu...
Red Ash photo
Red Ash

Red Ash Kickstarter loses roughly $4,000 since publisher announcement, stretch goals revealed

This Kickstarter...
Jul 31
// Chris Carter
Recently, it was revealed that the Red Ash project, a callback to Mega Man Legends, had already secured a publisher mid-Kickstarter campaign. The game is being made. Now, the Kickstarter is solely for "extra" funds and c...
The Banner Saga: Warbands photo
The Banner Saga: Warbands

The Banner Saga getting a cooperative tabletop miniature game

Jul 30
// Darren Nakamura
Stoic released The Banner Saga last year, and it was a great strategy role-playing game. It had characters on a square grid, drama, and lots of death. Basically, it was ripe for conversion to a board game. Today at GenCon, St...
Yooka-Laylee photo

Team17 is publishing Yooka-Laylee

Considering physical release too
Jul 30
// Laura Kate Dale
Yooka-Laylee, the Banjo-Kazooie spiritual successor that did incredibly well on Kickstarter a few months back, is apparently getting published by Team17. Best known for the Worms series, it has also been publishing indie titl...
BattleTech Kickstarter photo
BattleTech Kickstarter

Harebrained Schemes to Kickstart a BattleTech game this fall

Back in the cockpit
Jul 29
// Nic Rowen
The studio behind Shadowrun Returns, Harebrained Schemes, is planning to resurrect another classic PC series in the near future, trading in net-running cyberpunks for the towering mechs of the BattleTech universe. The studio ...
Spark the Electric Jester photo
Spark the Electric Jester

Spark the Electric Jester, a 2D Sonic-inspired platformer, is on Kickstarter

Step aside, Freedom Planet?
Jul 29
// Joe Parlock
If you’re a Sonic the Hedgehog fan, you may be aware of fangames by the name of Sonic Before the Sequel and Sonic After the Sequel. Developed by Felipe ‘LakeFeperd’ Ribeiro Daneluz, the games were really im...
OK photo

Play the Red Ash prototype in your browser, though it is not fun

Mega Man Legends spiritual successor
Jul 28
// Steven Hansen
Keiji Inafune and Comcept are really trying to sell Red Ash: The Indelible Legend, Inafune's follow up to Mighty No. 9 and spiritual successor to Mega Man Legends. Its Kickstarter campaign ends in five days and it is hardly m...

Red Ash prototype footage looks pretty rough

Jul 25 // Kyle MacGregor
[embed]296626:59685:0[/embed] The work-in-progress was developed by Hyde Inc. using placeholder assets, some of which were pinched from Mighty No. 9, to give prospective backers a vague idea what Red Ash might be like. Hyde also showed off a character model of protagonist Beck that looks more representative of the concept art. Between that, the prototype, and this mock-up of a screenshot, maybe you can conjure a mental image of how the final product will turn out, you know, should it ever get funded. Red Ash: Prototype Check [Comcept via Kickstarter]
Red Ash gameplay photo
Too little, too late?
Red Ash hasn't become an overnight success for Comcept. Unlike Mighty No. 9, the project is struggling to meet its $800,000 Kickstarter goal, having raised just over half that with 9 days to go. With the clock winding down, Comcept is trying to turn the campaign's fortunes around, announcing a potential PlayStation 4 release and sharing some early footage of a pre-alpha prototype.

Red Ash photo
Red Ash

Inafune's Red Ash Kickstarter adds one million dollar PS4 stretch goal

Still hasn't been funded
Jul 24
// Chris Carter
The Red Ash Kickstarter isn't looking so good, but now it has another weapon up its sleeve to vie for your cash -- a console goal. If the campaign nets $1,000,000, the game will make it to PS4 as well as PC. A recent pol...

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