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Unsung Story photo
Unsung Story

Final Fantasy Tactics director's Unsung Story placed on indefinite hold


The story shall remain unsung (sorry)
Feb 07
// Zack Furniss
Remember Unsung Story: Tale of the Guardians, the Kickstarter dream project from Yasumi Matsuno (director of Final Fantasy Fucking Tactics, Final Fantasy XII, Tactics Ogre, and Vagrant Goddamn Story), Hitoshi Sakimoto (c...
Broken  photo
Broken

Ex-Blizzard devs develop new episodic horror game, Broken


Another post-apocalyptic zombie world!
Feb 03
// Vikki Blake
Ex-Blizzard developers have banded together to produce new episodic horror game, Broken. Said to be inspired by games like The Walking Dead, The Last of Us and Half-Life, the new studio - Kollide Entertainment - wants to...
Knights and Bikes photo
Knights and Bikes

Former Tearaway, Ratchet and Clank devs team up for action RPG Knights and Bikes


EarthBound sensibilities
Feb 02
// Darren Nakamura
I could write up a basic synopsis of Knights and Bikes right here, but honestly, readers will benefit most from just watching the video below. If you want to skip the obligatory "two dudes sitting in front of a camera talking...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 is a lesson for future Kickstarters


Don't overcommit
Jan 25
// Chris Carter
Well, Mighty No. 9 has been delayed. Again (Déjà Vu, right)! Even though the aforementioned headline stresses "again," it would be nearly indistinguishable from the past occurrences. So what's wrong this ti...

Mighty No. 9th delay photo
Mighty No. 9th delay

Mighty No. 9 delayed (again)


'Spring 2016'
Jan 25
// Steven Hansen
Mighty No. 9 had a firm February 9 release date after a series of delays (the original Kickstarter estimate for delivery was April 2015) and then a recent promise that there'd be no more delays. Well, about that... A very hil...
Kickstarter photo
Kickstarter

Invisigun Heroes isn't your typical battle arena


Players are (mostly) invisible, for one
Jan 22
// Jordan Devore
Earlier, Darren described Invisigun Heroes as being "like Bomberman but everybody is invisible." That should have been reason enough for me to investigate. It has a nice aesthetic. It looks well-designed. Plus, those old Bomb...
Shenmue III photo
Shenmue III

Have a few more Shenmue III screenshots


Whatcha thinkin' about, Ryo?
Jan 20
// Jordan Devore
Some early images of Shenmue III were shown at a Monaco Anime Game International Conference (MAGIC) press event earlier today, and now here they are online, ready for inspection.
Consortium: The Tower photo
Consortium: The Tower

'Deus Ex combined with Die Hard' is probably a stretch, Consortium


Sci-fi talkie mystery hopes for sequel
Jan 19
// Steven Hansen
Consortium is back with a Kickstarter campaign for Consortium: The Tower, a follow up to the 2014 original. In my review I said, "It's a little rough -- with the most recent patch, I didn't experience any bugs, though some...
Rides With Strangers photo
Rides With Strangers

Wanna feel uncomfortable? Look at Rides With Strangers' Kickstarter


People are strange
Jan 18
// Zack Furniss
When I hunt for news, most of what I find doesn't make me bat an eye. Reflect Studios' Rides With Strangers showed me that I wasn't as jaded as I thought. Playing as Elora, a college graduate pursuing her dream job, your...
Kickstarter photo
Kickstarter

Two titles accounted for a quarter of all video game Kickstarter funds last year


Shenmue III and Bloodstained
Jan 14
// Brett Makedonski
Crowdfunding platform Kickstarter had a fantastic year on the gaming front. Between video games and tabletop games, more than $144 million was pledged -- a figure that almost doubled what was pledged in 2014. Of that, some $4...
One Dog Story photo
One Dog Story

Serious Cave Story vibes come off One Dog Story


Woof
Jan 14
// Darren Nakamura
Cave Story is so revered among indie game enthusiasts, it's little surprise it would be cited as an influence for others making a game. One Dog Story lists it up there with others like Battletoads and Shovel Knight. One Dog S...
Star Wars photo
Star Wars

That bonkers unofficial open world Star Wars Kickstarter has been canceled


A passionate fan or an elaborate troll
Jan 08
// Chris Carter
A few days ago, on a PC far far away, someone wanted to create an open world Star Wars game. Note that this is a completely unofficial project that would have instantly been swallowed by Disney once it got wind of it. It...
Longest Night photo
Longest Night

Longest Night is a nice little tease for Night in the Woods


It's been updated with new writing
Jan 06
// Jordan Devore
While combing through the wasteland that is my pre-holiday-break email, I happened upon a link to Infinite Fall and Finji's Longest Night from our beloved gift-giver Jonathan Holmes. I'm glad I did! This is a short lead-in ...
Aurai photo
Aurai

Could Aurai be competition for Oculus Rift?


Significantly less expensive
Jan 06
// Darren Nakamura
Sure, Oculus is making big waves at CES right now, but some lower-profile tech is also on display. Making its debut today is Aurai, another device that fits on your face and reminds me of LeVar Burton's character from Star Tr...
Torment beta photo
Torment beta

Torment: Tides of Numenera's beta nears


Backers can get it first
Jan 05
// Jordan Devore
Torment: Tides of Numenera has been taking its time, but the beta will be out before long. All eligible crowdfunding backers will gain access during the week of January 17, 2016 (exact date TBA). Then, on January 26, the beta...
Bad Kickstarters photo
Bad Kickstarters

Let me save you the trouble: Disney's gonna shut you down, bud


I hope he's kidding
Jan 05
// Brett Makedonski
As a rule, I don't write about Kickstarters unless they're run by an established developer like Harmonix or Double Fine. It's true -- in my near-2,000 posts for this site, I can't remember a time when I've written about a spe...
Oculus Rift photo
Oculus Rift

Oculus Rift dev kit backers are getting a free finalized Rift


This guy's face
Jan 05
// Jordan Devore
Ahead of Oculus Rift pre-orders opening tomorrow morning (price still TBA), Oculus has a nice surprise: the thousands of Kickstarter backers who pledged for a Rift Development Kit 1 will receive a free Kickstarter Edition Ocu...
Descent: Underground photo
Descent: Underground

You back a game on Kickstarter for $25 and it sells for $2


What would you do?
Jan 05
// CJ Andriessen
In March of last year, Descendent Studios launched its Kickstarter for Descent: Underground with the expectation of launching the game in March of this year. In order to receive a copy of the game, you would have had to have ...
Amplitude photo
Amplitude

FreQuency mode comes to Amplitude reboot


To tunnel or not to tunnel
Dec 23
// Vikki Blake
The rebooted Amplitude will feature a FreQuency mode which turns the otherwise flat tracks into 3D tunnels. "In the original Amplitude, we got away from the tunnel design of FreQuency and flattened out the tracks," Harmo...
Republique episode 4 photo
Republique episode 4

Republique finally gets analog controls on PS4


Physical disc rounds out best package
Dec 11
// Steven Hansen
Republique, a stealth game proud of its Metal Gear Solid 4 lineage, was Kickstarted in 2012. It hit iOS in 2013, and then proceeded at a pace of one port per year (2014, Android; 2015, PC) en route to three of five episodes h...
Project Phoenix photo
Project Phoenix

Project Phoenix Kickstarter, slated for 2015, pushed to 2018


No refunds
Dec 10
// Chris Carter
Well, this is bad news. Project Phoenix, a game from a dream team of JRPG developers, was initially gunning for a 2015 date based on their initial Kickstarter predictions, but now they are aiming for 2018. That's quite the le...
#Boobavania photo
#Boobavania

Miriam looks a bit cold in these new Bloodstained screenshots


I give them .5 out of 2 boobs
Dec 04
// Jed Whitaker
The November update for the Bloodstained: Ritual of the Night Kickstarter has been posted, with a few new screenshots in tow. Said screenshots show off lead character Miriam in a wide shot of a scene before showing her s...
Amplitude photo
Amplitude

Amplitude set to release on January 5 for PS4


Ring in the new year
Dec 02
// Darren Nakamura
It has been a bit of a wait for Amplitude, Harmonix's 2014 Kickstarter success. It was originally slated for release in March of 2015, but was pushed back a few times to January of 2016. Still, a year is nothing if you consid...
metroidvania photo
metroidvania

Heart Forth, Alicia is really coming along


Get outta my dreams
Nov 30
// Jordan Devore
The latest Kickstarter update for Heart Forth, Alicia is a lot to get through. There's been a delay -- from Q1 2016 to the second half of the year -- but rather than just give a basic explanation for the change of plans, the ...
Hatoful Boyfriend photo
Hatoful Boyfriend

The Hatoful Boyfriend plushie Kickstarter passed $95,000


All birds unlocked, but in limited stock
Nov 18
// Joe Parlock
Everyone has a favourite Hatoful Boyfriend pigeon, and anyone who says they don’t is a god damn liar. It is impossible to have gotten to 2015 without falling for the charm and class of Sakuya, or the zany life-loving Ok...
Friday the 13th The Game photo
Friday the 13th The Game

Watch the first in-game footage of Friday the 13th The Game


'Sneak Peak'
Nov 16
// Vikki Blake
To celebrate hitting its Kickstarter success, Gun Media - the team behind upcoming horror Friday the 13th The Game - has released a "RARE glimpse" of the work-in-progress game. "This is a RARE glimpse into a game development ...
Dad Quest Kickstarter photo
Dad Quest Kickstarter

Close to home: dad throws son at foes in Dad Quest


Ah, the memories
Nov 09
// Darren Nakamura
I don't know why fatherhood has become such a prevalent theme among indie games lately, but I like it. There was Octodad, then Dad by the Sword, then Dad Beat Dads. Now there is Dad Quest, and it reminds me a lot of my own ch...

Divinity: Original Sin - Enhanced Edition is comfortable on console, if a little slower

Nov 03 // Zack Furniss
Split-screen co-op functions much like ToeJam & Earl from back in the day: both players share a screen when they're close to one another, but if they drift far enough away, the screen splits and each player has their own camera to control. This can be jarring if you separate and rejoin multiple times in rapid succession (imagine someone flailing their hands in front of your face really fast to obscure your vision) , but it otherwise works surprisingly well. I also didn't anticipate being able to wander so far away from you partner. There were multiple times in the ten or so hours we played where he would be in town and I'd be fighting enemies on a distant beach. Controlling characters works better than expected in that it actually works without making me want to throw my controller into the toilet in exchange for a mouse and keyboard. You can move your character around with the left thumbstick, or you can click it to create a small cursor. This effectively allows you to maneuver your avatars like a point and click RPG and is blessing when you want to go to the bathroom while you traverse to the other side of a map. Combat is easy enough to handle, with multiple radial menus and shortcuts providing quick-enough means to an end.  An RPG can live or die by its inventory, and Divinity: Original Sin was never exceptionally manageable in the first place. While the presentation is pleasant (little chests, barrels, and gore piles show up as a cute lil' grid when you look through them), picking up items can be a tad tedious. Holding down the X button brings up a search circle around you so that you can look at multiple items simultaneously, which minimizes minutia but still isn't completely ideal. If you hadn't played the PC version before you'd probably think it was a little slow but nothing out of the ordinary. Unfortunately, even with hands-off experience I know how much faster that can be, and in a game as large as this one, poor inventory accessibility goes from a wrinkle to a wound after awhile. Moving items out of your way is probably the offensive activity here. Instead of just clicking and dragging it out of your way, you have to hold down that search button, choose the item, go to a separate small menu, choose move, and then determine where you'd like to place said item. That is entirely too many commas and clauses to complete an action that you'll do often. It does work better if you use the point and click control scheme, which I found myself utilizing often. Overall, I wouldn't call these controls unwieldy so much as inconvenient. But if you can manage to acclimate to these puppets' strings, there's a fantastic game underneath. Divinity: Original Sin - Enhanced Edition is one of those rare fantasy RPGs that has charm, charisma, and doesn't feel completely generic. Now that almost every NPC is voiced, the world feels even more alive and personable. The co-op conversations, in which your main characters can agree, disagree, argue, and jest with one another, eventually leading to traits that have a tangible effect, are perfect for couch sessions. Turn-based combat doesn't seem like it would flow as well, but it does. Each time my brother covered an orc in oil and I set him ablaze, we high-fived like a couple of douches. The environmental/elemental battles always find a way to remain exciting. I'm no Chris Carter, so I can't finish a 100 hour game in two days. There's still a garbage dump's worth of shit that I haven't in Divinity. So far, the extra quests and dialogue feel right at home, and the addition of dual-wielding has made my rogueish spellcaster even more formidable. Even after the little that I have played, though, I'm confident in saying that this one's worth your time. Just remember to pick up every shell on the beach and send one to your brother's inventory every time he checks his phone. See how many shells you can send before they notice. Have fun!
Divinity: Original Sin photo
Couch co-op clickiness
While playing through the lukewarm Sword Coast Legends last week, I kept telling myself there was a light at the end of the tunnel. Once I finished my slog through the Sword Coast, I could revisit Rivellon in Divinity: O...

Failsafe photo
Failsafe

Failsafe wants to inject Mirror's Edge with a bit of Studio Ghibli


Not to mention sweet grappling hooks
Nov 03
// Joe Parlock
I’d never realised how much I needed Mirror’s Edge with a Studio Ghibli coat of paint until I saw the Kickstarter for Failsafe. Developed by Game Over, it appears to combine Mirror’s Edge, Studio Ghibli, Sh...
Tides of Numener delay photo
Tides of Numener delay

Torment: Tides of Numenera replaces project lead, moved to 2016


Replaced by inXile vet
Nov 02
// Steven Hansen
If this month's alpha showing inspired faith Torment: Tides of Numenera would hits is previously planned Q4 2015 release window, sorry, a bit longer to wait yet as the $5 million crowd-funded RPG has settled on a new 2016 re...

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