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PS4 PC-style controller photo
PS4 PC-style controller

PlayStation 4 is getting a keyboard/mouse controller

Courtesy of Hori
Jul 27
// Jordan Devore
With a name like Tactical Assault Commander 4, you know shit's about to get real. Hori is creating another PC-style wired controller for consoles following its hybrid keyboard/mouse controller for PlayStation 3. This new one,...
Giant computer  photo
Giant computer

This huge laptop is as much a 'laptop' as my German shepherd is a lapdog

Mechanical keyboard clad gaming laptop
Jan 05
// Steven Hansen
My dog Hook (see him here) isn't one of those big dogs who fancies himself a lapdop, for which my hairy-enough wardrobe is thankful. He is too heavy, and my lap, stomach, back, chest, shoulders are usually occupied by the cat...

Review: Logitech G910 Orion Spark

Nov 23 // Darren Nakamura
G910 Orion SparkManufacturer: LogitechMSRP: $179.99 Logitech has been making gaming keyboards for a while now, but the G910 Orion Spark is the first to use the specially engineered Romer-G mechanical switches for the keys. These are tactile switches -- they require a minimum applied force before they will begin to depress -- but the actuation distance is lower than that of its closest competitors, which theoretically improves actuation speed. A more obvious design element are the facets found on the keys. More angular than standard keys, the intent is to keep the user's fingers centered over the keys in order to decrease unintentional key presses. Almost all of the keys at least have inclines on the right and left sides, but each key within three spaces of WASD also has a lip on the top side. I could not detect a noticeable improvement in accuracy due to these facets, but they do feel like they can help keep fingers from sliding around unintentionally. Among the three-faceted keys on the G910 are the nine custom G keys: G1 through G5 run down the left side of the keyboard and G6 through G9 span across the top of the F1 through F4 keys. Fully programmable, these keys are meant to take the place of additional functions that are usually assigned to keys furthers from WASD, or to use as macros in place of multiple key presses. The keys along the left side took some getting used to, because I could typically hit the CTRL key without looking just by finding the bottom-leftmost key on the keyboard. With G5 in that place, I mistakenly hit it a few times when trying to quickly copy and paste outside of a game. It is not a huge deal, but it requires a bit of reprogramming, either of muscle memory or of the G5 key itself. [embed]284169:56422:0[/embed] The last design innovation of the Romer-G switch worth noting is that it is built to allow the most light through, allowing the LED underneath to really shine (so to speak). The G910 comes with four lighting modes, each boasting millions of colors. The first lighting mode is Freestyle, which simply allows the user to assign any color to any key at will. For regular use, I just go with this, with all of the keys set to a dark green. The Zones mode groups certain keys together and lights each group individually. WASD is its own group, lit up while the rest of the letter keys are dark, the G keys are a group, the F keys are a group, the number keys are a group, the arrow keys are a group, and the keys to the right and left of the space bar are a group. This could be used to quickly find important keys and re-center for those who look down and move all around the keyboard. The Commands mode seems more functional for learning a new game or keeping track of games that use a lot of key commands. Upon loading the Logitech software, common games are detected and their profiles loaded. When playing a particular game, only those keys that have a function are lit; useless keys are unlit. Some of the newer releases were not automatically added (for example, Civilization V was detected but Civilization: Beyond Earth was not), but profiles can be manually created for any new games. The last lighting mode, Effects, is simultaneously the silliest and the prettiest. Different visual effects can be applied, including a rainbow wave, a slow illumination and delumination, a random key twinkling, and lighting that shows up and slowly fades after a particular key has been pressed. They are neat to play around with, but they are far from functional. Another use for the lighting is to help visualize the heat map, which is probably the most useful feature for the average gamer. Before starting up a gaming session, the user can initiate key press recording. This part of the software keeps track of the play session, counting how many times each key is pressed. The reason this is useful is that it provides a visual for which keys are used and to what extent. For instance, if the Y key is used more frequently than the T key, it would make sense to switch the mapping in order to decrease the travel distance of the finger between WASD and the desired function. In extreme cases, it can help to move a game function from a key that requires the player to look at the keyboard to one that is easily touch-typed. The one major downside to the heat map is that the key recording seemed to take a significant chunk of my CPU process, slowing down the game I was playing while it was active. My rig is getting on in its years, so newer systems may not be affected like this. Along the top of the unit is a simple docking area for a phone or a tablet. This is not a true docking station with any sort of electronic connection, but it is meant to be used for games with second screen capability or along with the Logitech companion app ARX Control. This app can be used to quickly launch games, monitor vital system statistics, remotely control audio and video, and easily remap the G keys. The app's functionality is not necessary for the operation of the G910, but it is a cool free addition.  Overall, the G910 Orion Spark is a fine product. Though most non-competitive players will not notice a huge difference in performance, it is clear that a lot of work went into engineering it specifically for gaming. The keys have a nice tactile feel without being too clicky and loud. The lighting modes run the gamut between form and function. The key press heat map can help improve players of all skill levels. For those willing and able to plunk down the cash, the G910 Orion Spark is a great gaming keyboard. [This review is based on a retail unit of the keyboard provided by the manufacturer.]
Logitech G910 Orion Spark photo
Reaching for the stars
In high-level competition, every little advantage counts. It is why Olympic swimmers shave their bodies before a race, why pre-med students fight tooth-and-nail for every half point on every test, and why gaming keyboards exi...

M/KB on PS3 photo
M/KB on PS3

The Keymander lets you use a mouse and keyboard on PS3

It's plug and play, basically
Dec 02
// Chris Carter
When the PlayStation 3 was first released, keyboard and mouse functionality was one of the biggest draws for me as a PC gamer, especially with friends who refused to play on any platform other than consoles. But the dream was...

Hori  photo

New Hori keyboard is both metal and gosh-darn cute

No Metal Slimes were harmed in the making of this keyboard.
Mar 04
// Jason Cabral
I have been trying to get into the Dragon Quest series of games for a few years now, mostly from the positive response that RPG players have given the series. I also love finding regular everyday items that get an infusion of...

Review: Razer Orbweaver Gaming Keypad

Feb 07 // Chris Carter
Product: Razer Orbweaver Gaming KeypadManufacturer: RazerInput: USBMSRP: $129.99 Despite the overall complexity of the device on paper, once you actually open it up, the design is fairly simple. The Razer Orbweaver is a keypad with a wired USB connection, and 20 mechanical keys (including an eight directional, non-analog thumb-stick). It weighs about 10 ounces, and the keys require a minimal amount of pressure to activate (50g of force, technically). The non-braided cables are lower quality than what Razer has done in the past, but they don't feel super cheap, either. Out of the box, WASD is configured to buttons 8, 12, 13, and 14 respectively (the arrows are shown on the pad), which is a nice touch. The backlit keys help for late night gaming sessions, and although you can't customize the color outside of green, you can choose to turn the lights off, constant, or pulsing. The keys have a feature called "anti-ghosting" which allows for every key stroke to be recognized by the system, regardless of whether or not you hold down or press multiple keys at once. In terms of form factor, the Orbweaver is actually pretty comfortable, despite how awkward it may look. The palm rest is rubberized and didn't become grating after hours of gaming. It's also fairly compact with its one USB cord, which makes it really easy to carry with you if you're gaming on the go with a laptop. Both the thumb and the palm rest are adjustable to conform to your hand, should you need it. The improvements to the Nostromo are fairly small, seeing as it only has four more buttons, and a more ergonomic design. So if you already own a Nostromo, you probably don't need to upgrade. You also have the option of Logitech's G13, if the Orbweaver's price is too steep (although the G13 is not mechanical). As previously mentioned, it does work out of the box by mapping WASD and some standard gaming keys (like left shift and E) across the numpad, but you're going to want to take advantage of the full macro capabilities of the device through Razer's software. So while you don't necessarily need it, Razer’s Synapse 2.0 utility suite needs to be downloaded in order to enhance your experience with the device. The guide is also available online should you need assistance figuring out how to use the thing. Synapse 2.0 allows you to configure a near unlimited amount of profiles through the use of cloud technology, which means that you'll be able to pick up your scheme on multiple machines -- which again, is useful given the portable nature of the device.For those of you who may be turned off at the thought of more software, even if you opt to use both the keyboard and the Orbweaver without bothering with Synapse 2.0, it is doable. The vast majority of games have an alternate key setting that will allow you to utilize the secondary controls without screwing up your keyboard mapping. When you're setting up multiple profiles, a colored indicator on the side shows your current map profile selection, and you can dynamically change your profile to create more. The ideal situation is to configure a game in windowed mode in tandem with Synapse 2.0, then link the program to the Razer dashboard so it keeps that profile forever. For the purposes of this review, I tested the following games: League of Legends, The Binding of Isaac, Diablo III, Call of Duty: World at War, Frozen Synapse, Torchlight II, Dungeonland, Guild Wars 2, From Dust, Wizardry Online, and Star Wars: The Old Republic. For MMOs and RTS titles that can utilize a near limitless amount of macros, I found the Orbweaver to be pretty invaluable. I was able to pretty much craft anything I could ask for control-wise within the confines of Synapse 2.0, which came in handy once I learned how to use it. The more complicated the game, the better the Orbweaver will serve you. One particular use I found is for pet classes in World of Warcraft. Being able to utilize multiple summoned minion abilities in swift succession completely trumped relying on a keyboard -- and I have to say, after playing with mechanical keys, their responsiveness makes it hard to go back. The D-pad is also a huge plus for many games, eliminating the need for WASD use in some cases. There's also nothing stopping you from using your keyboard in tandem with the Orbweaver, the latter of which can function as a separate macro-enabled numpad, to so speak. But for certain types of games, it may be too much. For instance, League of Legends (or other MOBA games for that matter) don't need a complex control scheme when you only need to micro-manage one unit (barring summoning classes), and a few skills. FPS games as a general rule also don't need complex control schemes, and the standard WASD setup with a few outliers will probably cut it without the need for the Orbweaver. Of course, there are exceptions, as some games in either genre happen to utilize more than a few keys. Despite the tough learning curve, after a few days of constant testing, I started to acclimate myself to using it for even menial tasks in my daily PC life outside of games -- specifically, image-editing. I found that using Synapse 2.0 made it fairly easy to program macros for Photoshop, and allow for quicker editing through the use of the directional thumb-pad. All in all, I don't see myself using the Orbweaver for absolutely every game I own, but I keep it hooked up to my PC all the same, next to my keyboard. I've found that for basic image editing required for my writing career, and my frequent MMO habits, it suits my needs fairly frequently. I've created a number of profiles for a few MMOs I play, and one for a few image touch-ups that I'll be using for the foreseeable future. If you don't play a lot of PC games I don't see a need for splurging here given the high price point, but for everyone else, it's a decent investment.
Razer Orbweaver photo
Fits like a glove
Do you really need multiple methods of control outside of a mouse and keyboard? Well, in today's PC climate with the vast amount of games available at a moment's notice for pennies, it's never be a bad thing. Between bluetoot...


CES: Get mechanical with ROCCAT Ryos gaming keyboards

Fully programmable lighting
Jan 11
// Dale North
For some gamers, only mechanical keyboards will do. If you’re one of these gamers, ROCCAT is aiming squarely at you with their new Ryos series of keyboards. I had a chance to check them out here at CES this week. What&r...

CES: SteelSeries Apex keyboards have a big ol' spacebar

And lots of colorful buttons
Jan 09
// Dale North
SteelSeries' newly announced Apex keyboards are an eyeful with their loads of macro buttons and backlit keys. Oh, and check out that spacebar -- it's huge! The idea was to make it more comfortable and functional.  Aside ...

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