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inFamous

Review: inFamous: Second Son

Mar 20 // Chris Carter
inFamous: Second Son (PS4)Developer: Sucker Punch ProductionsPublisher: Sony Computer EntertainmentRelease: March 21, 2014Price: $59.99 inFamous kicks off with a completely self-contained story involving a world full of Conduits -- beings with super-powers dubbed "Bio-Terrorists" by the Department of Unified Protection, an agency that has the full legal authority to detain or destroy said beings. You don't need to know anything about the prior entries in the series to enjoy Second Son, nor do you really have to reach far to grasp the initial concept of superheroes walking the Earth, which is easily a good thing. The story this time around follows Delsin, a young and defiant individual who finds himself smack dab in the middle of an incident of super proportions, when a van carrying various Conduits crashes into his hometown. After coming in contact with a fire-based being, he inherits the power of "Smoke," allowing him to teleport short distances, hover, and shoot fireballs from his hands. The superhero origin story is a familiar one, but Delsin (and by proxy, his voice actor Troy Baker), brings a fresh perspective on the whole ordeal, as he's wholly likable from the start of the game. Although he's thrown into the thick of things almost immediately, it feels like we already know him, and with a familial connection to his tribe, it's really easy to feel for him right off the bat. [embed]271871:53006:0[/embed] Simply put, Delsin (a name which according to him, his Mom got from an old western) is much more interesting than the wooden Cole, and it's easier to become invested in his story as a result. We see everything from Delsin's enthusiastic perspective, which helps make things more interesting for us, the viewer, as a result. It helps that the power of the PS4 makes each character model look more convincing, and the voice acting and writing are easily the best Sucker Punch has ever produced. But it's not just Delsin's story, as he shares the spotlight with his brother Reggie (a police officer that presents an interesting dichotomy of justice), a number of other interesting and equally gifted Conduits, and a villain fit to hate. I don't want to spoil anything, but there are plenty of twists and turns throughout the narrative, and while they aren't necessarily earth-shattering or mold-breaking, they work as intended and evoked an emotional reaction on more than one occasion. Everyone is perfectly casted, and gives it their all. If this is how Sucker Punch is going to create character-driven narratives from now on, I'm excited.Second Son is also oozing with style beyond the interesting characters, as nearly every power or ability has some sort of elaborate on-screen effect when used. Every time Delsin levitates, flies through the air, or shoots a projectile, it looks just as cool as the impact, and it helps add to the allure of really playing as a superhero. He can also move through vents with the power of smoke, and eventually fly, which makes traversing the city more fun than ever before. Combat is simplistic but it works like a charm, allowing Delsin to take command of both melee and ranged attacks, as well as modifications of both styles like stun grenades, rocket launcher-type ammo, super area-of-effect attacks, ground smashes, and more. His main weapon is a literally a chain caked in fire (haha, Kratos), which gets the job done. It helps that you get the majority of Delsin's flame powers within the first hour of the game, which really ups the pacing considerably. You'll eventually gain control of three distinct powers in all though, which can be switched at will by "sucking up" the appropriate source in the open world. Delsin controls wonderfully for the most part, and Sucker Punch has even incorporated the Touch Pad on the DualShock 4 into some actions, including both regular old press motions and some swipes. Other than a set of jarring motion-controlled spray-can minigames (which are mostly optional), I have no real complaints with Second Son's near-flawless execution.The "good or bad" karma system from past titles is still as shallow as ever, but it's not as ham-fisted as it was in the past. In Second Son there's less of an emphasis on moral choices outside of a few key moments (which actually impact the character's relationships), and more of a focus on having fun with a second set of powers. And that's what really matters to me -- more emphasis has been put on enjoying yourself. Once everything is said and done you can redo the story again on the other side of the morality coin, or explore everything -- which will take quite some time beyond the roughly 10 to 15 hour story. Seattle is massive, and there are a ton of different "districts" to free from DUP jurisdiction, as well as new missions to find, enemies to fight, and blast shards to locate. Said shards are actually a whole lot more fun to find now, as freeing up districts will help you locate them all on your map (thus serving a point to freeing everything), and the shards don't all just sit there -- you'll have to hunt down flying drones to get them all. It helps that the map is a sight to behold, and climbing up to the top of the Space Needle is definitely a "wow" moment. Other than going for a full completion run and checking out the opposing powers, there are a few extras on the way in the form of a story called "Cole's Legacy" and the "Paper Trail" DLC series -- the latter of which will follow an online and in-game story arc. These don't factor into the review, but they are something to be aware of, and expect coverage on Paper Trail in the future. Second Son is by far the best inFamous yet. If you're a fan of the series, then checking this one out is a no-brainer, and if you're not, consider jumping in with Delsin. You don't need any prior knowledge of the franchise to do so, and if you have any appreciation of open-world superhero games, you'll enjoy it.
inFamous PS4 reviewed! photo
Delsin rules, Cole drools
I never liked the first inFamous. I can't quite put my finger on what I disliked most -- perhaps it was the droll art style, the cookie-cutter city sandbox, or the sentient wooden plank that Sucker Punch named "Cole Macgrath....

inFamous photo
inFamous

inFamous started as an Animal Crossing-like game


No photos exist, sadly
Mar 14
// Jordan Devore
Sucker Punch Productions has been making the rounds leading up to inFamous: Second Son's release a week from today, and speaking to GameSpot, co-founder Chris Zimmerman talked about the bizarre origins of the game that kicked...
inFamous photo
inFamous

Delsin is ruthless in this official inFamous: Second Son playthrough


Nearly a week left to go
Mar 13
// Jordan Devore
Those of you who missed the inFamous: Second Son livestream this week or are otherwise in the mood for more footage are in luck. Sucker Punch has put together an eight-minute gameplay preview that'll meet your quota for want...

Watch us play inFamous: Second Son with Sucker Punch co-founder Chris Zimmerman

Mar 10 // Spencer Hayes
[embed]271734:52932:0[/embed]  
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What's beyond the neon cloud?
I've got to say, I'm looking forward to Infamous: Second Son. Now, this might surprise you if you follow my infuriatingly titled posts. Up until last week I didn't have any interest in Second Son. Sure, it looked neat, but w...

Second Son trailer photo
Second Son trailer

inFamous: Second Son live-action trailer has a smarmy grin


You are here
Mar 07
// Steven Hansen
Not that I inherently dislike live-action trailers -- Sony's have always been especially good, from the weird to the current Hollywood-level production trend -- but are we at a point with graphics that live-action commercial...
Infamous live photo
Infamous live

Live show: We're playing Infamous: Second Son today!


We'll be playing with Chris Zimmerman, Co-Founder of Sucker Punch
Mar 06
// Spencer Hayes
If you own a PlayStation 4, chances are you're pretty stoked about Infamous: Second Son. Now, if there's one thing we do here at Destructoid it's give our loyal fans what they need. So if you're preparing to cram Second ...
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12 full inches of Delsin Rowe
[Update: Contest over! Winner is skywes27!] Our friends at Sony have given us two amazing Infamous: Second Son statues to hand out to the Destructoid community! These 12" Polystone behemoths feature Second Son's protagonist, ...

inFamous photo
inFamous

inFamous: Second Son video doesn't skimp on the colors


So pretty
Feb 24
// Brett Makedonski
This 15-minute long gameplay video of Sucker Punch's inFamous: Second Son may be in Russian, but you don't need to speak the language to figure out what's going on. It's just a lot of Delsin cruising around the Seattle ...
inFamous photo
inFamous

Sony discounts inFamous series in the UK


Digital discounts
Feb 19
// Chris Carter
It feels like inFamous: Second Son was a PS4 launch game right? It makes perfect sense. But it's still not here yet, and in the meantime, Sony has discounted the entire franchise on the PlayStation Store in the UK. You c...
inFamous: Second Son photo
inFamous: Second Son

inFamous: Second Son CE comes with a tiny jean jacket


Alright then
Feb 12
// Brett Makedonski
Sony and Sucker Punch have some sort of complex where they need to wrap things up. First, the news last week that Italian pre-orders would come with condoms. Now, the Collector's Edition of inFamous: Second Son features...

Preview: inFamous: Second Son lights up the sky

Feb 12 // Dale North
inFamous: Second Son  (PS4) Developer: Sucker PunchPublisher: Sony Computer EntertainmentReleases: March 21, 2014 Delsin Rowe, Second Son's protagonist, has the one-man destructive force bit down pat as a Conduit. He not only has special elemental powers, but also the ability to draw power from other Conduits. But for as powerful as he is, he still needs your help to guide his choices in inFamous: Second Son. The ability to be able to choose between good and evil isn't new to action games, but when the protagonist has as much power at their disposal as Delsin does, this choice becomes a bit more interesting. It's not difficult for Delsin to lay waste to everything around him in a single move, so his destructive power becomes a bit of an obstacle when there are innocent bystanders nearby. In one part of our demo, Delsin has to make his way through a traffic tunnel, taking out DUP forces on the way. Getting through while trying not not to harm innocents requires very careful aiming and control. On the other hand, being the villainous guy that mows down everything in sight may be a role that's really easy to get to at first, if you're like me you might start to feel at least a little bit of guilt over your choices when you're stepping over the bodies of civilians caught in the crossfire. Or not. I guess that depends on what kind of person you are. I tried to be both during this demo, playing through the same segment as both a good and corrupted Delsin to check out the differences. inFamous: Second Son gives you the freedom to jump that line continually through its free combat and open-world, mission-based game structure, but there are also key decisions you'll have to make a call on, and your choices have a real impact on how the story plays out. The demo starts off with a confrontation with Delsin's brother over another caught Conduit, named Abigail "Fetch" Walker." It seems that the plan is to put Fetch away for something she's done, but Delsin steps in to save her. What's interesting is that the choice isn't wether to save Fetch or not, but what to do with her after she is saved. By pressing L2 or R2, Delsin can choose to either try to redeem or further corrupt Fetch. While the combat and play structure are mostly the same either way, choices take you down completely different paths, where you'll take on different missions in unique locations. The dialogue and cutscenes are also unique to each path. For the path of redemption, Delsin wants Fetch to let go of her hatred and anger, which is presumably attached to her being a Conduit and an outcast. Their mission has them out to bust some drug smugglers by raiding house boats. Those that have played past inFamous titles would feel right at home here, running down waypoints to complete the mission, taking down armed enemies along the way. Delsin's ability to take out small armies of enemies relies on his supernatural powers. Only a couple of Delsin's powers were available in this demo, though -- Sucker Punch says that they're saving some surprises for us. His smoke powers let him send flaming projectiles, double jump boost, and even teleport through smokestacks. But, for as cool as these powers are, they pale in comparison to Delsin's neon abilities. By drawing power from any neon signage, Delsin can blast orbs of light as projectiles, swing a sort of plasma sword, pound the ground with an area-of-attack punch, and more. I used these abilities to fend off what seemed to be dozens of drug smugglers and guards on the docks in this session. Being a nighttime mission, it was somewhat difficult to see all of the enemies hiding in the surrounding boats and buildings, but this darkness served to accentuate how fantastic Delsin's neon powers look. The screen goes from near darkness to eye-searingly bright flashes and streaks when neon power is used, making these attacks look flashy and impressive. These neon blasts and streaks are so bright that I found myself squinting a bit while playing. inFamous: Second Son's combat feels appropriately responsive. I had no trouble going one-on-dozens with either my ranged or close attacks, though it did take me awhile to get used honing in on the feel of getting the projectile attack's reticle to land in the right place. Between the character and camera movement, it didn't take long before I found myself doing neon-powered head shots. The light blade close-ranged attack is fast and powerful, and I liked that it was tuned in to feel like an attack straight from a hack-and-slash game. After some practice, I had the coordination to be able to quickly mix up the ranged and distance attacks, which made it much easier to take down big gangs of enemies. This is where the one-man walking badass thing clicked, and this feeling is what makes inFamous games so much fun. Enemy targeting could be keyed in a bit more, though. I had a lot of swings and shots at empty air early on. To have missed distance attacks would be one thing, but the close-ranged attacks had me swinging at air often. Watching some of my peers play, I saw that they seemed to be having the same problem. For as cool as the neon-powered attacks are, the mobility perk it brings is what will keep you coming back to this power. By holding down a button, the resulting speed burst has Delsin's mobility improving several times over. Using this, running forward leaves a flashy trail of neon light as he blurs on forward, and taking that movement into a wall has him quickly scaling it. With this neon movement, Delsin breezes over obstacles effortlessly; there's no need for jumping and climbing to get around, which makes exploration very easy. As this mission continues, Delsin tags the found drug shipments to be blown up by Fetch, using her laser-like powers. It continues into a chase mission that has him showing a sneak peek of an attack so powerful that it borders on ridiculous. Starting over, going down the path of corruption, Delsin and Fetch blow off some steam by taking on protesting anti-Conduit activists by crashing rallies spread all over Seattle. The goal seemed to be to go in and eliminate the DUP forces, but being that this branch follows a darker path, the dialogue between the two seemed to encourage taking out the protesters as well. Following this guidance, I let loose, mowing down anyone I came across. During fights, smaller instances of player choice pop up. By picking one of two button prompts, the player can choose to either obliterate or subdue enemies and others around the city. The evil choice has you smashing subjects to smithereens using your powers, while subduing might have you taking out their kneecaps and binding them, but not killing them. These and other choices are reflected in the double bird icon at the top left corner of the screen. Depending on which way your actions lean, one of the birds will gradually overcome the other, giving you a visual indication of your karmic standing. This standing affects gameplay in other ways. For example, those on the good side of the karma scales will get a bit of a slow-motion aiming perk for projectile shots, letting them aim at enemies' kneecaps for proper subduing. But if you're out to kill everything, don't expect this kind of perk. And speaking of killing everything, the darker path of this demo also ended in a spectacular final move from Delsin. It's so crazily exaggerated and powerful that I'd hate to spoil it for you. The character dialogue was a highlight of both playthroughs. Troy Baker nails the voice of Delsin, riding that cool-but-cocky line perfectly. There's a lot of funny banter between Delsin and Fetch during these missions, and they never stop taking cracks at each other. The smart writing in their cutscenes had me wanting to see more of their interactions. I really like the idea of how moral choices in the story can affect both the development of Delsin's powers and character. This is not groundbreaking stuff, but it is another layer stacked on top of the satisfying everyday superhero kind of game that Second Son is. I'm hoping that the main story path choices branch so far apart that we're really getting two fully separate stories, as that's great for replay value. Either way, I'm fine with more inFamous. The extra layers and the spit polish that I guess Sucker Punch has been adding since the game was pushed back are definitely appreciated, but the main draw here is being able to run around and blow shit up on my PS4. That's all I really wanted. I'm glad to see that it looks like that is exactly what we're getting.
inFamous: Second Son photo
Full hands-on preview
I had some concerns about the future of inFamous: Second Son last year. When it slipped from the PS4 launch window, I was disappointed, but not necessarily worried yet. It wasn't until I began to see the game in action that t...

inFamous photo
inFamous

Condoms included with inFamous pre-order in Italy


'Enjoy your power'
Feb 07
// Jordan Devore
GameStop Italy is offering a pre-order kit for inFamous Second Son that includes two cans of Red Bull and glow-in-the-dark condoms. Yes, really. In the words of Max Scoville, "Infamous: Second Skin, so you don't have a Second Son." And, honestly, this is a more useful pre-order bonus than in-game jackets for Delsin. [Via NeoGAF]
inFAMOUS photo
inFAMOUS

Sneak a peek at inFAMOUS: Second Son's stunning Seattle


Dev diary does downtown damage
Jan 27
// Conrad Zimmerman
A new developer diary for inFAMOUS: Second Son has released, focused on how the gang at Sucker Punch will be bringing the city of Seattle to life in the game. Obviously, it's going to involve a lot of humidity-related e...
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I needs it
I got a PlayStation 4 and I really like it. I've played some fun games on there like Resogun and, uh, well okay that's about it. I mean I've played other games on the console like Assassin's Creed IV, but I'm specifically re...

inFamous: Second Son photo
inFamous: Second Son

Check out the new inFamous screens with neon powers!


Next-gen beanie graphics!
Nov 25
// Alessandro Fillari
We're seeing a ton of inFamous: Second Son media lately. After the release of the recent trailer, the floodgates have opened, so to speak. And now, the Facebook page for the game has released a set pictures showing off the ne...
inFamous: SS release date photo
inFamous: SS release date

inFamous: Second Son releasing March 21, 2014


Not that much longer to wait!
Nov 14
// Brett Zeidler
At the end of a trailer showcasing Delsin's neon powers at the PlayStation All Access launch event, Sucker Punch announced that inFamous: Second Son will be launching for the PlayStation 4 on March 21, 2014. Looks like Sony is definitely delivering on games releasing within the launch window! Definitely give the trailer a watch, as the game is looking pretty slick.
inFamous photo
inFamous

Rumor: inFamous: Second Son bundle leaked


Release date coming 'real soon'
Nov 14
// Abel Girmay
Hours away from the launch of the PlayStation 4, it look like a retail leak has outed Sony's first post-launch bundle. Oh boy! If true, it appears that Infamous: Second Son will have an accompanying system bundle. While Sucke...
inFamous Screenshots photo
inFamous Screenshots

inFamous: Second Son screenshots


Take a look!
Nov 12
// Joshua Derocher
The PlayStation Blog just posted a hands-on with inFamous: Second Son, and it includes some pretty sweet-looking screenshots. The game won't be out until February of next year, but hopefully it's worth the wait. The first inFamous game was pretty good, and Second Son should looks promising if you are getting a PlayStation 4.
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Two new special editions of inFamous: Second Son coming


Get a beanie!
Oct 17
// Dale North
Simply pre-order upcoming PS4 title inFamous: Second Son and you'll automatically be upgraded to the newly announced Limited Edition release of the game. In addition to the game itself, you'll get a code for the "Cole's Legac...
inFamous PS4 pre-order photo
inFamous PS4 pre-order

Here are the pre-order bonuses for inFamous: Second Son


Exclusive...vests!
Sep 09
// Chris Carter
Come February 2014, you'll be able to take advantage of a few pre-order offers for inFamous: Second Son, and they're....thankfully not all that crucial to your enjoyment of the game, because they're vests! Said vests will be...
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Go hands-on with the PlayStation 4 at PAX this week


Play games like Killzone, Infamous, Driveclub and more
Aug 26
// Hamza CTZ Aziz
Nintendo isn't the only one that's going big for PAX Prime this week as Sony will be bringing a ton of stuff to show off in Seattle. A ton of PlayStation Vita, PlayStation 3, and more importantly, PlayStation 4 titles will al...
inFamous photo
inFamous

inFamous: Second Son releasing in February 2014


Won't be ready in time for the PS4 launch
Aug 22
// Jordan Devore
There will be a wait for inFamous: Second Son, as expected. At least it's a relatively short one -- Sucker Punch Productions has confirmed a February launch window with Polygon. I know this was among the PlayStation 4's most ...
inFamous Second Son photo
inFamous Second Son

Fall for Fetch in this inFamous: Second Son trailer


Fall hard
Aug 20
// Brett Makedonski
inFamous: Second Son may have moved away from mainstay protagonist Cole, but newcomer Delsin looks as if he'll fill the role's shoes quite aptly. Causing wanton destruction is a series staple, and he seems to be perfect...
inFamous: Second Son photo
inFamous: Second Son

inFamous: Second Son gets a new developer diary


This edition details the particle effects, and special attacks
Aug 01
// Chris Carter
The team over at Sucker Punch has created a developer diary of sorts that gives us a closer look into the world of inFamous; Second Son, which is heading to the PlayStation 4 in 2014. It's basically an in-depth take on the v...
inFamous photo
inFamous

inFamous: Second Son developers dig the DualShock 4


Plus a few snippets of game footage
Jul 18
// Jordan Devore
In another one of its behind-the-scenes PlayStation 4 developer videos, Sony has rounded up developers at Sucker Punch Productions to talk about one of the more promising games, inFamous: Second Son, and the improved fe...
Sly Cooper photo
Sly Cooper

Why Sucker Punch left Sly Cooper behind


And the reason they went first-party
Jun 26
// Wesley Ruscher
With the Playstation 4 on the horizon, developer Sucker Punch has their hands full with the third installment in the inFAMOUS series, inFAMOUS: Second Son. The team has come a long way since their small studio days ...

inFamous: Second Son is one to watch

Jun 11 // Jordan Devore
The rain-slick streets, dynamic weather, and shadows of Sucker Punch's virtual Seattle will be made possible thanks in part to the PlayStation 4's significant bump in power, according to the studio. For me, certain areas -- various textures around the city, in particular -- left something to be desired, but other elements like the character models and facial movement especially were more "next-gen." While Second Son wasn't consistently amazing-looking, aspects of it totally were. Although I didn't get to see this in action, Griesemer also talked up Second Son's usage of the DualShock 4 touch pad. I know, I know -- there's always the concern for this stuff to get real gimmicky, real fast. Think back to the PS Vita! He said they wanted to incorporate it in some spots where players would normally hit a face button, for example, to pull something open. Here, you would use your finger to actually drag across the pad matching what was happening on-screen. It's a way to get us more engaged in the game, essentially. At least, that's the hope. Another example would require you to put your finger on the pad while Delsin scanned his fingerprint in-game. I wondered if these touch features would work their way into proper combat, and it sounds like Sucker Punch has been experimenting with exactly that. I was told the team was not going overboard with the touch pad, so we'll see. Given how much of an upgrade the PS4 controller is in general, even if there are gimmicks aplenty in the console's launch-window software, I'm not too worried about it myself. The new gamepad really is that much of an improvement. inFamous: Second Son may or may not be the game that convinces you to purchase a PlayStation 4, but if you're getting the system -- and it sounds like that's where many console players are leaning, at this point -- it should be a real solid addition to the early library when it drops next year.
inFamous photo
Potential to be one of the first great PS4 games
You don't say! But really, after seeing a hands-off demonstration from Sucker Punch, I'm convinced that inFamous: Second Son will be one of it not the PlayStation 4 launch-window title to get. Conveniently, the gam...

inFAMOUS photo
inFAMOUS

inFamous: Second Son looks impressive in new trailer


Virtual Seattle is looking lovely
Jun 10
// Jordan Devore
We got a glimpse of inFamous: Second Son gameplay from Sucker Punch tonight and, well, there's a reason series fans are excited. How could you not be? From a pure visual standpoint, the graphics are really starting to c...
Second Son photo
Second Son

Capturing the emotion of inFAMOUS: Second Son


Angry eyes!
Jun 05
// Jordan Devore
How badly do you want to see more of inFAMOUS: Second Son? Enough to sit through a video describing advancements in motion-capture technology at Sucker Punch Productions? Yeah ... I'm right there with you. Let's stare at Tro...
Storm's Adventure photo
Storm's Adventure

Storm's Adventure with inFAMOUS 2


The original Second Son
Mar 28
// Storm Dain
So much for trying to stay up-to-date. An inFAMOUS 2 video was promised to the YouTube audience, I dunno, about half a year ago. Hard to believe...that they would continue to care after that long. The part about about w...

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