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inFamous

inFamous: Second Son photo
inFamous: Second Son

Sony celebrates inFamous: Second Son with extras and a discount


Good, this game needs more love
Mar 23
// Chris Carter
It's been a year since inFamous: Second Son's release on the PlayStation 4, and to this day, it's one of my favorite games on the platform. Sony is celebrating its one-year anniversary with a few little tidbits, like ringtone...
PS Plus sneak peek photo
PS Plus sneak peek

Injustice, inFamous: First Light coming to PS Plus


Driveclub still in for repairs
Nov 05
// Kyle MacGregor
Sony has tipped its hand a tad, revealing some of the games PlayStation 4 owners can expect out of PlayStation Plus in the months ahead. In December, subscribers can get their fists on superhero fighter Injustice: Gods A...
Deals photo
Deals

inFamous: Second Son is $20 off on PSN


Take some photos!
Sep 03
// Jordan Devore
Now through September 5 at 12:00pm Pacific, you can download inFamous: Second Son on PlayStation Network for $39.59. Not the steepest price cut, especially for a "flash sale," but 20 bucks is 20 bucks. Worth considering if you aren't opposed to owning games digitally. Easily one of the best titles on PS4. And it's got a photo mode, too. inFAMOUS Second Son Flash Sale Starts Now [PlayStation Blog]

Review: inFamous: First Light

Aug 26 // Chris Carter
inFamous: First Light (PS4)Developer: Sucker Punch ProductionsPublisher: Sony Computer EntertainmentRelease: August 26, 2014MSRP: $14.99 To be clear, First Light is a completely standalone game, and you don't need access to Second Son to play (although it does augment it, which I'll explain later). As an added bonus, the story takes place before the events of Second Son, and also recaps the entire Conduit situation if you've never played an inFamous game before. First Light is a miniature campaign involving Fetch, a likable and sympathetic character who has basically been dealt a bad lot since birth. Along with her brother Brent, Fetch gets mixed in with some gang-related dealings, mostly from her brother's association with a shady drug dealer. Brent spends most of the time in distress, and Fetch spends most of the DLC on the warpath, forging tenuous relationships that don't always work out. It's interesting to see Fetch torn back and forth, being constantly used for someone else's own devices, and the tragic angle works. [embed]279891:55371:0[/embed] Despite her interesting characterization though, the story is straightforward and predictable. That's not to say that it's bad however, as I was still interested in seeing what happened and how each event unfolded, even if I had some idea of the conclusion based on Second Son. Mission-wise objectives are very similar to Second Son, in that they vary significantly -- one minute you'll be escaping from the authorities, and the next, you're hunting down a target, and so on. Almost every mission feels different, even if the objectives aren't wildly different than most open world games. Of course, Second Son's rock-solid gameplay foundation is where the fun really lies. Instead of having access to all four major powers like Delsin, Fetch only gets to use neon-themed abilities -- but thankfully they're super-charged and a ton of fun on their own. She has an unlimited run power (that runs up walls and through the air), a stasis field, standard melee attacks, a heavy projectile, and an ultimate ability. Your mileage may vary depending on your prior use of neon powers in Second Son, but Fetch's quips and pure focus on the style feels unique in its own right. The story will last you around five hours or so, but there's about double that in terms of extra content. Although the map is contained to just one (giant) zone, you'll have plenty of Lumens to collect, races to engage in, graffiti spots to tag, and drones to seek and destroy. Just like in Second Son, I was immediately addicted to finding skill-buffing Lumens, and spent my first two hours of the game hunting them all down. The way the map design gels with the powers is pretty incredible, and very addicting. First Light also has a horde-style mode in tow, which gradually unlocks as you complete the story. There's three arenas in all, with a mixture of objectives like "save the hostages," and "kill everything." The best part is that you can use either Fetch or Delsin (provided that you own Second Son), who can tap into both good and evil powers as well as the full spectrum of abilities from the story. The point system is interesting enough too (it jumps out at you and is very arcade-like), and leaderboards add to its allure. Full stop, inFamous: First Light is more Second Son, which is a good thing. Although I wasn't nearly as invested in Fetch as I was with Delsin's story, this is a great way for fans to return to the super-powered world of Seattle, and an even better way for newcomers to get a taste of the series.
inFamous DLC review photo
You go, Fetch!
It's five months later, and inFamous: Second Son is still one of my favorite games of the year. As a massive improvement in just about every facet of the franchise, I enjoyed seeing how Delsin's story played out, and as I slo...


Infamous photo
The power of neon!
Jack of all trades, master of none. Sure Delson from Infamous: Second Son has the ability to suck up other people's powers for his own, which is pretty cool in its own right. But those that just have one specific power to man...

First Light photo
First Light

Infamous First Light getting physical release in Europe


We made 'Fetch' happen!
Jul 29
// Steven Hansen
Infamous: Second Son's standalone "First Light" DLC is so standalone that it's getting a disc-based release in Europe, PlayStation's Twitter announced. You'll have to wait a bit. First Light will be available ...
Fetch!  photo
Fetch!

Fetch! InFamous' stand alone First Light DLC coming in August


We made 'Fetch' happen!
Jun 25
// Steven Hansen
Infamous: Second Son's "First Light" DLC is up on the PlayStation Store for pre-order with a listed release date of August 26, which seems like it could very well be the actual release date, barring an announcement othe...
inFamous photo
inFamous: First Light
At Sony's PlayStation press conference, we found out that one of the PS4's biggest exclusives is getting some downloadable content. Sucker Punch is working on DLC for inFamous: Second Son. The interesting thing about th...

inFamous: Second Son photo
inFamous: Second Son

You won't get a new power from inFamous: Second Sonís Paper Trail missions


There's already enough variety as is
Apr 23
// Chris Carter
Infamous: Second Son is ending its Paper Trail DLC run this week, and before people finish the final chapter and get disappointed, developer Sucker Punch has confirmed that there is no new "Paper Power" that's ...

More games need a Photo Mode like inFamous: Second Son

Apr 21 // Steven Hansen
[screenshot] Hopefully you have seen Dead End Thrills. It makes games sing. Even not so great games. More often than you might think, publishers don't capture great screenshots, which feels like a waste of years of slaving over a hot modelling computer. Dead End Thrills is all about artistic shots. And that's what Second Son's Photo Mode is about. Just look at the Twitter hashtag. Or this NeoGAF thread. Of course, Photo Mode might also exist for the same reason the Share button exists: virality and marketing. Sucker Punch has unleashed an artistic tool that is fun to use, but also gets people tweeting and sharing pictures of its game, keeping it in the public consciousness for longer and likely encouraging people to buy it. It's advertising, apersure, but it's advertising I can get behind. Let people be creative and show off cool things. On the other hand, I think we can f-stop with auto-tweeting high scores or anything from Raptr ever. [screenshot] When Super Smash Bros. Melee was my il pane quotidiano, we always came up with meta games within the confines of a match. That's part of Melee's fun: user-generated gameplay. You could choose item sets and their frequency, completely changing matches. Provided you weren't always a stodgy khaki wearer and only played it as an item-less competitive fighter. It even offered modes like giant melee, lightning melee, and single-button. Then of course there are self-imposed changes. Playing DK Island: Kongo Jungle and fighting for supremacy of the rock that juts out on the lower right. Playing baseball with Ness by throwing Kirbys and Jigglypuffs. It's about using tools to make your own fun.   And even without a special Photo Mode enhancement suite, one of the meta games we did in Melee was randomly pause the game within matches and cycle between characters, hoping we'd caught a hilarious face or a cool Rocky III freeze-frame punch. And yeah, Melee is like 15 years old so, yes, there were some intentional Yoshi plays to catch him pooping people out in eggs or licking butts.  [screenshot] Second Son's Photo Mode was a great move by Sucker Punch. It conceivably helps its game do better with something that is fun for us and yields cool results. Maybe I'll get tired of Second Son screenshots, but I haven't yet. Seriously, Nintendo. Make another god damn Pokemon Snap. Yes, this is a total rider of an issue, but we're talking about videogame photography and Pokemon Snap is great! Despite releasing a console with pointer controls, Nintendo couldn't have another one made? But there are three Pokemon Ranger games and like five Mystery Dungeons?
Photography is metal photo
And we need a new Pokemon Snap, too
inFamous: Second Son saw an almost benign update with Photo Mode last week (hashtag many filters). With it, you're photografree to turn off the HUD, adjust depth of field, change time of day, and, well, take pictures. Picture...

Sales photo
Sales

PlayStation 4 outsold Xbox One in March 2014


Titanfall and inFamous were the best-selling games
Apr 18
// Jordan Devore
PS4 sales topped 7 million as of Sony's last count, while Microsoft says upwards of 5 million Xbox One consoles have been shipped to retailers since launch. The former system was the best-seller for March (that's three months...
inFamous photo
inFamous

inFamous: Second Son gets a cool-looking Photo Mode tomorrow


And a few new much-appreciated options
Apr 16
// Jordan Devore
Tomorrow's update for inFamous: Second Son will give players the option to turn off the game's heads-up display, cap the frame rate at 30 frames per second, and, after clearing the story, change the in-game time of day. But ...
Second Son photo
Second Son

A look at how Infamous: Second Son's 2D cinematics are made


A lot of spray paint
Apr 10
// Steven Hansen
I guess all that spray paint is appropriate for the game's "damn teens!" aesthetic, isn't that right smarmy main character with a jean vest, a beanie, tattoos, hoodie, and flannel? This is the "millennial" that Fox anchors check under the bed for every night.
inFamous photo
inFamous

Upcoming inFamous: Second Son update will let your turn off the HUD


And change the time of day
Apr 01
// Jordan Devore
As detailed on the PlayStation Blog, Sucker Punch Productions has spoken about a few new features it will be adding to inFamous: Second Soon in the coming weeks based on fan feedback. It seems many of you requested the abilit...
inFamous photo
inFamous

Day-one patch for inFamous: Second Son adds 19 missions


And more, if you bought a first-run copy of the game
Mar 20
// Jordan Devore
As Chris mentioned in his review of inFamous: Second Son, Sucker Punch is expanding the core game with the Cole's Legacy and Paper Trail story arcs. The first of this content will be playable tomorrow as part of a day-one pat...
inFamous: Second Son photo
inFamous: Second Son

Is Sucker Punch teasing another Sly Cooper game?


Seen in inFamous: Second Son
Mar 20
// Chris Carter
So I was strolling through [virtual] Seattle the other day in inFamous: Second Son, and found a conspicuous looking piece of street art. Yep, it's none other than Sly Cooper's face, painted on a random alley wall. Of course, ...

Review: inFamous: Second Son

Mar 20 // Chris Carter
inFamous: Second Son (PS4)Developer: Sucker Punch ProductionsPublisher: Sony Computer EntertainmentRelease: March 21, 2014Price: $59.99 inFamous kicks off with a completely self-contained story involving a world full of Conduits -- beings with super-powers dubbed "Bio-Terrorists" by the Department of Unified Protection, an agency that has the full legal authority to detain or destroy said beings. You don't need to know anything about the prior entries in the series to enjoy Second Son, nor do you really have to reach far to grasp the initial concept of superheroes walking the Earth, which is easily a good thing. The story this time around follows Delsin, a young and defiant individual who finds himself smack dab in the middle of an incident of super proportions, when a van carrying various Conduits crashes into his hometown. After coming in contact with a fire-based being, he inherits the power of "Smoke," allowing him to teleport short distances, hover, and shoot fireballs from his hands. The superhero origin story is a familiar one, but Delsin (and by proxy, his voice actor Troy Baker), brings a fresh perspective on the whole ordeal, as he's wholly likable from the start of the game. Although he's thrown into the thick of things almost immediately, it feels like we already know him, and with a familial connection to his tribe, it's really easy to feel for him right off the bat. [embed]271871:53006:0[/embed] Simply put, Delsin (a name which according to him, his Mom got from an old western) is much more interesting than the wooden Cole, and it's easier to become invested in his story as a result. We see everything from Delsin's enthusiastic perspective, which helps make things more interesting for us, the viewer, as a result. It helps that the power of the PS4 makes each character model look more convincing, and the voice acting and writing are easily the best Sucker Punch has ever produced. But it's not just Delsin's story, as he shares the spotlight with his brother Reggie (a police officer that presents an interesting dichotomy of justice), a number of other interesting and equally gifted Conduits, and a villain fit to hate. I don't want to spoil anything, but there are plenty of twists and turns throughout the narrative, and while they aren't necessarily earth-shattering or mold-breaking, they work as intended and evoked an emotional reaction on more than one occasion. Everyone is perfectly casted, and gives it their all. If this is how Sucker Punch is going to create character-driven narratives from now on, I'm excited.Second Son is also oozing with style beyond the interesting characters, as nearly every power or ability has some sort of elaborate on-screen effect when used. Every time Delsin levitates, flies through the air, or shoots a projectile, it looks just as cool as the impact, and it helps add to the allure of really playing as a superhero. He can also move through vents with the power of smoke, and eventually fly, which makes traversing the city more fun than ever before. Combat is simplistic but it works like a charm, allowing Delsin to take command of both melee and ranged attacks, as well as modifications of both styles like stun grenades, rocket launcher-type ammo, super area-of-effect attacks, ground smashes, and more. His main weapon is a literally a chain caked in fire (haha, Kratos), which gets the job done. It helps that you get the majority of Delsin's flame powers within the first hour of the game, which really ups the pacing considerably. You'll eventually gain control of three distinct powers in all though, which can be switched at will by "sucking up" the appropriate source in the open world. Delsin controls wonderfully for the most part, and Sucker Punch has even incorporated the Touch Pad on the DualShock 4 into some actions, including both regular old press motions and some swipes. Other than a set of jarring motion-controlled spray-can minigames (which are mostly optional), I have no real complaints with Second Son's near-flawless execution.The "good or bad" karma system from past titles is still as shallow as ever, but it's not as ham-fisted as it was in the past. In Second Son there's less of an emphasis on moral choices outside of a few key moments (which actually impact the character's relationships), and more of a focus on having fun with a second set of powers. And that's what really matters to me -- more emphasis has been put on enjoying yourself. Once everything is said and done you can redo the story again on the other side of the morality coin, or explore everything -- which will take quite some time beyond the roughly 10 to 15 hour story. Seattle is massive, and there are a ton of different "districts" to free from DUP jurisdiction, as well as new missions to find, enemies to fight, and blast shards to locate. Said shards are actually a whole lot more fun to find now, as freeing up districts will help you locate them all on your map (thus serving a point to freeing everything), and the shards don't all just sit there -- you'll have to hunt down flying drones to get them all. It helps that the map is a sight to behold, and climbing up to the top of the Space Needle is definitely a "wow" moment. Other than going for a full completion run and checking out the opposing powers, there are a few extras on the way in the form of a story called "Cole's Legacy" and the "Paper Trail" DLC series -- the latter of which will follow an online and in-game story arc. These don't factor into the review, but they are something to be aware of, and expect coverage on Paper Trail in the future. Second Son is by far the best inFamous yet. If you're a fan of the series, then checking this one out is a no-brainer, and if you're not, consider jumping in with Delsin. You don't need any prior knowledge of the franchise to do so, and if you have any appreciation of open-world superhero games, you'll enjoy it.
inFamous PS4 reviewed! photo
Delsin rules, Cole drools
I never liked the first inFamous. I can't quite put my finger on what I disliked most -- perhaps it was the droll art style, the cookie-cutter city sandbox, or the sentient wooden plank that Sucker Punch named "Cole Macgrath....

inFamous photo
inFamous

inFamous started as an Animal Crossing-like game


No photos exist, sadly
Mar 14
// Jordan Devore
Sucker Punch Productions has been making the rounds leading up to inFamous: Second Son's release a week from today, and speaking to GameSpot, co-founder Chris Zimmerman talked about the bizarre origins of the game that kicked...
inFamous photo
inFamous

Delsin is ruthless in this official inFamous: Second Son playthrough


Nearly a week left to go
Mar 13
// Jordan Devore
Those of you who missed the inFamous: Second Son livestream this week or are otherwise in the mood for more footage are in luck. Sucker Punch has put together an eight-minute gameplay preview that'll meet your quota for want...

Watch us play inFamous: Second Son with Sucker Punch co-founder Chris Zimmerman

Mar 10 // Spencer Hayes
[embed]271734:52932:0[/embed]  
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What's beyond the neon cloud?
I've got to say, I'm looking forward to Infamous: Second Son. Now, this might surprise you if you follow my infuriatingly titled posts. Up until last week I didn't have any interest in Second Son. Sure, it looked neat, but w...

Second Son trailer photo
Second Son trailer

inFamous: Second Son live-action trailer has a smarmy grin


You are here
Mar 07
// Steven Hansen
Not that I inherently dislike live-action trailers -- Sony's have always been especially good, from the weird to the current Hollywood-level production trend -- but are we at a point with graphics that live-action commercial...
Infamous live photo
Infamous live

Live show: We're playing Infamous: Second Son today!


We'll be playing with Chris Zimmerman, Co-Founder of Sucker Punch
Mar 06
// Spencer Hayes
If you own a PlayStation 4, chances are you're pretty stoked about Infamous: Second Son. Now, if there's one thing we do here at Destructoid it's give our loyal fans what they need. So if you're preparing to cram Second ...
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12 full inches of Delsin Rowe
[Update: Contest over! Winner is skywes27!] Our friends at Sony have given us two amazing Infamous: Second Son statues to hand out to the Destructoid community! These 12" Polystone behemoths feature Second Son's protagonist, ...

inFamous photo
inFamous

inFamous: Second Son video doesn't skimp on the colors


So pretty
Feb 24
// Brett Makedonski
This 15-minute long gameplay video of Sucker Punch's inFamous: Second Son may be in Russian, but you don't need to speak the language to figure out what's going on. It's just a lot of Delsin cruising around the Seattle ...
inFamous photo
inFamous

Sony discounts inFamous series in the UK


Digital discounts
Feb 19
// Chris Carter
It feels like inFamous: Second Son was a PS4 launch game right? It makes perfect sense. But it's still not here yet, and in the meantime, Sony has discounted the entire franchise on the PlayStation Store in the UK. You c...
inFamous: Second Son photo
inFamous: Second Son

inFamous: Second Son CE comes with a tiny jean jacket


Alright then
Feb 12
// Brett Makedonski
Sony and Sucker Punch have some sort of complex where they need to wrap things up. First, the news last week that Italian pre-orders would come with condoms. Now, the Collector's Edition of inFamous: Second Son features...

Preview: inFamous: Second Son lights up the sky

Feb 12 // Dale North
inFamous: Second Son  (PS4) Developer: Sucker PunchPublisher: Sony Computer EntertainmentReleases: March 21, 2014 Delsin Rowe, Second Son's protagonist, has the one-man destructive force bit down pat as a Conduit. He not only has special elemental powers, but also the ability to draw power from other Conduits. But for as powerful as he is, he still needs your help to guide his choices in inFamous: Second Son. The ability to be able to choose between good and evil isn't new to action games, but when the protagonist has as much power at their disposal as Delsin does, this choice becomes a bit more interesting. It's not difficult for Delsin to lay waste to everything around him in a single move, so his destructive power becomes a bit of an obstacle when there are innocent bystanders nearby. In one part of our demo, Delsin has to make his way through a traffic tunnel, taking out DUP forces on the way. Getting through while trying not not to harm innocents requires very careful aiming and control. On the other hand, being the villainous guy that mows down everything in sight may be a role that's really easy to get to at first, if you're like me you might start to feel at least a little bit of guilt over your choices when you're stepping over the bodies of civilians caught in the crossfire. Or not. I guess that depends on what kind of person you are. I tried to be both during this demo, playing through the same segment as both a good and corrupted Delsin to check out the differences. inFamous: Second Son gives you the freedom to jump that line continually through its free combat and open-world, mission-based game structure, but there are also key decisions you'll have to make a call on, and your choices have a real impact on how the story plays out. The demo starts off with a confrontation with Delsin's brother over another caught Conduit, named Abigail "Fetch" Walker." It seems that the plan is to put Fetch away for something she's done, but Delsin steps in to save her. What's interesting is that the choice isn't wether to save Fetch or not, but what to do with her after she is saved. By pressing L2 or R2, Delsin can choose to either try to redeem or further corrupt Fetch. While the combat and play structure are mostly the same either way, choices take you down completely different paths, where you'll take on different missions in unique locations. The dialogue and cutscenes are also unique to each path. For the path of redemption, Delsin wants Fetch to let go of her hatred and anger, which is presumably attached to her being a Conduit and an outcast. Their mission has them out to bust some drug smugglers by raiding house boats. Those that have played past inFamous titles would feel right at home here, running down waypoints to complete the mission, taking down armed enemies along the way. Delsin's ability to take out small armies of enemies relies on his supernatural powers. Only a couple of Delsin's powers were available in this demo, though -- Sucker Punch says that they're saving some surprises for us. His smoke powers let him send flaming projectiles, double jump boost, and even teleport through smokestacks. But, for as cool as these powers are, they pale in comparison to Delsin's neon abilities. By drawing power from any neon signage, Delsin can blast orbs of light as projectiles, swing a sort of plasma sword, pound the ground with an area-of-attack punch, and more. I used these abilities to fend off what seemed to be dozens of drug smugglers and guards on the docks in this session. Being a nighttime mission, it was somewhat difficult to see all of the enemies hiding in the surrounding boats and buildings, but this darkness served to accentuate how fantastic Delsin's neon powers look. The screen goes from near darkness to eye-searingly bright flashes and streaks when neon power is used, making these attacks look flashy and impressive. These neon blasts and streaks are so bright that I found myself squinting a bit while playing. inFamous: Second Son's combat feels appropriately responsive. I had no trouble going one-on-dozens with either my ranged or close attacks, though it did take me awhile to get used honing in on the feel of getting the projectile attack's reticle to land in the right place. Between the character and camera movement, it didn't take long before I found myself doing neon-powered head shots. The light blade close-ranged attack is fast and powerful, and I liked that it was tuned in to feel like an attack straight from a hack-and-slash game. After some practice, I had the coordination to be able to quickly mix up the ranged and distance attacks, which made it much easier to take down big gangs of enemies. This is where the one-man walking badass thing clicked, and this feeling is what makes inFamous games so much fun. Enemy targeting could be keyed in a bit more, though. I had a lot of swings and shots at empty air early on. To have missed distance attacks would be one thing, but the close-ranged attacks had me swinging at air often. Watching some of my peers play, I saw that they seemed to be having the same problem. For as cool as the neon-powered attacks are, the mobility perk it brings is what will keep you coming back to this power. By holding down a button, the resulting speed burst has Delsin's mobility improving several times over. Using this, running forward leaves a flashy trail of neon light as he blurs on forward, and taking that movement into a wall has him quickly scaling it. With this neon movement, Delsin breezes over obstacles effortlessly; there's no need for jumping and climbing to get around, which makes exploration very easy. As this mission continues, Delsin tags the found drug shipments to be blown up by Fetch, using her laser-like powers. It continues into a chase mission that has him showing a sneak peek of an attack so powerful that it borders on ridiculous. Starting over, going down the path of corruption, Delsin and Fetch blow off some steam by taking on protesting anti-Conduit activists by crashing rallies spread all over Seattle. The goal seemed to be to go in and eliminate the DUP forces, but being that this branch follows a darker path, the dialogue between the two seemed to encourage taking out the protesters as well. Following this guidance, I let loose, mowing down anyone I came across. During fights, smaller instances of player choice pop up. By picking one of two button prompts, the player can choose to either obliterate or subdue enemies and others around the city. The evil choice has you smashing subjects to smithereens using your powers, while subduing might have you taking out their kneecaps and binding them, but not killing them. These and other choices are reflected in the double bird icon at the top left corner of the screen. Depending on which way your actions lean, one of the birds will gradually overcome the other, giving you a visual indication of your karmic standing. This standing affects gameplay in other ways. For example, those on the good side of the karma scales will get a bit of a slow-motion aiming perk for projectile shots, letting them aim at enemies' kneecaps for proper subduing. But if you're out to kill everything, don't expect this kind of perk. And speaking of killing everything, the darker path of this demo also ended in a spectacular final move from Delsin. It's so crazily exaggerated and powerful that I'd hate to spoil it for you. The character dialogue was a highlight of both playthroughs. Troy Baker nails the voice of Delsin, riding that cool-but-cocky line perfectly. There's a lot of funny banter between Delsin and Fetch during these missions, and they never stop taking cracks at each other. The smart writing in their cutscenes had me wanting to see more of their interactions. I really like the idea of how moral choices in the story can affect both the development of Delsin's powers and character. This is not groundbreaking stuff, but it is another layer stacked on top of the satisfying everyday superhero kind of game that Second Son is. I'm hoping that the main story path choices branch so far apart that we're really getting two fully separate stories, as that's great for replay value. Either way, I'm fine with more inFamous. The extra layers and the spit polish that I guess Sucker Punch has been adding since the game was pushed back are definitely appreciated, but the main draw here is being able to run around and blow shit up on my PS4. That's all I really wanted. I'm glad to see that it looks like that is exactly what we're getting.
inFamous: Second Son photo
Full hands-on preview
I had some concerns about the future of inFamous: Second Son last year. When it slipped from the PS4 launch window, I was disappointed, but not necessarily worried yet. It wasn't until I began to see the game in action that t...

inFamous photo
inFamous

Condoms included with inFamous pre-order in Italy


'Enjoy your power'
Feb 07
// Jordan Devore
GameStop Italy is offering a pre-order kit for inFamous Second Son that includes two cans of Red Bull and glow-in-the-dark condoms. Yes, really. In the words of Max Scoville, "Infamous: Second Skin, so you don't have a Second Son." And, honestly, this is a more useful pre-order bonus than in-game jackets for Delsin. [Via NeoGAF]
inFAMOUS photo
inFAMOUS

Sneak a peek at inFAMOUS: Second Son's stunning Seattle


Dev diary does downtown damage
Jan 27
// Conrad Zimmerman
A new developer diary for inFAMOUS: Second Son has released, focused on how the gang at Sucker Punch will be bringing the city of Seattle to life in the game. Obviously, it's going to involve a lot of humidity-related e...
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I needs it
I got a PlayStation 4 and I really like it. I've played some fun games on there like Resogun and, uh, well okay that's about it. I mean I've played other games on the console like Assassin's Creed IV, but I'm specifically re...


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