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5:00 PM on 04.16.2014

inFamous: Second Son gets a cool-looking Photo Mode tomorrow

Tomorrow's update for inFamous: Second Son will give players the option to turn off the game's heads-up display, cap the frame rate at 30 frames per second, and, after clearing the story, change the in-game time of day. But ...

Jordan Devore


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10:30 AM on 04.10.2014

A look at how Infamous: Second Son's 2D cinematics are made

I guess all that spray paint is appropriate for the game's "damn teens!" aesthetic, isn't that right smarmy main character with a jean vest, a beanie, tattoos, hoodie, and flannel? This is the "millennial" that Fox anchors check under the bed for every night.

Steven Hansen

12:30 PM on 04.01.2014

Upcoming inFamous: Second Son update will let your turn off the HUD

As detailed on the PlayStation Blog, Sucker Punch Productions has spoken about a few new features it will be adding to inFamous: Second Soon in the coming weeks based on fan feedback. It seems many of you requested the abilit...

Jordan Devore



Day-one patch for inFamous: Second Son adds 19 missions photo
Day-one patch for inFamous: Second Son adds 19 missions
by Jordan Devore

As Chris mentioned in his review of inFamous: Second Son, Sucker Punch is expanding the core game with the Cole's Legacy and Paper Trail story arcs. The first of this content will be playable tomorrow as part of a day-one patch alongside difficulty balancing and technical improvements.

Paper Trail is a free set of 19 missions which are said to extend the game by approximately five hours and tell the "full story behind the [Department of Unified Protection's] occupation of Seattle" both in-game and online. This content was co-developed by alternate-reality game maker 42 Entertainment and also includes "web-based investigations."

As for Cole's Legacy, that's also free -- if you have a Limited Edition copy of Second Son. Sucker Punch says this is spread across four story missions, providing another hour of gameplay.

As much as it can be a pain to have day-one updates prevent you from immediately diving into a game you just cracked open, this will be a welcome sight.

InFamous: Second Son's day one patch adds 19 new missions, 5 hours of additional gameplay [VideoGamer]

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10:00 AM on 03.20.2014

Is Sucker Punch teasing another Sly Cooper game?

So I was strolling through [virtual] Seattle the other day in inFamous: Second Son, and found a conspicuous looking piece of street art. Yep, it's none other than Sly Cooper's face, painted on a random alley wall. Of course, ...

Chris Carter



Review: inFamous: Second Son photo
Review: inFamous: Second Son
by Chris Carter

I never liked the first inFamous.

I can't quite put my finger on what I disliked most -- perhaps it was the droll art style, the cookie-cutter city sandbox, or the sentient wooden plank that Sucker Punch named "Cole Macgrath." Thankfully, the New Orleans-like setting of the sequel spiced things up a bit, and the decision to go with an even sillier vampiric setup made Festival of Blood more enjoyable.

inFamous: Second Son takes everything that the series has done right, puts it in a blender, and delivers what is easily the strongest entry yet.

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4:30 PM on 03.14.2014

inFamous started as an Animal Crossing-like game

Sucker Punch Productions has been making the rounds leading up to inFamous: Second Son's release a week from today, and speaking to GameSpot, co-founder Chris Zimmerman talked about the bizarre origins of the game that kicked...

Jordan Devore

4:00 PM on 03.13.2014

Delsin is ruthless in this official inFamous: Second Son playthrough

Those of you who missed the inFamous: Second Son livestream this week or are otherwise in the mood for more footage are in luck. Sucker Punch has put together an eight-minute gameplay preview that'll meet your quota for want...

Jordan Devore



Watch us play inFamous: Second Son with Sucker Punch co-founder Chris Zimmerman photo
Watch us play inFamous: Second Son with Sucker Punch co-founder Chris Zimmerman
by Spencer Hayes

I've got to say, I'm looking forward to Infamous: Second Son. Now, this might surprise you if you follow my infuriatingly titled posts. Up until last week I didn't have any interest in Second Son. Sure, it looked neat, but who cares? It looks like I do.

Last week Phil and I got to play through a fairly sizable chunk of the game with Sucker-punch co-founder Chris Zimmerman. Oh my god the game is a ton of fun. Fortunately for all of you lovely kiddos the show was recorded so you get to see Phil and I take play through the game with both good karma and bad karma. It's surprising how much actually changes depending on your alignment. 

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3:15 PM on 03.07.2014

inFamous: Second Son live-action trailer has a smarmy grin

Not that I inherently dislike live-action trailers -- Sony's have always been especially good, from the weird to the current Hollywood-level production trend -- but are we at a point with graphics that live-action commercial...

Steven Hansen

3:55 PM on 03.06.2014

Live show: We're playing Infamous: Second Son today!

If you own a PlayStation 4, chances are you're pretty stoked about Infamous: Second Son. Now, if there's one thing we do here at Destructoid it's give our loyal fans what they need. So if you're preparing to cram Second ...

Spencer Hayes







Contest: Win a limited edition Infamous: Second Son statue! photo
Contest: Win a limited edition Infamous: Second Son statue!
by Mr Andy Dixon

[Update: Contest over! Winner is skywes27!]

Our friends at Sony have given us two amazing Infamous: Second Son statues to hand out to the Destructoid community! These 12" Polystone behemoths feature Second Son's protagonist, Delsin Rowe, standing atop a diorama of destruction holding a real metal chain. Only 150 of these were made and their estimated retail value is $200, so these are true collector's items!

We'll be giving away one statue here on the site and another during our exclusive Infamous: Second Son playthrough with Chris Zimmerman of Sucker Punch tomorrow at 2pm Pacific over on Dtoid TV. To get your name in the hat for the first, tell us in the comments below what you're looking forward to doing most once you get your hands on Second Son! Being from the Pacific Northwest, I can't wait to get my feet wet on the rainy streets of Seattle... and then set them on fire with a blast of neon! What about you?

You have until this Sunday, March 9 at 11:59pm Pacific to enter, and the contest is open to anyone in the U.S. Good luck! And don't forget, our Huge members get automatic entry into all contests (as well as a bunch of other awesome perks). It's pretty great!

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9:30 AM on 02.24.2014

inFamous: Second Son video doesn't skimp on the colors

This 15-minute long gameplay video of Sucker Punch's inFamous: Second Son may be in Russian, but you don't need to speak the language to figure out what's going on. It's just a lot of Delsin cruising around the Seattle ...

Brett Makedonski

11:00 AM on 02.19.2014

Sony discounts inFamous series in the UK

It feels like inFamous: Second Son was a PS4 launch game right? It makes perfect sense. But it's still not here yet, and in the meantime, Sony has discounted the entire franchise on the PlayStation Store in the UK. You c...

Chris Carter

5:00 PM on 02.12.2014

inFamous: Second Son CE comes with a tiny jean jacket

Sony and Sucker Punch have some sort of complex where they need to wrap things up. First, the news last week that Italian pre-orders would come with condoms. Now, the Collector's Edition of inFamous: Second Son features...

Brett Makedonski



Preview: inFamous: Second Son lights up the sky photo
Preview: inFamous: Second Son lights up the sky
by Dale North

I had some concerns about the future of inFamous: Second Son last year. When it slipped from the PS4 launch window, I was disappointed, but not necessarily worried yet. It wasn't until I began to see the game in action that the worry crept in. While it certainly looked better than past series games even from early on, it didn't seem to have that effortless movement and power that you'd expect from a superhero-type game. Actually, I thought it looked a bit clunky in its first showings.

My first brief hands on was especially worrying as the control was so rough that I had to hand the controller off to someone else to even see the rest of the demo.

But my first full hands-on session with Second Son this week put my worries at ease. This is the bigger, badder, flashier inFamous that I've been wanting.

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