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Skyrim, Brink, RAGE, Hunted get release dates


Jan 27
// Jim Sterling
Bethesda has announced release dates for its entire 2011 lineup, and it looks like there is a lot for us to look forward to. Hunted: The Demon's Forge, Brink, RAGE and The Elder Scrolls V: Skyrim have all been granted 2011 re...
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Here, choke down some RAGE screens!


Jan 26
// Jim Sterling
Bethesda has decided that today is the day for some RAGE screens. If you've not heard of this game, it'll be id Software's first offering on the PlayStation 3 and Xbox 360, though it'll naturally hit the PC too. It's a first-...
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RAGE and RAGE HD getting beefy updates soon!


Dec 15
// Jim Sterling
John Carmack has spilled the beans on an update to what was previously the most visually impressive iOS game, RAGE. Quite a few new treats are being tossed in, too.   First of all, Game Center support is coming, bringing...
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Quake Arena hits Xbox Live Arcade next week


Dec 10
// Nick Chester
Quake Arena Arcade is finally coming to Xbox Live Arcade on December 15, id Softare and publisher Bethesda announced today. The game will feature support for up to 16 players, including six game types, among them Deathmatch, ...
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Carmack interested in doing a Kinect-centric XBLA game


Nov 19
// Jordan Devore
When you're thinking of potential developers you want tinkering with your latest tech, id's John Carmack has got to be near the top of that list. Speaking with Joystiq, the famed programmer and technical director said he has ...

Review: RAGE

Nov 19 // Jim Sterling
RAGE (iPhone [reviewed], iPad)Developer: idPublisher: BethesdaReleased: November 18, 2010MSRP: $0.99 (iPhone), $1.99 (iPad) RAGE on the iPhone paints a grim post-nuke future in which the premier form of entertainment is a deadly man-versus-mutant game show titled Mutant Bash TV. Hosted by the corpulent, grotesque and painfully unfunny J.K Stiles, this sordid show is represented on the iDevices as an on-rails shooter, one that looks pretty damn sweet.  The graphics are RAGE's big selling point, and they definitely look impressive, up there with the very best the iPhone has to offer. The mutants are detailed in all their grotesque glory, and the environments are packed with objects and intricate filth. In terms of showing off the power of your iThings, RAGE certainly gets the job done.  The gameplay is not quite as outstanding as the graphics, unfortunately. Controls are of the frustratingly unwieldy variety, with tilt-based aiming mechanics and a minimalist interface that doesn't give you much in the way of combat options. You can aim, shoot and dodge, and that's about it. There's no melee attack, which means you will often take a lot of damage should more than one enemy get close to you. Dodging isn't all that helpful, as it gives you a mere second's reprieve from attack, and when you're dealing with a mixture of brick-lobbing ranged mutants and up-close punchy mutants, you'll find that you're sorely lacking in methods to defend yourself.  The game isn't especially difficult on Medium, but having to essentially sit and take a pounding from enemies during the action-heavy moments isn't very fun, especially when the dark graphics make anticipating projectiles even more difficult. Most of the game's challenge comes in wrestling with the interface, which isn't any kind of respectable challenge at all. If tilt controls aren't your thing, you can switch to a touch-screen aim mode. While this is more accurate, the virtual button layout becomes far less convenient, and you'll find yourself unable to aim quickly enough to nab point-grabbing bonus targets and bags of Bash Bux. Despite being harder to aim, it's actually a lot easier to get the job done with the accelerometer on your side.  If all this sounds overly negative, be aware that the game actually does become quite fun once you wrestle the controls down and get used to how it operates. Beneath the dodgy interface is a solid, enjoyable on-rails shooter that keeps up a fast pace without completely overwhelming you. The three different weapons (pistol, assault rifle and shotgun) are all effective, and you can double your damage output while reloading by pressing the screen at the right time, a'la Gears of War.  The game is quite short at only three episodes, but it costs a mere dollar on the iPhone, and it's enjoyable enough that you may want to replay, so it's definitely worth the money. There is also a Nightmare difficulty to tackle which pumps up the enemies and makes them more aggressive, so there is lots of optional challenge to be found as well.  As a cute little taster of the RAGE experience, Mutant Bash TV is certainly a good idea. The price point is perfect, and even tough the controls are annoying, it's worth picking up just to experience a terrific looking shooter set in a promisingly gruesome world. Those looking forward to the real RAGE really ought to check it out, and those who just want a good shooter could spend their cash on far worse. 
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id's upcoming post-apocalyptic shooter RAGE is still almost a year away, but why should we wait that long before getting to blast some of the ugliest mutants this side of Total Recall? In order to keep the hype going for the full game, id has released RAGE on the iPhone as an on-rails shooter. Now that's good advertising!  

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iDevice Rage now available, see it in action here


Nov 18
// Nick Chester
As promised, id Software has released the iDevice version of Rage -- called Rage: Mutant Bash -- on the App Store today. You can pick up a standard SD version for 99 cents, or throw down an extra dollar to get the fancy HD v...
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RAGE: Mutant Bash TV coming to App Store tomorrow


Nov 17
// Jim Sterling
RAGE: Mutant Bash TV has captured a lot of attention for its impressive graphical output, and we'll get to see just how good it looks tomorrow. id's John Carmack confirmed that the on-rails RAGE spin-off has been approved by ...
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GC 10: Impressions of id Software's Rage


Aug 18
// Ian Roberts
A kind word of advice to you, gentle reader: if a doomsday scenario threatens all of human civilization, and they pick your name out of a hat to enter a secluded place of safety, politely decline the offer. Otherwise, when th...
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During its Rage presentation today at QuakeCon, id Software’s creative director Tim Willits confirmed the release date for its hotly-anticipated first-person shooter.“When it’s done,” he said. Okay, ju...

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New images for Rage, Fallout: New Vegas, and more


Aug 13
// Nick Chester
Folks at QuakeCon this week have their hands full with awesome new games and nerve-wracking tournaments. Bethesda Softworks has brought out its entire line-up, too -- Rage, Fallout: New Vegas, Brink, and Hunted: The Demon&rsq...
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id Mobile now games on sale for your iStuffs


Aug 13
// Nick Chester
In honor of QuakeCon 2011, id Software is dropping the prices of all of its mobile games for Apple’s iThings. That’s good news, considering saving money is rad, as are most (if not all) of the id Mobile titles ava...
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Arx Fatalis dev acquired by Zenimax Media


Aug 12
// Nick Chester
ZeniMax Media, the parent company of publisher Bethesda Software, has announced that it has acquired Arx Fatalis developer Arkane Studios. “We share so many creative values,” says Arkane creative director Raphael ...
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id's Rage headed to iPhone at 60 frames per second


Aug 12
// Nick Chester
During today’s QuakeCon keynote, id’s John Carmack officially revealed a new version of its upcoming shooter Rage… one for the iPhone. The game was demoed on an iPhone 4 unit, running at 60 frames per secon...
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id Software not planning new IP for about ten years


Aug 12
// Jim Sterling
If you're looking forward to something other than Quake, Doom or Rage from id Software, then you'll be waiting for about a decade according to John Carmack. It seems that the studio is content to stick with its stock of monos...
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id promising something 'neat,' 'unannounced' at QuakeCon


Aug 12
// Nick Chester
QuakeCon 2010 kicks off in only a few hours, with doors opening to crowds of folks at the Hilton Anatole in Dallas, Texas. What would a major event be without a major announcement? According to id founder and technical genius...
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Quake Live adds 'Premium' and 'Pro' subscriptions


Aug 06
// Jordan Devore
Quake Live has been down for maintenance recently -- now we know why. The free-to-play, browser-based game is getting two subscription tiers, which will exist alongside the current free version. The Premium sub ($1.99 per mon...
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QuakeCon premium package gets you cool stuff


Aug 03
// Nick Chester
Headed to QuakeCon next week? You might want to consider hooking yourself up with the premium registration package which id and Bethesda are calling "QuakeCon Done Quick."500 of these packages will be offered (available to Un...
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Bethesda re-launches online newsletter, 'In The 'Works'


Aug 02
// Nick Chester
Want to keep up with the latest Bethesda Softworks happenings? Well, you can just keep reading Destructoid, because we think its games are totally keen and will continue to cover them. But if you're looking for a little more,...
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Former Infinity Ward heads to talk at QuakeCon 2010


Jul 30
// Nick Chester
Bethesda Softworks and idSoftware have announced the presentation and panel line up for for QuakCon 2010 today. It features the expected guests, including a keynote from id genius John Carmack, as well as presentation showing...
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QuakeCon 2010 registration detailed


Jul 01
// Nick Chester
Headed out to QuakeCon this August? You'll want to know about the "new and improved registration process." The new process is entirely on-site, and is apparently designed to reduce the time attendees will have to wait in orde...
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E3 10: Rage to get first playable at QuakeCon 2010


Jun 15
// Nick Chester
id Software's impressive Rage is getting its first public console showing at E3 this year, but we won't be getting our hands on the sticks: it's not playable here at the show. It certainly is playable, however. The demo we've...
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Doom II brings imps, demons to Xbox LIVE Arcade this week


May 25
// Nick Chester
As many of you have pointed out, Major Nelson has confirmed that Doom II will be joining Voodoo Dice on Xbox LIVE Arcade this week. The cost to nail a cacodemon in its monstrous, floating puss with a shotgun will be 800 MS Po...
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Doom II XBLA available on Japanese marketplace now


May 24
// Nick Chester
Last I asked, Bethesda would only confirm with me that id Software's Doom II port was still headed to Xbox LIVE Arcade. Well, it's available now… but only in Japan. Yup, the game has made a sudden appearance on the Jap...
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id demos Rage on 360, promises smooth gaming on PS3


May 04
// Nick Chester
At a Bethesda Softworks press event last month, id Software brought out the latest build of its upcoming first-person shooter, Rage. Previously shown only running on a PC, the developer pulled out its Xbox 360 kits to demonst...
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Doom II Xbox LIVE Arcade 'still in the cards'


Mar 23
// Nick Chester
Reader Jim L. writes: Know what happened to the game Doom II that was supposed to come out on Xbox LIVE Arcade late last year? Is it still coming to Xbox LIVE? Any new info on a release date perhaps? We don't always have ...
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John Carmack to get Lifetime Achievement award at GDC


Feb 22
// Nick Chester
When it comes to videogames, John Carmack is kind of a big deal. Lead programmer of games like Doom and Quake, he's unarguably one of the folks that put first-person shooters on the map. So it seems fitting that Carmack will ...
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Quake Live gets a new look for the holidays


Dec 22
// Jordan Devore
No, Quake Live isn't out of beta yet, silly; we all know that isn't happening during our lifetime. What I'm here to talk about today is related to the holidays. Let's hope you aren't sick of this stuff, because there's bound ...
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RAGE to be published by Bethesda Softworks


Dec 15
// Brad Nicholson
EA Partners is no longer slated to publish id Software’s RAGE as was announced at E3 2008 -- Bethesda Softworks is now set to do the studio the honors of selling the videogame to the masses.In an official release blaste...
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The Videogame Show What I've Done: Quake


Dec 05
// Jim Sterling
This week's Videogame Show was a total nightmare to make, thanks to the fact that Quake is an absolute bitch to pull footage from. I've ended up with a stupid watermark on the captured footage because I stuffed up my Fraps d...

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