[Note: Article contains mild mission spoilers]
Star Command is totally worth the $3, but the game is hella broken. Ironically, the more of a fiery death inferno your ship becomes the easier the game gets. If you haven't...
Star Command is a pretty neat game, but it can get extremely overwhelming and confusing, especially if you don't have simulation experience. Once you get the hang of things though, it becomes not only manageable, but a times, easy.
Here's a few tips to help you get started, Captain!
Hi, I'm Chris Carter. I play a lot of videogames. I mean, seriously, a lot. Specifically, this year I've played about 100 new games in 2013 (and by "new," I mean released after January 1st, 2013). Over the past few years, I've gotten a lot of questions as to how I manage this as a married man with multiple responsibilities.
Obviously every situation is different, but I'm sharing some tips in the hopes that you'll find more time to manage your passion. Because let's face it -- there's more great videogames out there than any one individual can enjoy.
Dragon's Dogma: Dark Arisen is out, which means thousands of newcomers who haven't experienced the game yet are itching to finally try out the franchise for the first time. Once you get the hang of things, Dragon's Dogma as a whole isn't that tough, but there's a ton of concepts to grasp before you get to that point.
Here's some tips to help ease you into the dragon-slaying state of mind.
Far Cry 3: Blood Dragon came completely out of left field and blindsided us all. Jim and I have been powering through the massive wave of 80s and 90s nostalgia this past week, and to help you out, I've written up an Achievement/Trophy guide to help you conquer everything the evil Colonel Sloane will throw at you.
If you remember a time when the VHS tape was king, one-liners were the only way to talk, and Arnold was the undisputed action hero champion, then by god it's time to strap yourselves in for a blast from the past.
Soul Sacrifice can be a pretty deep, rewarding experience, but it can also be a bit difficult to learn at first. The confusing menu system and large variety of spells can be extremely overwhelming. But once you've bested a few stages and start to learn the flow of the game, it's a lot easier to get into.
Everything starts to make sense, as you augment and combine spells into your desired build, learn ways around the "sacrifice" mechanic that's core to the your success, and get a grip on the pacing of the game's combat.
Monaco: What's Yours is Mine is finally out, and it was most definitely worth the wait. While it is very easy to understand and get into, there are a lot of smaller intricacies that you might not notice when playing through the game if you're not paying close enough attention.
That's where this guide comes into play. I've played through a lot of Monaco and have jotted down many of the small ideas that go a long way to create the perfect heist.
Destructoid loves Ridiculous Fishing. We can't stop talking about its clever design, quirky vernacular, and unmistakable prismatic aesthetic. Whenever I see strangers on the train playing the likes of trashy iOS games like Candy Crush I want to elbow them in the eye and show their remaining good eye what they're missing.
Backstory: Billy is a man with a mysterious past, out for the sort of redemption that requires lazer-guided bazookas and isolated fishing vessels. Reel men. Fishing is Billy's chi. Help him cast his lure to the deepest depths of the ocean without touching a single fish, attempting to lure the rarest catch, then grabbing everything valuable in sight on the way up.
Once your catch is flung into the air you'll use pistols, rockets, and multi-touch semi-automatic weapons to turn it into cash, allowing you to purchase ridiculous upgrades. America was created so this game could someday exist, and this guide attempts to help you enjoy 100% of your $2.99 iOS purchase. Don't worry, there are no other opportunistic in-app game purchases you must be subjected to. Amen, Vlambeer.
Pace yourself -- you can't just run and gun through it in a few hours. There are hats, man.
God of War: Ascension has been giving a lot of people trouble over the past few days, but if you play your cards right, it doesn't have to be a difficult experience -- or, say, nearly as difficult as Metal Gear Rising.
Like Onimusha and Devil May Cry before it, a lot of the game's edge can be taken off with careful planning of your weapon experience levels, and a few other tips along the way.
Vergil's Downfall is finally upon us, and after some Bloody Palace tips, I figured it would be a good idea to revisit DmC. When you think about it, tons of people let their games collect dust in a corner somewhere, waiting for potential DLC to come along -- but when they return, they don't find the experience to be a familiar one.
Vergil is sort of similar to Dante at a base level, but his add-on is completely different from the main campaign. Here are some tips to help acclimate yourself to Dante's brother.
You asked for it, so here it is -- our essential tips guide for Etrian Odyssey IV.
Etrian Odyssey IV: Legends of the Titan is such a hard game that our review isn't even done yet! Many of you jumped head first into Atlus' latest dungeon crawler yesterday expecting to plow straight ahead, only to find that you're dying. Dying often. I've enjoyed the mails and social messages from some of you on how you're dying so often. Trust me, I feel your pain.
Or, I did. Not to brag, but I'm about to finish this engrossing RPG, and at this point my party is so strong that I find myself giggling in battles. It's ridiculous how strong the Guild Corgis is.
I think I have some pointers that might help some of you out.
For those of you who have never played a Devil May Cry game before, the Bloody Palace is an arena-like survival mode, where you face multiple levels of foes until you reach a set final end floor, and fight a final boss.
It's basically the Dark Realm from Onimusha franchise, and it's been in every game except for the first Devil May Cry.
Platinum Games' newest action hit, Metal Gear Rising: Revengeance has finally dropped, and gamers everywhere are struggling to acclimate to the parry system.
I've seen people try to play the game like Devil May Cry or God of War, complaining that gameplay is too "button mashy," or that there's "no dodge button." Simply put, you're playing it wrong.
While I have no problem debating the merits of the above franchises in comparison to the way Rising handles combat, the fact of the matter is, you're playing this game wrong.
As Siliconera's Kris Knigge perfectly put it, eventually, I stopped treating it like every other action game out there, and I learned how to play the game. Once you do that, your enjoyment and skill will increase tenfold.
Are you having difficulty rescuing the civilians scattered throughout Metal Gear Rising: Revengeance? Maybe you just want to spice it up a bit? Here's how I approach rescuing the civilians when I play.
The first wave of downloadable content (DLC) has hit Fire Emblem: Awakening, and to buy it, you need to do a little bit more than just load up the eShop.
As previously mentioned in my tips guide for the game, you need to progress past Chapter 4 to unlock the Outrealm Gate towards the southern end of the map (pictured). Once you're there, just enter it, and select the purchase maps option.
Right now, there's three DLC options available: Champions of Yore 1 ($2.50), Champions of Yore 2 ($2.50), and the Champions Pack ($4.00). The Champions Pack is a bundle, and will also include Champions of Yore 3 when it comes out. Champions of Yore 1 is free until March 6th.
Each DLC is around 30 blocks each, so space wise it isn't going to get crazy. As is the case with Japan's Fire Emblem DLC, the packs will feature their own story, their own battle map, and a recruitable character (Marth and Roy for Yore 1 and 2 respectively).
One major perk the add-ons have is that every one of them is repeatable -- so essentially, it's an easy, controlled, guaranteed way to grind should you need it.
The world of Ni No Kuni is whimsical, beautiful, and sometimes scary. The mere fact that the game features a number of old school JRPG tropes is enough to frighten even some of the hardiest of gamers, who are used to modern conveniences like fast travel from the start.
Having acclimated myself to Level-5's newest instant JRPG classic, I'm ready to provide a short starter guide for the first 10-20 hours or so, for people who may be scared off from tackling this beast.
Release this game from its shrink-wrap, read these tips, and get ready for an amazing journey.