It's always great when a game's Achievements exploit the mechanic or feature that the title does best. That's what Life is Strange's set does -- at least for the first episode. Almost everything in episode one can be unlocked...
Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield.
Ready for Hyrule Warriors' Majora's Mask DLC? If not, grind these levels by Jordan Devore
I'm continually amazed and frightened by how much mileage I've gotten out of Hyrule Warriors. This game is massive without DLC, and with it, god help us all -- it just keeps going.
After regularly playing since launch in late September, I've managed to clear the first Adventure Mode map, most of the Master Quest map, and around half of the Twilight Princess map. But just when I feel like my progress is coming together, more content drops. Not that I'm complaining.
There's still the Majora's Mask DLC ($7.99 standalone, or bundled with the other DLC packs for $19.99) on February 5. We got our first real look at that content -- Young Link, Tingle, three new costumes, and an Adventure map -- during today's Nintendo Direct. It's gonna be good.
I'm ready to start rocking Tingle, but if your current favorite characters aren't as leveled-up as you'd like them to be, the Twilight Princess map can help. In particular, the "Divisive Plan" missions (locations here) are ideal for grinding experience points. You'll face off against a single warrior, like Darunia or Fi, who will split apart into multiple clones as you deal damage. More clones equals more XP. Just be sure to take advantage of their elemental weakness (e.g., Water beats Fire)!
The Halo 5 beta is out for Xbox One preview accounts and select members of the press, and will be coming your way soon on December 29 if you are qualified. I...don't know how I feel about it yet, as my experience has been mixed so far.
It's definitely a beautiful-looking shooter, but the gunplay feels off at times. I need to play more to make a full judgment, and this is a beta after all! Here's some tips to help you whenever you happen to get into it.
After booting up the new Destiny expansion The Dark Below this morning, I completed the three new story missions. Upon finishing the questline I saw that the weekly Heroic and Nightfall missions were blacked out, telling me to "complete the new quests."
Utterly confused, I ended up doing a few more bounties for Eris, the new NPC, and found out how to unlock them. It's not straightforward, but here's how to do it!
Just like Super Smash Bros. 3DS, the unlock conditions are fairly relaxed in the Wii U version. Of course there is at least one stage that's hidden behind a specific unlock condition, and most of the stage unlocks aren't apparent at first.
Although this doesn't spoil any stage specifically, I'd refrain from reading the comments if you want to be surprised.
Civilization: Beyond Earth is fantastic, but even though it does a lot through tutorial popups, missions, and the Civilopedia to help new players, it can still be daunting. With several new systems in place, even series veterans could benefit from a bit of a head start. Learn from my mistakes.
Some of these tips apply to the Civilization series in general, but most of them are specific to the new stuff found in Beyond Earth.
That Xenomorph can be one tricky asshole in Alien: Isolation. One time it walked out of a room, waited a second, then turned back around to find me awkwardly climbing out of the cabinet I had been hiding in.
What a dick. Here's how to avoid that situation and more.
In case you have not yet heard, the full, interactive skill trees for all four of the Vault Hunters in the upcoming Borderlands: The Pre-Sequel have been released for public consumption.
Some of the mathematics governing the skill trees has been tweaked for the Pre-Sequel, so in contrast with Borderlands 2, these new Vault Hunters will be able to reach the end of two of their three skill trees before hitting the initial level cap of 50.
Most people looking forward to the title had already decided on which character to main, but now we can all make more educated decisions. In my case, I am sure I will eventually play them all. So after reading every skill carefully, imagining how it will all play out on the battlefield, and spending far too much time tweaking skill points, I have come up with proposed builds for how I expect to play each of the new characters.
Fighting games are about more than competition. At their best, they are about taking the most simple of design concepts (be better at hitting someone than they are at hitting you) and using game theory magic to somehow evoke years of replayability and depth.
For years, fighting game strategy guides didn't even come close to doing justice to the games they covered. No matter how insightful and knowledgeable the writers of those guides were, the limits of print excluded them from doing too much more than giving out some basic strategy, combos, and overview of how the game's system works.
The internet changed all that. There are now countless places to learn just how deep most fighting games can go. If print strategy guides are to serve any purpose at all in the future we're living in, it's going to have to deliver something special. It's going to have to curate information with an expert eye, delivering only the information that you need, relieving you of the burden of wading through reams of irrelevant information online. It's going to have to be equally accessible to both veterans and beginners. It's going to have to give you insights that you just can't find anywhere else.
The spiritual successor to Flappy Bird has arrived, and it's incredibly difficult. It's also awful. Just plain awful. Don't you worry, though. Destructoid is here to help.
Maybe you liked Flappy Bird. Maybe you are a Flappy Bird master. Maybe you are an actual human being with a soul and better things to do with your time. Anyway, the point is that Flappy Bird is so two months ago. Swing Copters is the new "it" thing.
So, with that in mind, we have put together a little something to help all you intrepid Swing Copters players. Hopefully these tips will help make your life a just tad better.
Shovel Knight is an amalgamation of a lot of old school 2D platformers, most notably Zelda II: The Adventure of Link and Mega Man. As such, it involves a decent amount of tricky jumps, boss fights, and some adventure elements that are a bit more cryptic than the average game.
Here are some basic tips to help you on your way to New Game+.
I've seen quite a few people sigh at Hearthstone's recent iPad port rollout, because currently the game is only available in a select few regions, leaving a couple of major countries out of the loop (like the US).
But it's actually pretty easy to download it on your iPad in minutes, using a simple region change method that you can do entirely within your device.
Tower of Guns is a game of many secrets and intricacies, just as any good roguelike. Since I love to teach people things, I thought I'd lend a helping hand out to anyone who cares to look. Not just with text and those plain non-moving images though. What is this, 2001? We have pictures that move now! Just like Harry Potter's newspapers.
So please join me in "Tips and GIFs," a new idea I had about actually demonstrating the tricks I'm trying to convey with words to better reinforce the idea. Considering this is the first installment, I'd love some feedback, even if you can't use the actual tips themselves!