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'You paint the world with your Soft Body'

Jun 29 // Jordan Devore
[embed]295022:59271:0[/embed] Introducing Soft Body on PS4, PS Vita [PlayStation Blog]
Soft Body photo
Gooey
Well, that headline wrote itself. Soft Body, *ahem*, looks like a cool, free-flowing take on Snake. Here, you're dodging bullets while filling in the world and your snake can split apart to form two bodies, each controlled by...

Doko Roko photo
Doko Roko

Doko Roko looks magical with big swords and big explosions


Muy loco!
Jun 17
// Ben Davis
I don't care what anyone says, lovingly-crafted pixel art can still get me super excited about a new game. I know a lot of people are tired of pixelated indie games by now, but damn, they can be so beautiful! That's precisely...
GTA GIF photo
GTA GIF

A GTA Online GIF that sums up why friends are the best


Now that's an Air Bud
Jun 04
// Brett Makedonski
This GTA Online player looked to be dead in the water. The ground isn't much of an advantageous position to have when your enemy is floating in the sky. "Wasted" is imminent, right? Not if your bestie has anything to say about it. I was playing GTA:Online with a friend, and was pinned down by the cops. He helped out by being air support [reddit]

Bloodborne demake photo
Bloodborne demake

I'd play this Bloodborne demake


The continuing adventures of Eileen the Crow
Apr 13
// Jordan Devore
The first time I saw Eileen the Crow, I was startled and almost attacked her on the spot. That would've gone badly. She's a powerful hunter -- easily one of the coolest in Yharnam -- and turning against her even late into th...

Harebrained Schemes nails it once again with Necropolis

Mar 10 // Rob Morrow
Another noteworthy difference between the games is the absence of a rolling mechanic in Necropolis. The analog in Harebrained's title is the dash ability -- once tapped, your character will hop back a short distance. By limiting the character's ability to quickly roll out of the way of danger, Necropolis' combat feels riskier to me. Obviously, you can use the dash to escape from danger, but the distance you travel is much shorter, so it may take a few stamina-draining hops to get far enough away from an enemy to avoid its attacks. Before I move on to discussing the game's environments, I wanted to add one last thing about the combat systems that I found intriguing, and that's what the team refers to as its "living ecology of threats." I'd read about it before but with scant details available at the time and wasn't sure what to make of it. In the demo, however, its use was made very clear -- the Gem Eater, or as we've described him, the Shark Man -- has an insatiable appetite for (you guessed it) gems. And, as it happens, the Grine creatures mentioned before are composed of a crystalline substance that the hulking monster finds irresistible. [embed]288700:57694:0[/embed] Mike McCain, art director for the project, tipped me off on this, suggested that instead of going toe to toe with the brute that perhaps I should use him to my advantage instead. McCain pointed out a nearby mob of Grine and advised me to kite the beast in, letting him do what came naturally. As soon as he spotted his prey, he forgot about me entirely and began battling my foes for me. This opened up a wonderful tactical opportunity as I could swiftly and safely move in for a few strikes, gradually chipping away at his health before inevitably having to face off with him by myself once he was through with the Grine. Where Necropolis really sets itself apart is outside of combat, however. As you can see in MMORPG's footage of the PAX demo above, the procedurally generated environments have a stylish and clean look to them, standing in stark contrast to the oppressively gritty-looking From titles that helped inspire it. Necropolis' gorgeous low-poly environments look almost dream-like in their abstract, geometric structure and layout. It's quite impressive, really. For a title that's going for such a minimalistic design, the effect is paradoxically lavish when taken in as a whole. The game also differentiates itself from typical roguelikes in its approach to level design. Harebrained Schemes manages to trick the eye in the way that it handles the procedural elements; the end effect looks more like preplanned environments than randomly assembled rooms tacked together. If you didn't know that the levels were being procedurally generated with each new game, it would be easy to come away thinking that the layouts you'd just played were static. I'm not sure if it's the utilization of wide-open spaces where you can look out into the distance or stare down into an abyss that makes it feel so, but in any case, the effect works very well. Out of all the titles that I saw at this year’s PAX East, it was a no-brainer to choose Harebrained Schemes' stunning new action-roguelike as one of the two games that I would select for my editor’s choice awards for the show. Its elegant and thoughtful combat, both familiar and new, was an absolute pleasure to experience firsthand. For fans of third-person action games, especially those who enjoy From Software’s titles, Necropolis is one to fix firmly on your radar.
Necropolis preview photo
Murderous beauty
As I explored the opening area of Harebrained Schemes' third-person action roguelike Necropolis at PAX East 2015, I discovered an inviting treasure chest. Upon opening it, I realized too late that I wasn’t alone in that...

Necropolis photo
Necropolis

Harebrained Schemes' new adventure has shark men


Swing by Necropolis at PAX East
Feb 27
// Jordan Devore
"A third-person action game with shark men? Okay, I'll let them know." I ever so foolishly forgot that Shadowrun Returns maker Harebrained Schemes has Necropolis, "a game of brutal combat and survival," in its pipeline. The ...
Besiege photo
Besiege

Besiege brings its funny, sexual, weird medieval siege engines to Mac and Linux


Find one of each below
Feb 24
// Jordan Devore
AT-AT by Poroh I thought Besiege looked good based on the developer-made gifs and videos, but the game's community has elevated the title to new heights with its ingenious, often times so-wrong-they're-right medieval creation...
President Cat photo
President Cat

We salute you, President Cat


You have my vote any day
Feb 16
// Jordan Devore
Sukeban Shachou Rena, also known as "President Cat," was one of those games destined to never leave Japan despite our pleas. Back in 2009, western fans petitioned for a localization, but this minigame collection about a CEO cat was perhaps ahead of its time -- it sold miserably. No matter. Our love for Rena is unwavering. Dawww, just look at that face.
The Wild XYZ photo
The Wild XYZ

These gifs for The Wild XYZ speak to me


Cowboys in space, where they belong
Feb 06
// Jordan Devore
This cool little top-down action/adventure game, The Wild XYZ, caught my eye on Tumblr today. It began life as as a prototype for the Space Cowboy Jam, and designer Joseph Gribbin has been chipping away at completing it in hi...
Metroid Prime photo
Metroid Prime

This damn Morph Ball double jump in Metroid Prime


Anyone else playing through the trilogy on Wii U?
Feb 02
// Jordan Devore
Turns out I'm rustier at Metroid Prime than I thought. I had long forgotten about this tunnel sequence in the fiery Magmoor Caverns. It's sure giving me hell. In order to reach the (entirely optional) ledge above, you have t...
Behemoth cupcakes photo
Behemoth cupcakes

More games need cupcakes as playable characters


The Behemoth knows what's up
Jan 28
// Jordan Devore
I'm a jerk who totally forgot about The Behemoth's Game 4 despite playing a fun chunk of the tactical role-playing title alongside its narrator, Will Stamper, and loving every minute of it. So to selfishly put it back on my ...
Axiom Verge photo
Axiom Verge

Axiom Verge does speedrunning and gifs right


Separate mode for when you gotta go fast
Jan 26
// Jordan Devore
I had Axiom Verge on my mind earlier today when writing about Ghost Song, another promising Metroidvania. This slick gif ensures the game will remain there for the rest of the day. Designer Tom Happ included it in a blog post...
Aerobat photo
Aerobat

My brain can't handle this 'absurdly high-speed arcade shmup-like'


Let's get this through Steam Greenlight
Jan 23
// Jordan Devore
Not ten seconds into watching this video for Aerobat, a shoot-'em-up about "reckless self-endangerment," I fired off a staff email to call dibs on posting it. Holy shit! Gimme. Your pilot's ship doesn't have enough power to ...
Pixel art gifs photo
Pixel art gifs

It's time for some Paul Robertson gifs


Nom nom nom
Jan 19
// Jordan Devore
This ghost, Mister Specter, comes from Curses 'N Chaos, an upcoming co-op arcade action title about smashing monsters. Developer Tribute Games (Mercenary Kings, Wizorb) has shared gifs of the first three bosses designed by Justin Cyr and animated by Paul Robertson. This was one of the first emails I saw this morning and now I wish every day began with gifs.
Madden GIFerator photo
Madden GIFerator

We had entirely too much fun with the Madden GIFerator


No one uses this thing for trash talk
Sep 06
// Brittany Vincent
EA Sports had this crazy idea that sounded as though, in a perfect world, it just might work. They empowered football fans to create their own GIFs complete with player animations, backgrounds, and smack talk with an impossib...
GIFs photo
GIFs

Ah, so that's where those silly Madden GIFs are coming from


Create your own monstrosity
Sep 04
// Jordan Devore
I don't care at all about Madden, but GIFs? Damn you, Electronic Arts. You've won. The company has created a GIF maker for Madden NFL 15, "designed to help fans celebrate their favorite team's biggest plays and challenge thei...
Binding of Isaac photo
Binding of Isaac

Here's how co-op works in The Binding of Isaac: Rebirth


How is babby formed?
Jun 18
// Jordan Devore
We've long known that The Binding of Isaac: Rebirth will have an all-new local cooperative feature but here are the specifics, as broken down by designer Edmund McMillen. When the second player presses start, they'll randomly...
Binding of Isaac photo
Binding of Isaac

Laser-filled The Binding of Isaac: Rebirth .gifs bring me joy


Cryogenic freezing isn't a thing yet, right?
Mar 12
// Jordan Devore
The official Tumblr for The Binding of Isaac: Rebirth has been rolling out regular, punchy updates for a while now -- lots of blurbs that, while exciting, haven't necessarily been worth a full post here. Being the fan of .gif...

Get your exclusive Valentine's card gaming gifs here

Feb 14 // Jonathan Holmes
[embed]270529:52580:0[/embed] [embed]270529:52581:0[/embed] [embed]270529:52586:0[/embed] [embed]270529:52589:0[/embed] [embed]270529:52582:0[/embed] [embed]270529:52587:0[/embed] [embed]270529:52588:0[/embed] [embed]270529:52590:0[/embed] [embed]270529:52591:0[/embed]
Valentine's Day photo
Spread the love
It's Valentine's Day, which means there may be someone in your life that you feel excited (or obligated) to show how much you love them, most likely with candy, cards, or some other physical things. It's a holiday designed to...

 photo

PS4: Never forget


Never forget
Nov 18
// Dale North
Never forget.

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