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Final Fantasy XV trailer photo
Final Fantasy XV trailer

Final Fantasy XV gets gamescom 2015 trailer, no release date

Watch the new Final Fantasy XV trailer
Aug 05
// Steven Hansen
Well, there it is, the latest substantive look at Final Fantasy XV, the game that started as Final Fantasy XIII Versus (PS3) and has changed considerably in the near decade since then. Despite the playable road trip demo, it...
Final Fantasy XV photo
Final Fantasy XV

Final Fantasy XV's big gamescom trailer has a cute dog!

Full trailer coming in 7 hours
Aug 04
// Steven Hansen
So, between this, Fallout 4, and Metal Gear Solid V's Diamond Dog...year of the dog? Yeah, year of the dog. Square has noted Final Fantasy XV was a ghost at E3 because the company was focusing on its gamescom showing. That tr...

Superhot asks that we do something different with a gun in our hands

Aug 04 // Brett Makedonski
[embed]297228:59815:0[/embed] "Time only moves when you move." That's Superhot's very to-the-point slogan. The game's stuck in a perpetual bullet-time that slows to an absolute crawl. Upon touching the left stick, it speeds up to the degree that you sped up. It's important to manage these movements almost like a resource of sorts. The polygonal enemies will swarm in the event that you're wasting movements. The most challenge lies in figuring out where exactly these enemies should be shot. Significant leading is required because they aren't going to stay where they were when the bullet was fired. Stylish headshots are tempting, but the smart money's on a well-placed round in the body. It accomplishes the exact same thing, but again, several years of experience have taught us to aim for the dome. Before long, a pattern forms. Slowly line up a shot, inch along in any direction at a safe pace until the bullet hits, stop and find the next foe. It's easy to understand but so counter-intuitive for most. That's why even when they showed restraint, they eventually gave into the urge to press forward quickly. That's a death sentence in Superhot. If you'll notice, I've been using most of this preview to critique others' performance at Superhot. That's because I played it on VR at E3 2014, and I was very good at it. Blazed through the demo, in fact. This non-headset business would be a breeze. Dammit, I just died. Okay, no problem, just a quick restar--son of a bitch, I died again. This doesn't make sense. I know what to do, I'm just not doing it for some reason. Oh, god. Am I playing just like all these foolish other journalists? Ugh, this is embarrassing. That's exactly what was happening. When I was cool, calm, and collected, Superhot was easy to manage. The second I got either too confident or flustered, everything went awry. The ability to throw the player between those two mental extremes at such a quick pace is a defining attribute of the game. And, a constant source of anguish. Just take it slow, and everything will work out.
Superhot preview photo
Keep your cool
One after another, I watched everyone play Superhot wrong. They all made simple mistakes, threw their hands up in pleasant frustration, and then made the same mistakes again. Every single person was bad, and it was kind ...

Homefront: The Revolution is very different than when we last saw it

Aug 04 // Brett Makedonski
[embed]297199:59800:0[/embed] When I first played Homefront: The Revolution, the world felt lived-in. The oppressive themes were apparent, but the citizens seemed to accept it and go about their daily routines (except for the ones sparking the revolution in secret, of course). I believed that this was a city I could change the face of. I saw the potential to revolt and to do so in creative ways. The chunk I recently saw was more chaotic than that. Things are on fire and smoke billows on the horizon. All those people doing everyday stuff don't exist anymore. There are a few freedom fighters, but not many. It's mostly an empty playground for me to ramp my motorcycle off stuff. Rather than showing off a functioning city, this version of Homefront: The Revolution opted for sporadic waves of enemies. Many battles took places in warehouses, often around large crates that are meant to scream "industry!" It was all just so boring. It was like a Call of Duty where you traverse more ground before the next section of bad guys with guns. The world was still open, but the enemies acted with the scripted ways of a linear game. The player reached the top of the stairs, so it's time to charge through the door. That is to say, this demo largely erased my positive attitude toward Homefront: The Revolution. I'm not going to care about liberating a city if there's no one in that city. Its lifelessness reminded me of every shooter I've played for the past ten years and then immediately forgot about. The thing is, this can't be the true Homefront: The Revolution. Its premise is one with promise, but this slice shows none of that ambition. There's no way the game's skewed this far from concept. I guess I'll chalk this up to another misrepresentative demo, and hey -- I just broke the rule I spent the first paragraph talking about.
Homefront preview photo
But not necessarily better
Sometimes when you see a game at a preview event, you don't even want to write about it. You just know that what was shown wasn't a good representation of the final game. Malicious intent isn't always to blame, either; there ...

Everything that happened at Microsoft's 2015 gamescom conference

Aug 04 // Chris Carter
New Quantum Break trailer has a hobbit and military violence Microsoft debuts Crackdown 3 gameplay at gamescom Scalebound gameplay trailer reveals four player co-op, coming Holiday 2016 Quantum Break now has an April 5, 2016 release date Xbox One DVR functionality coming in 2016 Killer Instinct Season 3 coming March 2016 on Xbox One and PC Bloodstained will feature Microsoft crossplay, new character revealed Lovely Xbox One controller gets an ugly chatpad Xbox One backward compatibility comes to everyone in November Ark: Survival Evolved adds giant spiders to its dino-fest Ron Gilbert's Thimbleweed Park coming to Xbox One, Windows 10 We Happy Few is coming to Xbox One first, my fair lady Cobalt, that arena battle game, is still an Xbox exclusive Thimbleweed Park has an Anthony Burch doppelganger Homefront: The Revolution is doing an Xbox One exclusive beta 'Xbox players love their fut' and crappy FIFA deals Halo 5's new trailer has an excellent sliding kill Microsoft announces Halo World Championship, special 1TB Xbox One New Just Cause 3 trailer looks like silly, explosive fun Rainbow Six Siege scmhoozes gamescom with German counter terror unit Forza 6 team is way too hyped about rain Halo Wars 2 confirmed for Xbox One and PC, coming in 2016 Tremble in fear at our first look at Dark Souls 3 Cities: Skylines will arrive on Xbox One first on console
gamescom 2015 photo
Lots of non-exclusives
Hey, you know what? I actually enjoyed Microsoft's gamescom conference for the most part. Sure it had a lot of non-exclusives in there, but it wasn't a train wreck. I mean, when your heavy-hitter is Halo Wars 2 you know it's not all that exciting, but again, it could have been a lot worse. Plus, I know a lot of people who actually really dug Halo Wars, so I bet they're happy.

GSG9 photo

Rainbow Six Siege schmoozes gamescom with German counter terror unit

Meet GSG9
Aug 04
// Steven Hansen
"Germany?" "That's...that's where we are!!!" [pulls pud over close ups of lil flags on the uniforms]
Forza Motorsport 6 photo
Forza Motorsport 6

The Forza 6 team is way too hyped about rain

They recreated every damn puddle y'all
Aug 04
// Kyle MacGregor
Look, Forza Motorsport 6's dynamic rain features might be all well and good, but to your average dude that just wants to race cars real fast, these guys are way too stoked about some puddles.
Halo 5 photo
Halo 5

Halo 5's new trailer has an excellent sliding kill

Where do you slide?
Aug 04
// Brett Makedonski
I'm at Microsoft's gamescom press conference battling bad Wi-Fi and mashing the keyboard in hopes that words magically form. Sometimes I get a chance to look up at the what's happening on the screen. It just so happens that ...
gamescom photo

'Xbox players love their fut' and crappy FIFA deals

Xbox One bundle, week early access
Aug 04
// Steven Hansen
That is FIFA Ultimate Team, the thing EA uses to somehow make more money than just releasing a new FIFA every year (two when it's a World Cup year). "FUT fans this is a deal for you." Xbox One folks get FIFA 16 one week early...
Homefront photo

Homefront: The Revolution is doing an Xbox One exclusive beta

Can you feel the excitement?
Aug 04
// Kyle MacGregor
Guerrilla warfare shooter Homefront: The Revolution is getting an exclusive multiplayer beta this winter on Xbox One. Until then, watch some propaganda about our faceless Korean overlords.
We Happy Few photo
We Happy Few

We Happy Few is coming to Xbox One first, my fair lady

So good
Aug 04
// Brett Makedonski
ID@Xbox head Chris Charla ended his segment of Microsoft's gamescom press conference by calling We Happy Few "one of the creepiest games in recent memory." Look at that trailer. He's not wrong. It's not exactly feel-goo...
Ark photo

Ark: Survival Evolved adds giant spiders to its dino-fest

Coming to Xbox One
Aug 04
// Steven Hansen
Bad name, but man Ark: Survival Evolved looks great. It's already playable on Steam in Early Access, but it's coming to PlayStation 4 and Xbox One early next year. Not sure if it can do as well there as it will on PC, where people who play stuff like DayZ tend to congregate, but, hey, name one more cool-looking dinosaur game coming out anytime soon. Really, if I'm missing one, let me know.
Xbox One photo
Xbox One

Xbox One Backward Compatibility comes to everyone in November

Games with Gold gets a boost, too
Aug 04
// Brett Makedonski
Microsoft is obviously looking forward to the future, but it hasn't completely turned its attention from the past. At E3, it dropped the bombshell that it had a backward compatibility program so that Xbox 360 titles could be ...
Xbox One chatpad photo
Xbox One chatpad

Lovely Xbox One controller gets an ugly chatpad

Function, not form
Aug 04
// Steven Hansen
I mean, hey, it works. Anyone type enough on the Xbox One that they're picking this bad boy up when it launches in November?
Bloodstained photo

Bloodstained will feature Microsoft crossplay, new character revealed

Dual sword wielding demon hunter shown
Aug 04
// Laura Kate Dale
If you buy Bloodstained: Ritual of the Night on Xbox One or Windows 10, you'll be able to interact with your friends on other Microsoft-owned platforms. Revealed at Microsoft's gamescom press briefing, we also got our first g...
DVR on Xbox One photo
DVR on Xbox One

Xbox One DVR functionality coming in 2016

A subscription-free serivce
Aug 04
// Kyle MacGregor
Today at Microsoft's gamescom media briefing, the company announced a subscription-free DVR service with the ability to record shows on a schedule or in the background while you're gaming. To utilize the upcoming feature Xbox...
Quantum Break photo
Quantum Break

Quantum Break now has an April 5, 2016 release date

Time moves slow
Aug 04
// Brett Makedonski
Microsoft kicked off its gamescom press conference by bending time and slowly shoving bullets into bad guys. That's Quantum Break -- part third-person cover action game and part television show. We still don't have a goo...
Scalebound photo

Scalebound gameplay trailer reveals four-player co-op, coming holiday 2016

Modern teen kicks ass on dragon
Aug 04
// Laura Kate Dale
At today's gamescom press briefing, we got our first look at Scalebound gameplay footage and it looks really bloody cool. At the press conference we not only got to see five minutes of gameplay footage, but we also learned t...
Xbox bares it all!!! photo
Xbox bares it all!!!

Watch the Xbox gamescom 2015 press conference

Microsoft Xbox One and PC presser
Aug 04
// Steven Hansen
Microsoft is kicking off gamescom 2015 in Cologne with its Xbox briefing in 15 minutes. That's 7:00AM (PDT), 4:00PM in Germany.  You can watch it live streamed here, or through your Xbox One, Xbox 360, or Windows Phone. ...
New Hi-Rez game photo
New Hi-Rez game

(Update) Hi-Rez announces tactical team-based shooter Paladins

Playable at gamescom
Aug 03
// Darren Nakamura
[Update: In an email with Destructoid, a Hi-Rez representative confirmed that Paladins will be free to play, but the developer is "still working out the specifics." To prognosticate for a bit, I would personally guess the mon...
Destructoid at gamescom photo
Destructoid at gamescom

Things I watched on the plane to gamescom

Love the smell of my boyfriend's Cologne
Aug 03
// Steven Hansen
My standards go out the window while I ate the "pasteurized process cheese food" provided by United as an in-flight snack. If you have to designate your product as "food," there is a problem. It tasted like a cheesy Ritz with...
Dtoid at gamescom photo
Dtoid at gamescom

Panda and an airport: Dtoid goes to Germany

Let's talk about gamescom for a minute
Aug 02
// Brett Makedonski
Friends, I'm stuck in limbo. It's nothing new for me, as this is where I usually am. It's not some sort of mental apathy or Dante-esque Hell Lite. No, I'm just in an airport again. The old guy sitting next to me almost spille...
Hard West photo
Hard West

Hard West playable at gamescom and PAX Prime, releasing this fall

Kanye and Kim's second child
Jul 30
// Darren Nakamura
Hard West did enough to impress Kickstarter backers last year, with its bloody Old West theme and its tactical combat. Good news for fans: it's looking like this one won't be languishing in development limbo like so many othe...
World of Warcraft photo
World of Warcraft

The World of Warcraft is getting a little bigger soon

More at gamescom
Jul 29
// Brett Makedonski
Blizzard has a new expansion planned for World of Warcraft, but it's holding its cards close to its chest. But, not that close! The developer's at least willing to admit that a reveal is imminent via a little tease. Whatever ...
Skiffy photo

Lords of the Fallen dev is working on sci-fi RPG The Surge

The surge is working
Jul 22
// Steven Hansen
The Surge is working on Lords of the Fallen co-developer Deck13. Wait, I mixed that up. The sci-fi themed, "visceral hardcore RPG with innovative new combat mechanics" will be at gamescom next month courtesy of publisher Focu...
Hands-on photo

You can play Dark Souls III at gamescom

You can also buy me a beer
Jul 22
// Steven Hansen
Namco Bandai announced Dark Souls III at E3 this year, just a few months after the release of Bloodborne exclusively to PS4. It's coming early 2016. And any of you planning on attending gamescom in Germany in a couple of week...
Phantom Dust Lives photo
Phantom Dust Lives

Xbox boss: Microsoft still committed to Phantom Dust

It won't be at gamescom
Jul 21
// Jed Whitaker
When asked if Phantom Dust would be at gamescom next month in Germany, head of Xbox Phil Spencer responded by saying that it would not but Microsoft is still committed to the game.  This news comes after Microsoft a...
Final Fantasy XV photo
Final Fantasy XV

Square set for Final Fantasy XV reveals, playable Just Cause 3 at gamescom

I'm on the road to gamescom
Jul 17
// Steven Hansen
As noted in-depth earlier this year, Final Fantasy XV skipped E3 for a gamescom blowout. Square has just set its gamescom lineup and FFXV is well represented, taking up the "big stage" of the company's enormous, 1,100 square ...
Play Phantom Pain photo
Play Phantom Pain

Set aside (lots of) time to play Metal Gear Solid V at gamescom

Here's to you
Jul 13
// Jordan Devore
Konami is bringing Metal Gear Solid V: The Phantom Pain to Cologne, Germany for gamescom next month. I wasn't keeping track, but this is the first time the game will be "available for the public to play," according to the com...
Microsoft photo

Xbox: 'Sony does a really good job in mainland Europe'

'It's good competition which is good for everybody'
Jul 02
// Vikki Blake
Xbox boss Phil Spencer has acknowledged that the company must "do better in Europe." In an interview in the latest Edge Magazine, Spencer said, "when I look globally, mainland Europe is definitely an area we want to focus on....

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