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7:15 PM on 08.18.2014

Here's your first look at Metal Gear Solid V: The Phantom Pain's multiplayer

This off-screen footage from gamescom shows off your first real look at the multiplayer porting of Metal Gear Solid V: The Phantom Pain. Mother Base will be customizable, and you can manage your resources how you'd like -- i...

Brittany Vincent


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.




9:00 PM on 08.17.2014

Indiegogo project Ghost of a Tale makes an appearance at gamescom 2014

SeithCG's ridiculously adorable stealth-action-adventure title, Ghost of a Tale (or GoaT for short) sneaks its way into gamescom in this newest trailer. Since its humble Indiegogo origins, Ghost of a Tale has progr...

Rob Morrow



Crookz puts a '70s heist movie spin on tactical gaming photo
Crookz puts a '70s heist movie spin on tactical gaming
by Dale North

A tactical game with a '70s heist movie theme? Finding something like that at gamescom is about as unlikely as finding a videogame trailer with porn star Ron Jeremy in it. But here we are with both. 

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5:00 PM on 08.16.2014

This Star Citizen multiplayer crew gameplay demo looks amazing!

Chris Roberts' ambitious space trading and combat simulator Star Citizen has come a long way since its crowdfunding beginnings back in 2012. In this latest footage from gamescom 2014, Roberts and his staff demonstrate h...

Rob Morrow



Rediscover a Lara Croft you already know in Temple of Osiris photo
Rediscover a Lara Croft you already know in Temple of Osiris
by Brett Makedonski

Which Lara Croft do you prefer? Crystal Dynamics has two versions of her, splitting the iconic character into distinctly different properties. The recent Tomb Raider reboot and the scheduled follow-up Rise of the Tomb Raider paint Lara in a survivalist light -- someone that's fighting for her life more than anything else. That's all well and good, but you can't fault anyone that favors the other Lara; they're probably just used to her.

Lara Croft and the Temple of Osiris continues what 2010's Guardian of Light began -- getting back to the Tomb Raider roots with a star that had no problem mowing down anything in her path to find more treasure. She’s brash, she’s ruthless, and, (ideally) she has a few friends helping her.

Guardian of Light is highly regarded by most -- an isometric, top-down twin-stick shooter that was a delight to play. With few complaints from the fans, Crystal Dynamics knew that Temple of Osiris wasn’t an effort that it’d necessarily want to revamp, but rather just improve. The two levels that we played at gamescom 2014 indicate that it's certainly poised to do just that.

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California is not an island, but here are my Dead Island 2 impressions photo
California is not an island, but here are my Dead Island 2 impressions
by Dale North

You'll be able to explore Los Angeles, Santa Monica, some beaches, a golf course, and maybe even more in the final version of Dead Island 2. But what Deep Silver was showing at gamescom 2014 was pretty limited. I only got to run around a small, closed-off section of the Los Angeles suburbs. It was a short taste of what the Southern California zombie-slaughtering life is like. 

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Here are Destructoid's top ten games from gamescom photo
Here are Destructoid's top ten games from gamescom
by Brett Makedonski

Gamescom is the largest videogame trade show in the world. Sound like a big deal? It absolutely is. Hundreds of thousands of people cram together in a convention center that's massive, but doesn't feel even close to huge enough. Need a frame of reference? This is the crowd in the main hall on Thursday -- what's supposedly the least busy of the three days it's open to the public.

Reciprocating the scale of the event is the size of the games that publishers have on display. That was the theme at gamescom 2014: Big. All the biggest titles are here, and given how close we are to the holiday launch season, they're looking the most polished that we've seen them yet.

In no particular order, these were Destructoid's top ten games of gamescom 2014, as explained by Dale North and myself.

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7:00 PM on 08.14.2014

Far Cry 4's take on Shangri-La sure is stunning

As someone who tended to stick with the bow as the weapon of choice in Far Cry 3 -- and especially in Far Cry 3: Blood Dragon -- I like the look of the mythical Shangri-La in Far Cry 4. In these levels, you'll fight against ...

Jordan Devore

4:00 PM on 08.14.2014

Here's a full look at one of Assassin's Creed Unity's open-ended missions

With Assassin's Creed Unity, Ubisoft is promising missions that feature multiple ways to complete a given objective. Hamza talked about this "black box" design in his recent preview, and here's a look at one of the ways an e...

Jordan Devore

2:30 PM on 08.14.2014

Ninja Theory wants to involve you in their game-making process

Hellblade was announced for PS4 to be developed and published by Ninja Theory (DmC: Devil May Cry, Enslaved: Odyssey to the West, Heavenly Sword). Hellblade is set to focus on a Celtic-inspired twisted world, with brutal com...

Brittany Vincent

1:45 PM on 08.14.2014

Set aside five minutes for this Witcher 3 footage

An evil force is causing the villagers of Downwarren to sleepwalk into a nearby forest, never to come back, and it's up to Geralt to figure out what's going on. Yesterday's images looked as good as ever but there's no compar...

Jordan Devore





11:15 AM on 08.14.2014

Gamescom looks absolutely hellish

Gamescom is in full swing, and it's difficult to envy those attending Europe's largest gaming convention this weekend. Just look at all those bodies. Envision the endless queues and pungent odors housed within the Koelnmesse. The things we do for videogames... Brian Albert [Twitter via Kotaku]

Kyle MacGregor



The Halo Channel is a huge indicator of Microsoft's plans for the franchise photo
The Halo Channel is a huge indicator of Microsoft's plans for the franchise
by Brett Makedonski

Xbox's flagship franchise isn't something that Microsoft's going to stray from anytime soon. Why would it? If there was any doubt about Halo's lasting appeal, it was dashed with the E3 reveal of Halo: The Master Chief Collection. Life was suddenly jolted into fans of the franchise as many that weren't on-board with the Xbox One resigned themselves to getting the console primarily to pick up the four-in-one package.

As The Master Chief Collection provides an experience that ties together the included titles, Microsoft wants to offer a means to tie together everything Halo that fans could possibly want. At the company's gamescom 2014 press briefing, The Halo Channel was introduced, and during a speed run meeting with 343 Industries, we got a better glimpse at what it'll be like.

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Until Dawn has hundreds of endings and thousands of branches photo
Until Dawn has hundreds of endings and thousands of branches
by Dale North

Supermassive Games' Pete Samuels and Will Byles held a behind-closed-doors session during gamescom to give us a better look into upcoming PS4 horror title Until Dawn. During that session they explained how their PS3 Move-only campy teen horror title transformed into a PS4 adult horror, starring top-tier actors and featuring high-end technologies.

Until Dawn is all about player choice, offering thousands of play paths that lead to hundreds of possible endings. A lot of this is tied to one of the game's mechanics called the Butterfly Effect.

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Ori and the Blind Forest is a lot more than just a beautiful game photo
Ori and the Blind Forest is a lot more than just a beautiful game
by Brett Makedonski

One glance at Moon Studios' Ori and the Blind Forest is enough to be immediately enamored by the game's visuals. Actually, it's almost an inevitability. Every piece of media that Microsoft releases for Ori draws attention to the glistening colors and stunning backdrops. Not as if that can be helped, mind you; it's a part of the design that just tends to precede everything else.

At its press demos at gamescom 2014, Moon Studios was almost sheepish about the fact. It was well aware of the recognition that the game has gotten for its looks thus far. Now, it wanted to show that Ori's brilliance is rooted in something deeper.

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8:00 AM on 08.14.2014

Ryse: Son of Rome on PC shows tons of detail, runs at 4K

This fall, Xbox One launch game Ryse: Son of Rome comes to the PC with some significant visual upgrades. This morning at gamescom, we met with Crytek's Brian Chambers, senior producer on Ryse, to check out the PC build for the first time. It looks goooood.

Dale North