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11:00 AM on 08.11.2014

World exclusive Call of Duty: Advanced Warfare preview

Activision is upset with us, you know. As it turns out, publishers love revealing things. So when someone leaks something before a publisher intends on tipping its hand, well, it gets angry. And you aren't going to ...

Kyle MacGregor


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.






The best stuff on Destructoid this week [8/9] photo
The best stuff on Destructoid this week [8/9]
by Steven Hansen

Terror in Resonance has been disappointing, but I keep watching it. Partly because it is very pretty (expensive), partly because every time I make pasta my roommate just puts it on and I groan and think, "Fine, I will watch." The most recent episode finally gets at some things, at least.

Anyways, start pronouncing Los Angeles correctly, please.   

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

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Does Snowpiercer feel like a game because all games are surreal? photo
Does Snowpiercer feel like a game because all games are surreal?
by Steven Hansen

I loved Thirty Flights of Loving, the beautiful fifteen-minute game I sometimes think about when I read press releases that exclaim, too happy with themselves, "hundreds of hours of gameplay!" Among its good qualities was its use of French New Wave-inspired editing, quick jump cuts that played with its temporal explorations, leaving the act of mental closure to stitch together anything from the last two seconds to the last two weeks. 

Yes, I studied film once and watched Breathless. The influence of movies on games is easy to point out without reaching for black-and-white French films with frenetic editing, though. Look at any major releases' cutscenes full of inscrutable, same-y action sequences, and then watch a Michael Bay film (and read this), or the nerd-appeasing superhero flicks we now have to live with because we made the honest mistake of liking Iron Man

On the other hand, videogames' influence on film is harder to spot, as you wade past Gamer or Pixels or Michael Cera fighting other human beings as combo meters tick overhead in the live-action Scott Pilgrim

Bong Joon-ho's Snowpiercer, however, shares structural elements with games (as well as an interest in the dystopic).

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Do you refer to players online by their callsign or real name? photo
Do you refer to players online by their callsign or real name?
by Chris Carter

I was playing Final Fantasy XIV the other day, engaging in my weekly static raid group (we just beat Turn 7!) when I realized something -- I refer to most of them by their callsigns and not their real names. In fact, I stopped calling a few friends that I've known for years (and went to college with) by their given names, just to uniformly refer to everyone as their in-game character.

It got me thinking on the etiquette for asking for players' real names online, and the reasons why someone may not want to divulge that information.

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Father of the Wasteland: How to trust your fans and revive a classic photo
Father of the Wasteland: How to trust your fans and revive a classic
by Alessandro Fillari

Take a moment and think about your dream game. You've probably been thinking about this for awhile. It's always in the back of your mind. Whenever you see new a title promising to do what your dream game does, you wonder if it can possibly reach it. Your dream game, it feels fleeting and impossible, but the joy and wonder it evokes is still real and raw. 

Suddenly, you've been given the chance to make you dream game real. Friends look to you and hope you won't screw things up. Now you've got strangers invested in it. With so many people now following you, watching you, wanting you to make your game, it puts an enormous amount of pressure on you. 

Sounds nerve wracking, right? This is all too real for Brian Fargo and his development studio inXile Entertainment. Two years after an enormously successful Kickstarter for Wasteland 2, they're quickly approaching the time for its release. We were invited to meet Fargo during his press tour for the game. During our talk, we learned just how much inXile and the creator are putting on the line with this revival of a classic post-apocalyptic adventure.

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 la carte: Love thy characters and love their lovers  photo
la carte: Love thy characters and love their lovers
by Steven Hansen

I joked about the illegitimacy -- not canon! -- of dumb-haired, blonde/blond Robin in Super Smash Bros. recently. I did not ignite a waifu war, but there was talk about the "best," most efficient ways to play Awakening. Shacking up with saltine Chrom to pass on certain favorable traits to different children, namely. 

I played a lot of Fire Emblem: Awakening, but I definitely didn't play it right

In that comment thread, my explanation was loud and capitalized: "BECAUSE CHROM AIN'T WORTH MARRYING, I PLAY FOR LOVE, NOT MIN/MAXING EFFICIENCY." And that's it, right? Kanji Likes Boys hit me back on Twitter a while later: "A uploader on YT is choosing Fire Emblem pairs based on hair colors the kids will have...an we at least agree that this is more ridiculous than pairing for love or stats?"

No! 

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How would you feel if your online opponent was secretly a bot? photo
How would you feel if your online opponent was secretly a bot?
by Jonathan Holmes

Yesterday I was playing Wii Sports Club Boxing online while contemplating stuff to talk about on this week's Sup Holmes. I thought I'd have a while to think, but I was wrong. I only had to wait like 3 seconds before I was thrown into a match. For the least popular mode of a game that I'm guessing hasn't even sold 750,000 yet, that's not too shabby. 

I got my butt kicked, so I jumped into another match. Again, it was just 3 seconds before I found a new opponent. Again, I got beat down (K.O'ed on the first fall!), so again I went looking for another a new challenger. Again, I was paired up quickly, but this time I won. After that I cut my losses and went back to training mode. Sometimes its best to quit while you're ahead. 

Now I'm not accusing Nintendo of anything here, but while punching those giant floating training mode plates, the thought crossed my mind that the person I just fake-assautled might not even be real. Maybe none of them were real. They did engage in a few exchanges with me using the games pre-set text dialogue system, but that's not exact solid proof of humanity. On top of that, all their Mii's were pretty generic, and their fighting styles were awfully similar to what you might find in CPU opponents in single player mode. Then again, in Wii Sports Boxing, there isn't a whole lot of strategy when you're not very good. It's pretty much just "Always Be Punching: The Game" (which tells you how rusty I am that I kept losing), regardless if you're fighting a the game's AI or some other flailing schlub like yourself. 

The question is, if Nintendo had set up some auto-play online opponents to give the illusion that you were taking on a "real" person, would that be a bad thing?

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The best stuff on Destructoid this week [7/26] photo
The best stuff on Destructoid this week [7/26]
by Steven Hansen

Let's get away for the weekend, just you and me. I know this little place on the coast. Nice restaurant, view of the water from the cliff side. We could probably sleep in the car in the parking lot and hang out on the beach all day.

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

 

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The best stuff on Destructoid this week [7/12] photo
The best stuff on Destructoid this week [7/12]
by Steven Hansen

You should watch Ping Pong: The Animation. It's why Lebron James realized he needed to go back to Cleveland, true story. But be warned, watching other anime after will be hard because it leaves you extra acutely aware of how mediocre and awful most anime is. Sorry, Beck.

There's only two World Cup games left to occupy yourself with, anyway. What else are you going to do?

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

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None of these strategies helped me win at Mario Kart 8 photo
None of these strategies helped me win at Mario Kart 8
by Brett Makedonski

I've fought the urge to buy a Wii U specifically for Wind Waker HD for the better part of a year now. After a strong E3 by Nintendo and a convenient Mario Kart 8 promotion, I finally relented. Between flipping through old Zelda titles, I make time for the occasional race or two of Mario Kart.

The problem with Mario Kart 8 is that I haven't yet found a consistent strategy to win. In fact, more often than not, they end in defeat. (If you're not first, you're last; I saw it on a bumpersticker.) These are a few of the techniques that I've tried thus far; I don't recommend any of them.

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The best stuff on Destructoid this week [6/28] photo
The best stuff on Destructoid this week [6/28]
by Steven Hansen

Burn it all to the ground.

I'm making guacamole. 

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

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The best stuff on Destructoid this week [6/21] photo
The best stuff on Destructoid this week [6/21]
by Steven Hansen

No longer tormented by the ants, I'm again able to stock Kahlua, which means my first white Russian in ages. With cream instead of milk, too. Now I'm going to go get tikka masala. Not bad.

I walked in on my friend playing Grand Theft Auto V last night. It was dark and he was wearing sunglasses. He's been  playing for eight straight hours today (mostly without sunglasses). When's the last time you played a game that long? I can't remember. X-COM, maybe. 

I started replaying Catherine but then E3 interrupted that. I should get back to that this weekend. You, meanwhile, should go outside instead of watching Japanese cartoons and browsing the net. Hug your mother (or I will).  

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

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Destructoid's definitive guide to E3 2014 photo
Destructoid's definitive guide to E3 2014
by Dale North

E3 2014 begins next week. Destructoid has its bags packed, ready to attack the press conferences and show floor.  This year should bring us what we really wanted last year: games for our next-gen consoles. Sony and Microsoft have had time to work up some new things for us since their respective console launches, and Nintendo is running at full steam for its systems. Some of big third-party publishers have had enough time to finally show off what they've been working on.

And this is not counting all of the PC games, indie games, portable offerings, VR dueling (Oculus vs. Project Morpheus), and other new announcements coming. It should be good.

But we hope E3 2014 isn't a huge tease. While we're sure to get some new games for fall 2014, who's to say that the rest of them won't be hanging back to 2015? With all of the recently delayed titles that were supposed to launch this year moving to next, anything is possible. 

If nothing else, we'll at least get some exciting software announcements next week. You were heard last year, gamers -- loud and clear. The big three know for sure that you don't want to hear about hardware and entertainment features during your press conferences. It's going to be all about games. Lots of games.

Our guide will set you up for Destructoid's E3 Unfiltered coverage next week. First, we'll lay out what you should know to catch you up. Then we'll list out times for press conferences and other events. Finally, we'll run down the list of top companies and tell you what you should expect.

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The best stuff on Destructoid this week [6/7] photo
The best stuff on Destructoid this week [6/7]
by Steven Hansen

I have to make like a snake and get on a plane for E3 real soon. Still not packed. That's what Sunday night is for. I just want to file all my E3 reports like Ulala in Space Channel 5, strutting and dancing down the show floor carpets in a miniskirt and just going, "up up down down hey hey hey" at people trying to sell me things.

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

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Reviews In Review: Watch Dogs, Monochroma, Wolf Among Us photo
Reviews In Review: Watch Dogs, Monochroma, Wolf Among Us
by Ben Pack

Reviewer? I hardly know her! This week's reviews in review goes out to Steven Hansen. Check out the video and all the reviews below.

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The best stuff on Destructoid this week [5/31] photo
The best stuff on Destructoid this week [5/31]
by Steven Hansen

Who wants to help me move this weekend? I found (after 8 months) a place that is sickeningly expensive, because San Francisco is ruined, but not so expensive that I want to jump off the Golden Gate Bridge instead of continuing to look for a new place to live.

This is as close to a "win" as I get. Let me have it.

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

view full story + comments