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Speedrun insanity photo
What is even happening here?
Here's speedrunner witwix playing I Wanna Be The Boshy -- a precision platformer meant for so-called "humans" who find I Wanna Be The Guy, one of the most challenging games ever devised, too easy -- for the charity marathon ...

Mega Man X photo
Mega Man X

Mega Man X fan? Check out some gameplay from fangame 'Corrupted'


The Crystal Rafflar stage demo
Sep 08
// Chris Carter
Mega Man enthusiasts are likely aware of the Mega Man X: Corrupted project. It's been in the works for about seven years now, promises to be a treat for X series fans. Now you can get a look at the Crystal Rafflar stage...
Mega Man Legends 3 photo
Mega Man Legends 3

Mega Man Legends 3 8-bit fangame is now available to the public


It's pretty good, too
Sep 01
// Chris Carter
Mega Man Legends 3 may be cancelled, but fans have worked tirelessly to create a fangame based on the concept. Created as a prologue to Legends 3, this 8-bit release walks you through what might have happened, with great gam...
Mega Man 2.5D photo
Classic Blue Bomber, fan-made
The newest iteration of developer Peter Sjostrand's Mega Man 2.5D is out, and you can download it off the official site. The 3.0 beta boasts new co-op and single-player stages, including Splash Woman and Quick Man....

Metal Gear photo
Metal Gear

Metal Gear fan remake is cancelled, developers release trailer narrated by David Hayter


Konami pulls the plug
Aug 18
// Alessandro Fillari
Well, this is awkward. Back in June, Konami gave a group of Metal Gear fans its blessing to produce a free remake of the original MSX Metal Gear. The project attracted a lot of talent, including those who've worked on such ti...
Mega Man Legends photo
Mega Man Legends

Here's the Mega Man Legends 3 8-bit launch trailer


The physical soundtrack and free release are still a go
Aug 18
// Chris Carter
Just recently we found out that the Mega Man Legends 3 8-bit demake was completed, and now we have a new launch trailer to see it in action. As a reminder, you can shell out for a physical soundtrack disc as well as a copy of the game, but it'll also drop for free on August 30. Be sure and pick it up as soon as possible on that date just in case something happens with Capcom!
 photo
I want both of them either way
A group of Dragon Ball Online fans, who happen to also be developers, are translating the game into English and re-releasing it as Dragon Ball Online: Revelations. Meanwhile, we've got more screenshots of Dragon Ball Xenoverse, a game which I still firmly believe to be an adaptation of Dragon Ball Online.

Retro Game Challenge photo
Retro Game Challenge

Retro Game Challenge 2 fan translation almost complete


Now someone just needs to get it on the eShop
May 10
// Jonathan Holmes
The old rule of thumb was that fan translations never get picked by the game's original developer or publisher, but Stiens;Gate and Ys: The Oath of Felghana proved differently. I hope that Retro Game Challenge 2 (known as Ga...
Serious Sam photo
Serious Sam

Serious Sam Classics: Revolution out now on Early Access


Would you consider attacking one at a time?
Apr 30
// Brittany Vincent
It's time to get serious. Or stoic. Actually, if Serious Sam is your thing, you might even want to get excited. A team of fans (with Croteam's blessing, no less) has launched Serious Sam Classics: Revolution on Steam, an ite...
Fans' RE2 HD photo
Fans' RE2 HD

There's another fan-made Resident Evil 2 HD remake


Fans do what Capdon't
Apr 23
// Steven Hansen
The above video takes environments and models from Resident Evil: The Darkside Chronicles and re-purposes them for a remake of Resident Evil 2. Which raises an interesting question: Why didn't Capcom just do this? This proje...
Mega Man fan game photo
Mega Man fan game

Fan group shows progress on Mega Man Battle Network 3D project


From 'Team MMBN3D'
Apr 15
// Chris Carter
If you loved the Mega Man Battle Network series, you might want to pay attention to this new fan project. A collective of developers called "Team MMBN3D" has come together to create a 3D remake, which is set to drop on the P...
Awesome DBZ fighter photo
2D, 90's Capcom-styled
Okay, maybe I haven't played a Dragon Ball Z game since Budokai 2, but I think that claim would hold up, even if it's my affinity for 2D speaking. But seriously, this years-in-the-making, well animated, Mugen-based DBZ fan g...

EarthBound compilation photo
EarthBound compilation

Fan compiles all three Mother games for Wii


'MOTHER was turned on...'
Mar 18
// Darren Nakamura
EarthBound (Mother 2 in Japan) holds a special place in the hearts of many, but despite the clamor for it, Nintendo has never officially released Mother or Mother 3 outside of Japan. Mother went through official localiz...
Mega Man 2.5D photo
Mega Man 2.5D

Grab the new Mega Man 2.5D beta now


Two player Mega Man and Proto Man co-op
Mar 04
// Chris Carter
What began as a proof of concept fan game is now a playable beta. The Mega Man 2.5D project sought to bring co-op to Mega Man, alongside of a combination of 2D and 3D visuals -- offering up a new side of the classic tha...
Ys 5 now in english photo
Ys 5 now in english

Fan translation brings Ys 5 into English


Full series now fully localized
Dec 07
// Wesley Ruscher
While many of you may be enjoying the latest Ys title to land stateside, Ys: Memories of Celceta on the PS Vita, one title in the series had yet to see any sort of English adaptation. That is until now. Thanks to the tea...
Anita Sarkeesian photo
Anita Sarkeesian

Anita Sarkeesian's plans for a videogame are pretty mild


I like oatmeal
Nov 09
// Jonathan Holmes
I don't think I'll ever stop being amazed with how upset people get about Anita Sarkeesian. She's so darn mild! Jiminy Christmas you guys, she is like the mildest person ever. I can understand why some disagree with her or f...
Mega Man photo
Mega Man

The 2.5 co-op Mega Man fan game goes beta


Another day, another cool free Mega Man game
Nov 04
// Jonathan Holmes
I was just playing Mega Man 10 the other day, and it's even better than I remembered. That Wily Castle really knows how to bring it all together. Still, I can see why many were disappointed with how "same-y" it felt at relea...
TimeSplitters PS4 photo
TimeSplitters PS4

TimeSplitters Rewind in development for PlayStation 4


Time keeps on splittin', splittin', splittin'
Sep 03
// Steven Hansen
Early this year, TimeSplitters fans got some decent news when it was announced that Crytek, owner of TimeSplitters developer Free Radical, was okaying a venture by fans and some former Free Radical employees to mash up the or...
Notch's Sonic photo
Notch's Sonic

Before Minecraft, Notch made a crappy Sonic fan game


He made a bunch of sub-4K Java games, actually
Aug 17
// Tony Ponce
A great way to waste time is to Google any odd topic that happens to pop into your head and play a game of link tag until you strike pay dirt. My latest excursion led me to Sonic Racer 4K, a Java-based Sonic fan game. But wha...
Mega Man Unlimited photo
Mega Man Unlimited

Easy mode update for Mega Man Unlimited is out


Fixes many other issues too, such as the wonky native controller support
Aug 06
// Tony Ponce
It was only a few days ago when I mentioned that a difficulty adjustment update to Mega Man Unlimited was on its way. Version 1.1.0 is now available, bringing along a whole host of changes. The biggest and most welcome additi...
Super Mario Crossover photo
Super Mario Crossover

Super Mario Crossover 3.0 is finally out


Work on the team's original game, Super Retro Squad, is progressing slowly
Aug 03
// Tony Ponce
Super Mario Crossover, the pixel-for-pixel recreation of Super Mario Bros. that features a selectable cast of NES stars, was all set for the big 3.0 update this past June. It was unfortunately delayed a month, but it is now a...
Mega Man Unlimited photo
Mega Man Unlimited

Mega Man Unlimited has been ported to Mac


Also, an Easy mode is coming
Aug 02
// Tony Ponce
I don't think I need to repeat how amazing Mega Man Unlimited is. Here's my review again. The original game is only available on Windows, but the wizards at OneWeakness have ported it to Mac so that no one is left out in the ...
Mega Man Legends photo
Mega Man Legends

The Mega Man Legends 3 8-bit demake demo is available


Holy Volnutts, Mega Man!
Jul 15
// Chris Carter
I've said this many times before, but the Mega Man fan community never ceases to amaze me. After a number of passionate fan projects that set out to re-create the classic feel of the 8-bit series, another project caught my ey...

Review: Mega Man Unlimited

Jul 14 // Tony Ponce
Mega Man Unlimited (PC) [Available on the MegaPhilX website]Developer: Philippe Poulin, Jean-Simon Brochu, Gabriel LeblancPublisher: Philippe PoulinReleased: July 14, 2013MSRP: FreeRig: Intel Core i3-380M, 6GB of RAM, GeForce GT 425M, Windows 7 64-bit First, let's revisit Mega Man 9, as Capcom's retro revival is directly responsible for Mega Man Unlimited's existence. Fans were no doubt surprised when Capcom announced MM9, the first Classic series entry in over a decade. Even more surprising was that it would return the Blue Bomber to his 8-bit NES roots. True, this could be considered a cost-saving measure, but the bigger reason for the throwback style was that the simpler the game was structurally and aesthetically, the easier it would be to represent the core values of challenge and accessibility. Former Mega Man producer Keiji Inafune and his development team specifically used Mega Man 2 as a baseline because it's considered by many to be the best in the series. They figured that by isolating what made that particular entry so fun and pure, they could make something that rivaled or even surpassed the legendary Mega Man 2. MM9 turned out fantastic, but it did so by ignoring many of the valid strides made in the post-MM2 sequels. Among other elements, it disregards the slide ability from Mega Man 3, the charge shot ability from Mega Man 4, and the gradual improvements in NES graphical quality -- compared to Mega Man 6, MM9's level of environmental detail falls woefully short. So while I can't stress enough that MM9 is an excellent game, it nonetheless feels like it held back too much, even within the forced limitations of the pseudo-NES framework. [embed]258027:49544:0[/embed] In honor of MM9's release, Canadian game designer Philippe "MegaPhilX" Poulin whipped up a couple of rough Flash animations for a dream sequel. He was later convinced to turn this "Mega Man 10" into an actual game, over which he and a small team of coders labored for nearly five years. During that time, the official Mega Man 10 was announced and released, prompting Philippe to change the name of his game to Mega Man Unlimited. The final product is a realization of a fan's childhood dream, one that has translated the traditional Mega Man experience so accurately that any existing faults will be revealed only under the most anal-retentive scrutiny. But despite adhering so closely to tradition, Unlimited doesn't restrict itself like MM9 did and manages to raise the quality bar. It is a true successor to the NES lineage. Most noticeable out the gate is the phenomenal pixel art that gives each level such depth and vitality. From a sprawling cityscape to the Earth looming in the distance, the environments are anything but barren. Even the all-new enemies, from the smallest cannon fodder to the most imposing mid-boss, express a wealth of personality and strike that trademark Mega Man balance of looking threatening yet adorable. The Robot Master lineup in this outing is not without a few curious representatives. Jet Man, Tank Man, and Comet Woman exude "cool" and "dangerous," but guys like Yo-yo Man and Rainbow Man do not. And check out Nail Man, who is literally a giant nail with legs! I wouldn't consider that a mark against them, however. Think about past bosses like Top Man, Toad Man, Centaur Man, Spring Man, Clown Man, Pump Man -- Unlimited's cast is in welcome company! Do not be fooled by their names and appearances. Each boss possesses a unique yet deadly set of skills that will keep you on edge. For instance, Comet Woman casts a pair of energy spheres that persistently orbit Mega Man, and when they stop moving, they will converge on his location unless you jump at the precise moment. All the while, Comet Woman will be zooming across her chamber, generating energy waves in the wake of her flight path. The weapons earned from these encounters are some of the most useful in the series. The aforementioned Comet Dash has offensive capabilities and doubles as means of mid-air travel, similar to how the air dash from Mega Man X2 and onward functions. The Glue Shot generates footholds on walls and also freezes enemies in place, allowing you to switch to a separate weapon and plug away at your immobile foe. And the Yo-yo Cutter can be tossed in any direction like the MM2's Metal Blade, and if it hits a wall or ceiling, it will travel along that surface. I can't say for certain if the levels are in fact longer than those in previous Mega Man installments, but they are definitely much more concentrated with enemies and hazards. I particularly enjoy the original stage gimmicks, such as Glue Man's adhesive floors that prevent you from running and Tank Man's conveyor belt ceilings that launch you like a slingshot if your head makes contact. New gimmicks are always introduced in isolation to give you ample time to plan ahead. Consider Rainbow Man's tower of pain, which presents a cruel twist on the insta-kill laser beams from Quick Man's domain in MM2. When you first fall down the first screen, a pair of lasers fire harmlessly overhead, warning you that you'll need to be swift on your feet in the rooms ahead. Later you encounter a turret that alters the trajectory of incoming lasers, and by shooting the turret, you can redirect the laser's path. Once you've familiarized yourself in this controlled area, the stage will start presenting multiple lasers and turrets at once, giving you only a couple of seconds to assess the environment and reroute laser paths accordingly lest you get a face full of death. Though Mega Man once again lacks the use of his charge shot, his slide ability makes a triumphant return. Sliding has always been a helpful evasive maneuver in past adventures, but Unlimited goes a step further in providing opportunities to exploit the technique. One such opportunity is in Trinitro Man's level, where jumping onto platforms floating on a pool of nitroglycerin will trigger combustion and launch the platforms into the spiked ceiling above. Using the burst of speed provided by the slide, you'll be able to narrowly avoid impalement. Such scenarios demonstrate care in ensuring that the slide remains a crucial tool in Mega Man's repertoire rather than just a superfluous addition for the sake of inclusion. The eight Robot Masters levels are tough enough -- indeed, on the higher end of the difficulty scale relative to its predecessors -- but for an even greater challenge, you can attempt the special stage. In MM9 and 10, special stages were purchased as DLC and became accessible immediately from the main menu. In Unlimited, you must seek four letter icons hidden within the main stages to unlock the special stage. These letters are not sitting in plain sight, easily snagged with the use of the Rush Coil. They are located off the beaten path, dangling near the end of alternate stage routes. Sometimes the entrance to these secret areas are behind a shielded door that can only be opened with a specific weapon; other times the entrance is a suspiciously empty space where a wall ought to be. Once on an alternate route, you might even be greeted by completely new hazards or gimmicks not found anywhere along the normal route. Once all four letters are collected, the ninth Robot Master, Yoku Man, invites you to dance. Yoku Man is the master of the disappearing blocks that have hounded Mega Man players since the '80s, and his level is an illusory nightmare filled with false platforms, rooms that loop if you don't travel the correct path, and of course acres upon acres of those despised vanishing blocks. He's undoubtedly one of the most sinister yet inspired concepts for a Mega Man boss ever. Beyond the Robot Masters is the usual castle, the ultimate test of players' proficiency with every acquired weapon and support unit. Unlimited keeps the momentum going into these endgame levels, pulling out tons of new surprises and homages to bits of Mega Man history. Even if you think you've seen all the series has to offer, I guarantee you'll encounter at least one or two "holy crap" moments during the final stretch. And what would a Mega Man game be without an infectious chiptune soundtrack to tie the whole package together? The bulk of the music was produced by amateur musician Kevin Phetsomphou, Philippe himself provided a handful of tracks, and Philippe's friend Yan Thouin composed original melodies later rearranged by the other two. Kevin's work is phenomenal; Philippe's contributions, not so much. There is a clear disparity between the their musical skills -- on one side is the delicious Yoku Man theme, on the other is the slightly grating Rainbow Man theme. As I said, Kevin takes point for most of the tunes, leaving the remaining music as the tiniest of black marks on an otherwise brilliant game. Can't give Philippe too much of a hard time for that! The only other item of note is the control setup. Though you can play using a keyboard, purists will prefer the native controller support and its suite of customization options. However, I noticed with my Xbox 360 controller that certain actions would "stick," as though I hadn't lifted my finger from the button. Unlimited thankfully cooperates well with key mapping software like Xpadder, which completely eliminates the sticking issue. I don't own any other USB controller, so I can't say for certain if this problem only affects 360 pads or even just my pad alone. The important thing is that the game plays exactly how a Mega Man should. It looks how a Mega Man should, sounds how a Mega Man should, and feels how a Mega Man should. Screens and videos can't accurately convey how meticulous and polished the entire product is. I don't even feel right calling it an emulation of the real deal; it is the real deal. I don't make this statement lightly, either. Such skill and talent as went into Unlimited cannot be faked. Simply knowing the ingredients for a world-class chocolate cake doesn't mean you'll be able to bake a world-class chocolate cake. It requires something more. Last December, Capcom surprised fans by announcing it would finance and publish the fan-made Street Fighter X Mega Man as though it were an official release. I thought, this game must be something special if it fills Capcom with so much confidence. Could this be the proof that fans are capable of standing on the same level as multinational software studios? Sadly, it wasn't. Oh, it was decent enough game, but it suffered heavily, and I'm not talking about the rough patches born out of its being rushed to meet the release date. Some bland level structures, inconsistent visual design, and a host of minor oversights indicative of poor attention to detail -- these can be directly attributed to the developer's lack of skill in certain areas. A laudable effort, but not professional quality. Unlimited expertly avoids all those shortcomings and then some. Philippe and his crew didn't stray from the tried-and-true Mega Man template, but their true accomplishment was in taking those building blocks and constructing a masterpiece, exhibiting the same pioneer spirit that launched the series in the first place. It's too early to determine exactly where it falls on the Mega Man hierarchy, but it most definitely deserves a high spot. Mega Man Unlimited is a brilliant game by any measure. And I am in awe.
Mega Man Unlimited review photo
Robot Master-piece
I've been championing the fan game community since the day I joined Destructoid, yet I've never before anticipated the release of a fan game with as much fervor as I'd reserve for an official title until Mega Man Unlimited. I...

Sonic After the Sequel photo
Sonic After the Sequel

Listen to the AMAZING Sonic After the Sequel OST


Better than any official Sonic soundtrack?
Jul 10
// Tony Ponce
The other day, I shared with you all a new Sonic the Hedgehog fan game, Sonic After the Sequel. In particular, I made note of the game's unbelievably amazing OST. We're talking professional grade material here, equaling and ...
Mega Man Revolution photo
Mega Man Revolution

Mega Man Revolution is finished and ready to download


A new Mega Man fan game arrives
Jul 08
// Chris Carter
If there's one fan game community that never ceases to tirelessly work on new projects it's the Mega Man community, and now, a brand new game is finally ready for pew pew consumption everywhere -- Mega Man Revolution. This on...
Sonic After the Sequel photo
Sonic After the Sequel

Sonic After the Sequel fan game has the BEST MUSIC EVER


Nice fan game, even nicer soundtrack
Jul 08
// Tony Ponce
There's this one Sonic fan game that has been sitting on my hard drive for a while now called Sonic Before the Sequel, a prequel to the events of Sonic the Hedgehog 2. From the little I have played already, it's quite the fu...
Pokemon 3D fan game photo
Pokemon 3D fan game

This Pokemon RPG fan game looks dope


Pokemon Generations sets out to provide a true 3D experience
Jul 05
// Chris Carter
Pokemon Generations, a new fan-made game that attempts to further the story of the first generation of games, is now available for your testing pleasure. The above new video is just a simple combat test involving Charmander ...
Final Frontier photo
Final Frontier

Control an FTL crew member in fan mod Final Frontier


I want to be a Mantis. Can I be a Mantis?
Jul 02
// Darren Nakamura
FTL: Faster Than Light was one of the first big Kickstarter videogame success stories. After earning more than twenty times its original goal early last year and releasing in the fall, we loved it. We weren't the only ones, ...
Mega Man Legends 3 photo
Mega Man Legends 3

A Mega Man Legends 3 8-bit fan game? Sure!


Actual Mega Man Legends staffers are helping on this project
Jul 01
// Tony Ponce
The campaign to resurrect Mega Man Legends 3 won't die, and I honestly hope it never does. The fans continue to surprise me with the myriad ways they demonstrate support, from producing a concept album to launching a replica...

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