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echochrome

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Get all Echochrome-y in your browser with Shadow Factory


Dec 03
// Dale North
SCEJ has a sort of special demo for your web browser that may give you a feel for what kind of thinking and game play you can expect with Echochrome II. In this game you'll use the PlayStation Move to move and adjust shadow t...
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Echochrome 2 has one music track that is 75 minutes long


Nov 18
// Dale North
This has to be some kind of record! And this one song had better be a great song. The soundtrack CD for Echochrome 2 is 75 minutes long, which is a pretty good length for any game. What's crazy is that the whole CD is just on...
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TGS 09: Hands on with echoshift


Sep 27
// 50ft. Samurai
Remember echochrome? You should, because we did a review of it and let you know that it totally rocked. Did you go out and buy it? If not, shame on you.  You have a chance to make up for your errant ways, though, as the ...

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Echochrome getting sharing patch, Eye support


May 19
// Nick Chester
Sony Japan has announced a pretty major upgrade for the PlayStation 3 version of Echochrome, one that’s so big, we’re considering moving. The patch adds a new public area where user created stages can be uploaded ...
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SOCOM: Confrontation and Echochrome getting beefy patches [Update]


Dec 13
// Brad Nicholson
Within a tiny timeframe both Echochrome and SOCOM: Confrontation will receive Trophy patches and gameplay upgrades. In SOCOM’s case, the version 1.30 patch appears as if it could fix many of the issues that we felt hurt...
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Echochrome postcards are perfect for obscure humor mailings


Jun 30
// 8BitBrian
Back when I picked up Echochrome for the PSP in Japan, I got a little bonus with it: a set of four Echochrome postcards, each with their own 4-koma on them. A 4-koma is Japan's equivalent of the comic strip, telling a joke wi...
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PSP version of Echochrome won't see UMD in North America


Apr 03
// Nick Chester
For those looking for a hard copy of Echochrome on the PlayStation Portable, now might be a good time to start checking Play-Asia's stock. LevelUp was able to exclusively confirm that when the game comes to North America, it ...

Destructoid review: Echochrome

Mar 26 // 8BitBrian
Echochrome (PS3, PSP [Reviewed])Developed by Japan StudioPublished by Sony Computer Electronics JapanReleased on March 17, 2008 The game follows a few basic rules, but can be summarized as “whatever you can see, works.” Gaps in pathways, obstructions, and anything else that might be in the way of the mannequin can disappear if you just change the perspective so that something is blocking it. Similarly, if you can line up platforms so it seems as though they’re touching, then they will become joined, so the mannequin can walk across them as though it were perfectly natural. Finally, with potholes, which the mannequin can fall through, and jump pads, which fling him up in the air, the destination can be manipulated in mind-bending fashions. Platforms at the bottom can be made to look as though they’re at the top. In other words, you can make the mannequin fall up. Depending on how you want to play the game, Echochrome can end up being a collection of mini-games to play between train stops, or something that you sit down with for two and a half hours and work at. There are three play styles: Solo, Pair, and Others. In Solo mode, you try to get the mannequin to walk through several goals, marked by shadows. In Pair mode, instead of there being any shadows, there are now two pairs of mannequins: one black and one white. You have to get each pair of like-colored mannequins to meet up with its mate, creating a grey mannequin, so that ultimately there is only one mannequin left standing. In Others mode, the mannequin has to reach all the goal shadows, while avoiding “others” – mannequins who will set back your mannequin’s progress.The game lets you play all 96 stages’ three versions (Solo, Pair, and Others) at random in infinite mode, where you’ll get that blissful feeling of accomplishment just by completing the stage. Of course, if you have a compulsion to show that you’re better than everyone else, then you can play each stage individually in a time-attack mode. The stages can take anywhere from 15 seconds to four minutes, depending on how you play and how irritating the stages can get.It’s taken me a while to get used to thinking in the ways Echochrome expects me to. Hell, even after going through a quarter of the game, I still wasn’t able to figure out the platforms right away. I feel that even after I’ve completed the final puzzle, I’ll still not be able to figure out the puzzles right away. Which, I suppose is a good thing – the game continues to be challenging, no matter how far you get into it. Each and every stage forces you to think a little differently, and think in ways you hadn’t before. Thus, the stages walk that thin line between difficult and frustrating, which sometimes forced me to shut off the PSP and take a little break from the game because I only had one more goal to reach, but no visible way to get there. Then again, this could just be the fault of my weakness at the game. Thankfully, after each stage, I’ve had a feeling of satisfaction, so I haven’t had a point in time where I’ve not looked forward to a free moment to lay my hands on Echochrome. Plus, the game features a strings-based orchestral soundtrack, that while melodramatic at times, can be rather calming.The game has a really casual feel to it that's a pleasant change from pretty much all the titles that I have on the PSP. Echochrome has been really easy to get into, and even handing it to friends who don't play games, they are able to get into it no problem. While it's not on the same scale of appeal as Brain Age or Cooking Mama, Echochrome is in the same vein as a "must buy" title for the PSP. As of right now, the game doesn't have a U.S. release date, but since all the instructions are in English, you can easily grab it through a Japanese PS3 account or by importing the game.Final score: 8.5
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You might remember the game from when we salivated over it back at TGS. The game looked like an utter mindf*ck, and everyone thought it would be a great addition to the PS3’s online library, filling it out just a little...

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Clever Echochrome Japanese TV spot reminds me of the good old days


Mar 24
// Colette Bennett
Echochrome had Destructoid talking all the way back in 2007 at the Tokyo Game Show, where Nick Chester marvelled over its weirdness and generally sounded stoned out over it's Escher-esque leanings. The demo came out in Japan ...
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GDC 08: New gameplay footage of Echochrome (also, hands-on!)


Feb 19
// Chad Concelmo
Nick already got some short hands-on time with upcoming PSN game Echochrome at last year’s TGS, but the English build -- which was available to play at Sony’s fancy press room in the swank W Hotel -- offered a fe...
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Edit levels to your liking in Echochrome


Dec 14
// Colette Bennett
There's already been much buzz about Echochrome, PS3's upcoming offering that looks like an accidental slip into MC Escher's famous Relativity painting. The new word on the street is that the title will include a level editor...
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TGS 2007: Echochrome trailer wants to chrome your echo


Sep 20
// Jim Sterling
The PlayStation 3 may have cell processors, the Blu-ray, Talladega Nights and swanky hi-def graphics that produce a visual orgy of pretty colors and sparkly explosions, but the public response to Echochrome is proof positive ...
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Sony teases us with new echochrome teaser site


Sep 05
// Dale North
The new Japanese teaser site for their fantastic-looking puzzle game echocrome may appear a bit sparse at first sight, but that's probably intentional, seeing has how the game is in only black and white. We haven't heard much...

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