Oct 06 //
NHL 16 (PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: EA CanadaPublisher: EA SportsRelease: September 15, 2015MSRP: $59.99
In a genre plagued by incremental increases, this is NHL 16's greatest offering: An on-ice trainer that goes above and beyond. Hockey is a sport that's notorious for its inaccessibility to newcomers. Putting the biscuit in the basket is easy enough to understand, but where should my forwards be positioned when in the defensive zone? What kind of check should I execute when skating backward toward my goal?
This training aid helps refine gameplay on-the-fly. It kind of teaches hockey, but more importantly, it teaches how to play NHL 16. For instance, when skating into the offensive zone, a cone will appear that indicates what part of the shooting lane is open and what part is blocked. A target may show up in the corner of the goal to tell you the smartest place to aim.
Or, when playing defense, a box will cordon off part of the ice at your zone. Sticking to this area and covering the man in the box is what you're supposed to do. That's how hockey is played; NHL 16, simulation of hockey as it is, wants you to play it just like hockey.
Those are two examples, but this on-ice trainer permeates every second of gameplay until you don't want it to anymore. It's a good thing too. I imagine EA had grown tired of players wildly out of position trying to line up huge hits. That's not how hockey looks, and it's not how a digital representation of the game should look.
To its credit, the trainer doesn't stick to a low-level understanding of hockey. If it detects a seasoned player is at the helm, it'll start to adapt so as to offer more nuanced and advanced suggestions. Basically, everyone has something they can learn from this feature and it's incredibly unintrusive despite constantly being on the screen. It's the best part of NHL 16 because it actually enforces an understanding of doing what you're doing.
The rest? Well, it's what NHL 15 should've been. Maybe it's unfair to hearken back to a previous game as a reference point, but fuck it. We make the rules around here. The on-ice product in NHL 16 is again solid and it includes the modes that last year's game should have shipped with.
The actual hockey-playing in NHL 16 feels extremely similar to NHL 15. There are surely some physics and AI tweaks making ever-desired strides toward realism, but they feel mostly nominal. The game still plays well outside of the occasional rare physics bug. And this. Whatever the hell that was.
With regard to the modes, they were mostly done right this time 'round. Be a Pro allows the simulation of shifts until it's your time to hit the ice again. (Curiously, the coach-assigned goals and ratings often seem off. Like, how do I have two goals and an assist, but a "C" ranking on offense for the game?)
Likewise, the EA Sports Hockey League has been largely straightened out. Gone are the days of maxing out player skill through real-world currency. Now, everyone has to define their aptitude via a class of player that they pick. It's a smart design decision for the game's leading cooperative mode -- not to mention a surprisingly ungreedy one.
Be a GM rounds out the most interesting modes that NHL 16 has to show. In it, you eschew the skates for a suit and tie. You're in control of an NHL franchise, and it's up to you to trade, manage, and motivate players. Games are simulated via a coach's drawing board where major events become markers like a "G" for a goal scored.
The fascinating facet of Be a GM lies within the morale system. It's a bit paper-thin, but NHL 16 asks you to make unique speech decisions for different players. Over time, you learn what motivates your guys. Your star's ego might be too fragile for you to just outright yell at him; you may have to baby him instead.
NHL 16 isn't perfect, but it's a substantial improvement over what released last year. Mind you, that's not some sheer brilliance; it's just because of general competence. The NHL franchise seems back on track, and it has even introduced the wonderful on-ice trainer. But, that trainer aside, it's tough to shake the feeling that NHL has just caught up instead of innovating. EA Sports spent this iteration making up ground. It was a necessary move, but not one that instills confidence that the developer has grown comfortable with the generational shift in consoles.
[This review is based on a retail build of the game provided by the publisher.]
Training wheels In the mandatory initial matchup in NHL 16, I was forced to choose between last year's Stanley Cup Final contenders. I had to back either the Chicago Blackhawks who I very much dislike, or the Tampa Bay Lightning who I am ver...
It's not exactly a leap of faith, but NHL 16 has used its magical season simulating video game powers to predict that the Anaheim Ducks will win the 2016 Stanley Cup. By most accounts, Anaheim enters the season as the W...
Thirteen female football players have been removed from FIFA 16 following NCAA concerns that being in the game may jeopardise the athletes' eligibility for "collegiate athletics".
North America’s National Collegiate Ath...
Aug 25 //
Madden NFL 16 (PlayStation 4 [reviewed], Xbox One, PlayStation 3, Xbox 360)Developer: EA TiburonPublisher: EA SportsReleased: August 25, 2015MSRP: $59.99
Madden 16 makes an interesting opening gambit, once again going right into a game, this time a fabricated Super Bowl 50 starring the Cardinals and Steelers. No one wanted to watch that match up seven years ago (except me because of the Kurt Warner), but EA insists on framing this nostalgia-less, fake match up with Any Given Sunday editing, close ups on players, and even tepid, badly-acted football dialogue, the kind of jawing written by someone who has not played sport.
Fuck, is it boring. It introduces new (very simple) catching mechanics in painful slow motion setting up situations (oh, one of the teams is trailing!) we're supposed to have emotions in, like I have any stake in Fake Super Bowl 50, like I'm supposed to feel something when alleged rapist Ben Roethlisberger (who narrates later tutorials) tells his mates, "It's time to be the team we're supposed to be right now. Believe in the man to your left and to your right. It's our time right now" like he's reading commercial cue cards. At least the San Jose 49ers' digital Levi's Stadium field hasn't turned to pudding like the real one.
This is what Madden is, though. In past years I have creatively ripped on the series for aggressive advertisements of real-world products, which this one seems to have toned down significantly (unless they're coming dynamically as updates post launch). But! Madden is a yearly advertisement for the NFL. From the start menu it encouraged me to share my information with the NFL, promising digital playing cards as a reward. This is what it means to have exclusivity rights to the only meaningful football league (because no one internationally gives a shit), the commodification of players.
It is cool to see the increased likeness of Arizona's head coach whose fascinating neck folds and face-scanned pores have him looking like a corrugated version of Dana Carvey's turtliest member of the turtle club.
In 2006 (that would make it Madden 07) I distinctly remember when I fell into the habit of abusing slot receivers instead of number one and number two wide receivers. This meant a lot of balls to the perfectly serviceable Kevin Curtis instead of two of the greats, Isaac Bruce and Torry Holt. The worst thing about those slot receiver posts, or crossing routes over the middle, has always been linebackers undercutting the passes for picks.
Here is the scenario: a player looks reasonably open for a pass. It is a pass any NFL quarterback could make. It is a pass I, an idiot with bad knees, could make. You throw it with a nice arc over the front defensive layer and before the safeties. Madden has never wanted to give you that pass and it has taken near 10 years for the series to introduce "touch passing," a double tap that lets you drop balls into open zones. Ten years. Low and high throws are executed by holding L1 (high) or L2 (low) while passing.
The passing game has seen the most new features added this year. Aside from the aforementioned quarterback stuff, there are three types of catches, done by holding one of three buttons while the ball is in the air en route to the receiver. The Aggressive catch (triangle) is for leaping catches and bodying cornerbacks. RAC (square) encourages the player to make a catch in motion and continue running up field, provided they're not about to be clocked. Possession catches (x) are for keeping feet in-bounds or making sure the receiver hangs on to a first down.
These useful buttons encourage more user interaction during catches and also speak to a refined interplay between defensive backs and receivers. On the other side of the ball, you can have defenders play the ball (hold triangle) to go for an interception or deflection, or more conservatively play the receiver (hold x) to ensure you make a tackle and possibly knock the ball from them.
There is much more realistic jockeying for body position and faithful physics so long as you don't stare too closely at the instant replays. Eventually you'll notice some similar, more dramatic catch animations (a particular one-handed one stuck out), but it is a plus on the whole for verisimilitude, for giving weight and feeling to awesome athletes interacting in a confined space.
That's about it, though. There are some neat presentation additions (statistic graphics overlaid on players) and the menus are well laid out, though they are also pretty slow. Load times, too, are still a bit of a problem (and intrusive presentation elements are bothersome when running a hurry up offense). The insistence towards microtransaction-laden Ultimate Team and the new fantasy football-cribbed Draft Champions modes is useless. Throwing, catching, and defending throws have seen some welcomed, long-ignored additions that get a couple yards closer to faithful simulation. You can decide if that's enough.
[This review is based on a retail build of the game provided by the publisher.]
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He cannot, however, grab his dick in defiance, as he is wont to do in real life.
Seriously, watch this.
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Jun 15 //
Brett Makedonski Speaking with a PGA Tour representative, the publisher has plans to tie more EA franchises into the game. Coyly, the spokesperson said that the Battlefield course will be the only one that's available at launch. It's a fair bet that more courses themed after EA series will make their way into PGA Tour via paid DLC.
For the time being, Battlefield is the only addition players will initially see. It might not be what we expected, but maybe EA needed to add a bit of irreverence to liven up its leading golf title. And, when you want to get back traditional golf, PGA Tour certainly has that in spades -- it's just sans explosions.
Well, that was unexpected Golf has a reputation for being a stuffy game played by uptight, proper folks. After spending some time with Rory McIlroy's PGA Tour, we can safely say that the majority of it lives up to those expectations. However, there's ...
Jun 15 //
Without a doubt, Madden is the EA Sports franchise that's been given the most attention over the years. It'd have been easy for the publisher to ask for some more subtle changes like even slicker presentation. To EA's credit, it's working out a new take on a gameplay staple -- a risky venture in an "if it ain't broke, don't fix it" culture of gaming.
EA Sports has coined the term "Air Supremacy" for its Madden focus, and it begins at the position everyone starts with: Quarterback. There's greater control over the passing game now when helming a football team. Touch passes have been implemented to offer some variation in between lobs and bullets. The developers have altered how passers move on the run by using different animations for rolling out (yet looking for a receiver), and a full-on scramble.
Maybe the biggest change to the quarterback position comes in the form of body positional passes. As an example, the presenter brought up the Seahawks' last offensive play in the Super Bowl this year. Russell Wilson threw a mid-body pass, and it was picked off. If he had thrown a low one (as he should have), the worst case scenario would've likely been an incompletion. With this installment of Madden, the player will have that sort of pinpoint control over every pass.
However, passing is a two-way street, and no quarterback will put up Hall of Fame numbers without an apt receiving corps. Madden 16 also focuses on wideouts, as they can implement different styles to make catches. Maybe an ill-thrown pass calls for them to go up and challenge a defender for a ball. They likely won't gain many yards after the reception, but they might actually catch it (and more importantly, the chances of an interception go way down.) Or, maybe the situation is optimal for them to rack up some yards after catch. Do that, and pick up a first down. Those are just a few of the circumstances where Madden 16 lets you choose how to catch the ball after it lets you choose how to throw it.
Lastly, ever eager to capitalize on the growing fantasy football trend, Madden 16 has a new fantasy mode. Draft Champions is a 15-round fantasy draft that allows you to build a team from all NFL players and play a full season. The publisher described this as the type of mode you might play if you had a couple hours to kill before you went to bed. The seasons are designed to go quickly, allowing you to draft an entirely new team relatively quickly after finishing one campaign.
While Madden's focuses are easy to identify, FIFA 16's are a little more nebulous (apart from the women's national teams that were added.) They're centered around the player as the playmaker, but mostly in how all the surrounding pieces move.
In a nutshell, EA Sports is upping the competency of FIFA's AI. It's improving positional defensive sense and how they defend as a unit. The goal (GOLAZO!!!) here is players have to be more strategic with their attack. Passing better be done with a purpose, or the opposition will just take the ball from you at midfield. But, working down the pitch and clinically finishing should feel like an actual accomplishment, one that sends you running and shouting toward a section of fevered supporters.
This is the most difficult enhancement in the three games to recognize at a preview event. These are changes that define the very core of the sport. For instance, with Madden it's easy to play and realize "oh yeah, the quarterback is doing those things they said he would." It's not as simple with FIFA this year. If it's as improved as EA says, hardcore fans might recognize it, but more casual players might just think "Yeah, this is a good soccer game."
As subtle as FIFA's intentions are, NHL's are far more brazen. It's eschewing the likes of physics and presentation for something else this year. Basically, EA's looking to add in a lot of the stuff that was inexplicably absent in NHL 15. Those who are dedicated to the series should be content, as long as they weren't too put off by last year's game.
The most notable (re)addition to NHL 16 is EA Sports Hockey League -- an online competitive team mode that was quite popular. It was cut from NHL 15 due to "quality control," but it's back this year.
Actually, EA's inclusion of several modes and features is a testament to the fact that it's listening to the fans (or to how awry the last game went). Also present are offline, single player Hockey Ultimate Team; simulating to the next shift in Be a Pro, along with playing a career beginning in the minors; and the ability to manage individual players in Be a GM.
As it's moving beyond the growing pains of developing for new consoles, EA Sports is making strides with its hockey franchise. It sounds like NHL 16 will end up being the game NHL 15 should've been. It's just a shame it took an extra year.
So, that's where EA Sports' intentions lie for Madden 16, FIFA 16, and NHL 16. They're all different in the varying degrees of change that needed to be made. Some, like NHL are more apparent, while Madden just moves a bit closer to that sim experience. But, they all look to be on track to be an improvement thanks to their one big focus.
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Sep 24 //
NHL 15 (Xbox One [reviewed], PlayStation 4, Xbox 360, PlayStation 3)Developer: EA CanadaPublisher: EA SportsRelease: September 9, 2014MSRP: $59.99
The direction of EA Canada's focus on developing a hockey title for the Xbox One and PlayStation 4 is clear -- prioritize the actual game of hockey. Through a thorough revamping of the physics system, the action's more convincing than ever. With the puck acting as a puck and not a spherical ball, small quirky plays happen with regularity, such as a pass hopping over a forward's stick.
Likewise, the new physics make their impact on the 12 players on the ice. Crashing the net has never been so fun, as the huge pileups can lead to plenty of sloppy scoring chances. It's also a joy to watch the goaltenders make save after save in differing fashion as they react to the chaotic nature of both the players and the puck. It's tough to estimate exactly how nuanced and deep this physics rehaul goes -- like if the boards at Joe Louis Arena are livelier than other rinks -- but it's enough to make a noticeable and constant impression.
For all the work that's gone into physics, it'd be a moot point if NHL 15's AI didn't act like hockey players would. Fortunately, they do. Defensemen will almost always stay at home, making it incredibly difficult to go coast-to-coast alone. Forwards will immediately jump on the backcheck after a turnover, getting the headstart on regaining control. Everyone usually just feels like they're in the spot they should be.
This AI competency means that there really isn't anything in the way of a consistent scoring glitch or strategy that I could find. Maybe wristers halfway into the attacking zone went in more often than they necessarily should, but there's no wraparound trick or one-timer combo that will almost always work.
Despite its mostly spot-on gameplay, NHL 15 isn't without its occasional moments that remind you this is just a videogame. In Be a GM mode, I lost Gabriel Landeskog for an extended period of time, but not before he skated up-ice flawlessly and scored a goal immediately after the commentator declared that "he looks shaken up." Likewise, I once surrendered a penalty shot for an infraction along the wing, despite having another defenseman directly in front of the net. Moments like these are staunch reminders that even though the gameplay is good, it's still far from perfect.
Really, the one thing that may go the furthest toward tying together NHL 15's illusion of "this is real hockey" is the presentation. Featuring a commentary team of NBC Sports' Mike Emrick, Eddie Olczyk, and Ray Ferraro, fans would be hard-pressed to ask for a better line-up calling the game (except for you, everyone in Canada). The beginning of each match-up starts with a "live broadcast" that genuinely makes each game seem more important than it really is.
What's most impressive about the presentation is how in-depth and dynamic it is. The team will talk about different angles to the game, profile certain characters, or discuss who's on a recent hot streak. Even though you think you know what they're about to say, the commentary's almost always a surprise, as there's a bevy of lines for many situations. Adding to that effect is the mid-game contribution from Ray Ferraro, who's at ice level, and will periodically analyze a player's game, whether it's showcasing his big hits or chronicling his tremendous saves.
Of course, this excellence in production translates to the visuals, as one would expect from a game on current consoles. Everything that's happening is sharper and more detailed. The player models look fantastic, and give plenty of reason to watch post-goal celebrations. When you watch the ice shavings as the goalie carves up the crease after an intermission, well, you get sort of nostalgic for that trademark hockey rink smell.
But, for everything it does right on the ice, NHL 15 missteps horribly off-ice. This year's iteration is simply stunningly lacking in game modes and options, especially compared to NHL 14. Fans of the franchise will likely be affected in some way, as the list of things nixed is too great to ignore. Just as a sample, gone are EA Sports Hockey League, GM Connected, Winter Classic, Be a Legend, and regular old season mode. Those are just some of the greater examples.
Even for the modes that remain, many are scaled back in inexplicable ways. For instance, in Be a Pro, it's no longer an option to simulate to the next shift. You're just forced watch mindlessly from the bench. Unfortunate enough to take a penalty? Then you might as well just go make a sandwich or take a restroom break.
Be a GM is similarly stripped. For a mode that thrives on control, NHL 15 gives you next to none. The AHL affiliate teams have been done away with, and players in the minors don't accumulate any season stats -- they just sort of exist without any progress that you can control. There are no longer any goals to aim other than winning (I guess). Probably most egregious, the year-end draft is completely run by the CPU, and the preseason and fantasy drafts are gone.
Predictably, the Hockey Ultimate Team mode is plenty intact. After all, EA looks at it as a central piece to making $1 billion from extra content this year. However, the only way to earn pucks now seems to be from playing online -- no longer picking up a few from time spent in singleplayer modes. Or, (as EA would surely like) just open up that wallet of yours.
For what it's worth, EA's patching some of these missing features back into NHL 15. Already added are a playoff mode, coach feedback in Be a Pro, and the three stars of the game (how the latter was ever overlooked, I'll never know). Coming soon are online team play and the aforementioned ability to control the draft in Be a GM. That's the extent of the plans that EA has outlined thus far.
It's all such a shame because at its heart NHL 15 is a very solid hockey game. It just doesn't do any of the non-hockey stuff right. Honestly, newcomers to the franchise might not even notice. But, series veterans would feel incredibly cheated. If nothing else, this is a great foundation for EA Canada to build on as it gets more comfortable developing for Xbox One and PS4.
There are undoubtedly great things in the pipeline for the NHL franchise, but NHL 15 isn't a part of those plans.
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Sep 05 //
Madden NFL 15 (PlayStation 4 [reviewed], Xbox One, PlayStation 3, Xbox 360)Developer: EA TiburonPublisher: EA SportsRelease: August 26, 2014MSRP: $59.99
It is interesting how strong perspective is at making Madden NFL 15 brought to you by Under Armor™ Dental Dams (Protect THIS house!) feel different. It's a trick, really. The new default camera zooms in and angles more towards your players' line of sight than Tim Tebow's God's bird's-eye view. Thankfully, the camera angles can be adjusted via the directional pad and you can go right back to that series standard view and think, "Good, things are familiar and that makes me feel safe."
If you are feeling radical, though, try out the new defensive camera (while on defense) for a third-person, behind the back angle from your defender's point of view. I also recommend locking yourself as that player so as to avoid disorienting camera angles when you try to shift to a DB after a throw, unless you must get every hit yourself (fumbles are in vogue this year).
Me, I mostly stuck to playing on football's best defensive line (St. Louis). Hitting sprint at the snap gives you an indicator of your timing ("perfect" or "late") and now you know one button is for finesse moves and to disengage, one button is for power moves. This new camera does make defense fun. Piling up three to five sack per game (with one player) is fun, though maybe cruel.
The defensive view can gum up Madden NFL 15 brought to you by Tang™ (make SPACE in your pantry), particularly when opponents are running the hurry up. Rather than default to your last play (on offense or defense) and requiring you audible out, the hurry up zooms in on obscuring close ups of the quarterback and offers you three other plays (like the traditional play call screen), or the option to opt out and return to your original play. You have to pick one of these four options before you can see all the players lined up proper. Occasionally this led to, when I finally got back in position, the camera view switching back 180 degrees, which is disorienting. A couple times I found myself offsides.
Small price to pay, though, for making defense fun. The close up perspective, combined with a tackle cone (like the QB vision cone, but good) also makes it easier to judge distance, not whiff on tackles, or effectively disengage a blocker to drag down a running back (or mobile QB).
The other thing Madden NFL 15 brought to you by Bengay Spermicide™ (Nukes the swimmers AND burns the glans!) does right is offer a decent, albeit annoyingly branded Skills Trainer, which it forces you into immediately (though you can skip it). Combined with additional information on the play call screen (suggestions for what type of plays work against what types of defense, notes on how often team's run certain sets on certain downs and distances, etc), there's a decent attempt at teaching new players the systems, buttons and rules of football.
Then of course there are niggles and legacy issues. Defensive backs are turned up in the Richard Sherman era, making a lot of picks, especially undercutting shallow routes. This is partly because receivers (still) won't try to muscle toward the ball. The only time I remember one coming to the ball was when he was sitting -- completely uncovered -- in a curl route in the endzone. The one time I want a receiver to sit there and catch the ball, he ran out of the endzone (on 4th and goal) to catch the ball, locking me in an animation and leading him to get tackled before I could turn him back into the endzone.
The first thing I do in Madden brought to you by Verizon Wireless Prison Cells™ (Your inmates will be LOCKED IN to these plans!) is go into the settings and turn the commentary volume off because it is (still) horrible. At least it is a passive assault on the player. Worse is the forced pageantry, the "presentation" elements that slow the game for no reason.
When I jump offsides, I don't need (or want) to see my player look grumpy for 7 seconds, and then the coach look angry for 5 seconds, and then the referee do stupid hand gestures for 13 seconds, and then the two possible results of the penalty for 6 seconds, and then an opposing coach look happy for 3 seconds, and then be asked to call another play. I just want to play a football game. Don't even show me replays. There's an Instant Replay feature if I want to see something again. Don't make me mash the X button and stare bug-eyed at whomever's in the room with me for 30 seconds until the stupid halftime pageantry is over.
Halftime is one of the parts of football nobody likes because football isn't happening. Why don't you put a commercial after a touchdown, then another 15 seconds later after the 2 yard kick return while you're at it? (Please, don't.)
NFL Blitz just had an Extra Point play that you'd press and it'd immediately say "Here's another point!" for a second and then the opposing team would already be receiving a kick off. You don't have to be that quick, but show some hustle. I'm sorry some underpaid, under stimulated artist had to realistically render Andy Reid's mustache bristles, but I don't ever want to look at him.
Madden NFL 15 brought to you by Crazy, Concussed Joe's Discount Corporate Billionaire Wig Refinery™ (We PASS the shavings onto you!) also makes a big deal about putting quarterback accuracy "at a premium," but I ran into the weird happening of QBs, even junk ones, regularly fielding completion percentages in the 90s against me. Maybe all the sacking and run-stopping led to too many short, high completion percentage plays, but I found it odd how I'd dominate games, but the opposing QBs would be 19/20. And I, rarely using top QBs, didn't have accuracy issues (just hawking DB issues). Actually felt a little easier to put certain kinds of touch on the ball.
Mostly, offense feels the same. Running on friends seems to work fine, but running on the computer is a nightmare unless you a) do the bad-football-thing of running laterally and turning a corner up the sideline, or b) catch the defense in a bad set and then no-huddle call the same play over and over, picking up ten yards at a time and going all the way down the field. You don't have to be Jon Bois to break Madden. Someone already figured out how to stand still and not get tackled for over a minute. More will come. I also recommend leaning on tight ends, five wide sets, and general open field manic running (nothing as bad as playing against old school Mike Vick, but, still).
I still want nothing to do with microtransaction-laden Ultimate Team. Connected Careers is still dull in Owner Mode (halfhearted management sim) and filled with unnecessary gimmicks in the rest (don't worry about Confidence, just dump XP direct into player stats and win games). Load screens and game sims are still long (I don't even watch the pre-season; I don't want to play it), though at least the cluttered UI doesn't hitch at every button push in the PS4 version like it does in the PS3 version (makes upgrading players and everything else a nightmare on last gen).
Madden NFL 15 brought to you by the NFL's classist, uncaring, voracious appetite for profit and general moral failure as a multi-billion dollar business built on the backs of broken, mostly forgotten workers™ takes its existing defensive framework and makes it not suck. This lets me hit quarterbacks more and release the aggression that wells up when I see any of the in-game advertisements. The rest is Madden 25, but less hideous.
Robo Panda Z I have been accused of the greatest of crimes - cookie snobbery.Yanick Bourbeau Zombie eating player from my game: www.infinitrap.com
[img]https://external-yyz1-1.xx.fbcdn.net/safe_image.php?d=AQBsAN89nDJULV8P&url=http%3A%2F%2Fmedia.giphy.com%2Fmedia%2F3oEdv2Dmr2A7c2qlS8%2Fgiphy.gif&ext=gif[/img]KyWii Rock Band 4 is really fun...takes me back to my teenage days of high school. Also reminds me of all the hours I wasted on a plastic guitar instead of getting better on a real one xDAvoclefo Team Fortress 2 just got a massive community-made Invasion update. SFM short, reskins, cosmetics, and 4 brand new maps?!?! God, I love this game and its wonderful community so, so much.
[youtube]https://www.youtube.com/watch?v=-yQlDnIAR14[/youtube]Rad Party God AARRGGGHHHH!!!, GODDAMIT!, fucking SOMA has crashed 3 fucking times in a row and I always lose ~20 minutes of playtime!, playing the same section over and over kinda ruins the tension! >.<'OverlordZetta N-Not that P1 isn't perfect the way she is! Isn't that right sweetie? Yes it... Oh, now don't you go and listen to those P2 fans! They just go around spreading rumors and pretending Hitler was just a handsome gentleman in sunglasses, that's what THEY do!OverlordZetta Persona Q has made me realize I really want a Persona 1 remake on 3DS in a similar style. A lot. A loooooooot. You listening, Atlus?VIRGO Super Mario Maker, the announcement of Sonic Lost World for Steam, and remembering all of the mods that got made for the PC version of Sonic Generations makes me wish SEGA/Sonic Team would make their own dedicated Sonic level creation game. gajknight Hey, is your fridge running? You better catch it. I mean, it has all your food, and without food, you die. Like, forever. You don't wanna die right? If you die, how will you watch The Good wife with your favourite bowl of Ben and Jerry's ice cream? Go. CJ Andriessen My local Best Buy is drowning in Marth & Dark Pit amiiboGoofierBrute Spooky yet totally true gaming fact: the bushes and the clouds in Super Mario Bros are the same exact shape. #SpookySr Churros It is coming fast AAAAAAH http://blogs.sega.com/2015/10/06/3d-sonic-the-hedgehog-2-included-in-the-sega-3d-classics/Fuzunga The newest PS4 update finally got rid of that bug where I'd get the "you can customize your power options" message every time I turned on my console!El Dango Should I just pass on MGSV? I haven't really liked any of the games after Snake Eater, and it's being used as a money sink at the moment.Mike Martin [Youtube]https://youtu.be/2ccP8sUyT4w[/youtube] All the episodes are on youtube now. Also I never knew they got to do a season 3. Pretty cool. Now back to Transformers. Scored a gc to my favorite thai place too. Pad ahoy bitches. It's been too long. ashamasha i have almost all the pieces i need to build my own Arcade machine... and the last one arrive this Saturday! Soon, one my childhood dream will became true!RadicalYoseph Interviewer: Konami, why are you selling cosmetic DLC for MGSV?
Konami exec: I breathe through my skin.RadicalYoseph What is the Dtoid chat room?TysonOfTime SKULL KID CONFIRMED PLAYABLE FOR THE 3DS HYRULE WARRIORSBatthink This GrumpOut video was pretty funny to me (props to TheBadSpoon on the Dtoid chat room);