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7:30 PM on 07.08.2014

Arc System Works fighter Under Night In-Birth coming to PS3 in 2015

Aksys Games is bringing Melty Blood developer French Bread's Under Night In-Birth Exe:Late to PlayStation 3 in 2015. Guilty Gear studio Arc System Works published the fighting game in Japan earlier this year. "Under Nig...

Steven Hansen


12:30 PM on 07.04.2014

Sekai Project announces both Planetarian and Grisaia no Kajitsu

Remember how I said 2014 has been a great year so far for visual novels? It seems that statement was pretty prophetic, given the fact that Sekai Project (World End Economica) is joining forces with Japanese game mak...

Brittany Vincent

7:00 AM on 07.02.2014

A fighting game about mages with armies of robots

Have you heard of Magical Battle Festa? Chances are pretty good the answer to that question is no. The indie fighter launched quietly this spring, with little in the way of promotion or fanfare. But, as luck would have ...

Kyle MacGregor

11:35 PM on 07.01.2014

This RPG looks just like Final Fantasy Tactics

Today, the kindly folks at Playism gave us a gentle poke, alerting us to the existence of Rime Berta. It's a strategy role-playing game from doujin circle Next-Soft Plus, and it looks a whole lot like Tactics Ogre or Final F...

Kyle MacGregor

10:00 PM on 06.30.2014

This Wizard of Oz otome game lets you romance the Cowardly Lion, et al.

It's a rare day that an otome game gets announced for a western release. Visual novels appeal to a pretty select audience, and those targeting a female demographic certainly aren't any less niche. Every once in a while, thoug...

Kyle MacGregor

7:15 PM on 06.16.2014

This Corpse Party E3 trailer is deliciously creepy

The original doujin game Corpse Party is making its way to PC, and this trailer showcases some of the fantastically disturbing dialogue and scenes you can expect from the cult horror hit. Journey through Heavenly Host Elemen...

Brittany Vincent

2:00 AM on 06.14.2014

Sekai Project successfully funds World End Economica Episodes 2 and 3

World End Economica may have had a disappointing start, but episodes two and three could very well make up for that. Sekai Project turned to Kickstarter to drum up interest for the additional two episodes, and the project ...

Brittany Vincent

8:00 PM on 06.13.2014

Crunchyroll now selling Japanese indie games

Good news, Japanese indie game fans. Crunchyroll has announced a collaboration with Nyu Media Limited that will bring said games to the Crunchyroll Store. Starting today, Crunchyroll users can purchase Nyu Media's releases di...

Brittany Vincent

12:30 PM on 06.13.2014

Yatagarasu AoC, Sacred Tears True greenlit for Steam

Japanese indies Yatagarasu Attack on Cataclysm and Sacred Tears True have been greenlit for Steam, publisher and localization house Nyu Media announced this week. Yatagarasu Attack on Cataclysm is a fighting game from PD...

Kyle MacGregor

11:08 AM on 06.11.2014

Astebreed is coming to the PlayStation 4

Astebreed is coming to the PS4! Sony has announced that it will be coming to their newest console, along with Revolver 360 and TorqueL. In case you aren't aware, the former two are shoot 'em ups, and the latter is a 2D platfo...

Chris Carter

2:45 PM on 06.06.2014

Get a heart on with Hatoful Boyfriend, launching via Devolver Digital this summer

You've probably already played it, but Devolver Digital and developer Mediatonic are bringing the "hardcore pigeon dating sim" Hatoful Boyfriend to a PC and Mac near you this summer. Originally released in 2011, it became a c...

Brittany Vincent





12:00 AM on 06.05.2014

Ninjustice is like Viewtiful Joe and Alien Hominid's strange love child

Ninjustice has a lot of style. It looks like something you might get if you tossed Alien Hominid and Viewtiful Joe in a blender, then topped off the strange concoction with a dash of Tomena Sanner for good measure. It's just...

Kyle MacGregor



Review: Astebreed photo
Review: Astebreed
by Kyle MacGregor

The rising prominence of independent games has been oft described as meteoric. The center of gravity has shifted over the course of a single generation. As hardware becomes exponentially more powerful and development costs spiral out of control, small teams and virtual unknowns have stepped into the limelight, while the old guard recesses into the shadows.

Or at least that is what's happening in the Western world. Things are a little bit different in Japan, to put it mildly. While the country has a long history of independent development, it's one far more clandestine than our own. Bereft of a strong distribution network and mainstream notoriety, Japanese indies have largely gone ignored, save for a handful of outliers such as Cave Story.

The tides are beginning to turn though, with events like BitSummit and groups like Playism bringing these titles to larger audiences and the global stage. That's the case with Astebreed, a name you almost assuredly do not recognize, but also one that demands your attention.

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2:30 PM on 05.29.2014

Supercharged Robot Vulkaiser jets to Steam in June

Supercharged Robot Vulkaiser is pretty much love at first sight. A shoot-'em-up inspired by the cheesy animes of yesteryear, Vulkaiser takes place in an alternate 1977, where a bunch of kids in bizarre outfits and a giant ro...

Kyle MacGregor



Cave Story creator on wanting to quit, working with publishers photo
Cave Story creator on wanting to quit, working with publishers
by Jonathan Holmes

[Kero Blaster art by Paul Veer]

Cave Story is one of the most influential games to see release in the past ten years. It showed the world that one person can make a videogame that is as good if not better than works from major studios, and without asking for a dime. That's a tough act to follow for the game's creator, especially seeing how long Cave Story was in development. Daisuke "Pixel" Amaya had put years of work into the game before it was released. There was even a completely different version of Cave Story, now known as the Cave Story Beta, that had to be almost entirely reworked before it became the classic that it is today. 

A similar thing happened with Kero Blaster, Pixel's latest game. It was originally called Gero Blaster, and had a completely different story, premise, level design, music, enemy design, items, and just about everything else. After months of production, Pixel had doubts about what Gero Blaster had become, so he scrapped nearly every aspect of it, despite being very close to wrapping development. Instead, he took "cat and frog" premise of Gero Blaster in a whole new direction for a whole new game called Kero Blaster (and its semi-prequel Pink Hour), which was released on Playism and iTunes earlier this month.  

In this first entry in a two-part mini-interview, we asked Pixel about what it took to remake Cave Story and Gero/Kero Blaster, and if he'd ever want to work with Sony or Nintendo. His answers may surprise you. 

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1:30 PM on 05.29.2014

Doujin JRPG Sacred Tears True hits Steam this fall

Sacred Tears True is setting sail for western shores this autumn, Nyu Media announced today. Developed by Japanese indie studio AlphaNuts, Sacred Tears True is a card battle JRPG comprised of 48 standalone episodes...

Kyle MacGregor