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Newstoid #3 photo
Get your tentacles ready!
We are back with another episode of Newstoid, your favorite video game news show. On this episode we discuss all things Fallout 4, dogs, and Splatoon takes over. I might be a bit biased, but I think this is our best episode ...

Play this game photo
Play this game

Hot Date is a MERCILESS pug speed dating sim


Amazing and free
Jun 03
// Steven Hansen
Dates are sweet. The fruit. Dating? Hit or miss. So many games with dating elements boil down to easy win conditions, wooing success. It's very easy to pick out what you're supposed to say to these fake, digital people to mak...
Call of Duty DLC photo
Call of Duty DLC

Call of Duty DLC ups the ante with zombie puppies


I have a feeling you don't lovingly play with them
Jan 20
// Brett Makedonski
When Call of Duty: Advanced Warfare's Havoc add-on releases next week, players will get waves of zombies they don't want to deal with. I'm not referencing the hordes of jetpacking undead, or even the ones that seemingly...

Nuts, baby! photo
Nuts, baby!

Oh hell yeah! Ashen Rift has dog testicle (balls!) physics


Havok? More like have-dick (and balls!)
Dec 03
// Steven Hansen
Ashen Rift is a nice-looking, post apocalypse shooter, etc. There was a Kickstarter, now there is a new one. It'll come to PC and PSN eventually. Now that the housekeeping is out of the way... DOG BALLS PHYSICS!!! My en...
Ashen Rift Kickstarter photo
Ashen Rift Kickstarter

Ashen Rift returns to Kickstarter looking better than ever


Here's hoping the second time's the charm
Nov 21
// Rob Morrow
While covering the PC news desk at Destructoid I've been exposed to a lot of wonderful Kickstarter projects but it's rare that I come across one with as much visual polish as Pyroclastic Games' Ashen Rift: A man an...

Review: PlayStation Vita Pets

Jun 27 // Brittany Vincent
PlayStation Vita Pets (PlayStation Vita)Developer: Spiral HousePublisher: Sony Computer Entertainment EuropeRelease Date: June 3, 2014MSRP: $19.99 PlayStation Vita Pets serves up an adorable amalgam of puppy-raising fun and role-playing. You'll pair up with your canine to explore an ancient island supposedly rife with secrets aplenty. It's not exactly a gripping narrative that you'll be playing through, but it does give you a reason to play beyond "just because," and uncovering the island secret is truly fun. Things aren't completely different, though. You'll still choose a hound that fits your personality to begin with, only this time around the dogs plead to you with endearing chatter and reasons as to why you should adventure with them. It's positively "aww"-inducing from the get-go, even though it can be jarring to hear speech coming from the pups at first. I can imagine players going into the game completely blind will have a rough time adjusting to this concept, but will come to appreciate it more than the errant ark or whine when it's time to explore the island. And if you find that they're too talky, you have the option to turn off the speech for a more traditional experience.  The pets are upbeat and positive (some might say too positive) no matter what befalls them, and you can choose from a Husky, Dalmatian, Labrador, or a Border Collie. No corgis, though. Sorry, Dale. While managing your new best friend's health and happiness, you'll also be charged with building up their stats by way of simple mini-games meant to make use of the Vita's full range of capabilities. [embed]277136:54633:0[/embed] Pick up the tug toy for a quick wrestling match by aping the motions displayed on-screen, toss a ball back and forth, bathe your pup, and complete other activities . This will in turn aid you when it comes to exploring the island. The higher the stats, the more you'll be able to access, so the generic "pet-raising" elements the game aims to transcend are actually integral to making progress. Unfortunately, these mundane tasks aren't always engaging, and while you can use voice commands to interact with your pet, they don't always work the way they're intended. You can give your new best friend a name, but if you can't get them to respond or work with the voice commands you issue, they're just superfluous and frustrating. When you first start out, it appears as though the mini-games are optional, but when it's quickly revealed that certain areas won't let you through without having reached a specific level, they suddenly aren't so entertaining anymore, at least for the long haul. The RPG-like grinding and backtracking are immersion-breaking, and will understandably frustrate players who just want to get on with the story. Luckily, Castlewood is rife with areas to explore with gorgeous greenery, castles, and vast expanses that you and your pet can trot around in at your leisure. It's much more stimulating than, say, a living room or generic home interior, engendering more of that adventurous spirit the game seeks to promote. So even when things begin to feel a bit repetitive, there's still plenty to discover and an endgame goal that's satisfying to work toward. You just need to be willing to work for it. With plenty of accessories to outfit your pet, an island brimming with secrets, and all the niceties of a "regular" pet sim, this adorable adventure has a leg up on the competition, but does falter a bit in its execution. If you're a casual pet lover or know someone who is, you'd be doing them a favor by handing them something that's a lot meatier than what's currently out there on the market. It's not perfect by any means, but with some tweaks in future installments or downloadable content, PlayStation Vita Pets could certainly be barking up the right tree.
PlayStation Vita Pets photo
Paws-itively adorable
Of the many digital venues I'd expect to see a virtual pet simulator, the PlayStation Vita was certainly not one. PlayStation Vita Pets is an interesting diversion, not only because of the bizarre system it released on, but t...

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This is an extra weird one
Here on Farts 'N' Crafts, we tackle a lot of hard-hitting issues. And by hard-hitting issues, I specifically mean "bodily fluids," which is almost ironic considering the show's title. We've done dog feces, we've gone hedgeho...

Video Game Clubhouse photo
Video Game Clubhouse

Video Game Clubhouse: A good 'Games for Gold' game!?


Puppy naps for everyone.
Jan 02
// Phil
Sure, tons of people often bash Microsoft's offerings when it comes to their Games for Gold promotion. But, ladies and gentlemen, it seems they have stepped their game up! Because, for FREE, right now, you can download Sleepi...
Look at dat fur! photo
Look at dat fur!

Next-gen dog fur comes to Riley in Call of Duty: Ghosts


Patch provides Nvidia's PhysX and Fur
Dec 01
// Wesley Ruscher
Just what you've been waiting for PC subjects, realistic fur technology is now available in Call of Duty Ghosts.  A recent patch has added -- not only dynamically-lighted, soft and oh-so pettable fur to Riley, NPC wolves...
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The Destructoid Show reads the news to you.
Here's today's Destructoid Show -- sort of an odd one, since it's the last time we'll be reading the news to you. Of course, we'll have a big huge send-off episode on Friday, but this is the last we'll be doing a standard ne...

Call of Duty: Ghosts photo
And a dog. Don't forget the dog.
"You never expect something you trust to turn against you." Why yes, that is the definition of trust. I'm sure it sounded cooler in the writer's head. Snark aside, as a fan of the Call of Duty series' single player campaigns...

Mimpi photo
Mimpi

Cute! Mimpi is a puzzle platforming doggy


Waise the woof
Sep 09
// Darren Nakamura
This is Mimpi. See Mimpi run. Run, Mimpi, run! Avoid that rotten tooth that could crush you to death! Fetch the bone, Mimpi! Don't touch the starfish! Admittedly, the most noteworthy thing about Mimpi is the colorful, almost...
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Mad Max gameplay, GTA's dogs & Dishonored's witch hunt


The Destructoid Show puts its pants on one leg at a time
Jul 16
// Max Scoville
Today's Destructoid Show is brought to you by vacation! Which I am going on, tomorrow. Because I feel like it. The News: Avalanche Studios' Mad Max will probably be cool, but I'm unimpressed, Dishonored's final DLC...
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The Call of Duty dog gets his own animated short film


He's a totally OP pimp-ass beast dog
Jun 04
// Abel Girmay
From the minds behind Two Best Friends, comes a Machinima short honoring the courage, bravery, and America of Call of Duty dog. Saving children by day, blowing up terrorist strongholds by night, Call of Duty dog only stops t...

Awww! Call of Duty: Ghosts' cute little doggie

May 22 // Dale North
I opened my interview with Volker with concerns that the dog is too cute for a game about war. I mean, look at his face! It turns out that this could not be helped. Even if he is an actual retired Navy SEAL dog he can't help being born cute, right? As I understand it, the dog was photographed from every angle, and in such high detail that you can see the scars on his nose as well as the tattoo in his ear. That high resolution photography also just happened to capture his charming dogface.  The handsome pup was also motion captured with the latest techniques, and even has his own AI system, just like human characters.  "We built an AI set for the dog, and just like humans we need all kinds of little transitional animations that prevent him from rotating in place," Volker explained. "So we needed to get an aggressive idle and a state where he is in a more calm state." To create these animations they had to get the dog moving. With whips. But don't worry -- this sounded like fun for the dog.  "[For the] aggressive state we had one of the handlers holding him back and we had another dog handler over there snapping a whip trying to get him wound up. And then what we need to do is get turning animation, so he would run as fast as he could 90 degrees to try to get the dog to turn 90 degrees. Those little transitional animations play a big part in why our animations are so fluid. We have lots of options the AI system can choose from." RARARARARWRARARARARARWRARRR! Here's where it gets pretty cute. Our canine star had to wear little dog booties! As Volker explained I held back squeals of delight at the very thought. The boots weren't for showing off at the dog park, though. Volker explained that they were part of the mo-cap process. It seems that had a bit of trouble figuring out how to set this up, though. "That was a new experience for me," Volker said as he smiled. "I've never mo-capped an animal. That was a challenge I didn't expect."  "The very first shoot we had we were experimenting with how to put the markers on him and we had these little rubber booties that are really for dogs. We thought we could glue the motion capture markers -- the little white bulbs -- to the booties. And he walked around like he was in molasses. It was hysterical. I'm thinking wow, we are not going to get anything out of this. This is going to be a total waste." I hope they have the molasses walk somewhere in their archives. Infinity Ward eventually figured it out: "We learned from that and we had other shoots; we actually found metallic tape to go on the feet." It's nice to hear that this German Shepherd was a great motion capture actor for his role in Call of Duty: Ghost, but somehow I'm even more pleased to hear that he's also a pretty sweet pup. "You had said he's kind of a cute guy," Volker recalled. "He really is."  "We would get him wound up, snapping the whip and turning. We would only do it for like 10 seconds so we didn't get him too intense. But we would let go and he would run to the guy with the whip. He would have a towel or something. He would run and bite the towel and then nuzzle his head into him. It was funny to see that contrast."  After our interview, staff jokingly asked me if I would be pushing for some Welsh Corgi DLC for Call of Duty: Ghosts. I told Volker and others that if they're as cute as the German Shepherd I would be okay with it. But they can't get hurt in gameplay -- that's my only request. I also hope that the German Shepherd remains unharmed. No word on if that pans out, though.
Call of Doggie photo
All about Ghosts' unlikely new star
How could you not love a German Shepherd? They've got the cutest face markings, that funny lowered rear, and ears so big that they could double as windsails. They're also amazing animals when it comes to serving humans, worki...


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