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Primal Carnage photo
Primal Carnage

Primal Carnage: Extinction EU/AUS release date confirmed

Nov 20
// Vikki Blake
Primal Carnage: Extinction is coming to PS4s in Europe and Australasia next Tuesday, November 24, 2015. Though the price has yet to be confirmed, the game - which hits PSN two weeks after the North American release - sells f...
Back to Dinosaur Island photo
Back to Dinosaur Island

Crytek's VR adventure Back to Dinosaur Island free on Steam

Not the same as Robinson
Nov 18
// Darren Nakamura
Is it possible to go "back" to Dinosaur Island without ever having been there in the first place? Apparently it is, because Crytek just released a short virtual reality demo on Steam called Back to Dinosaur Island. From the r...
Indivisible photo

Among others, a goddamn dinosaur on a skateboard is coming to Indivisible

Oh, and there are others too... I guess
Nov 04
// Joe Parlock
Indivisible, Skullgirls developer Lab Zero’s latest game, has managed to build up a lot of popularity recently. It seems like I can’t go 30 seconds on the Internet without hearing about it at the moment. With the ...
Robinson: The Journey photo
Robinson: The Journey

Crytek shows off its VR dinosaur game Robinson at Paris Games Week

Don't get squashed
Oct 27
// Darren Nakamura
There was but a whisper of Robinson: The Journey back in June, and now developer Crytek has shown off a bit more of it during the virtual reality portion of Sony's Paris Games Week press conference. The trailer features not o...

Feat. an Aussie man photo
Feat. an Aussie man

Surprise live stream spectacular with your ol' pal Dr. Dinosexual

Lots of games, lots of lame jokes
Oct 12
// Jed Whitaker
[Update: Donezo] It's 10pm ET on a Monday, what better time to live stream video games for the best website in the world? Yours truly will be streaming a multitude of games for various consoles from Blood Bowl 2, SOMA, and Th...
Ark: Survival Evolved photo
Ark: Survival Evolved

Ark: Survival Evolved hits two million sales

Open the door, get on the floor...
Oct 09
// Joe Parlock
Ark: Survival Evolved has been a bit of a runaway success. Adding dinosaurs to normal survival game mechanics obviously appealed to a lot of people. So many people, in fact, that developer Studio Wildcard has announced on its...
Ark: Survival Evolved photo
Ark: Survival Evolved

ARK: Survival Evolved adds tundras, swamps, and giant frogs

Exciting new places to die in!
Sep 30
// Nic Rowen
ARK: Survival Evolved has added some variety to its tropical, Jurassic Park-with-no-guardrails, vibe in its latest update. Two new biomes, including a snow covered, mountainous tundra filled with huge direwolves and towering ...

Thirsty, hungry, and crappy in ARK: Survival Evolved

Aug 18 // Nic Rowen
There are tons of survival games to choose from these days, but I downloaded ARK: Survival Evolved almost entirely on the promise of weaponized dinosaurs. If I was going to go down this road, I would do it in style -- on the back of a giant, heavily armed lizard -- and indulge all of my Dino-Rider fantasies. The fact that ARK's character creator is busted and will let you roll up with a nightmarish mutant of disproportionate body parts and bizarre growths is just the icing on the cake. I never read any instructions or watched any tutorials; I went in completely blind. My survivor woke up on a sandy beach as God and Studio Wildcard intended – confused, nearly naked, and shivering. I don't know much about these games, but I do know that they all boil down to collecting resources and building things with them. I start picking up stones on the beach, slightly disappointed that I can't seem to pick up any of the glittering sea shells scattered around. My survivor almost immediately shits himself, somewhat spoiling the moment. But hey, bonus, I can pick up the turd! I can't collect sea shells, but I do start a catalog of dookie samples. I come across a flock of dodo birds on the beach. They're dumb as bricks and don't seem to react to my presence in any way. I punch them and punch them, but only succeed in rendering them unconscious. I savage the flock until I'm standing over a pile of comatose birds and have somehow learned how to write notes and sew pants in the process. This is caveman education at its finest. Soon my pockets are heavy with stones, the beach is awash with pulverized birds, and my survivor is complaining. In fact, complaining seems to be all he does. I never knew the raw nature of primitive man was so whiny. During the day he complains that he's too hot. At night, the big sulky baby is too cold. And he's hungry, and thirsty. I'm starting to worry that Child Services is going to come and take my caveman away. A series of icons depicting sweltering fires and frigid ice cubes, along with unending penalties to my stamina let me know what a terrible job I'm doing of keeping him alive. I stuff some narcoberries I've picked off the local plants down his gullet, hoping the natural sedatives will fill his belly and put him to sleep for the night letting him doze through the cold. But he just staggers around in a haze for a bit, stamina lower than ever. It's time to engage with the crafting system before I get arrested for criminal neglect. As a species we are tool users, after all. It's time to take advantage of that. Looking at what I have available to make, it seems like building a pickaxe would be a good start. I'd need stone (check), thatch (nope), and wood (na-da). Can't I just make it with narcoberries? I still have plenty of those. I waste a good 20 minutes wandering around a small forest looking for loose sticks to collect, thinking they'd be like the stones on the beach. I can't find any and the, "I can't get wood" jokes got old about 19 minutes ago. I punch a tree out of frustration. Gouts of blood spray from my hand and a piece of wood lands in my inventory. Oh, so it's like that, huh? I punch trees until my knuckles are bloody and broken and I've managed to pick enough splinters out of my hand to fashion a crude pickaxe. Then I get into the holy guts of these games – hitting shit to build more shit. I hit rocks with smaller rocks until they give me the other kind of rocks I'm looking for. Then I use those rocks to hit other rocks more efficiently. I make hatchets, spears, a shirt to cover my misshapen body. Caveman essentials. Is this really all there is to life? We've lost a generation of gamers to this? I suppose the closest comparison to ARK would be Rust, which also throws you into the wild with nothing and expects you to build up from stone-aged flint spears and hemp pants to assault rifles and flak jackets. But ARK has a different vibe. You're a caveman sure, but there is a pulsating metal jewel embedded in your arm. You have a number and, ominously, a projected survival expectation based on your performance. You're tagged and tracked like an animal, which begs the question of who exactly is doing the monitoring. At night, pillars of light and energy reach into the heavens. High-tech obelisks stand alone in the middle of miles and miles of untamed jungle and roaming packs of dinosaurs. Clearly something is going on here. If there is a concrete storyline, I haven't picked up the thread yet. I'm sure it exists out there in wikis and forum posts scattered around the net, but I don't want to seek it out that way. I want to know what my survivor knows and live in that reality. And right now, it's all just sci-fi mystery and terrible giant lizards that look like they could snap me up as a light snack without even thinking about it. It's terrifying and fascinating, and truth be told, I kind of like keeping it vague. My mind wanders while I play. Are we all futuristic criminals banished to an otherworldly penal colony? A kind of Space-Australia complete with raptors and megalodons? Are the inhabitants of the island subjects of some kind of twisted social experiment? Or is it somewhere in-between? Like the '60s British classic The Prisoner? Do I need to be careful of Rovers if I try and leave the island? The best moments I have in the early hours of ARK are moments of transgression. Moments that I'm not particularly proud of. Players are given unfettered freedom to do what they like in ARK, and somewhat predictably, most people like to be jerks -- myself included. I came across a player's unguarded camp once and looted everything that wasn't nailed down. I even stole the charcoal from his fire, blackening my hands and soul with the theft. I stumbled on an unconscious player, half hidden under a rocky outcrop. I knew I should just leave him alone, but I hovered over him, freshly made spear in hand. I mean, I should probably take a chance to test it out right? It's just good survival. He wasn't the last. Like the old lady from Mad Max, I killed everyone I ever met out there. Or at least I tried to. My belligerent, mutant caveman would shake his spear and charge at everyone, no matter how unclear the actual threat they posed or how hopelessly outmatched he was. Maybe it speaks to some deep-seated trust issues of mine, but I never saw the point in playing nice with the other neanderthals. Better to go down spitting and stabbing than take a chance. I know I should probably reach out, join a tribe, engage with others. Maybe find someone with skills I don't have and combine our efforts to mutual benefit. You know, like our ancestors did. I know we could work together to make this land livable, to build a life. But, it's a matter of motivations. I didn't come here to make the world a better place. I came here to strap machine guns on a T-Rex. I came to trample, shoot, and devour anything that stood in my way. I came to make the world a distinctly worse place. I die a lot. I die of malnutrition and deprivation. I die from giant mosquitoes and their toxic stings. I die from dinosaurs I don't even know the name of. Each time, I respawn in some new random location with nothing in my inventory, right back to the raw state of nature. But I keep the knowledge and skills I've accumulated and it's easier and easier to rebuild with every attempt. Well, except for that one time I respawned right next to a saber-toothed tiger and had to play hide-and-go-seek with it on a pile of rocks for a good ten minutes before it finally got on top of me. It's hard out there for a sci-fi caveman. I still haven't yoked and tamed a dinosaur. My dreams of loading up a T-Rex with cannons and missiles and riding it around like some prehistoric Metal Gear haven't come to fruition, and I don't think they will anytime soon. It just takes too long to level up, to learn the skills you need to tame a thunder lizard, or stitch an appropriately intimidating saddle to ride on (I'm thinking skulls, but I'm open to rows upon rows of claws and teeth). It's even more effort to make a pen to keep a three-story tall dinosaur in and gather enough food to prevent it from turning on you. Then of course there's the long, painfully slow journey towards making gunpowder. I'd have to mine for raw metal and build a furnace to stamp out just a simple blunderbuss, never mind a high caliber mini-gun (as a consolation, I just recently discovered slingshot technology). It's too much for any one would-be warlord to do on their own. It really would take a village. A savage, bloodthirsty village. But I think I saw it. I glimpsed the abyss, the way one would get sucked down into these sorts of games and never come back. At the end of my third or fourth night of playing, after hours of exploration deep into the island, I realized that I didn't want to die and start over again. It was late, I was tired, but I couldn't go to sleep and just leave my caveman to die in the wilderness like I had at the end of previous sessions. I found a nice spot secluded in the trees and laid down a simple foundation and a campfire. It was a simple hut. Four walls, a door, a roof, and just enough room for a sleeping bag if you stood outside and dithered the placement just right, but it was home. I had enough wood in the fire to last all night, a bounty of meat to feast on, and full waterskins. My caveman was looking sharp too, fully dressed, new shoes, a backpack full of extra spears -- this was a person who was going to make it. My mind immediately unspooled reams of future designs. A bigger house, wood and stone structures, spikes for defense. If I built near a river I could make a simple plumbing system, grow my own patch of berry bushes, maybe tame a few dodo birds for pets (or food, the line is blurry for cavemen). I could make my survivor more comfortable, I could provide more for him, and he'd be okay, protected and safe. I went from Kull the Conqueror to Mr. Nanny in the space of one night. It was the same feeling I used to get from placing all of my action figures in their proper boxes or play-sets when I was a child. It reminded me of an article I once read explaining why people get screwy sometimes and start adopting all the neighborhood stray cats or obsessively outfit their backyard with squirrel feeders and multiple kinds of birdhouses. It's that fleeting feeling of control, of finally, actually taking care of all of a creature's needs (inanimate toy, video caveman, or small wild animal). To be able to give something the kind of security and finality that is outside of your control and impossible to provide in your own life. I think back to what it was like in grade school; All the uncertainty, the nasty and brutish classmates that made those formative years a gauntlet of survival. I used games to escape from that setting, but it was all about hopping into other worlds, being a tourist. I wonder how much more time I would have spent in any one of those worlds if they let me build with the same degree of granularity a game like ARK or Minecraft does. I always assumed the appeal of survival games was the trolling, of ruining the fun for other players. Or failing that, the creativity of playing around with the tools. While I'm sure those things are the reason some players come to these games, I think the reason they stay is more simple than that. Maybe it's just the pleasure of building a home, of having something to come back to. Maybe it's time I learn to play nice with the other neanderthals.
Ark experiences photo
Out of my Comfort Zone #01
[Out of my Comfort Zone is a new series where I try to combat complacency in my gaming habits by trying different genres and tackling challenges I might otherwise never attempt. In this debut entry, I try my hand at a surviva...

NPD photo

July NPD: PS4 rolling, squids gone and dinos rise

Top ten continues to look samey
Aug 13
// Robert Summa
There weren't a ton of surprises this month for the July NPD report. Even though Splatoon players might be a little sad their beloved paint shooter is no longer in the top ten, you gotta admit, it had a good run with the big ...
Ark sale photo
Ark sale

Amazon has Ark: Survival Evolved cheaper than it has ever been

Even cheaper than that Steam sale
Aug 13
// Brett Makedonski
Anyone in the market for some more dinosaurs in their video games might be happy to know that Amazon has Ark: Survival Evolved discounted deeper than it has ever been before. The Early Access title has been on digital st...
LEGO Marvel photo
LEGO Marvel

LEGO Marvel's Avengers pushed back to January 2016

Block quotes
Aug 05
// Steven Hansen
LEGO Marvel's Avengers will miss its fall 2015 release and instead come to North America on January 26 and Europe on January 29. Some real missed holiday sales opportunity there, looks like, especially with it coming to every...
Ark photo

Ark: Survival Evolved adds giant spiders to its dino-fest

Coming to Xbox One
Aug 04
// Steven Hansen
Bad name, but man Ark: Survival Evolved looks great. It's already playable on Steam in Early Access, but it's coming to PlayStation 4 and Xbox One early next year. Not sure if it can do as well there as it will on PC, where people who play stuff like DayZ tend to congregate, but, hey, name one more cool-looking dinosaur game coming out anytime soon. Really, if I'm missing one, let me know.
Ark Live Stream photo
Ark Live Stream

Come hunt some dinosaur strange with me in ARK: Survival Evolved

LIVE on the Internet
Jun 08
// Jed Whitaker
[Update: You missed the stream! Turns out ARK is really just about taking poops in other people's huts.] You know me, Dr. Dinosexual, I love a hot prehistoric lizard from time to time, and this is one of those times. Com...
ARK: Survival Evolved photo
ARK: Survival Evolved

ARK: Survival Evolved looks like Day-Z with dinosaurs

Dinosaurs finally getting their due
May 11
// Brett Makedonski
Open-world survival simulators are nothing new in the world of videogames, but so many of them tackle the same subject material. New developer Studio Wildcard has just announced a title that takes that well-tread fear of per...
AGAIN! photo

No scope dinos for a dollar: Three years fixing a broken game

May 04
// Steven Hansen
Ya got me. I noticed an email subject in our tips line, "In 2012 we released one of the worst games on Steam." Always lead with your best foot first. At least that's what my uncle always told me (he made and sold prosthetic ...

This could be the Godzilla game fans have always wanted

Apr 15 // Jed Whitaker
Godzilla (PS3, PS4 [tested]) Developer: Bandai Namco EntertainmentPublisher: Bandai Namco Entertainment Release: July 14, 2015 Fans of the classic Godzilla movies will be pleased, as the development team at Bandai Namco Entertainment has focused on making the new game as close to the original films as possible, and it has mostly nailed it; the monsters feel huge and lumbering, the cities crumble and the fights are epic, camera angles mimic the look and feel of the original movies. Buildings exploding is especially on point, as it looks like the fake, firework-esque explosions from the original Japanese films. The presentation of Godzilla as a whole is really impressive. When I first laid hands-on with the PS4 version of the game I was confused. The left stick makes Godzilla walk forwards or backwards, but the right stick only rotates the camera. After investigating the cardboard instructions stuck to the demo television I was surprised to find that the shoulder buttons, L1 and R1, are used to turn Godzilla slowly left and right. At first I was perplexed. "What a stupid control scheme" I thought, then after smashing through a few buildings and starting a fight with Ghidorah it finally clicked. The turning mechanic mixed with the cinematic camera makes you feel like a giant fucking monster and it is the first Godzilla game I've played that achieves this. [embed]290478:58183:0[/embed] Godzilla isn't the only playable monster as every monster in the game is controllable, each with its own variation of the story. Radio communications by humans during the battles paint a story of destruction and desperation. Each stage has an objective, typically destroying specific buildings, but while doing so can lure up to two other monsters for battle where the game keeps a surprisingly solid 60 frames-per-second. Monsters include Mechagodzilla, Destroyah, Jet Jaguar, Mothra, Mothra Larva, Gigan, Biollante, Hedorah, and more. Even Space Godzilla made it in as one of the exclusives for the PS4 version. The game will be launching this July for PS4 at retail and PS3 via digital. The PS4 version isn't just a direct port of the PS3 game as it has more monsters, an exclusive multiplayer mode, and the ability to battle two monsters at once. Those who preorder the PS4 version will receive Hollywood Godzilla, or the Godzilla model from the recent film, as DLC. If you've been waiting for the defining Godzilla game, this might be the one.
Godzilla goes old school photo
Hail to the king, baby!
I've dabbled in Godzilla games since the NES game Godzilla: Monster of Monsters, a game that for some reason took place in space; Mothra and Godzilla fought monsters and literally kicked rocks in this fondly remembered title....

Dinosexual photo

Yoshi is trying to seduce me

I'm in love with dinosaurs again
Mar 30
// Jed Whitaker
Remember when I wrote that review and said I fucking hate dinosaurs? I take that statement back. I'm in love with Yoshi in Mario Party 10 -- just look at the fuck-me eyes and seductive tail waggle he gives you when in third ...
Fossil Fighters: Frontier photo
Fossil Fighters: Frontier

Ass-to-mouth dinosexual action in Nintendo's Fossil Fighters: Frontier

Yup yup yup, my butt butt butt!
Mar 18
// Jed Whitaker
I've been playing the upcoming Nintendo-published 3DS exclusive Fossil Fighters: Frontier for review purposes and can finally show you this glorious scene in all its glory. I've always been a bit of a dinosexual myself, ...
The Stomping Land dead? photo
The Stomping Land dead?

Early Access game The Stomping Land may be extinct

Not the mama!
Feb 18
// Jason Faulkner
In another Kickstarter heartbreaker, it seems as though The Stomping Land is stuck in the tar pits. After a very successful crowdfunding campaign in June 2013 totaling $114,060, it was released on Steam Early Access almost a ...
LEGO Jurassic World photo
LEGO Jurassic World

Confirmed! You can play as dinosaurs in LEGO Jurassic World

Feb 04
// Jordan Devore
"Imagine playing as the ominous LEGO T. rex, roaming the grounds of Isla Nublar, smashing LEGO bricks and battling with other dinosaurs -- this game is bound to bring out the kid in all of us," says TT Games managing direc...
LEGO frenzy photo
LEGO frenzy

2015's LEGO game lineup: Avengers, Jurassic World, mobile ports

If it's anything like Marvel Super Heroes, I'm in
Jan 29
// Jordan Devore
This latest round of LEGO games will do wonders for Brett's Gamerscore. Several titles are releasing in 2015, including LEGO Jurassic World, which hits in June and spans all four films, and LEGO Marvel's Avengers, which is ou...
The Stomping Land photo
The Stomping Land

The Stomping Land is on Early Access and full of DINOSAURS

Clap stomp, clap stomp
Jun 02
// Steven Hansen
I might be okay -- at least for a while -- if dinosaurs were the new zombies or Nazis. I can't remember the last good game I played with dinosaurs in it. There's room for improvement. The Stomping Land is now available on St...
Arma 3 dinosaurs photo
Arma 3 dinosaurs

T-wrecked: Arma 3 getting a dinosaur mod

Arma does what Battfieldon't
Feb 24
// Steven Hansen
Arma always seems like the reasonable next step for people who like Battlefield for its tactical or somewhat sim-like elements. Apparently it's the next destination for those who enjoy Battlefield's dinosaur Easter eggs as well, because someone is making a full dinosaur mod for Arma 3. I am excited for it. Dinosaurs should be the next zombie. Throw 'em in everything.

The Stomping Land: It's like DayZ, but with dinosaurs

Also you can ride dinosuars
Dec 18
// Hamza CTZ Aziz
The Stomping Land is a survival game coming to the PC that was successfully funded through Kickstarter not to long ago. Players have to hunt for dino meat, all while fending of large dinosaurs like the T-Rex. Plus, you'll ha...
The Stomping Land photo
The Stomping Land

Hunt and eat dinosaurs in The Stomping Land

A multiplayer survival game full of dinosaurs
May 08
// Hamza CTZ Aziz
The Stomping Land is a multiplayer survival game planned for the PC where players have to hunt dinosaurs. The game is centered around eating dino meat, and you have to kill small dinosaurs so you can get food. Hunting them i...

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