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1:30 PM on 10.22.2014

Former Electronic Arts CEO John Riccitiello is the new CEO of Unity

Former Electronic Arts CEO John Riccitiello, the man whose impossible name led to the invention of the copy and paste commands, is now in charge of game engine maker Unity Technologies. Co-founder David Helgason has stepped d...

Jordan Devore


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Mistwalker Celebrates Terra Battle's 500K Downloads Milestone

Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.




3:00 PM on 10.20.2014

I'm down for this Halo 2 Anniversary making-of documentary

You may have heard that Halo: The Master Chief Collection will require a 20GB day-one update, but did you also know that there's a documentary for Halo 2 Anniversary, one of the games in this compilation, on the way? (I hope...

Jordan Devore

2:00 PM on 10.20.2014

Jade Raymond leaves Ubisoft after 10 years

Jade Raymond, the managing director at Ubisoft Toronto, is parting ways with Ubisoft after ten years with the company, the publisher announced today. Raymond produced Assassin's Creed and served as executive producer on Assas...

Kyle MacGregor

11:30 AM on 10.12.2014

How a casual game jam lead to Fight Tank

So many of us love videogames but are intimidated by the idea of making them. Devi Ever has taken on the problem as part of her self-declared purpose in life. She wants people to make videogames. Literally all the people.&nbs...

Jonathan Holmes

5:30 PM on 10.10.2014

Factor 5's canceled Rogue Squadron compilation sounds incredible

As if we don't have enough canceled Star Wars games to mourn already, here's a couple more. During a recent Nintendo Voice Chat appearance, Factor 5 president Julian Eggebrecht opened up about a Rogue Squadron compilation and...

Jordan Devore

1:00 PM on 10.06.2014

One dev spent two years making the Notre Dame in Assassin's Creed Unity

The Paris depicted in Assassin's Creed Unity is shaping up to be a juggernaut among videogame cities. Larger than all other Assassin's Creed locales to date and significantly more detailed, the development team is t...

Brett Makedonski

5:30 PM on 09.24.2014

Ubisoft wants to make more games like Child of Light

Ubisoft will continue to make smaller, more personal projects like Child of Light going forward. Speaking to CVG, Ubisoft Montreal vice president of creative Lionel Raynaud remarked that the company is "super happy" with the ...

Jordan Devore

5:00 PM on 09.24.2014

The Dynasty Warriors team dreams about doing a Star Wars game

Omega Force has gotten its hands on properties like Gundam, One Piece, and now The Legend of Zelda and Dragon Quest -- but, in an ideal world, the studio would be working on something bigger: Star Wars. Yes, a Star Wars Musou...

Jordan Devore

10:15 AM on 09.24.2014

Double Fine ceasing development on sci-fi sim Spacebase DF-9

Double Fine is ending its development of Spacebase DF-9 with a somewhat sudden final build of the game next month. Double Fine intends to stick around for bug fixes, but many of the game's initially planned features will...

Steven Hansen

9:00 PM on 09.19.2014

Castlevania's Koji Igarashi has put his 'dream game' on hold

As a huge fan of Castlevania: Symphony of the Night, it was exciting to hear that long-time series producer Koji Igarashi had left Konami to make the kind of games he wanted to make -- "the same kind I think fans of my past g...

Jordan Devore

9:30 PM on 09.17.2014

Here's Swery holding a monkey and standing next to a yellow plastic woman

Was that headline not descriptive enough for you? What did you think would be in this post? There's Swery nonchalantly holding a stuffed monkey next to a weird yellow plastic statue thing. He did that during the entirety of h...

Brett Makedonski





1:30 PM on 09.10.2014

Try not to think about cantaloupe while playing The Evil Within

I get such a kick out of seeing how things are made, especially when the people making said things are having a blast. This behind-the-scenes footage for The Evil Within is exactly what I'm talking about. We're given a glimp...

Jordan Devore

2:45 PM on 09.08.2014

FBI joins forces with IGDA in a bid to curb online bullying

The International Game Developers Association is reported to be working alongside the FBI and other online harassment experts in a bid to stamp out harassment. As a result, it seems, of recent events within the industry, the ...

Brittany Vincent

4:15 PM on 08.20.2014

The sound and the fury of Bayonetta 2's angels and demons

Bayonetta 2 sound designer Daisuke Sakata touched on how he goes about designing sounds for his games in a recent post on the PlatinumGames blog. In particular, Sakata talks about the presence of both angel and demon enemies...

Brittany Vincent

3:15 PM on 08.20.2014

IGDA survey: Game devs want to work at Valve

The Independent Game Developers Association surveyed over 2,200 developers on where they'd like to work, with Valve winning out. Even over working for themselves. Maybe they wouldn't have liked their boss. Or just w...

Steven Hansen

5:00 PM on 08.18.2014

A Sacred 3 developer apologizes for the game

Sacred 3 wasn't a very well received game; I felt it was an average and uninspired hack-'n'-slash game with some terrible attempts at humor. Comments on my review either sided on "hey, it's not too bad in co-op," to "this is ...

Alasdair Duncan