We are very busy at the Game Developer Conference eating hamburgers and erecting edifices, but between those activities we are hunting for hot scoops.
Ducking behind corners of the Moscone Center's corporate labyrinth, we stu...
The second lunch of GDC was much messier than the first, which you can watch here.
Today (well, two days ago, actually) we went with an American staple, the "Hammed Burger," so named for the first woman who ever went totally...
Today marks the 15th anniversary of the PlayStation 2. In those 15 years, we've already had two more Sony console releases, but the PS2 is still near and dear to many of our hearts. The console gave us many of our favorite games, from huge hits like Grand Theft Auto: San Andreas, Kingdom Hearts, and Metal Gear Solid 3, to more experimental titles such as Shadow of the Colossus, Persona 4, and Katamari Damacy. The PS2 had something for everyone, and many people consider it to be one of the greatest consoles of all time.
But where did it all begin? Everyone has their own special memories of when they first saw the PlayStation 2 in action, and of their very first time playing a game on the console. Whether you got the PS2 at launch, waited a few years before diving in, or played it at a friend's house, everyone had to start somewhere.
So what was the very first PlayStation 2 game you played? Here's what our staff had to say:
We're at the Game Developers Conference all week. GDC is pretty cool, but also a convention, which means gross convention center lunches. We want to have nice lunches all week. Not too nice. Downtown food is overpriced, even...
GDC is here, and as is the case with any big trade show or splashy industry event, I'll be on tenterhooks waiting to hear the one piece of news I care about -- When is Fallout 4 going to happen? For years I've expected the announcement “any day now” while Bethesda remains stubbornly tight lipped with every passing E3 and VGA ceremony. Still, like the child of a deadbeat father, I hold out hope that this time they'll surprise us and come through.
It's important to me because Fallout 3 taught me how to love open-world games. I thought I already did. Games like Oblivion and the GTA series were considered favorites even then. But in retrospect, I had a fondness for those games. An appreciation for them born out of respect to the jaw-dropping technical execution and the brass balls of the teams that designed them. When I actually played them, I was often a stressed out save-scummer, constantly scheming on the best way to tackle the game and maintain a perfect record. It wasn't until Fallout 3 took me, hand-in-irradiated-hand, on a guided tour of its desolate wasteland that I really learned to love.
Indie developers make some cool as heck games, but they're not always so great at selling them. We want to them work on their pitch game until they're at Bumgarner levels and we want to take advantage of the the horrible, ho...
Guild Wars 2 is an ambitious project. While ArenaNet's initial offering of Guild Wars was more of a social dungeon crawler than an MMO (the company called it a CORPG, or competitive online role-playing game), the sequel was a bonafide massive experience.
The kicker? ArenaNet was still able to cut out the subscription fee, effectively making Guild Wars 2 buy-to-play and allowing players to return at any time.
Here we are over two years later with the Heart of Thorns expansion on the horizon, and the developer continues to find ways to innovate.
It's highly probable that an alien race, dwelling somewhere in outer space, has developed technology the likes of which we could only dream of, but lack something we consider mundane. For example, what if a race of magical bird-people from another planet had the ability to transport organic matter through thin air without any loss of quality, but had not yet discovered how to do the same thing with abstract content like "data"? How would they feel if the learned about the Internet? Better yet, how would they feel when they learned what most people use the Internet for? What would they think of terms like "social justice warrior," "lol," and "shitposting"? This special "Flashback to 19XX" episode of Samus and Sagat intends to answer those questions and more.
This episode also marks the third time that Maddy Myers and I have gotten together to shoot Samus and Sagat, and things already feel different. It looks like we're through the "getting to know you" phase and already way off into the "drunk off each other's company so God knows what's going to happen next" phase. That definitely makes for a different kind of show. My acting in this episode is... really something. I'm not sure exactly what that something is, but I know it's true.
I also know it's true that making a collage of Maddy's various facial expressions is a lot of fun, and I hope to have the opportunity to do that again soon. We've got that collage in a wallpaper size right here, per the request of a few of my Twitter followers, so enjoy!
We're gearing up for GDC and PAX East, but that doesn't mean we can't take some time to reflect on the past week with a little bit of poetry.
In this series, we take a look at the stories that gathered the most attention of ...
You Dtoiders have been on an absolute tear lately! Not only are you kicking out awesome new community projects at breakneck speeds, but you're doing so with an enthusiasm and positivity that I haven't seen in years. Seriously, I am so f*cking proud of you all I just want to pick you up and keep squeezing you forever! (But I won't, because we all know how Of Mice and Men ends.)
Anyway, you're doing a great job, and I hope you keep it up! Here's some highlights from the last month.
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.]
[Update: Thanks to Calvin ...
Last time on Destructoid Saves the World, I looked around the map, panicked, to find that Kyle MacGregor had died. I didn't even see him go. It was tragic. Brett Makedonski is actually en route to my home at the moment, ...
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.
This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.
This entry is all about No More Heroes. Feel free to share some of your own favorite things about the game in the comments!
In an interview conducted with Destructoid, high school freshman and East Aurora High videogame savant Chad Roberts commented on the long-term viability of the Xbox One platform, referring to it as "a gay console for babies" ...
We like to keep things family-friendly here at Destructoid Dot Com, so you can imagine the quandary we found ourselves saddled with once Christine Love dropped a steamy NSFW trailer for her new game My Twin Brother Made Me Crossdress As Him And Now I Have To Deal With A Geeky Stalker And A Domme Beauty Who Want Me In A Bind. We love to cover games both ridiculous names and boob, but we always have to think of the children!
Of course, it was Mike Cosimano who came up with a solution. "What if it was Transformers?" he said, referring to his life in general. And thus, like Athena springing from the mind of Zeus, 'Ladykiller in a Bind [feat. Transformers]' was born!
A little backstory: this video of Frozen Cortex is unedited, and shows off a glitch I encountered while playing a custom game online. After changing a handful of rules, we were left with what you see above, characters t...