Last time on Destructoid Saves the World, I made strained addiction analogies (not the Kanye song) and found a work-related reason to play XCOM. Now if only I can find a work-related reason to do nothing but play Puyo Pu...
Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield.
It’s not often I pause an interview because a sizzling plate of loaded fries, topped with thick diced bacon & monterey jack cheese, was just dropped in front of me, but maybe that’s because I don’t conduct many interviews in my home town of Buffalo, New York.
Buffalo is the capital of bar food, all of it delicious and incredibly fattening. It has to be. If you aren’t at least a couple pounds overweight, you will probably freeze to death. Between the fries and chicken fingers, I probably gained a solid 2-3 pounds during my lunch interview with the guys behind the Buffalo Game Space. By the time the check had been paid and we began heading for the door, we probably talked about the addictive relationship Buffalonians have with bar food more than the videogame-related project we had met to discuss.
Knives in games are weird. They're either way too weak and flimsy to be any fun (the weapon of last resort you mess around with for a few moments to delay dying or before you restart from your last, hopefully ammo-rich, save), or, by design choice or fluke, they are ridiculously overpowered and silly. I still giggle whenever I come across some hype-video of a CoD player running around with a combat knife, humbling scores of modern Spec Ops soldiers all decked out in the latest in high-powered assault weaponry.
Outside of trolling and goofing around, knives in games often just don't feel very good. They're not satisfying to use, or to fight against. That's why we have to celebrate the outliers. Those rare beautiful games that make it a joy, not a chore, to dive in up-close-and-personal to try to stick a piece of metal into another human being.
A lot of you told me that you really liked Samus and Sagat episode one. Thank you so much! Even more of you told me that you almost didn't watch the show at all because you thought it was a cartoon. Sorry about that!
To be 100% clear, Samus and Sagat is a live-action fake sitcom about Metroid's Samus Aran (Maddy Myers) and Street Fighter's Sagat (me) living as roommates. That said, we try to incorporate animation into things when we can.
Luckily, we had a really good excuse to use some fake videogame graphics in this episode. This one is about the differences between being a videogame starlet and an older, well known but not particularly popular side character from an ensemble cast. Imagine a conversation between Chun-Li and Waluigi about where their careers are going. It's like that.
Crap, now I wish I had made that show instead. Maybe next time.
I've been playing tons of Grim Fandango ever since the remastered version came out a few days ago, and it's left me with skeletons on the brain... and in the closet.
This led me to thinking about more skeletons in games. There's a lot of them! While most video game skeletons are relegated to simple enemy fodder, there are still plenty of standout skellies out there. Why not write about 'em?
Here are ten of the best skeletons in video games, no bones about it!
You ever wonder what it's like to be a character in a videogame? Most people would think of something pleasant like Mario or Sonic the Hedgehog, not someone from Resident Evil or Silent Hill. But what would it be like to be in a game that's currently in development? One that's constantly in flux, similar to the classic Daffy Duck cartoon Duck Amuck. Would you still be you one year from now after several changes have been made? And who the hell is making all these changes?
That's a scenario former developers from Arkane Studios and Irrational Games want to tackle. At PAX Prime 2014, the developers of the newly-formed studio Question brought an early build of The Magic Circle, a game within a game. Players got to experience the results of a chaotic game development period in all its gory details as they tried to set things right. It made quite an impression at the Indie Mega Booth, with attendees calling it "punk" and a neat "retro" title.
We've been keeping our eye on this title ever since. Given special access to the current beta build of The Magic Circle, Destructoid had the opportunity to experience a sizable chunk of Question's upcoming existentialist adventure title.
A few weeks ago the staff talked about how we feel about amiibo. The consensus is that they are neat little Nintendo figures that don't have amazing functionality but they don't break the bank. One anomaly showed up in the di...
[Image by Pitarou]
The amiibo craze doesn't seem to have died down yet. My guess is that once Nintendo has released 50 different figures, amiibo fans will start to look at all the fun-but-relatively-worthless figures they've ...
[Update: Show's over folks! If you missed it live, I highly recommend you check out the rerun when it's posted later in the week. This one was a non-stop insight and comedy show, complete with e-hole. In the meantime, here is a Dtoid exclusive trailer for Starr Mazer, featuring a crunchy, Turbografx-16 influenced soundtrack. I love it.]
This week on Sup Holmes, we're welcoming Don Thacker to the program. Don is teaming up with former Sup Holmes guests Austin Montville and Miles Tillman on Starr Mazer, an amazing looking point-and-click shmup. The game has an incredible look, an all-star soundtrack, and is already about a 3rd of the way to funding after a couple of days of being on Kickstarter, so I have no doubt that it will make it.
Part of my confidence in Starr Mazer comes from my familiarity with Don's past work. I mainly know him from his position at Imagos Films, who created the live action trailers for Jazzpunk, Potatoman Seeks the Troof, andSportsballjust to name a few. We'll be talking to Don about all that, plus literally everything else we can mazer. Join us here 4pm EST forr a rrocking good converrsation.
Devolver Digital has a penchant for picking up clever game jam submissions and giving them a chance to grow into fully-realized titles. Titan Souls is a fine example, and it would have never had any exposure outside of the tiniest of niche audiences; now, it's gotten enough funding and press that many eagerly await it.
One of the publisher's most recent pick-ups certainly has the moxie to follow the same path. Ronin is a smart, cerebral game -- one that requires care more than stick skills. A cursory glance invites comparisons to Gunpoint, but that'd be selling it short. Ronin melds real-time and turn-based play, a combination that results in an action puzzler of sorts, but with more emphasis on the latter than the former.
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.
This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.
With Majora's Mask 3D coming out in a few weeks, I figured it would be fitting to make the first entry all about The Legend of Zelda: Majora's Mask, which happens to be my favorite Zelda game. Feel free to share some of your own favorite things about the game in the comments!
Literally every single t-shirt in the Destructoid store is now $9.95 or less! WOW! Some are as low as $4.95! HOT DAMN! Everything you see is on clearance, meaning once they're out of print you won't be able to get these shirt...
Today was a pretty huge day for Destructoid. One of the founding fathers of the website returned to the fold and swiftly kicked NBA2K15 in the nuts. We reviewed the New 3DS with lukewarm appreciation, tempered with the ...
When Nintendo announced the New Super Mario Bros. version of Puzzle & Dragons for the 3DS, reports came in that their stock values skyrocketed. Puzzle & Dragons is a huge hit on mobile devices in Japan, much like Candy Crush and Angry Birds are in the United States. While the series needs no introduction in its home country, the rest of the world might need a little more information on Puzzle & Dragons before we get too excited about it. Good thing we have Jed from Beard View to help us understand what this Pokemon meets Bejeweled-style union of mass compulsion is all about.
Beard View is a new series from Dtoid and DimmuJed that offers impressions of games that many of us know of but have never been able to play. We're starting off with Japanese 3DS games, but we could go anywhere from there. If you have games that you've only heard about but have never gotten to see for yourself, let us know and we'll try to get them on Beard View.
While you're at it, let me know what you think of the Beard View theme song. Like with opening number for Amber's Unboxing Series, it's all my fault.
I'm going to go check out Dontnod's Life is Strange tomorrow ahead of its January 30 release and, well, life is strange. In the housekeeping email about the appointment, there were some bold lines (like embargo) with pertinent bullet points underneath (expect our review next Thursday).
The third bold line, though.
Because we're using an Airbnb, you'll need to take off your shoes in advance. SEA will provide slippers, or you can go barefoot or wear clean socks. Weird I know, but it's apparently non-negotiable."
Now, I'm okay with this. I'm a firm believer of a "no shoes indoors" rule. Seems like common sense to me and on the side of my front door is a mountain of shoes that says politely to guests, "Take your fucking shoes off you filthy animal." Still, this is a bit different. I love to look my best. So what socks should I rocks tomorrow?