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7:30 AM on 04.20.2015

Does Activision still have selling power for Guitar Hero and Tony Hawk?

It's no secret that I'm a Tony Hawk guy. I'd enjoyed nearly every entry in the series outside of the boring Proving Ground and the iffy Ride subseries, and that rumor of a new fully-fledged game has me all hot ...

Chris Carter



How to make Ryu an interesting character in Super Smash Bros. photo
How to make Ryu an interesting character in Super Smash Bros.
by Patrick Hancock

Street Fighter's Ryu is currently rumored to be coming to Nintendo's newest entry into the Super Smash Bros. series, thanks to some hidden files in the most recent update to the game. It makes a lot of sense; Capcom already has a representative in the game, a new Street Fighter is coming out, and EVO and E3 are right around the corner.

However, if Nintendo just plops Ryu into the game and gives him the moves everyone expects him to have, it will be extremely underwhelming. Ryu would essentially be a clone of Mario, and that's not an appropriate fate for one of the most recognizable fighters of all time. Mr. Sakurai has said before that he wants to "[provide] accurate portrayals of characters," which is the reason why Ridley isn't in the game. It's also incredibly obvious to anyone who has played Mega Man in the newest Super Smash Bros.

There's plenty Nintendo and Capcom could do to make Ryu an interesting character that players will want to play as and -- this is important, Nintendo -- purchase as DLC.

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Captain of my own destiny: Micro-goals and player liberty photo
Captain of my own destiny: Micro-goals and player liberty
by Anna Anthropy

A friend of mine got a good deal on a Wii U recently. That meant that I finally got a chance to play Captain Toad. It's really humbling to know that people at Nintendo have also played Monument Valley. I played through a bunch of the game, and aside from parts where I had to keep looking between the touch-screen and the big screen (though I suppose I could have gotten around this by just playing on the touch-screen) and the parts where I had to fight bosses (though I suppose I could have gotten around this by just replaying Monument Valley), I really enjoyed the game up to a point.

That point was the point at which the game starts demanding you've collected some number of in-game "challenge" coins before it allows you to move on to the next level. Suddenly Captain Toad becomes Captain Tollbooth.

You see, not unlike many contemporary games, each level of Captain Toad features several different goals, each intended for a different style of play.

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12:00 PM on 04.19.2015

The Matrix Online, internet fury, and being an empathic robot with Eric Ford

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] Eric Ford was working in g...

Jonathan Holmes




Experience Points .11: Rayman Origins photo
Experience Points .11: Rayman Origins
by Ben Davis

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.

This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.

This entry is all about Rayman Origins. Feel free to share some of your own favorite things about the game in the comments!

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Botched Pokémon tattoo becomes newest beloved internet meme photo
Botched Pokémon tattoo becomes newest beloved internet meme
by Steven Hansen

If there's one thing my grandfather fought for in World War II, it was the right to monetize memes. Of course, he was in the Italian army, the side that rightfully lost the war, because all your grandfathers were fighting against meme monetization. Oh how far America has fallen.

Let's rewind. This thread hit reddit recently. "My friend was drunk and on Xanax when he decided to tattoo a black face Charmander with no experience or artistic ability. The flame saves it." It has Pokémon, failed tattoos, illicit substances, and is written in reddit's subdermal codified style. It was a sure thing.

Like Twitch Plays Pokémon or a million other forgotten memes festering in the world's collective "funny pics" computer folders, waiting to come back and end us like an Akira-esque abomination, reddit had fun with it.

And, hey, fun? Big fan. Love to have it.

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This could be the Godzilla game fans have always wanted photo
This could be the Godzilla game fans have always wanted
by Jed Whitaker

I've dabbled in Godzilla games since the NES game Godzilla: Monster of Monsters, a game that for some reason took place in space; Mothra and Godzilla fought monsters and literally kicked rocks in this fondly remembered title. None of the Godzilla games have really given me that "giant lumbering king of the monsters" feel I've been looking for; that is until I played the latest title from Bandai Namco Entertainment. 

The king of monsters is back in a big and cinematic way!

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1:00 AM on 04.15.2015

Sexy Layton and Sexy Luke react to going mobile

The Japanese mobile game market is booming and studios are climbing aboard the money train. Take Level-5, for example. The next installments in the Professor Layton and Fantasy Life series are abandoning their homes on Ninte...

Kyle MacGregor



What would a Daredevil game 'look' like? photo
What would a Daredevil game 'look' like?
by Nic Rowen

I've been watching the Netflix Daredevil series and so far it's good. It's so good in fact, it's made me rethink my entire opinion on Daredevil -- which prior to this last week had been an exaggerated shrug with maybe a sarcastic yawn thrown in for effect. It's not that I particularly disliked Daredevil or anything, I just never read or saw anything about the character that would make me like him either (the abysmal 2003 Ben Affleck movie probably didn't do much for Matt Murdock's case).

However, the surprisingly dark and well made Netflix series has sparked a new interest in the character in me, and like everything else I'm interested in, that eventually translates to me wondering what a game based around it would be like. The obvious answer is you make Arkham: Hell's Kitchen. Take a Batman game, paint the costume red, swap the Joker and Two-Face out with Bullseye and Stilt-Man (or whatever B-listers Daredevil usually fights), change the batarangs to those weird baton sticks, and call it a day. But let's try to reach higher.

Daredevil is blind. He lives in a different world than most of us, one made up of sound, scents, and vibrations. He's the man without fear, leaping over rooftops but never quite sure of his surroundings, there is always a chance he'll miss his next jump and end up on the pavement. There has to be something that a brilliant game designer could do to give us a (forgive me) glimpse of how Matt sees his world.

I'm no game designer (let alone a brilliant one), but I do love to spitball completely unmarketable, unreproducible game ideas. So I took my best crack at it and came up with a few ways to step into the shoes of New York's fifth or sixth most well known superhero.

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We're changing our review descriptions to be more emotional photo
We're changing our review descriptions to be more emotional
by Chris Carter

I never understood people who try to put reviews in a box. They can be short, long, scored, unscored, or use a hybrid symbol system. Although there are merits to some of these discussions, there's no inherent "better" way, they're just different.

So where am I going with this? We're changing our review descriptions ever so slightly to be more of an emotional response to each game we assess. Spearheaded by our new EiC Jonathan Holmes, we both came up with a way for our scores to show more how we feel about a certain game in order to move away from a "product review" type of situation like we had in the past.

Rather than spend a lot of time discussing it, just head on over to the Official Review Guide, or take a look at the new descriptions below accompanied by a statement from Jonathan.

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7:30 AM on 04.14.2015

Game News Haikus: EarthBound, The Last of Us, Mortal Kombat X, and more

I wrote a thing about The Last of Us last week, and despite the use of measured language, there were accusations of extreme opinions on either side. Come on, people. That is not very zen. Find your nirvana. In this series, w...

Darren Nakamura





2:00 PM on 04.13.2015

Destructoid solves a murder: Danganronpa Edition

From the beginning, this murder (and I've seen a lot of them over the course of my career) struck me as too simple. Kyle Hebert -- a voice actor you may recognize as the voice of Ryu from Street Fighter -- was found de...

Mike Cosimano



Which low tier character will I waste my time on in Mortal Kombat X? photo
Which low tier character will I waste my time on in Mortal Kombat X?
by Nic Rowen

They say you should never marry for love, but I always do. Every single damn time. I guess you could call me a romantic. If you felt like being less charitable (and possibly more accurate), you could call me a scrub. I couldn't say you'd be wrong. Sadly, that's never stopped me from picking my fighting game characters based on some whimsical, fuzzy, undefinable personal appeal rather than any practical consideration. I look at the character first and the frame data a distant second.

Coincidentally, I also end up always picking duds. Colorful jobbers who reside in the deep bottom third of tier lists, a gaggle of gold brickers who almost never show up in tournaments where people play for "real." I'm like a reverse talent scout with a keen eye for hamstringing liabilities and poor upper end viability. I've made a career out of consistently picking out which fighter will take the biggest, hardest dive and signing them up for a lifetime contract.

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Experience Points .10: Mega Man Legends photo
Experience Points .10: Mega Man Legends
by Ben Davis

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.

This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.

This entry is all about Mega Man Legends. Feel free to share some of your own favorite things about the game in the comments!

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12:00 PM on 04.11.2015

Obscure Video Games: Combat Queen

Remember FMV games? Back in the '90s they were briefly the hot new thing. Games like Phantasmagoria and 7th Guest were considered cutting edge adventure games. Perhaps you even bought a CD-ROM drive for your computer just to ...

Obscure Video Games



Won't somebody think of the children? photo
Won't somebody think of the children?
by Nic Rowen

When I was a little boy, Mortal Kombat was a tough sell around my home. Like most pre-adolescents of the era, I was darkly attracted to the idea of ninjas and movie stars decapitating each other in bouts of gladiatorial combat. After years of family-friendly games, MK's edgy aggressiveness seemed like tantalizing forbidden fruit and I ate it up. I played it in the arcades every chance and I couldn't wait for a home version where I could practice fatalities in the privacy of our den.

Unfortunately for me and my desire to rip the beating heart from my opponent's rib cage, my mom watched the evening news. Night after night, MK was described by reporters and senators as a murder simulator; a malicious product designed by sick men for the express purpose of desensitizing and warping young minds. It all seems hilarious and idiotic in hindsight, but at the time the concern was real. These were respected authority figures after all, why wouldn't she believe them? Soon I was banned from playing MK at the arcade, and the notion of getting a home copy was dismissed out of hand. There was a dark period of time when it looked like I'd be doomed to never enjoy the simple pleasure of hurling another Kombatant to the spiked bottom of the the Pit ever again. Tragic.

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