hot  /  reviews  /  videos  /  cblogs  /  qposts

ccp

EVE Valkyrie footage photo
EVE Valkyrie footage

Can you EVEn handle footage of EVE Valkyrie on Unreal 4?


Muscle memory got me typing 'Valkyria'
May 02
// Steven Hansen
Destructoid's Brett Makedonski is over in Iceland for EVE Fest contributing to the over fishing and extinction of whales. He also brought us a meaty (not whale) preview of EVE Valkyrie and I'm not sure if I'll ever write it ...

Project Legion is CCP's new first-person shooter for PC

May 02 // Brett Makedonski
According to Gaudechon, Project Legion is being build around three pillars (videogame buzzwords!) of gameplay. The first, and probably most important for an FPS, is that the developers want to make a game that is a deep and balanced competitive shooter. Second, sticking true to the core tenets of the EVE Online universe, they're striving to create a true sandbox in New Eden for players -- one in which they're less crafting a set experience, but instead acting as custodians of a game that allows experiences to happen. Lastly, again remaining in sync with EVE Online, they want a player-driven economy. Truth be told, there's really not all that information about Project Legion available yet. That's most likely because CCP hasn't necessarily nailed down the specifics yet. It's just a prototype, after all. Gaudechon off-handedly mentioned that CCP wants this to be a "re-imagining of what a first-person experience in EVE is," and it's easy to pick up on the fact that the re-imagining is still far from complete. As such, there are plenty of questions still in the mix. Will Project Legion adopt the same free-to-play model of Dust 514? Are they going to attempt to integrate the gameplay into the greater EVE Online universe? And, maybe most tantalizingly, what does Project Legion's existence mean for Dust 514? There's no denying that Dust 514 hasn't exactly panned out to be all that it was hyped to be. Will Project Legion's release be the coup de grâce for the PlayStation 3 title? Unsurprisingly, Gaudechon denies this, remarking the CCP is seeing a solid user base for Dust, largely attributable to the dedicated EVE community. When asked if the two games will be different enough that people would be inclined to play both, he responded in the affirmative. Despite those replies, it's hard to shake the feeling that this very well be the beginning of the end of the road for Dust 514. It seems that CCP is looking at Dust as a learning experience, and taking that information to a new game on a platform where its players are. Regardless of what the future holds for Dust 514, Project Legion proves that CCP isn't giving up on the first-person shooter genre anytime soon.
Project Legion photo
What does this mean for Dust 514's future?
The exciting news out of the first keynote presentation on Friday at EVE Fanfest 2014 has to do with first-person shooters. Maybe surprisingly, that doesn't mean Dust 514. Rather, CCP's working on an entirely new ga...

EVE Valkyrie photo
EVE Valkyrie

Katee Sackhoff is the voice behind EVE Valkyrie


She's Rn
May 01
// Brett Makedonski
EVE Fanfest's keynote on Thursday was dedicated to EVE Valkyrie, and CCP revealed it has finally pinned a voice for soon-to-be virtual reality dogfighters to listen to. Katee Sackhoff will assume the role of Rán, the V...
 photo

CCP Devs to go up against MMA fighter at EVE Fanfest


Gunnar 'Gunni' Nelson will beat some devs down!
Apr 22
// Dale North
EVE Fanfest is an amazing event already, but this year's sounds like it's going to be completely nuts. The craziest thing they're doing is probably staging an event called Eve of Destruction, where MMA fighter Gunnar &ld...
World of Darkness photo
World of Darkness

Development ceased on World of Darkness MMO


CCP CEO states, 'efforts were falling regretfully short.'
Apr 14
// Conrad Zimmerman
CCP Games announced today that development has been halted on the World of Darkness massively multiplayer online game. In a statement, CCP CEO Hilmar Veigar Pétursson expressed regret over the decision, sayin...
 photo

EVE Fanfest takes place May 1-3, 2014


In sunny Reykjavik, Iceland
Feb 27
// Dale North
CCP Games has a big shindig planned this year for Fanfest 2014, set to take place on May 1-3 in Reykjavik, Iceland. This year, they have a triple threat lined up, with Eve Online, Dust 514, and the delicious EVE: Valkyrie lin...
 photo

CCP erecting a real monument in Iceland for their fans


It's not like there's anything else is happening in Iceland
Feb 05
// Hamza CTZ Aziz
So wow, here's a crazy story. CCP is erecting a real goddamn monument dedicated to their entire player base in Reykjavik, Iceland. It will "honor those who have participated in establishing the massive virtual universe." The ...

Oculus VR to co-publish CCP's EVE: Valkyrie

Feb 05 // Hamza CTZ Aziz
[embed]260395:50111:0[/embed]
 photo
First title to be published by the VR maker
Oculus VR has announced they'll be co-publishing CCP's EVE: Valkyrie. The space flight dogfighter will be part of the launch lineup exclusively for the Oculus Rift whenever that's released. This marks the first game to be pub...

 photo

A missed bill payment started latest war in EVE Online


57 Titans valued at $200,000 have been destroyed so far
Jan 27
// Hamza CTZ Aziz
EVE Online, your world is so goddamn fascinating. So, here's the story straight from CCP Games. The N3 coalition made up of the Pandemic Legion, Nulli Secunda, Insdious EMpire, and other smaller groups missed a bill payment f...
The Yule Lads photo
The Yule Lads

EVE devs dress up as Yule Lads to hand out presents


Iceland must be weird
Dec 19
// Joshua Derocher
I love CCP. They are a bunch of crazy guys, and every time they come out with a video it's always bizarre and amazing. To celebrate the holiday's in EVE Online, the guys at CCP are giving out in-game gifts on an advent calan...
World of Darkness photo
World of Darkness

CCP laid off 15 people working on World of Darkness MMO


The game is still in development though
Dec 12
// Joshua Derocher
CCP is best known for creating EVE Online, but they have another MMO in the works called World of Darkness, which is based on the popular vampire and werewolf pen and paper games of the same name. CCP told Polygon that they h...
EVE and Dust 514 photo
EVE and Dust 514

EVE Online increased incentive to attack Dust 514 players


Blast the planets!
Dec 11
// Joshua Derocher
EVE Online has been tweaked a bit to change-up how players interact with Dust 514 players. Dust 514 players used to earn orbital strikes be earning points during their match, but now they have to rely on EVE pilots to decide ...
EVE and Twitch photo
EVE and Twitch

EVE Online adds Twitch integration


Stream yourself dying in space
Dec 11
// Joshua Derocher
Joining the ever-growing ranks of games that support Twitch, EVE Online just added in streaming support. Pilots can now activate Twitch streaming right from the Neocom panel by logging into their Twitch account. This function...
Fanfest 2014 photo
Fanfest 2014

Tickets for EVE Fanfest 2014 are up for sale


Get them before they are gone!
Nov 26
// Joshua Derocher
Tickets for CCP's mega party for EVE Online are now available. If you want to travel to Iceland and hang out with nerds who like spreadsheets, then head on over to the official Fanfest page and buy your ticket. Early bird tic...
EVE Rubicon patch notes photo
EVE Rubicon patch notes

EVE Online: Rubicon out today with 1.29GB patch


Reading patch notes is a good way to start your day
Nov 19
// Joshua Derocher
EVE Online: Rubicon, the 20th free expansion for EVE Online, is here at last with a hefty patch. The 1.21GB download has a crap ton of new features and bug fixes. I'm downloading it right now, and I should have impressions on it for you guys soon. Also, here's the Rubicon soundtrack on Soundcloud. You can read all of the patch notes right here, but I listed the most notable changes below.
Player colonies in EVE photo
Player colonies in EVE

EVE expansions will work towards player colonization


To boldly go...
Nov 18
// Joshua Derocher
In an interview with VG24/7, CCP went into some details on the future direction of EVE Online. CCP want to begin bringing in elements into EVE that will allow players to construct their own stargates, leading to new systems for pilots to colonize.
EVE Online: Rubicon photo
EVE Online: Rubicon

Watch ships explode in EVE Online's trailer for Rubicon


Of course things explode, it's EVE.
Nov 15
// Joshua Derocher
CCP released a new cinematic trailer for Rubicon, the upcoming expansion for EVE: Online. This new free expansion will add mobile structures, ghost sites, and a new ships from the Sisters of EVE faction. There will also be c...
White space ships photo
White space ships

Learn about deployable structures in new EVE dev diary


And it has some people acting like they are in space
Nov 08
// Joshua Derocher
CCP posted a new developer diary for Rubicon, the upcoming expansion for EVE Online. The company dives into some details about the new deployable structures, the new progression system, and one of the new Sisters o...
EVE Valkyrie photo
EVE Valkyrie

EVE Valkyrie might be coming to consoles and not PC


It might not be an Oculus Rift exclusive
Oct 24
// Joshua Derocher
Remember that Oculus Rift game that CCP put together called Valkyrie? Rock, Paper, Shotgun just spent some more time with the game, and while it still looks awesome, CCP made it clear that it hasn't confirmed the game for PC....
 photo

Over-the-top unbox: EVE: The Second Decade Collectors Ed


Crazy
Oct 24
// Dale North
EVE: The Second Decade Collector’s Edition is available today worldwide. CCP doesn't mess around, and they certainly didn't when they created this unboxing video for the collector's edition. We won't spoil it for you, but spacecraft, caves, and exploration are involved. Cinematic angles, costumes, actors -- all turning unboxing video tradition on its head.
 photo

CCP nabs vet Jean-Charles Gaudechon as Dust 514 producer


Former EA Stockholm producer joins CCP
Oct 09
// Dale North
CCP Games has nabbed Jean-Charles Gaudechon as executive producer for Dust 514, their free-to-play PS3 FPS. Gaudechon was an executive producer at Electronic Arts Stockholm where he headed up Battlefield Heroes and Battl...
EVE at NYCC photo
EVE at NYCC

EVE Online will be at New York Comic Con this month


All the lore that's fit to print
Oct 02
// Joshua Derocher
CCP has announced it will be at the New York Comic Con, which runs from October 10-13. At the con, the studio will be talking about its upcoming comic book, True Stories, as well as a new lore and art book, called EVE Univers...
EVE Online: Rubicon photo
EVE Online: Rubicon

EVE Online releasing 20th expansion in November


Power to the people
Sep 29
// Joshua Derocher
CCP has announced that EVE Online will be getting a new expansion on November 19, 2013 called Rubicon. This expansion will be aimed at adding some chaos into the game to rattle the cages of anyone who has been getting overly ...
 photo

EVE Vegas 2013 full details


Oct. 18-20 in Las Vegas
Sep 26
// Dale North
CCP has just dropped full details on their EVE Vegas event, set to kick off this October 18 at the Rio Hotel in Sin City. They'll have eight CCP speakers featured there, as well as EVE Online and Dust 514 tournaments. Oh, and...

EVE Valkyrie was the best thing I saw at gamescom

Aug 22 // Dale North
CCP says that EVE Valkyrie was built to put the experience first. This means that intense space dogfighting is the focus. They've simplified the controls to get out of the way of the experience. The left analog stick controls your ship's pitch -- nose direction -- as well as roll. They didn't want players to have to switch between multiple controls. Yaw is set to shoulder buttons, lasers are on the right trigger, and a boost thruster is set to the A button. Best of all your ship's functions, the missile control really shows off the Oculus Rift. Holding down the left trigger brings up a reticle; turning your head moves this reticle around to find a target. Simply look and hold, and then let go when the target is locked to send your missiles flying. It's as cool as it sounds. Our demo was a three-on-three match against other international games media. We all started out by launching out of tubes into space, fired directly at each other. CCP recommended coming out with lasers blasting, and I did just that, but my left index finger was already on the trigger, looking for targets to pop up in space.  Look, lock, fire. Look, lock, fire, kill. The feeling of being able to aim and fire two different weapon types independently is challenging at first, but when you get the hang of it it feels fantastic.  You're but a little dot in space, open to fire from any direction, but you're also a powerhouse that can dish it out as well as any other.  If you're like me, you'll work your thrusters empty trying to run away from missiles. Better players stood their ground. All had fun. When someone locks a missile on your ship, a red warning light goes off in your cockpit. This is to prompt you to look down at a gauge on your ship's dash that shows you a graphical representation of your ship and the incoming missiles. Turn, boost, and do anything you can to out-steer and outrun them. It's not easy, but it feels great to get away and set up to return fire. It feels even better to take the attacker down.  For as fun as the dogfighting is, the immersive feeling the Oculus Rift gives really won me over. Looking around in your cockpit -- down to see your controls, left and right to see your ship's innards -- feels cozy at first, but looking off into space out of your ship's front window makes you feel small. Letting off the thrusters and kind of coasting gives you a real sense of weightlessness -- something you won't feel with even the most powerful game console on the best television. What also won me over was how great EVE Valkyrie looked on one of the rare Oculus Rift HD prototype headsets. There's only about 50 of these in the world, and all were handmade, but CCP wanted to have the best to show off their work and improvements. The resolution is up to 1080p, from the 800p shown at E3. This gives the new build about double the pixel density of its predecessor.  The end result is greatly improved visuals. Seeing the space between pixels is no longer an issue. Space looks lovely, as does your ship's interior. Text now is easily readable. The E3 prototype was already great. This HD build is just that much more impressive. Imagine how great Valkyrie will look in about a year. All of the the things happening in gaming right now are exciting -- indie games flourishing, new consoles launching, technology speeding ahead. But the Oculus Rift and the games being built for it really feel like the next generation of gaming. Again, imagine where we'll be in a year for now. I can't wait.
Eve Valkyrie photo
Oculus Rift HD tested
I saw a prototype of what was to be EVE Valkyrie at E3 this year. Along with Respawn's Titanfall, it was the talk of the show. CCP knew they had something special, so they created a full game from this demo. Here at gamescom,...

EVE Valkyrie photo
EVE Valkyrie

EVE Valkyrie is an Oculus Rift space combat game


Well, this is cool
Aug 20
// Brett Makedonski
EVE Valkyrie has been officially announced at gamescom, as what started as an impressive tech demo has transformed into a full-fledged game. Originally code-named "EVE-VR", the Oculus Rift-powered title puts players in ...
 photo

Dust 514 2x Skill Point week-long event is on now


Unn, double up, Unn UNNN!
Aug 08
// Dale North
Playing Dust 514 on PS3? You'll want to log on this weekend to double up on skill points and level up. The 2X Skill Point event started yesterday and runs for a solid week (ending August 14), so you have plenty of time to get...

CCP 'confident' about Dust 514's five-year future

Jun 06 // Joseph Leray
"We already see that Dust 514, during open beta, had been driving hardware sales for Sony. We actually track that together," he tells me. "We so know that our fan base, Dust-curious players, are buying the PlayStation 3 to get into our game." More generally, though, Gunnarsson seems confident in Sony's ability to support the PlayStation 3 well into the next few years. "What we hear, anecdotally, is that PS3 sales are increasing," he says. "Sony have done a phenomenal job of managing console transitions, like they did with the PlayStation 2's cost and size reductions," he effuses. "We can make the logical assumption that something similar will happen as the PlayStation 4 comes to market," Gunnarsson continues, noting that the PS3's large European and Asian install base and incremental success since 2006 will give it "long legs" moving forward. His ultimate declaration on the subject is this: "If you look at the large third-party publishers, you'll see that Sony is not falling away from the PlayStation 3. What about Grand Theft Auto V? It took Square Enix years to come to the PlayStation 3." Gunnarsson's enthusiasm is partly diplomatic, I'm sure, but fans’ enduring interest in the PS3 is the crux of Dust 514's development strategy, which is to keep players coming back with a periodic trickle of high-quality -- and, most importantly, free -- updates. The foundation for these types of updates was laid when Dust 514 was still in open beta. Several months in, CCP rolled out a free, updated build of the game, called "Uprising," which overhauled the game's graphics, added content, and re-structured much of the game's user interface and menus. More updates -- most notably, a King of the Hill mode called "Domination" -- were made when the game officially launched on May 14 (get it?), only a week later. "Here we are in the late stage of the open beta, and we've completely overhauled the whole thing," explains executive producer Brandon Laurino during a brief chat. "Even for a PC MMO, that's pretty outrageous, but you've never had that for a console game. You've never had something like a demo or a version 1.0 of something in your hands and then had a huge graphics update on it." Dust 514 has been officially released for less than a month now, but the Shanghai-based team responsible for it is already in active development on new gameplay modes that should be available "very soon." (I should note that "very soon" int his case means up to three years from now.) In its current iteration, Dust 514 is a competitive, player-vs.-player, deathmatch-based affair. However, CCP Shanghai are working on cooperative, player-vs.-environment modes that they hope will encourage corporation-level play: "Survival" is a wave-based Horde mode, and "Infestation" will involve scouring any enemies trying to establish a toehold in corporation-controlled districts. In both modes, groups of players will fight against drones, the so-called "rats" or "mobs" of Dust 514, to gather money and other resources. The idea is that these PvE modes will give players and corps new entry points into the robust in-game economy that ties Dust 514 and EVE Online together. Eventually, CCP plans to implement space elevators to carry those resources from the planetary surfaces of Dust to the orbiting fleets of EVE, linking the two games physically as well as thematically, economically, and structurally. Other upcoming modes include “Penetration,” which will allow Dust mercenaries to raid and board EVE’s Titan-class warships, and “Gladiator,” a set of organized tournaments that will include in-game betting and streaming. The EVE universe spans hundreds of star systems and thousands of planets, each of which will need to be dynamically populated with weather patterns, terrain, vegetation, and architecture. Racially variegated weapons, vehicles, and space stations are also in the works. If that sounds like a lot, that’s mostly the point. “This is the way that CCP does a game,” says Laurino. “We’ll never make a Dust 514-2, right? We’ll never update the graphics, package up a bunch of content, and say, ‘Okay, now this is a $60 expansion.'” “It’s just all part of the game as a service that we provide to our users. That’s part of the value proposition that we offer,” he continues. “‘Uprising’ is not the end of the major, free updates. We’ve got quite a few more planned for the rest of 2013 and then out for two years, out for five years, out for ten years, just like EVE.” Still, CCP will eventually need to develop a PlayStation 4 version of Dust 514, link it to the PS3 version, and then tie both of them to Tranquility, the London-based server that governs everything that happens in the EVE universe. And they’ll do it, ideally, with as little downtime as possible. A tall order, but one that CCP are already familiar with. “When we launched EVE in 2003, it was running on Windows XP at the time, on DirectX 7,” Gunnarsson tells me. “We migrated to DirectX 9 with a live game in operation and ran a dual rendering across DX7 and DX9 for many years. We launched the Mac version the same way.” Not surprisingly, Laurino agrees, though he’s less concerned with the nitty-gritty details at this point. “Really, any game could be set up to this. So it’s more a philosophy than it is a real technical roadblock,” he explains. “Of course there are a lot of technical challenges, sure, but it’s about holding yourself to a different software development standard and a different standard for service that makes a difference.” “It’s also just common sense,” Laurino goes on. “If you want to sustain a ten-year product in the videogame industry, you have to upgrade at some point.” I ask Gunnarsson, somewhat dubiously, about the economics and logistics of running two different games on three platforms connected by one central server; he remains nonchalant throughout. “We’re very confident. We’ve already done this in the PC space," he explains. "If you think about it from that perspective, we’ve been doing this for years.”
Dust 514 photo
Free updates, more modes, and a new platform
Late last year, erstwhile EVE Online executive producer Jon Lander proclaimed -- perhaps emboldened by his own game's impending ten-year anniversary -- that CCP had "a five-year roadmap" for the recently-released free-to-play...

Night moves: No day cycle in World of Darkness, says CCP

Jun 05 // Joseph Leray
"We went through a lot of iterations on that," he explains when asked if World of Darkness would feature a day-and-night cycle. "At this point, we're pretty settled on it being permanent night." Vampire: the Masquerade and its first videogame adaptation -- Nihilistic Software's Redemption -- both included sunlight mechanics, but Troika's more recent game, Bloodlines, did not. Whether or not fans expected daytime portions of World of Darkness may depend on when and how they became familiar with the franchise.   While McDonough and his team experimented with sunlight, though, the idea quickly broke down. "The gameplay that surrounded making the transition [from night to day] was very convoluted," he says. "What could players do during the day? And how long did it last?" The implementation for one play was problematic enough, but the idea quickly ballooned to reveal more issues, like time zones. "So when is it day and night, and for who? If it happens on a fixed schedule, does that mean that if I live in Russia, it's always day?" he asks, noting the large Russian contingent in EVE Online, CCP's well-established flagship space MMO. "Maybe it's always day time when I'm available to play, so I don't want to," McDonough continues, rattling off a long string of unwieldy hypotheticals. "Or maybe I have to play this other character because we have alternate characters during the day." One workaround might be to corral the user base into different servers or realms, a common practice in other MMOs. If CCP could reasonably assume that every player on a given server lived in the same area, a more workable day-night cycle might have been possible. But World of Darkness, like EVE Online, is what CCP calls a "single-shard" game. That is to say that every player in the world will connect on one gigantic, persistent server. The thinking goes that with enough people in one on-going virtual world, drama, loyalty, politics, betrayal, friendship, treachery, and ambition should develop on their own, little bits of human nature enabled and nurtured by a few game mechanics. With no other server to offer safe haven, good and bad deeds alike will -- at least in CCP's estimation -- carry more weight. Designing an entire batch of secondary mechanics for sunlight-averse vampires is tricky enough, and McDonough's hypothetical Russian player doesn't help matters much. However, it's not just that accommodating worldwide time zones is difficult, it's that not accommodating them would violate the design ethos that governs everything CCP makes, from EVE Online to World of Darkness. "It's called World of Darkness. It's a game about vampires," McDonough says, bringing the conversation back to the ground.  "Ultimately, it became very convoluted and required a whole host of different systems that we felt was too complicated," he continues. "People want to play their vampire and, you know, it's the World of Darkness. That's really what it's about. That's the mood and tone." [Image credit: White Wolf Publishing]
World of Darkness photo
Because sleeping in a coffin is boring
News about World of Darkness has been predictably scarce: the CCP-developed MMO, based on White Wolf's Vampire: the Masquerade license, is still in early development, with no release date in sight. When I sit down t...

EVE skill point gift photo
EVE skill point gift

EVE players given 50k skill points due to DDoS downtime


Free stuff makes everything better
Jun 04
// Joshua Derocher
EVE Online recently ran into some technical difficulties the other day because of a distributed denial-of-service attack (DDoS), and the servers were offline for several hours. Of course players didn't like not having access ...

Auto-loading more stories ... un momento, corazón ...