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Super Time Force photo
"Dolphin Lundgren." SOLD.
Literally the first thing I did at GDC this year was sit down with Capy Games president Nathan Vella and talk about their upcoming games Super Time Force and Below, as well as his hosting duties at this year's IGF awards. Also, a woman in the background knocked over a lamp and broke it, which I thought was pretty funny.

Capy photo
Simultaneous 2014 release with Xbox 360 if all goes well
No, Xbox 360s haven't magically become irrelevant now that the Xbox One is out, but developers are starting to make the transition all the same. For a game like Super Time Force, it makes total sense that it would release ac...

Super Time Force photo
Super Time Force

Get educated in latest Super Time Force video


Learn to unload a fecal storm of hot violence
Nov 02
// Wesley Ruscher
Capybara Games' Super Time Force has been slated to hit Xbox Live Arcade for what feels like just about forever now. It's no wonder that wait has been long too. Since I first gazed upon its pixelated carnage and awesome...
Freebies photo
Freebies

Clash of Heroes will be free next week on Xbox Live


Games with Gold
Sep 24
// Jordan Devore
You should absolutely play Might & Magic: Clash of Heroes. It's one of Capybara's best games and among my favorite puzzle titles of the 2000s. But, don't get it just yet -- it's going to be free next week as part of Micro...

Dying leads to better things in Super Time Force

Sep 01 // Brett Makedonski
However, if you're able to dispose of that particular enemy before they can kill your recently deceased past self, you can save them and acquire their powers and health. Dying isn't so much a failure in Super Time Force, but more of an opportunity. The right combination of deaths and different characters played can lead to some scenarios where you're ridiculously powerful. But you don't need to play that way. Super Time Force lends itself well to a strategic style, but a brute force method also works, as I experienced. Simply dying, rewinding, and taking another go at the same bit with yet one more character providing firepower can work wonders. The only real criticism I have is that this can get so hectic and cluttered that it's near impossible to keep track of the person that you're actually controlling. Of course, there are limitations to ensure that you can't be overly sloppy. Each level has a maximum of 30 rewinds that can be used, and probably more importantly, 60 seconds to complete it. The minute-long restriction can be manipulated through the use of rewinds and icons that tack an extra ten seconds onto the clock. Theoretically, as you keep rewinding, you become more efficient and can save a ton of time. While the mechanics of the game are well thought-out, Capybara has no intention of presenting Super Time Force as an overtly serious game. One member of the team is a skateboarding dinosaur named "Zackasaurus". Another is a piece of poop whose special attack is farting gas on enemies. Not exactly a Peter Molyneux production. That type of silliness seems like it'll define the entire Super Time Force experience, and it's almost impossible not to fall in love with it on some level. Right now, Capybara has only announced it for Xbox Live Arcade, but Vella hinted that it's a timed exclusive. Regardless of what platforms it ends up on, you're probably going to want to do yourself a favor and try it out for yourself.
Super Time Force preview photo
Also, you can play as a piece of poop!
Super Time Force, in the state that it's being shown at PAX Prime, is a product that has been refined and shaped by player feedback along all steps of the development process. Capybara Games first showed the game at PAX East...

Capybara photo
Capybara

Capy's Below is a timed exclusive for Xbox One


You don't say...
Aug 08
// Jordan Devore
Amidst the hustle and bustle of E3 2013, Capybara Games' Below looked intriguing. The fact that it was announced as an Xbox One exclusive was -- how can I put this politely? -- not the most thrilling thing to hear. Turns out ...
Sword & Sworcery photo
Sword & Sworcery

Sword & Sworcery sells 1.5 million units


Capy has a revealing infographic on its site
Jul 26
// Alasdair Duncan
Superbrothers Sword & Sworcery EP was one of the first iOS games that got a lot of critical acclaim, including a 10/10 from Destructoid. Capybara Games has posted an interesting infographic on its website that reveals the...
Cheap PSN games photo
Cheap PSN games

Critter Crunch and other classic PSN games for a buck


Barfing rainbows has never been this cheap
Jul 23
// Darren Nakamura
When was the last time you barfed a rainbow? Has it been too long? Have you never barfed a rainbow? If you haven't, you should, and now you can without spending too much, because Critter Crunch is listed on PlayStation Networ...
Super Time Force photo
Super Time Force

Of course you want to watch this Super Time Force trailer


It's six minutes of pixel perfect, time-bending mayhem
Jul 16
// Alasdair Duncan
I played Super Time Force at PAX Prime 2012 and I felt it was a heady mix of old-school Contra mashed up with some time manipulation that reminded me of Braid and Half-Minute Hero. This new six-minute-long trailer will give ...
Clash of Heroes Android photo
Clash of Heroes Android

Rejoice! Might and Magic: Clash of Heroes on Android now


Clash into me, baby
Jun 27
// Darren Nakamura
Back in January, we heard that the fantastic puzzle/strategy/role-playing game Might and Magic: Clash of Heroes would be coming to mobile platforms, with the iOS versions showing up immediately after the announcement and the...
The next great indies photo
The next great indies

Broken Age, Below, and more: The games of HORIZON


A parade of indies
Jun 20
// Liz Rugg
As previously discussed, Venus Patrol and MOCAtv's "alternative E3 event" HORIZON was pretty interesting both conceptually and in how it was executed. But what about the games?! That's why we're even here, right!? A few of the larger announcements to come out of the event have already been covered here at Dtoid, but what about those smaller, beautiful indie games HORIZON promised?
HORIZON photo
HORIZON

Thoughts on HORIZON: An alternative E3 event


Notes on the Indie-focused event from an attendee
Jun 20
// Liz Rugg
Exactly one week ago, E3 was in full-swing in the bright city of Los Angles, California, and a brand new little event was quietly gearing up to happen. That lil' happening was HORIZON. Billed as an "alternative E3 event" and ...

Capybara's Below is a roguelike with permadeath

Jun 14 // Hamza CTZ Aziz
[embed]255860:49044:0[/embed] Below is all about exploration, and Capy has no intentions of babying players here. "As you explore your goal is really to survive," Nathan stated. "Use your sword and shield, other weapons, in "brutally fair combat" as we call it. We're not going to hold your hand, you make a mistake you're going to die, but it's going to be your mistake, not the game's mistake. You're not going to be put in scenarios where your skill cannot triumph. "It's a game that's about you as a small warrior exploring. One of the reasons why we have a small character, one of the reasons it mostly takes place in single screen dungeons is because it really almost makes movement about exploration." That feeling of being small and helpless will especially be executed well thanks to the tilt-shift-like perspective you'll be witnessing Below through. Plus, there's the whole permadeath angle. One small mistake and you will have to start all over again with a brand new character. "You're powerful if you're great, but really you're weak because you're a single warrior in this massive dungeon." As for the story, Nathan would rather not say as the game is about you figuring out what it is as you play through. And how much of that story you discover will depend on how much you explore. Plus, no two playthroughs will be the same as "a significant portion" of Below takes place in randomly generated dungeons. "If you manage to survive, that's when discovery happens. That's when you learn more about the story, that's when you delve deeper into the depths, that's when you have an opportunity to unravel or learn or experience or just go back and explore some more. It's kind of this cycle of exploring, surviving, discovering, exploring further. And combat is very like a game-y game in a lot of ways." Lastly, you may have noticed in the debut trailer that there was two people playing through a dungeon. We'll learn more about multiplayer at a later date, but the last thing Capy wants to do is create a multiplayer system where there's a lobby and you have to jump through those type of hoops to play with others. While Nathan wouldn't confirm anything to me, my thoughts went into thinking they'll take the seamless approach along the lines of Journey.
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The next big thing from the minds of Sword & Sworcery
Of all the Xbox One games that were revealed during Microsoft's E3 2013 press conference, it was Capybara's Below that had me the most excited for the next-gen system. How could I not be? After all, Capy has had a track recor...

Below photo
Below

Capybara's Xbox One game Below looks fantastic


I need to see more!
Jun 10
// Jordan Devore
Following its collaboration with Jim Guthrie on Sword & Sworcery, Capybara Games is once again teaming up with the composer for its new Xbox One title, Below. This short-but-sweet trailer debuted during Microsoft's E3 press conference and now you can watch it again and again to glean just a little bit more information from the intriguing new game.
Super Time Force photo
Super Time Force

Super Time Force has werewolf mermaids


Or weremaids for short
May 03
// Hamza CTZ Aziz
Super Time Force will feature an enemy type that's half werewolf, half mermaid. Otherwise known as weremaids. Awesome. (Via Capygames Tumblr)

Super Time Force makes you a Mega Man Time Lord

Apr 02 // Hamza CTZ Aziz
[embed]249857:47831:0[/embed] As Nathan and the team were adding in more content, they began to realize that the way their time-traveling mechanic was implemented was hurting the overall experience for players. "We've been working on the game for a while and when we were first working on it we were like 'Oh this is really fun! You die, you rewind, you play with your past lives, great!,'" Nathan explained. "But as we started going through building lots more levels, really trying to beef up the content, and trying to think about the game like how do you play this for three hours, we started realizing all this forced waiting while you're rewinding would slow down the game [and] you spend a lot of time watching a rewind. You're not in control of it anymore, which is kind of weird because you're this group of badass time-traveling crazy dudes. You shouldn't have to just sit there and rewind. "So we spent a lot of time trying to figure out what's awesome about Super Time Force. It's controlling time to figure things out, to optimize, to really just be able to kill tons of shit in the way that you want to do it, and to be playing alongside all the versions of yourself." The team then spent time going back and forth arguing over what would work best. Not quite an easy task as time travel is confusing and it can break your brain trying to think of all the variables. But then the team came up with the idea of giving players control over when they can rewind with the simple press of a button. Players can now decide how to take on a section, and if they didn't like the results of their action, they'll now just be able to rewind and play through the section again with another character, all while playing with their past versions still. "So it gives you this really you have control over time [feel]," Nathan explained. "Now you actually get to say this is how far back I go, this is when I go, I want to play this character at this moment -- and so it basically just opens up the fact that now there's never a point in time Super Time Force where you're just hands off. Now you're always in control of time, and I think that really takes it from something that's like 'haha cool' to now it actually has that meat that we wanted it to have. "It also means that you're never not playing Super Time Force the way you want to play Super Time Force. You have that real finite almost like minute control over how you play the game. So people can hop in, have a lot of fun running and gunning blowing shit up 'cause that's really what the game's about. But at the same time, if you want to play it hardcore you can go in and choose these really tight rewinds and optimize your gameplay, strategize who would work best, 'cause we're designing it so it kind of has that Mega Man feel where certain characters in certain moments do better than other characters. You can actually just time out and rewind and play with that idea. While this major gameplay change has made the game more complicated to design, it's ultimately made for a better overall product, according to Nathan. "I'm really stoked about it because instead of just being this really cool game that we're working on, now it's this game that feels like it has that refinement of a Capy game. That means a lot to us, to make it feel like it hits that certain, I don't know, I always feel like those design things are tangible. Like, players might not think about it but they'll totally feel it when you put a controller in their hand. I think just something as simple as 'Oh, I control the rewinds now, it's me! It's not the computer that just removes control, it's my control.' "It makes time more of an important factor. It makes the time pressure of you only have 30 seconds or more more tangible. Sometimes you have to rewind back because if you don't rewind far enough back you don't have a chance to move forward faster which means you're going to run out of time." Yeah, you might need to re-read that last paragraph a couple of times. While it sounds complicated, it makes sense once you get the controller in your hands. Nathan stressed to me that you can still go in and have mindless fun on a base level, but there is a lot of optional depth in the experience that players can dive into and get more of an investment out of. Super Time Force is aiming for a 2013 release on Xbox Live Arcade.
Super Time Force photo
Play as a group of badass time-traveling crazy dudes
We've seen Capybara's Super Time Force at the last three PAXs in a row, and every time there have been some major updates that improved the overall quality of the experience. This past PAX East saw the biggest change as playe...

Super Time Force photo
Super Time Force

Super Time Force was rebuilt to make time travel awesome


Chronology is your playground in ten minutes of footage
Mar 28
// Jonathan Holmes
At last year's PAX East, Super Time Force impressed many with its humor, art direction, and nifty time travel gameplay hook. Should you die, you can travel back in time to the point right before you died to team up with your...

Super Time Force almost had a playable Jesus Christ

Mar 23 // Hamza CTZ Aziz
I asked Nathan if they'd want to put Jesus in as a playable character if the fans reacted positively to this news, to which he replied with a resounding "Hell yeah, man!"  "What's the fun of being a small independent studio if you can't listen to what people say? There's always a cap on that, right? But we really want to make Super Time Force the game where people think that it's funny. "That's one of the big reasons why we come to PAX. To see how people play it, listen to what they say, see what they like. Listening to the audience feedback is really important to us. And that's what PAX is! PAX is the only place you can do that. PAX is really important to us and that's why we keep bringing this game, and every game that we do, we'll keep bringing it here." As for the playable characters that are in the game right now, each offers something unique. From a female soldier that can shoot sniper blasts through walls, to a skateboarding dinosaur named Zackasaurus."Right now we're at eight characters and we're not done at all," Nathan told me. "There will be more than 10. Half of the fun is making characters, 'cause we just come up with like 'what would be the stupidest idea ever? Let's have a guy who as a light sword!' I'll have more from my chat with Nathan soon.  
Jesus Christ! photo
And he may be playable if the fans really want it
Super Time Force is the latest title in the works by the lunatics over at Capybara Games that sees you in control of an assortment of heroes using time travel to save the day. They've thought up so many crazy characters ...

Capybara Games photo
Capybara Games

PAX: Double Fine and Capy team up for Capy Fine Racing GP


Please copy that floppy
Mar 22
// Jordan Devore
At PAX East this week in Boston, Double Fine and Capybara Games have a shared booth (#992) with playable builds of Super Time Force, Dropchord, and Brutal Legend PC. Better yet, the studios have collaborated on an a new, tech...
Humble Bundle photo
Humble Bundle

Humble Bundle for Android adds Sword and Sworcery


Also Crayon Physics Deluxe and Splice
Mar 13
// Darren Nakamura
As an Android user surrounded by iOS gamers, I sometimes feel like the red-headed stepchild when it comes to mobile gaming. Thankfully, the folks at Humble Indie Bundle have been pointing out some of the better Android games,...
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Capybara Games' holiday .gifs will be hard to top


The 12 Gifs of Loltide
Dec 20
// Jordan Devore
It's tough not to be a fan of Critter Crunch and Super Time Force developer Capybara Games when they go and do something awesome like make 12 holiday-themed .gifs for our enjoyment. Granted, only nine of the set have been pos...
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Critter Crunch is barfing its way to Steam for PC and Mac


Sep 07
// Jordan Devore
Capybara Games' rainbow barf-filled puzzle title Critter Crunch is set to arrive on Steam next week. When it drops this Tuesday, September 11, you'll be able to pick it up for PC and Mac for a cool $6.99. There's support for ...
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Capybara Games drops hints about its unannounced games


Jul 02
// Jordan Devore
In addition to the fantastic-looking Super Time Force, Capybara Games has some unannounced projects in development, two of which were teased on the most recent episode of 8-4 Play. If you'd like to hear this discussion only, ...
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Suda 51 to voice Sword & Sworcery's Logfella in Japan


Jun 19
// Kyle MacGregor
Goichi Suda may be many things, but you probably wouldn't have expected that being a voice actor was among them. Known primarily for his work on cult hits such as Killer 7, No More Heroes and, more recently,&nb...
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Sword & Sworcery heading to Japan with new remix album


May 20
// Hamza CTZ Aziz
Just as the solar eclipse is peaking in Japan comes news that Superbrothers: Sword & Sworcery EP is set to be released in Japan! Superbrothers and Capybara Games will be releasing one my favorite iOS games of all time in...
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New new new! It's so new! At least, that's how this new trailer makes me feel. Look at that little computer! It's so precious!  If my excitement about a little pixelated PC isn't enough to get you to try Sword and Sworc...

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A lot of surprises came out of this impromptu interview with Nathan Vella from Capy Games and Craig (Super Brothers) Adams. The first surprise was that Craig was such a hunk! I already knew Nathan had super-model good looks,...

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Join us in the above video as Holmes takes a look at our PAX East Dtoid Pick of the Show: Super Time Force. The crux of the game is that you basically get to "screw up time" while roaming around the universe in a sidescrolli...

PAX: Super Time Force is my highlight of the show

Apr 07 // Hamza CTZ Aziz
You have a total of only 30 lives, but you can save a past version yourself, granting you that life back. This also allows you to restart from the last point you died, rather than starting all the way from the beginning again. There's going to be several playable characters, but at the start of Super Time Force you'll only have access to a machine gunner, sniper and shield based character. Each has a standard attack, and holding down the attack button will unleash their special move. There's a time meter at the top left of the screen that's constantly depleting, eventually killing you. The only way to sustain it is to kill everything in sight. The action is pretty fast paced and you will die a lot. You know what, though? It's fun to die in Super Time Force. Dying just ends up benefiting you, as you'll have "help" from your past versions essentially. Super Time Force is slated for sometime this year on Xbox Live Arcade. Developer Capybara is looking into incorporating some sort of co-op mode, but only "if it feels right." If you're at PAX this weekend you seriously owe it to yourself to try out Super Time Force.
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If you were like me when you saw the debut trailer for Super Time Force, you were probably asking yourself, "What the f*ck is going on here?!" Well I finally got my hands-on with the game at PAX East and can tell you it's li...

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YAY! Super Time Force will be playable at PAX East


Mar 28
// Hamza CTZ Aziz
Capybara is bringing Super Time Force to PAX East and you know what that means? It means we'll finally know what the hell the game is all about. I mean, there's a ton of pew pew pewing and missile riding action going on, but how does it all work?! I want to know, and we'll all see first hand next week. In the mean time, here are some new screens. It all looks like an epileptic's worst nightmare.

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