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Bulletstorm

Bulletstorm inexplicably yanked from Steam


Energy Leash most likely not to blame
Mar 21
// Brittany Vincent
In a somewhat baffling move, it appears the raucous Epic Games and People Can Fly first-person shooter Bulletstorm has been removed from the likes of Steam. It's a classic case of "here today and gone tomorrow" as the skillsh...
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Sales

Bulletstorm dev on sales: 'We did everything we could'


It and Gears of War: Judgment sold around one million copies each
Aug 13
// Jordan Devore
People Can Fly wanted to make a sequel to Bulletstorm, one of the most pleasantly surprising first-person shooters in years, but the prospect was deemed too risky. (I'm still not over this, if you couldn't tell.) Instead, the...
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Bulletstorm 2

Bulletstorm sequel would have been 'a big risk'


Former People Can Fly boss talks Bulletstorm and Gears
Apr 23
// Jordan Devore
Speaking to Eurogamer, People Can Fly founder Adrian Chmielarz has expressed the Bulletstorm sequel that could have been, and why the studio moved on to Gears of War: Judgment instead of seeing the project through to com...

Vanishing of Ethan Carter photo
Vanishing of Ethan Carter

Former Bulletstorm developer on move toward smaller games


Guns, guns, guns...no guns?
Mar 05
// Steven Hansen
Speaking with GamesIndustry International, Adrian Chmielarz, People Can Fly’s former co-owner and creative director, had this to say: “We think that video games are not all they can be. Actually, most of them are ...
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New studio The Astronauts forms licensing deal with Epic


What other engine is there?
Oct 12
// Brett Zeidler
Do you remember a time when Unreal Engine 3 wasn't powering every game coming out, from epic sci-fi RPGs to football titles? Yeah, neither do I. Before a studio announces they'll be using Epic's meat-man simulator, we pretty ...
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Epic blames piracy for Bulletstorm's disappointing sales


Apr 10
// Jim Sterling
Despite plenty of hype, solid reviews, and a premise that seemed almost cynically geared toward the modern American gamer, Bulletstorm didn't do as well as Electronic Arts hoped. People Can Fly's violent shooter didn't set th...
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Storm's Adventure with Bulletstorm and Duke Nukem Forever


Aug 22
// Storm Dain
Now that those other shooters are out of the way, it's time for me to play a few that I wanted give a spin.  And I think this video encapsulates my mantra, "I only look out for numero uno." Bulletstormstormstormstorm, m...
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The Jimquisition: Fight in the name of childishness


Aug 01
// Jim Sterling
Maturity and reason are considered virtues in the realm of debate, but when one side insists on childishness, the other can never win. That side may think it'll prove itself superior with logic and facts, but you cannot teac...
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Epic Games: Bulletstorm 'didn't make money for us'


Jul 22
// Jordan Devore
Though many of us around here found People Can Fly's Bulletstorm to be quite enjoyable, it seems that the gaming population at large wasn't so keen on the absurd first-person shooter. Speaking to Kotaku, Epic Games president ...
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Bodycount dev: There's room for FPSs beyond Call of Duty


Jul 01
// Jordan Devore
An interesting tidbit came out of a Bodycount interview with Codemasters game director Andy Wilson. "We looked at Bulletstorm and I think it's fair to say that it was a sort of 'acid test' for us," he tells CVG. "Because the...
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Gun Sonata Pack primed and ready for Bulletstorm PC


May 19
// Jordan Devore
It was a scary first week or so for the PC version of Bulletstorm from a technical standpoint, but I'm glad I made the purchase now that the dust has settled. People Can Fly is trying to pull us back in with the Gun Sonata Pa...
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Bulletstorm 'Gun Sonata' pack now available


Apr 12
// Hamza CTZ Aziz
Are you still playing Bulletstorm?! Really? Wow, okay, well hey! There's new downloadable content for both the Xbox 360 and PlayStation 3 versions of the game today! For 800MS Points/$9.99, you'll get three new Anarchy maps (...
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Bulletstorm PC demo live on Steam, GFWL


Apr 04
// Jordan Devore
It seemed incredibly likely that Bullestorm would come and go without so much as a PC demo. That's not the case, though -- one was just released on Games for Windows Live (here) and Steam (here). Cue outlandish jokes about ki...
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Epic: FOX controversy good for Bulletstorm, bad for games


Mar 08
// Jim Sterling
Now that Bulletstorm is on store shelves and spreading dicktits around the world, Epic's Mike Capps has addressed the notorious FOX News report in which psychologist Carole Lieberman accused the game, among others, of encoura...
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$40 Bulletstorm is Amazon's deal of the day


Mar 07
// Jordan Devore
If you have the patience to hold off on getting the latest videogames at release, and don't mind missing out on the pure joy that comes with buying as soon as possible, you could be spending a heck of a lot less on games than...
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New Destructoid Show: MinePads and Zelda Scrolls


Feb 23
// Max Scoville
Settle down, children. Time for the news. The serious, hard-hitting, boring grown-up news of The Destructoid Show. Sadly, no cosplay or erotic fanfiction this episode. Although I did get a new shirt. Today, we wish The Legen...
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Live show: Mash Tactics plays Bulletstorm


Feb 23
// Pico Mause
The boys are out doing interviews, so join Pico today as she digs her (my) nails into the much anticipated Bulletstorm. This new realease from EA features big guns and electronic whips. Throw in some profanities and few thous...
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Bulletstorm PC 'an unfriendly mess'


Feb 23
// Jim Sterling
The muscular and sexy Ben Kuchera at Ars Technica has been playing Bulletstorm on PC, and he's not totally impressed. If you're planning on playing People Can Fly's critically well-received shooter on your computer, be aware ...
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Bulletstorm isn't the only way to access Gears 3 beta


Feb 22
// Jim Sterling
If you buy Bulletstorm today, you'll get access to the Gears of War 3 beta as a nice reward. Sadly, you might not be a fan of kicking people in the face and shooting their testicles as they fly far away. If you're one of thos...

Review: Bulletstorm

Feb 22 // Nick Chester
Bulletstorm (Xbox 360 [reviewed], PlayStation 3, PC)Developer: People Can Fly / Epic GamesPublisher: Electronic ArtsReleased: February 22, 2011MSRP: $59.99 First-person Shooter 101: you get guns, you shoot the guns at moving targets, the moving targets stop moving and then fall down. You also have a melee attack, so if you get close enough, you can hit your targets and they fall over. Repeat. Bells and whistles aside, most developers don’t stray too far from this fundamental formula. To be fair, to this day -- almost 20 years after id Software shipped Wolfenstein 3D -- those basics are still fun. But right off the bat, Bulletstorm expands that vocabulary with three basic expressions: an electric leash, a slide, and one of the biggest boots in first-person gaming. By simply adding these three elements, Bulletstorm offers up more variety than most first-person shooters bother to even try to provide. Using the electric whip, you can pull enemies toward you in slow motion; slamming it down on the ground can cause area damage, sending enemies and objects flying toward the sky. Your boot, a close-range melee attack, sends enemies or objects flying backward through the air. With the simple double-tap of a button, you’ll briskly slide across the ground; nailing an enemy while doing so will trip them up, easily upending them. On their own, these abilities already give Bulletstorm a decidedly different feel from from other shooters. But really, they’re the key ingredients for what the game is really all about: stylish, exaggerated ways to murder for points, affectionately known as “Skillshots.” Slide into an enemy, target their body in the air and end their life before they land for a “Bullet Slide” kill. Score points. Kick an enemy backward, sending them through the air in slow motion, letting you target and shatter their skull. Earn the “Headshot” and the “Bullet Kick” Skillshots; score points. With Bulletstorm, this is just the tip of the iceberg; those are your “Skillshot Training Wheels,” if you will. They’re also the most basic examples of Skillshots, and therefore they’re really easy for an inexperienced player to rely on. It’s simple to let the “slide/kick/leash and then shoot” skills dominate your Bulletstorm experience, but it’s not advised -- repeating the same Skillshots will decrease the score output. Since points earned can be used throughout your game to purchase and upgrade weapons (as well as buy ammunition), you’re encouraged to constantly expand your horizons. With over 100 different single-player Skillshots, you’re going to want to slow things down and take time to experiment. Fortunately, the game has a Skillshot list that is accessible at any time, showing you which ones you’ve nailed and which ones you’ve yet to complete. It became an almost compulsive habit checking in on the kill catalog as I played, simply to see what new and unique Skillshots I had yet to execute. As new weapons and upgrades are purchased, even more types of kills become available, keeping things fresh even a few hours in.   Eight weapons are available at your disposal, each with an alternate fire and distinct Skillshots. You’ll need the Screamer pistol’s rocket-propelled flare to send an airborne enemy into the stratosphere to explode like a firework, for example. By shooting it up his ass, of course. Katy Perry would be proud. Bulletstorm also features environment- and boss-based kills spread throughout the campaign. It is a bit disappointing that you can count these environmental kills on both hands: there’s a cactus, a piranha plant creature, and some toxic spores, among a few others that repeat across the game’s seven chapters. It would have been nice if there were a few more surprises thrown in as you progressed. Even still, with all the single-player Skillshots, it’s unlikely any player will discover or perform them all during their first playthrough of the campaign. There’s been a lot of talk about the game’s potty-mouthed cast, and Bulletstorm certainly doesn’t disappoint on that front. Writer Rick Remender effortlessly strings together profanities in ways that are as imaginative as the game’s Skillshot index. The narrative itself isn’t anything to shout about, following the story of washed-up mercenary-turned-space-pirate Grayson Hunt on a quest for redemption with a shot of revenge. Considering his work on his Fear Agent comic series, Remender is right in his range with the whole alcoholic space adventurer shtick. He manages to support the game’s real star -- its out-of-control gunplay -- with a story that entertains, despite some pulp clichés and conspicuous plot twists. Folks concerned about the game’s length can look towards its score-based single-player “Echoes” mode, and the online cooperative multiplayer “Anarchy” stages. If you’ve hunkered down with the Bulletstorm demo, you’re familiar with “Echoes,” which takes slices of the game’s campaign and packages them into a mini score-based affair. Supported by leaderboards, this is really where attention to the game’s Skillshots comes into play. With the areas broken down into bite-sized chunks, it’s all about figuring out the best ways to maximize your scores through the use of various weapons, Skillshots, and the environment. Echoes is as much about memorization of enemy placement as it is about twitch-based first-person shooter skill. If you’re all for score-based competition, constantly eyeing leaderboards, this is the mode for you. With some players still managing to eke out points from the game’s short, one-area demo weeks after its release, it’s not hard to imagine how much playtime one might get out of the 20 on-disc “Echoes” levels. Bulletstorm’s online co-op mode, “Anarchy,” is Epic and People Can Fly’s take on what’s typically referred to as a “Horde Mode.” Here, up to four players team up to take on 20 waves of increasingly difficult enemies, the key being not just to survive, but to hit a target score in order to advance. “Anarchy” is all about communication, as the mode introduces cooperative Team Skillshots. While all of the game’s single-player Skillshots are accounted for (and you’ll get a nice chunk of points for performing them), there are plenty of kills specific to the co-op mode. Fancy pulling an enemy apart with an electric leash? Teaming up with a friend in “Anarchy” is the only place to do it. “Anarchy” is best enjoyed with pals who have headsets; playing it with voiceless nobodies can be a frustrating experience, making the game’s “Quick Match” option somewhat pointless. Not surprisingly, killing the ever-loving shit out of enemies with your buddies online in Bulletstorm is delightful, with a few caveats. For starters, each “Anarchy” map is played across 20 waves. That’s a lot, and when you factor in the reality that most teams will have to restart a wave or five due to failure along the way, completing a full “Anarchy” round can be a remarkable time commitment. All 20 waves are also played across one of the game’s six “Anarchy” maps, which means you’ll sometimes be spending upwards of two hours in a single tiny area. The small size of the arenas is disappointing, but also understandable -- you’re going to want to stick close to your teammates to get the most scores out of team kills, anyhow. But it seems as if the potential monotony of 20 murderous waves could have been relieved a bit if the maps simply cycled as you progressed. Regardless, there’s a lot of fun to be had in “Anarchy” with what you’re given. Along with character customization and leveling based on earned experience, you’re looking at a dozen hours of senseless-but-enjoyable bloodletting. Bulletstorm is a surprisingly vibrant game, with rich hues of oranges, blues, and yellows throughout the game’s world. And, of course, a lot of crimson, if you’re doing your job right. It’s important to note the game’s use of color, because it’s yet another way Bulletstorm goes against the grain. While the game doesn’t shy away from browns and greens, staples of most first-person shooters on the market, it fortunately doesn’t lean on them too heavily. While some muddy textures and questionable character design choices muck things up a bit, there are certainly some spectacular-looking moments. In particular, the sun-drenched skyline of the game’s exotic battleground of Stygia (highlighted on the title screen) is jaw-dropping from the proper angles. The ink on the blueprints for the standard first-person shooter experience has dried. Developers seem to have mastered the art of delivering a solid and fun triple-A shooter experience, to the point where it almost seems effortless. It’s always about “bigger” and “more,” with little else to set games apart. With Bulletstorm, Epic and People Can Fly not only succeed at delivering the “bigger” and the “more,” but bring with it a gameplay slant that makes it a one-of-a-kind experience. Yes, it may be brazenly outrageous and juvenile; be prepared to check your “Serious Business Adult” card at the door. But lurking underneath is a seriously fun, novel take on the first-person shooter genre that shouldn't be ignored. Just make sure you don’t “play it wrong.”
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You can’t really play Bulletstorm wrong per se, but it’s a game in which "the point" is fairly easy to miss. Sure, you can run through its eight-hour campaign, relying on your default military assault rifle to bla...

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Paid 'Gun Sonata' Bulletstorm DLC announced


Feb 22
// Nick Chester
No sooner than the game has hit the stores, People Can Fly, Epic Games, and Electronic Arts have announced the first paid downloadable content for Bulletstorm. Called the "Gun Sonata" pack, the DLC will come with three new ma...
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Bulletstorm PC demo coming, not before launch


Feb 19
// Jim Sterling
PC fans who felt stung by the lack of a Bulletstorm demo have some good news and some bad news today. The good news is that a demo is coming, but the bad news is that you won't be able to get it until after the game releases....
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'Games cause rape' psychologist says even more dumb crap


Feb 11
// Jim Sterling
Ignorant psychologist Carole Lieberman has quickly made a name for herself among gamers after claiming that games like Bulletstorm can be blamed for increasing sexual assault cases. Fortunately, she has decided to come forth ...
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'Games cause rape' psychologist's book gets raped


Feb 10
// Jim Sterling
Carol Lieberman, the psychologist and author who claimed that videogames encourage young men to go out and rape has been hit with swift Internet justice. In a move that mirrors the way in which Cooper Lawrence was punished fo...
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Destructoid: Dark Souls, Fox News, Squidbear, and Hudson


Feb 09
// Max Scoville
Good morrow, Toidlings. I come before you with the fiftieth fabulous foray into foul and frivolous feculence. In other words, this is The Destructoid Show Episode 50. (Please ignore the fact that I've only been on it for 5 w...
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Bulletstorm gets heavily censored German version


Feb 09
// Jim Sterling
Those dicktits at the Unterhaltungssoftware Selbstkontrolle have rated a heavily censored version of Bulletstorm, a variant that more or less loses the entire point of the game.  The German edition will not feature ...
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Psychologist: Videogames to blame for rape attacks


Feb 08
// Jim Sterling
Sexual assault is on the rise, and videogames are to blame! In asking the question, "Is Bulletstorm the worst game video game in the world?", FOX News (who else?) has assembled the world's leading experts to find out just how...

Hands-on: The first couple hours of Bulletstorm

Feb 08 // Hamza CTZ Aziz
Bulletstorm (PC, PlayStation 3, Xbox 360 [Previewed])Developer: People Can Fly / Epic GamesPublisher: Electronic ArtsTo be released: February 22, 2011 Bulletstorm begins with a tutorial section that sees main character Grayson Hunt terrorizing a prisoner while drunk off his ass. During Grayson's violent interrogation, the player learns how to aim and shoot by targeting a bottle taped to an assassin's head, and finishes with the guy getting kicked into an airlock and launched into space. After the tutorial, Grayson's spaceship comes across the Confederation's ultimate spaceship, the Ulysses. Grayson and his team used to work for the Confederation until he discovered they were being used to kill innocents. Grayson has had it out for the Confederation ever since, and sees this chance encounter as the perfect opportunity to get his revenge. The two ships attack one another, causing them to crash onto a nearby planet. Once Grayson recovers, it's on to the real game of killing your enemies in the most creative way possible. At first, the story feels forced; it's trying to shove a lot at you all at once. But the longer I played, the more I was getting sucked into the Bulletstorm fiction. I found myself actually caring about the characters, and a large part of that has to do with the brilliant voice work by Steve Blum (Grayson Hunt) and Jennifer Hale (Thrishka Novak.) This is some of Steve's best work (up there with Cowboy Bebop), and hearing Jennifer Hale perform her role with a cocky, badass attitude was a real pleasure.  Bulletstorm is also extremely hilarious; there were plenty of times that it actually had me laughing out loud. It helps that my humor is immature as fuck, so the game aligns perfectly with the type of comedy I enjoy. As for the core gameplay, it's fun to a point. The mechanic of scoring points by doing over-the-top crazy stuff with your weapons is entertaining, but by hour three I was getting bored with the concept. If it wasn't for the fact that you can only buy new weapons and ammo by gaining skillshot points, then I would have gladly just played through Bulletstorm killing enemies the standard way in order to progress through the story. The whole killing-for-points thing is better suited to "Echoes" mode, the score-attack version of single-player, and "Anarchy" mode, the four-player co-op "horde" mode. I also feel that for a game that's about being super over-the-top, there just aren't enough guns. The weapons that are there are awesome; I just feel that they don't match how over-the-top the game is trying to be. Of the guns I used, the only one really worth mentioning is the Flail Gun, as it's just an absurd concept. Grayson can also kick enemies and uses an energy leash, both of which put enemies into slow motion. The energy leash, by the way, is an easy contender for best new weapon in a videogame. The game does break up the monotony, however, with some awesome large-scale set pieces and boss fights. There's a chase segment early on that's pretty entertaining, where Grayson and his ally, Ishi, are on a train and being chased down by a gigantic grind wheel. Enemies are chasing you in trucks and airships, all while the giant wheel is threatening to crush you. I'm really torn on Bulletstorm. I like the game and will at least recommend it as a rental, based on what I played. But I worry that players will quickly move on to the next shiny thing that catches their attention.
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Bulletstorm has been on my radar since it was revealed way back in May. People Can Fly's over-the-top shooter was promising to be an epic experience, and a breath of fresh air in a market full of super-serious shooters. The "...

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Destructoid Show: Dragon BJs, Sony Baloney, and Comedy


Feb 08
// Max Scoville
After some technical difficulties last night, the great eye of the universe has finally opened. Gaze into it, and you will see the yesterday's episode of The Destructoid Show. In this episode, Nick Chester goes ove...
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Duty Calls: A playable Bulletstorm production


Feb 02
// Jordan Devore
This morning, the Internet was immensely wrapped up with Duty Calls: The Calm Before the Storm, a parody made to help promote People Can Fly's Bulletstorm. What's so special about Duty Calls is that it's an actual game. You ...

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