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Arcade games photo
Arcade games

How does 900 classic arcade games in your browser sound?


Sounds pretty darn a-okay to me
Nov 04
// Brett Makedonski
Fancy the greatest classic gaming selection of all time? It's not at some fabled arcade where the sound of dropping quarters and eight-bit music drowns out the dimmed oldies rock station playing over the worn out speakers. No...
0-Hour Game Jam photo
0-Hour Game Jam

Madden Crusade was made in under an hour


One of the crude, funny games of the 0h Game Jam
Nov 03
// Jordan Devore
Did you remember to adjust your clock(s) on Sunday? I just slept in as always. Some game designers used the end of daylight saving time as an excuse to, get this, be productive. There's this thing called the 0h Game Jam in wh...
Transmission photo
Transmission

Play free puzzler Transmission and maybe learn a little


Made for London's Science Museum
Oct 28
// Darren Nakamura
At first, Transmission looks like a pretty standard Eulerian path-based puzzle game. That is not a bad thing; I was pretty hooked on Lyne for a while. But as Transmission progresses, it follows the history of electronic commu...

I have a problem and its name is Clicker Heroes

Oct 07 // Jordan Devore
It starts off simply, as these games tend to -- they're smart about easing you in. Just click on that monster a few times to kill it, and you'll be rewarded with a bit of gold. Feels good. Then another monster appears, so you kill it too, and several more while you're at it. You can now afford to level up your character to increase how much damage you do per click, or you can save up for a pricier new hero, one who will automatically dish out damage. You keep at this -- slaying monsters, 10 at a time to open up access to the next level -- until you reach a boss. These encounters run on a timer, and if you don't kill the beast quickly enough, you'll have to try again. So it's back to the last level you go, taking down smaller enemies to earn gold to spend on level-ups or new heroes to increase your damage output. With these purchases, you can now kill the boss, and look at that! You're making progress again! Seeing those health bars deplete more rapidly with each new purchase feels terrific. Your foes are growing more resilient, sure, but that's nothing you can't overcome with more upgrades and heroes. All you need is time -- some here, some there. But it adds up. Now, it wasn't until I had most of the abilities unlocked that my obsession spiraled out of control. Abilities do things like increase your damage per second by 100 percent, perform 10 clicks per second automatically, or increase gold dropped by 100 percent. Most last for only 30 seconds and then require a recharge before you can use them again. Some need 10 minutes, others an hour. One ability has a painful eight-hour cooldown. These make it so you're always checking in. It got to the point where I'd set myself up on an ideal level for gold farming each night, then wake up the next morning and leap out of bed like a kid on Christmas morning to activate every ability at once. Doing so will often help you overcome a particularly tough boss and reach the next set of levels, which means substantially more gold. You always want to be moving up the ladder. But, eventually, progress will slow to such a crawl that you'll need to "Ascend," which resets your game world but keeps certain elements in tact to make the journey that much quicker the next time. For some, this will be the point at which Clicker Heroes loses its grip. I envy those people. I almost lost interest -- almost! -- but came back to the game days later to find such a huge stockpile of gold that I couldn't not spend it. And then it had its hooks in me again. The first couple ascensions felt pretty good, admittedly. There's this separate type of currency which acts as a huge boost to your damage-per-second output. It can also be spent on special characters, called Ancients, who have far-reaching passive abilities. But in order to spend said currency, known in-game as "Hero Souls," you have to Ascend first. If you make it far enough into a world, your heroes can also become randomly "gilded," which increases their damage as well. These things carry over into new games, damn it. Of course they do. So do achievements. Yes, Clicker Heroes has achievements, and yes, they boost your DPS. It's less interesting going through the same levels again, but with these buffs in place, you'll soar through them. You'll be able to buy things completely out of order, if you want. It's chaos. And then, you're back where you started -- but in a fraction of the time. You topple that original hurdle and press on until you hit a new one. Better Ascend again for even more Hero Souls. That's where I'm at right now. I've ascended seven times, and I'm ready to do it again -- I don't have the patience to wait out the boss on level 160. I'm ready to bank a bunch of Hero Souls and kick its ass in the next world. Although, looking at the Clicker Heroes subreddit, I've only scratched the surface, which frightens me. Thankfully, that's helping me lose interest. This is a game that would be okay in moderation, but it's designed to exploit the way our brains are wired and won't let you play it that way. I've never seriously bothered with free-to-play gaming before -- the scummier side of it, especially -- but I can see how people fall into those similar traps. It's almost unfathomable until it happens to you. They have my sympathy. If you're thinking of playing Clicker Heroes, I have one piece of advice: don't. It's the best/worst game I've gotten into this year and I just want to stop, already. Enough is enough. In writing this article -- getting these thoughts out of my head -- I'm one step closer to escaping.
Clicker Heroes photo
Idle gaming is anything but
They did it. Someone finally made an "idle game" that stuck with me and now here I am, almost two weeks later, still obsessing. Clicker Heroes has succeeded where Cookie Clicker failed. Granted, it's the same basic premise: c...

Clicker Heroes photo
Clicker Heroes

Someone please take Clicker Heroes away from me before I play it all day


Welcome to your new obsession
Sep 26
// Brett Makedonski
Dammit, it's Cookie Clicker all over again. Clicker Heroes is the new game that you won't be able to stop clicking (or at least paying attention to because you've got people to click for you). Clicker Heroes ta...
Extrasolar photo
Extrasolar

Extrasolar Season 2 is being funded through Kickstarter


Season 1 still available for free
Sep 09
// Darren Nakamura
I do not envy Lazy 8 Studios with the balancing act it has trying to market Extrasolar. By revealing too little, only a relatively small demographic will ever try out the exoplanet rover simulator. By revealing too much, a t...
Breath of Fire 6 photo
Breath of Fire 6

This trailer for Breath of Fire 6 is as pretty as I expected, but that's about it


Online, web-based design isn't so impressive in my eyes, though
Jul 31
// Brittany Vincent
This animated trailer is absolutely stunning, but it does not do much to enthuse me for Breath of Fire 6. Breath of Fire 6, subtitled Guardians of the White Dragon, is set to be published as an online, web-based role-pl...
Google Maps photo
Google Maps

Are you bright enough to not run out of miles in Google's Smarty Pin?


Travel across the world
Jul 02
// Brett Makedonski
Every now and then you can count on Google to come up with a solid time-waster. This is one of them. It's called Smarty Pins, and it'll have you dropping your Google Maps marker all over the world in the name of trivia. The i...
#simulators photo
#simulators

Don't let Realistic Kissing Simulator teach you how to kiss


If you do, you're gonna have a bad time
May 23
// Brittany Vincent
Weak tonsil hockey game? Slobbering all over your partner when you go in for the kiss? You need Realistic Kissing Simulator, the best kind of training you could possibly have. Just kidding. You won't learn a thing, but you'll...
No Wave photo
No Wave

No Wave is a point-and-click game set in NY's music scene


Sonic Youth and Swans on the soundtrack? Win!
May 14
// Alasdair Duncan
Aside from videogames, music is my other big passion in life, whether it's just listening to it, going to gigs or reading about various bands or periods in music history. So when I got a message from the developers of No Wave...
Drowning in Problems photo
Drowning in Problems

Notch's Drowning in Problems game gets too real too quick


Solve
Apr 28
// Brett Makedonski
Need a crushing reminder of the frailty and futility of life? Markus "Notch" Persson has your back. His web-based experience Drowning in Problems does a pretty fine job of making sure you don't forget. Watch as growing o...
Flappy2048 photo
Flappy2048

Addictive games unite as Flappy Bird meets 2048


In theory, this should consume the rest of the time in your life
Apr 24
// Brett Makedonski
Much like 2004's Collision Course album, a mash-up of Jay-Z and Linkin Park songs, Flappy Bird and 2048 have been remixed together in a wonderful marriage of things that a lot of people love, but a lot of other peop...

Extrasolar does exoplanet exploration, but it is more than meets the eye

Apr 22 // Darren Nakamura
Extrasolar (Android, iOS, Linux, Mac, PC)Developer: Lazy 8 StudiosReleased: February 18, 2014 One of the draws of Extrasolar is its attention to scientific detail. It takes place on a world that could plausibly exist, orbiting Epsilon Eridani, the closest star with a known planet orbiting it. The development team consists of several science advisers in addition to traditional game designers. The world itself is fictional, but it behaves as a real planet would. It has a set day/night cycle that does not match our own. It has two moons, each with its own orbit and resulting phases. It has water and islands, and our rover's journey begins on one particular island called Artocos. On the surface, Extrasolar is as advertised. Most of the active playing involves scheduling a path for a rover, choosing its direction and basic lighting options, and taking a photo. The servers take in all of the variables (position, direction, time of day, et cetera) and produce a high resolution image. Indeed, every picture in this post is taken from my profile, and no photos taken by other players are identical. [embed]273615:53539:0[/embed] However, right from the beginning, Extrasolar makes it clear that it is not as cut and dried as it outwardly admits. Upon activating an account, the player is initially denied access, with the head of the fictional space exploration company XRI citing a large volume of volunteers and a shortage of available rovers. Shortly afterward, an email shows up from an unknown hacker who gets you into the program. This hacker's motivations are unclear at the outset, but it sets the stage for Extrasolar being something more than just a browser-based photo simulator. There is a narrative coursing through the entire experience, and it is divided into two threads: what they want you to know and what they do not want you to know. What is really special about the narrative is that it transcends the browser, presenting information via live action video, audio files, PDF, and email. The result is an experience that facilitates the suspension of disbelief. Rather than pretending to physically be on another planet, the player only has to pretend that he is sitting at his computer, directing a rover and uncovering secrets as the story unfolds. It feels more real than almost anything else out there. One thing that some players might not be able to get over is the pricing structure. Extrasolar is free to play, but it does not exploit that as severely as many other games in that space. For free, the player can schedule two photos ahead, has to wait four hours for each photo, and has limited uses for the panorama and infrared options. For a one-time purchase at ten dollars, the wait for each picture is reduced to one hour and the player is given unlimited uses of the options. Even more money can go toward a type of season pass, which covers future missions off Artocos Island. Outside of those payment options, there are no microtransactions or other sinister money-grubbing tactics. It makes sense to treat the free version as a sort of demo (though one could technically play through the story entirely without paying), and to buy it if the demo pleases. For me, it has been an immensely cool experience. Of all the games I got to see at PAX East, Extrasolar is one of the few that has invaded my psyche so completely. I make sure to schedule photos before I go to sleep, and I check them right when I wake up. Heck, I am playing the game right now, eagerly looking forward to what my next photo will turn up, and what revelations will arise from that within its hidden narrative.
Extrasolar photo
Come for the control of a rover on an alien planet, stay for the [REDACTED]
When I was talking to one of the developers of Extrasolar on the show floor at PAX East, I said something that I now regret. "This looks like something I would really like, but might not appeal to a ton of other people." He r...

Free Xbone photo
Free Xbone

Play this crappy Raid 2 brawler & you could win an Xbox One


The game sucks, but free is free
Apr 08
// Steven Hansen
The Raid is a great action film. It's sequel comes out this Friday. I assume it's also good. I saw a "making of" GIF where they pass a camera through a car window to the passenger seat, which is actually a disguised person, w...
Ditto photo
Ditto

Ditto is your free time-waster of the day


No relation to the Pokémon
Mar 28
// Darren Nakamura
Looking for something to do today while pretending to work? Nitrome has you covered with its newly released puzzle-action platformer Ditto. In it, you control a white creature that looks a bit like a cross between Toro Inoue ...
Frog Fractions 2 photo
Frog Fractions 2

Is there a Frog Fractions 2 ARG already underway?


My head is spinning already and it has nothing to with actual fractions
Mar 17
// Alasdair Duncan
The original Frog Fractions was one of the most bizarre things you could play in in a web browser, so it wasn't a surprise to see a potential sequel arrive on Kickstarter last week. What is odd is that, if the Kickstarter is ...
2048 photo
2048

Help! I can't stop playing 2048


Similar to Threes, but different
Mar 14
// Brett Makedonski
This week's addictive browser game that I can't seem to quit is 2048, a sliding tiles game where you try to match numbers to multiply their value. The ultimate goal is to get a tile that's worth 2048 without having completely...
Duelyst photo
Duelyst

Ex-Blizzard, Insomniac dev working on tactical, turn-based Duelyst


With art from Rogue Legacy lead artist Glauber Kotak
Mar 13
// Steven Hansen
This game looks amazing. Duelyst, which I'm too in awe of to poke at the "y" in the title, started as a tabletop game that the team at newly formed Counterplay Games decided to turn into a videogame. That vision has come stu...
 photo

The Unreal Engine 4 now runs in Firefox


Next-gen browser gaming
Mar 12
// Hamza CTZ Aziz
Browser based gaming just took a giant leap forward with this demonstration of the Unreal Engine 4 running in Firefox at near-native speeds. The demo you see shows Epic's Soul and Swing Ninja, and this is the first glimpse o...
Hitchhiker's photo
Hitchhiker's

Don't panic: Play The Hitchhiker's Guide to the Galaxy in-browser


So long and thanks for all the fish
Mar 10
// Steven Hansen
Looking for something to do today? How about be (rightfully) poked fun at by Douglas Adams for thinking you could pick up your dressing gown without getting out of bed? You can't reach it from the bed. The effort almost kills...
NOPE.jpg photo
NOPE.jpg

Titanfall Arcade claims '8-bit is better with a Titan'


No, it most certainly is not
Mar 05
// Jordan Devore
Hamza happened upon Titanfall Arcade, an official browser-based mashup of Titanfall and classic Atari games. Wondering why anyone would create such a thing, I couldn't help myself. I clicked. Asteroids is playable now, with M...
Hotline Trail photo
Hotline Trail

Next time you need a free browser game, play Hotline Trail


This isn't brand new or anything, but I just heard about it
Mar 04
// Jordan Devore
I'll admit it: the "Hotline" part of Hotline Trail is what got me to click. My brain must associate the word with good feelings after one too many hours spent playing Hotline Miami. Not that it really matters either way. This...
 photo

Flappy Jam, a collection of almost unplayable games


Indie devs get together in support of one another
Feb 11
// Hamza CTZ Aziz
The latest game dev jam is Flappy Jam, which sees indie developers getting together in an effort to show support for each other in the game development community. "Envy and teasing should not belong to our community," the web...
Wii U photo
Wii U

Play HTML5 games on the Wii U through PlayBoxie


Button inputs work
Feb 10
// Chris Carter
While it's been operating on a few other platforms for a while now, the online portal PlayBoxie is now compatible with Nintendo's Wii U. Basically all you do is visit PlayBoxie on an Xbox One, PS4, Wii U, or PC, and you're go...
Adult Swim Games photo
Adult Swim Games

You can play Bionic Chainsaw Pogo Gorilla right now


He can have a saguaro cactus for an arm
Feb 07
// Darren Nakamura
Bionic Chainsaw Pogo Gorilla. Give yourself a few seconds for that to sink in. He is a gorilla, who has been cybernetically altered to have chainsaws for arms and a pogo stick in place of his legs. If that is not the most aw...
Clone photo
Clone

Indie developer claims King cloned its game


'A bit of a double-standard, eh?'
Jan 24
// Jordan Devore
Not that people who have been following the news about Candy Crush Saga maker King trademarking "Candy" and causing issues over The Banner Saga's use of the word "Saga" in its title need any more fuel for the fire, but here g...
Catlateral Damage photo
Catlateral Damage

Catlateral Damage getting stealth destruction and more


Me-owwwwwwww
Jan 21
// Steven Hansen
Catlateral Damage has you play a cat who wants to make an enormous mess. That's catliterally it. Still, this first person wreck 'em up is super fun and freely playable in-browser in its alpha state. Eurogamer cat up with Cat...
 photo

Play this: Dojo of Death


A fun little distraction
Jan 20
// Hamza CTZ Aziz
Dojo of Death is a super addictive little browser game over on Kongregate. You are a ninja, and you must kill other ninjas with the simple click of your mouse button. Just aim, click, and slash away. The entire thing takes place in one room, and two enemy types spawn as you go on your slicing rampage. Enjoy!
Indie photo
Indie

Wreck your owner's room in Catlateral Damage


I do like a pun title
Jan 13
// Alasdair Duncan
Feel like trashing a room whilst remaining totally innocent? Then Catlateral Damage is for you. It's a simple game that puts you in control of a cat who has to traverse its owner's room, knocking over as many personal items ...
Quake photo
Quake

Quake Live has finally left the browser


Standalone client released for PC
Jan 10
// Jordan Devore
Gosh, Quake Live brings me back. Bethesda has announced that the standalone client for this free-to-play, browser-based game is out now on PC. Existing players will need to download a launcher which will update their installa...

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