Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts


Bloodborne photo

A nice big 9GB patch just landed for Bloodborne

In preparation for that new DLC
Nov 20
// Laura Kate Dale
If you're an avid Bloodborne fan eagerly awaiting more content, you're likely already aware that The Old Hunters is just four days away from launch. What you might not have been aware of is that a 9GB patch for the game lande...
GameBarcodes photo

GameBarcodes distill games down frame by frame

Journey's is the best
Nov 19
// Darren Nakamura
A couple weeks ago an imgur page was floating around the Internet showing various films with each frame reduced to its average color and represented as a single vertical line in what turn out to be often vibrant barcodes. Thi...
The Old Hunters photo
The Old Hunters

Another covenant is coming to Bloodborne

As part of a patch, not the expansion
Nov 05
// Jordan Devore
Even if you're planning to pass on The Old Hunters expansion for Bloodborne later this month, there will still be a reason to revisit Yharnam. From Software is preparing a free patch that will introduce another covenant, The ...
Halloween games photo
Halloween games

What are you playing this Halloween season?

The season of the witch
Oct 14
// Nic Rowen
Halloween is my favorite holiday. Aside from being a great excuse to dress up like an idiot, party with friends, and drink terrible pumpkin-flavored booze (that any other time of the year you’d dump into the nearest gut...

Bloodborne photo

Bloodborne, an actually worthy game, is getting a GOTY edition later this year

Every game gets GOTY these days
Oct 13
// Chris Carter
I find it funny when developers release GOTY editions when the title completely doesn't deserve it. It's always interesting to see how marketing hype plays into some re-releases, as a bunch of titles don't even get the "Of th...
Bloodborne insights photo
Bloodborne insights

There is a friendly carrion crow in Bloodborne

And other assorted tidbits
Oct 12
// Jordan Devore
YouTuber VaatiVidya is back with another Bloodborne lore video. This time, he examines a slew of smaller discoveries that didn't make it into his prior videos. A few of them surprised me. Pebbles being eyes, for one, because ...
Bloodborne photo

PlayStation boss: Bloodborne was too big of a risk for From Software to take alone

It was too early into the PS4 life-cycle
Oct 01
// Brett Makedonski
In recent years, From Software's come into an increasingly fortuitous situation with its games. The cult classic Demon's Souls has grown into a mainstream series after the critical and commercial acclaim of Dark Souls&nb...
Bloodplat photo

Sony rewards Bloodborne platinum trophies with custom theme

In Europe
Sep 28
// Steven Hansen
Are you a bad enough snood that you spent hundreds of hours getting the platinum trophy in Bloodborne? Well, if you're in Europe, Sony is rewarding your efforts by sending out emails containing codes for an exclusive PlayStat...
The Old Hunters photo
The Old Hunters

Bloodborne producer gives some more details about The Old Hunters

More than just a pizza cutter
Sep 21
// Joe Parlock
As we found out last week at the Tokyo Game Show, Bloodborne is getting an expansion titled The Old Hunters. The trailer showed a lot of loud weapons and things dying horribly, but that’s just par fo...
Bloodborne expansion photo
Bloodborne expansion

Bloodborne's expansion looks nuts

Put that thing out of its misery
Sep 15
// Jordan Devore
Some of us are going to face this monstrosity in Bloodborne's first and hopefully not final expansion, The Old Hunters, in late November. Please wish us luck. I'm having Bloodletting Beast flashbacks. You've probably seen the...
The Old Hunters photo
The Old Hunters

Bloodborne's first expansion is 'The Old Hunters'

Coming November 24
Sep 15
// Brett Makedonski
Time to go back to Yharnam, Hunters. Sony just announced the first expansion for Bloodborne at its Tokyo Game Show press conference. Hope more dying is cool with you. On November 24, 2015, the add-on titled The Old Hunte...
Bloodborne art photo
Bloodborne art

Bloodborne never looked so good

Hunt the Great Ones
Sep 01
// Jordan Devore
I'm not usually one to buy merchandise at PAX, but had I seen this Bloodborne piece by Kyle Fewell at the Fangamer booth, I would've changed my tune so fast. I adore those colors. If the style looks familiar, you might've seen his earlier piece, Ghibli Souls. It's exactly what it sounds like. And while not strictly Souls-related, this Adventuring set evokes similar feelings of wonder.
Bloodborne PVP photo
Bloodborne PVP

Let's see someone top this Bloodborne triple kill

Nobody does it better
Aug 31
// Jordan Devore
Despite not touching Bloodborne in quite a while, the game kept coming up in conversations (some sober, some not) at PAX this past weekend. Kyle and I tried to sell Steven and Brett on it. Zack and I talked at length about ga...
Three hundred dollars photo
Three hundred dollars

$300 Bloodborne Hunter statue stands in a pool of blood (borne)

Three hundred dollars
Jul 31
// Steven Hansen
What with Dark Souls 3 coming out early 2016 and us entering the end of the year, I've forgotten that Bloodborne just came out a few months ago. Its expansion, information on which is promised for this year, could help bolste...
Bloodborne patched photo
Bloodborne patched

Today's Bloodborne update evens co-op play

For whom the bell tolls
Jul 13
// Jordan Devore
That update I was telling you about last week is now available for Bloodborne. Notably, if you join a password-protected match and there's a "large" level difference between players, "the guest's stats will be adjusted to mat...
Bloodborne patch photo
Bloodborne patch

Bloodborne patch 1.05 brings more co-op improvements

Stat scaling for password matches
Jul 06
// Jordan Devore
The next patch for Bloodborne (1.05) is suitably cryptic and intriguing. It's going to further tweak cooperative play as well as provide the usual undisclosed fixes and matchmaking improvements. If a player uses the Beckonin...
Shuhei plays Bloodborne photo
Shuhei plays Bloodborne

Watch Sony's Shuhei Yoshida fight one of Bloodborne's hardest bosses

Yosp vs. the Defiled Watchdog
Jul 04
// Kyle MacGregor
SCE Worldwide Studios boss Shuhei Yoshida is just the best. Unlike many executives around the industry (who may as well be selling soap), you can really tell gaming is close to Yoshida's heart. Case in point: Yoshida is a mas...
Butts photo

Laura's Gaming Butts - Buttborne

Inspecting the butts of the undead
Jun 11
// Laura Kate Dale
Hello all and welcome to Laura's Gaming Butts, Destructoid's weekly YouTube show about butts in videogames. Yep, it's a video podcast where I get guests in to talk about butts. Professional journalism at its finest. This wee...

Horror and secrecy need to be better bedfellows

Jun 08 // Zack Furniss
[embed]293479:58861:0[/embed] Don't Do This In this year's Resident Evil: Revelations 2, Capcom felt the need to release videos that focused on the various beasties players would be facing throughout the episodes. Any surprise or confusion that should have been reserved for a first encounter is squandered by any fan wishing to keep up with a product they are excited for and have most likely already decided to purchase. Though some consumers make the decision to go on media blackouts to prevent this exact situation, it shouldn't be on them to decide not to watch. This effectively renders these marketing efforts useless. Another title that gave away too much before anyone played it is last year's The Evil Within. One of the bosses, an amalgam of limbs and hair, was arguably the most unique creature in the game. It could teleport from corpse to corpse by climbing out of their coagulating puddles of blood and your best bet was to flee. This made for a thrilling moment in a mostly monotonous survival horror, but by the time The Evil Within came out, anyone who had been following it knew exactly what to do to survive. So what do we about this? Publishers want to make money, and the best way to do that is by showing the most exciting, gruesome sections of their newest product. But is that the only way? There are a few successful games from the last couple of years that prove there are other viable methods. So What Can Be Done? This is the part where I talk about P.T. (you knew it was coming). On August 12 of last year, P.T. was released alongside a short teaser at Gamescom. The teaser only showed reaction shots of people afraid of whatever they were playing. I immediately downloaded it out of curiosity and found the best horror game of last year. That it ended up being a teaser for the now-cancelled Silent Hills was icing on the bloody cake (I can already hear DashDarwin fuming in the comments). P.T. diffused through gaming media like a drop of blood in a glass of water; even with (and, let's be honest, because of) its utter destruction by Konami it will be remembered for a long time. I'd be foolish to deny that P.T. being free had no bearing on how often it was downloaded. However, I think if a new game came out of nowhere for only a few dollars it would have a chance of replicating this viral success. It's worth a shot at least.  Next up, we have Bloodborne. Sony spared no expense with providing images and videos of From Software's latest, but players had no idea what was lurking in its back half. BLOODBORNE SPOILERS FOLLOW, SKIP THE NEXT PARAGRAPH AND IMAGE TO KEEP YOURSELF SAFE. Though Bloodborne started off with beast-like enemies and Gothic environments, its latter half brought enough Great Ones, cosmic horror, and tentacles to merit numerous comparisons to the works of H.P. Lovecraft. Most players would likely have been content with fighting lycanthropes in their various forms throughout the dark descent, but this unexpected tonal shift provided an identity that separated it from the studio's previous work with Dark Souls.  Providing media only from the first half (quarter, eighth, whatever) could be a way for publishers to keep the horror skulking about in the shadows and allow room for players to be surprised. An example of the downside to this method would be Metal Gear Solid 2: Sons of Liberty and its Raiden fake out. Though I appreciate that surprise now, Hideo Kojima earned a well of ire for that back in the day. There's definitely a risk here, but Bloodborne is proof that it can pay off beautifully. The last idea I have isn't exactly for releasing new games, but for adding content to them. The wonderful Lone Survivor: Director's Cut added extra endings, a new enemy, and fresh music to the original, yet no one could find them upon release. Creator Jasper Byrne teased this, and mentioned looking forward "to hearing your thoughts about the new edition, and interpretations of the new content… especially the secret endings!" And so began a mad hunt to uncover anything new, and no one could find anything for a few weeks (and if they did, they didn't tell the internet). Byrne created more excitement by doing this than he would have if he had just said "here's how you get the new ending, and here's where you fight the new monster." Though it isn't explicitly a horror game, Batman: Arkham Asylum did something similar. Just around the time the sequel Arkham City was announced, it was discovered that there were hidden blueprints for the Arkham City itself in the original game. How cool is that? Rocksteady Games waited until time had passed to expose this and it made players go back to see it for themselves. I understand that developers want everything they've made to get some time in the sun, but this delayed gratification can be just as, if not more, impressive. I'm not a marketing expert, and I won't claim to be. But in a time where the Internet can be used as a tool to spread information via experimental methods, we may as well try to change things up. P.T. and Bloodborne show that these risks can be well worth taking. Here's hoping some of these ideas are implemented next week at E3. Please don't show us everything!
Horror games photo
We can do better
Horror games, as much as I love them, have a serious problem right now.   In the modern-day media maelstrom, almost every scare, monster, and plot twist is given away or hinted at before a game is released. Of course, us...

22 (probably) games that are way harder than Dark Souls

Jun 01 // Steven Hansen
Conversation around From Software's turgid-uttered sacred cow, the Souls series (Bloodborne, too) has such a strange fixation on difficulty, of shuddering players shivering under its hurts so good sadism. Namco Bandai fed into it with Dark Souls and Dark Souls II's marketing. I've died hundreds of times in hundreds of games. And it's very strange how people nod in agreement to the novelty of death and difficulty as if instant fail states were not one of gaming's founding blocks (to the point where some people have stupid arguments about whether things are or are not games). It reminds me of how Telltale's recent adventure games trump up "player choice" as if players haven't been choosing since positioning their Pong paddle. Ok, "narrative" choice? Umm, how about text adventures from 1981. Come on. Souls games aren't hard. I don't say that as a nose-upturned, "gotten gud" vet. They are about endurance and resilience more than sadistic, chronic difficulty. They are a challenge, but not monstrous or mean as people often make them out. Heck, I've seen someone who plays maybe one or two games a year get a platinum trophy in Demon's Souls. There's no club. Anyone can do this. They're designed to let anyone play and finish. Over on the webpage (and mobile application) Twitter, one-time Destructoid contributor Stephen Beirne (no relation!) loosed a series of posts about Souls and I am in accord. "I can't get behind the argument that Dark Souls is abusive due to its (presented sense of) difficulty. And I think this is because I find Dark Souls to be far, far less difficult than a game like, for example, Super Mario Brothers. Platforming is difficult! It's very difficult! It's not fun and it's agonizing and it's pointless and hateful." I love platformers, but this raises some great points, aside from the subjectivity of difficulty. No one's good at everything. I am bad at not having loads of sex, for example. Irish Stephen (not to be confused with Welsh Stephen) is bad at platformers. Young Steven (me) was bad at telling Kurt Russell and Patrick Swayze apart. There is a relative novelty to Souls games, though, and I think that's where some of the obsession over exaggerating the difficulty comes from (aside from general chest pounding reinforced by marketing to try and create a positive-feeling in-group). But it isn't in death. It's as a 3D action game. Late '80s, early '90s gaming was filthy with platformers. Mario, a pop culture icon up there with Michael Jordan and the wild shirtless Mark Farner, comes from New Jump City. The genre has only gotten easier, shedding quarter-gobbling design (the removal of "lives"), allowing you to skip levels after repeated death. While some folks are plum bad at 'em, we've had a lot of tries at being good at them. Compare to the 3D action game, which might not have even hit its stride until the PS2-era in the 2000s (PS1-era ones tended to be wonky and platforming-heavy), but at least didn't even exist until 3D graphics. In our young medium, the 3D action genre is younger still, (blood)born(e) of platformers and agèd over the last decade. Souls games occupy a genre that has a decent chance at being a new challenge to folks. It also operates different than genre-defining stuff like Devil May Cry or God of War, thanks in part to the RPG bits. The latter, reflex-based ilk are linear and need momentum. And so you can limp along, button mash, and be not all that good, for which they'll stratify you (chumps skirt by with C-ranks and stamina, experts carve up the world with SSS-rank endless combos). But you're still getting through, moving along. Even I meandered my way through the "hard" Devil May Cry games. And on the RPG side of the Souls mix, there's a history of having the numbers and grind fallback, limited reflex-oriented fighting. And suddenly, Souls, where the difference isn't "coast by or be good," but, more closely, "coast by or die." It rewrites the expectations of 3D, third-person action relative to genre standard bearers. All it asks you to do is get by, and so it skews the relationship to death and performance. The general experience of Devil May Cry is that sometimes you'll die. Mostly, you'll empty out rooms with the killing precision of a child flailing at a piñata. Eventually, you'll be an expert slayer. Souls changes that bell curve. Mostly you'll die. Eventually you'll get by. Rarely, you'll be a wrecking machine, an offensive weapon. It's about winning, eventually, instead of winning more and more impressively.  Souls offers other outs, too. You can go grind and level up, get more gear, buy more arrows. You can often fuck off elsewhere, to another stage, or on another path, rather than bang your head against one boss. Masochistic? When's the last time a text adventure let you type, "this is stupid, next question?" How about trying to suss a point-and-click puzzle that expects you to pry open a manhole, stretch a patch of human skin over it into a trampoline, and jump up through an open window? Souls games are designed to encourage you towards eventual success, even if it means breaks, detours, or extra hours. You don't get a gold star for killing the Flame Lurker without the ribcage exploit. You don't get a demerit for safely perching yourself with a bow and taking 100 potshots to down a far off creature. In Souls' judgment, it's all the same. What matters is you did it. I don't find that sadistic at all.
Not actually a listicle photo
Why the Souls series' hardened rep?
"Prepare to die," Dark Souls warns, flashlight under face, as if 30 years of video games hasn't already prepared me. "I'm not a masochist," people say, letting six years of Souls pass from afar, like they're looking out a tra...

Batman Arkham Knight 40% off discount storms onto the scene

May 30 // Dealzon
Top Weekend Deals 40% Off Batman: Arkham Knight Premium Edition (Steam) — $53.99Use code: 40OFFB-ATAKVC-GMGRB9 Batman: Arkham Knight (Steam) — $36  <- Use super secret code above. The Witcher 3: Wild Hunt (DRM-Free) — $36  <- Login required to see deal. 25% Off Final Fantasy XIV: Heavensward - Collectors Edition — $45 <- Login required. Final Fantasy XIV: Heavensward — $30  (list price $40) <- Login required. Bayonetta 2 (Wii U) — $44.97  (list price $60) Noteworthy Bloodborne (PS4) — $39.99  (list price $60) Xbox One Assassin's Creed: Unity Bundle — $299.99  <- nice price Humble Nindie Bundle + Humble Relic Bundle Recent Releases 05/27: Dying Light: The Bozak Horde (Steam) — $8  (list price $10) 05/26: Magicka 2 (Steam) — $12  (list price $15) <- Deluxe too at $20 05/26: The Evil Within: The Executioner (Steam) — $4  (list price $5) Upcoming Releases 06/12: LEGO Jurassic World (Steam) — $28  (list price $35) <- of course there's a game 08/25: Madden NFL 16 (PS4, Xbox One) — $52.99  (list price $60) 09/01: Mad Max (Steam) — $40  (list price $50) 11/06: CoD: Black Ops 3 (PS4, PC, XOne) — $59.99 + $10 Rewards + Beta Access PC Game Deals Capcom Sale Use Code: GET20P-ERCENT-OFFNOW Dead Rising 3: Apocalypse Edition (Steam) — $20  (list price $50) Resident Evil 5 Gold Edition (Steam) — $16.80  (list price $30) Ultra Street Fighter IV (Steam) — $12  (list price $30) Resident Evil HD Remaster (Steam) — $12  (list price $20) Resident Evil: Revelations (Steam) — $8.16  (list price $30) Resident Evil 6 (Steam) — $8  (list price $40) DMC: Devil May Cry (Steam) — $7.92  (list price $30) Lost Planet 3 (Steam) — $6.80  (list price $25) Strider (Steam) — $6  (list price $15) Ultra Street Fighter IV Upgrade (Steam) — $6  (list price $15) DuckTales: Remastered (Steam) — $6  (list price $15) Remember Me (Steam) — $4.80  (list price $30) GMG VIP Sale Far Cry 4 (Uplay) — $24.99  (list price $60) The Crew (Uplay) — $24.99  (list price $60) <- anyone online? Assassin's Creed Unity (Uplay) — $24.99  (list price $60) More Dying Light (Steam) — $35.99  (list price $60) Akiba's Trip: Undead & Undressed (Steam) — $26.99  (list price $30) Starcraft II: Battle Chest (PC/Mac) — $23.99  (list price $40) Game of Thrones - A Telltale Games Series (DRM-Free) — $17.99  (list price $30) Flockers (Steam) — $5.44  (list price $20) 8-Bit Adventures: The Forgotten Journey Remastered (Steam) — $5.36  (list $10) Rise of Venice - Gold Edition (Steam) — $4.50  (list price $30) The Last Remnant (Steam) — $4.24  (list price $10) Worms Reloaded Game of the Year Edition (Steam) — $4  (list price $25) Alien Breed 3: Descent (Steam) — $1.60  (list price $10) <- 1 & 2 also on sale Console Game Deals Saints Row IV + Gat Out Of Hell (PS4, Xbox One) — $19.99  (list price $40) LEGO Batman 3: Beyond Gotham (PS4, Xbox One) — $19.99  (list price $60) Destiny (PS4, Xbox One, Xbox 360, PS3) — $19.99  (list price $60) FIFA 15 (PS4, Xbox One, Xbox 360, PS3) — $19.99  (list price $60) <- fund Blatter's yacht edition  Murdered: Soul Suspect (PS4, Xbox One) — $14.99  (list price $30) Fuse (Xbox 360) — $8.99  (list price $30) PS3 Deals Kingdom Hearts HD 2.5 ReMix (PS3) — $19.99  (list price $30) Tales of Xillia 2 (PS3) — $17.99  (list price $30) 3DS Deals Nintendo 2DS + Yoshi's New Island (Crimson Red) — $89.99  (list price $130) Pokemon X (Nintendo 3DS) — $29.99  (list price $40) Pokemon Y (Nintendo 3DS) — $29.99  (list price $40) Pokemon Omega Ruby (Nintendo 3DS) — $29.99  (list price $40) Pokemon Alpha Sapphire (Nintendo 3DS) — $29.99  (list price $40) The Legend of Korra A New Era Begins (Nintendo 3DS) — $9.99  (list price $30) Target: Buy 2 3DS Games Get 1 Free Laptop Deals 17.3" MAINGEAR Pulse, i7-4700HQ, GTX 870M, 16GB — $1,799  (list $2,399) 13.3" Alienware, i7-5500U, QHD+ 1800p, GTX 860M, 16GB — $1,499  (list 1,799) 15.6" Asus i7-4700HQ, 8GB, GTX 850M, 1080p Touch — $799  (list $1,099) 14" Lenovo Y40-80 i7-5500U, R9 M275, 16GB — $779  (list $1,350) HDTV Deals 55" LG 1080p 3D Curved OLED Smart HDTV — $1,799.99  (list price $3,500) 60" Samsung 1080p 240Hz 3D Smart LED HDTV — $1,099.99  (list price $1,998) 55" Samsung 1080p 120Hz Smart LED HDTV — $899.99  (list price $1,800) 40" Samsung 4K Ultra HD Smart LED HDTV — $649.99  (list price $1,000) Game deals from Dealzon. FYI: sales from certain retailers help support Destructoid.
Weekend deals photo
Its raining deals!
As June creeps around the corner, we're now less than a month away from the release of Batman: Arkham Knight. This weekend the PC pre-order became very enticing at GMG where a both Arkham Knight edition is at 40% off - d...

Bloodborne photo

Bloodborne patch 1.04 arrives with some tweaks that make the game easier

Passworded co-op is now easier to play
May 25
// Chris Carter
Ah, Bloodborne. While I'm not quite sure how it ranks overall in terms of the Souls games (I need a few more years to ponder that), there's no doubt in my mind that I'll be returning to it periodically. A steady str...
Bloodborne expansion photo
Bloodborne expansion

Sony boss confirms Bloodborne expansion, more info late this year

May 20
// Steven Hansen
Despite the successes of Demon's Souls, Dark Souls, and Dark Souls 2, recent PlayStation 4 exclusive Bloodborne sold well enough that Sony was still surprised with the results. It's not surprising, then, that the game would b...
Bloodborne photo

Sony surprised by Bloodborne sales

The PS4's unexpected system seller
May 18
// Laura Kate Dale
Before Bloodborne was released on PS4 a few months ago, Sony had optimistic expectations for how the game would perform. Apparently, even going in with optimistic expectations for its performance, Sony were surprised by how w...
Bloodborne map photo
Bloodborne map

This Bloodborne map sure would've helped

Curse the wretched woods
Apr 28
// Jordan Devore
First the patch for faster load times, now this fan-made map of Bloodborne -- damn, shouldn't have raced through the game like that. I'm missing out! There's always the inevitable fourth playthrough and beyond, I suppose. Thi...
Bloodborne photo

That fix for Bloodborne's long load times is out now

And a new jazzed up loading screen!
Apr 23
// Chris Carter
Bloodborne is a pretty fantastic action game, but as I mentioned in my review, it had a few annoying issues at launch. My chief complaint was the long load times, accompanied by a boring black screen with the game's logo. Tod...
Bloodborne photo

So that's where Bloodborne's infamous closed door leads

Well that was anticlimactic
Apr 22
// Jordan Devore
Have you been to Bloodborne's best room yet? The one filled with pottery just begging to be smashed to pieces? If you walk past the pots (after breaking them, of course) there's a curious door. You can interact with it, but ...
Bloodborne photo

Bloodborne completed with Rock Band controller

Sweet music of death
Apr 20
// Glowbear
Have you defeated Bloodborne yet and patted yourself on the back? Well stop everything you're doing and reflect upon your life, because long time Souls fan bearzly went ahead and beat the grueling crimson plasma loving ...
Dark Souls app photo
Dark Souls app

Soapstone app lets you leave Dark Souls messages in real life

Amazing item ahead
Apr 18
// Ben Davis
You know those helpful messages scattered on the ground in Dark Souls games, such as "Illusory wall ahead" or "Try jumping," which are never misleading? Well, now you can leave your own cryptic messages in real life with the ...
Bloodborne merch photo
Bloodborne merch

Bags, shirts, pints: Sony selling Bloodborne merchandise

Also a fancy statue
Apr 16
// Steven Hansen
Do you like Bloodborne so much that you want to have a $20 shirt that says "Bloodborne?" Well, if that is the case, then boy howdy does Sony have something for you: a black shirt that says "Bloodborne" on it for $20. You can ...

Auto-loading more stories ... un momento, corazón ...