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bloodborne

GameTrailers photo
GameTrailers

Before GameTrailers shut down, it re-scored Bloodborne a perfect ten


Its first ten ever
Feb 09
// Brett Makedonski
The games industry was saddened yesterday to hear of the closing of GameTrailers, a media staple for the past 13 years. People like to say "it's the end of an era" anytime anything popular ends, but the phrase actually feels...
Bloodborne photo
Bloodborne

Badass blacksmiths make Bloodborne's iconic Saw Cleaver


Cleaver? I...
Feb 08
// Brett Makedonski
Bloodborne's rife with unique weapons, almost all of them fitting the criteria of being interesting enough to warrant a real-life adaption. But, the Saw Cleaver edges out the rest this time and is the one that's actually mad...
Bloodborne photo
Bloodborne

Watch someone beat all of Bloodborne's bosses without dodging


Time to get the hell out of dodge
Jan 12
// Joe Parlock
Trying to beat Bloodborne is like trying to break through a reinforced concrete wall with a toothpick. You keep chipping and chipping and chipping away, maybe eventually making a tiny crack, and then a tentacle monster comes...

Nic Rowen picks the best of 2015

Jan 10 // Nic Rowen
Best game of the year: Metal Gear Solid V: The Phantom Pain Metal Gear Solid 3: Snake Eater is one of my favorite games of all time. As I've shared before, I've replayed it at least ten times over the years. I didn't keep coming back to it just because it was fun, I kept coming back to it because it was surprising. Every time I played through it I'd find something new. I feel like I haven't even scratched the surface of The Phantom Pain's surprises. Forget replaying the entire game, every time I replay one of  The Phantom Pain's missions I find something new. Every other week someone posts a YouTube video of some outrageous tactic or bizarre mechanic I never even considered before. The other day, I found a new cassette tape despite having plunged more than 70 hours into the game already. Let that sink in, I've played this game for 70 hours and I haven't even uncovered all the easy to find stuff yet. Of course, it's also an amazing game to play. The Phantom Pain is a total leap for the series, a massively needed redesign of Tactical Espionage Action that finally, FINALLY, makes you feel like the super-spy Snake was always trumped up to be. Instead of the hurky-jerk movement of previous entries that saw Snake frequently kneeling in front of a a two-foot high obstacle and then somehow accidentally dropping a flashbang at his feet while searching for the right button, this Snake moves just like how you'd expect of the world's greatest soldier. He effortlessly hurdles barriers, dives into cover, slides down hills, and climbs sheer walls, and you never find yourself reaching for the manual. Combat is fast, fluid, and accurate, the enemies smart and responsive. A never ending supply of gadgets, gear, partners, and chopper support options provide an answer to almost any situation you could get yourself into. The Phantom Pain is one hell of a game. Despite Konami doing everything it can to ruin the game post-release, it still remains the best time I had playing video games this year, and I wouldn't be surprised if I end up coming back to The Phantom Pain just as much as I did with Snake Eater. Best spoooooky: Bloodborne Dark Souls is still my favorite From Software game to date, but Bloodborne certainly gave it a run for its money. While some elements of Bloodborne's design disappointed me (the PvP never felt as well developed and I would have loved a few more sets of clothing and armor to choose from), I was absolutely enamored with the Victorian Gothic look of the world. Yharnam is a scary place, and the population of werewolves, fallen priests, and creepy eye monsters never let me drop my guard for a second.  Best budget anatomy lesson: Mortal Kombat X I like to learn. I've always considered myself an eternal student, but have you seen the cost of post-secondary education these days? One can't afford to just take up a medical class as a hobby anymore! Which is why I was so delighted to see how detailed and painstakingly rendered the bloody viscera of Mortal Kombat X was. If anyone ever needs an emergency whole body bisection via a razor-bladed hat, I'm the man to call. I feel like MKX didn't make a lot of GOTY lists, and that's a shame. For my money, it's the best Mortal Kombat game ever made. Sure, it has balance issues and the PC launch was an absolute travesty, but the core gameplay is best the series has ever offered -- fast, brutal, and mean, the way Mortal Kombat should be. The variation system that gives each character three distinct fighting styles with different strengths and weaknesses is something I'd love to see more fighting games adopt. Best interior design options: Fallout 4: Happy Home Designer I have no idea why I put so much time into the settlement system of Fallout 4, but I did and I loved it. Fallout 4 is a magnificent game (even if it is lacking the role-playing options of New Vegas and the quests work a little too hard to funnel you down certain paths) with an amazing sense of exploration and surprisingly fun gun-play. But it turns out if you put a half-baked doll-house simulator in a game, I'll focus on it nearly exclusively to the abandonment of all else. Maybe I should just start playing The Sims and get it over with. Best descent into nihilism: Nuclear Throne Something about this game brings out the worst in me. It's my “2:00am, I should go to bed but I've been drinking and feeling sad, so why not do another run (or twenty)” game. A blitzkrieg of furious action and pointless violence that I'm more than happy to wallow in at the end of a long frustrating day. If Fallout 4 was my chipper little game about optimism and rebuilding life after a disaster, Nuclear Throne was its dark shadow, a celebration of defeat and chaos. Best dinosaurs: ARK: Survival Evolved Yeah, this is technically a Steam Early Access game, but who cares? It has dinosaurs! Who would have thought watching a mutant caveman getting devoured by a Carnotaurus could be so much fun (even when you are the mutant caveman in question)? I didn't play tons and tons of ARK, but my time wandering around the jungle jabbing my pointy little stick at anything that moved left an impression. I still think of heading back into the wilds every now and then. Best “I should play more of this”: Galak-Z: The Dimensional I love everything about Galak-Z; the way the ship moves, the rogue-lite structure of the missions and power-ups, the retro '80s anime aesthetic, it's all great. I just haven't played a ton of it. I got into the second season of the game (when you get the big robot), died, and never quite got back to it. It isn't that I haven't wanted to, it just seems to keep getting buried under something more pressing (or convenient) to play. I have a feeling if I played a little more, Galak-Z could end up being my next Binding of Isaac. Best argument to buy a Wii U: Super Mario Maker Why the fuck didn't I buy a Wii U!? I'm such a moron. Can I borrow yours? C'mon, just for a week or two? I've been watching all these videos and I have an idea for a level that uses P-switches in a really fucked up way and I'm just dying to try it and... Best way to find out your friends are total monsters: Jack Box Party Pack 2 Everything is all fun and games until someone makes a punchline out of Boko Haram. Best use of fingers: Fingered The stubby digit of justice.
Nic's best of the year photo
I mean, you've seen the rest
It's like the middle of January and you've read about five thousand GOTY lists at this point, so let's get to brass tacks. There were some great games released last year, but which ones were the best? I have no idea. Sorry,...


Bloodborne comic photo
Bloodborne comic

This Bloodborne comic is too cool for still images


Do the pics change with high insight?
Jan 07
// Nic Rowen
The hunt is a wonderful, terrible thing. A sentiment perfectly captured in this gorgeous, lightly animated Bloodborne webcomic, The Master of the League. You ever run into something that just leaves you wondering "how the hel...
GOTY 2015 photo
GOTY 2015

Mike Cosimano's personal picks for Game of the Year 2015


The People's Choice(es)
Jan 04
// Mike Cosimano
2015 was a divisive year -- tremendous in terms of media (TV like Master of None and The 100; movies like Spotlight and The Force Awakens; games like...well, keep reading) and a garbage year in terms of my life. Entertai...

How did Destructoid's most anticipated games of 2015 turn out?

Jan 04 // Steven Hansen
At the start of 2015 my most anticipated game of the year was Broken Age: Act 2. As it happens, I actually forgot this came out this year. I was really, really disappointed with it and as a result almost entirely forgot it even existed until sitting down to write this. I maintain that the first half of Broken Age was an absolute masterpiece when released in isolation from its conclusion. A humorously written point and click adventure that featured well paced and designed puzzles, a memorable cast and one of the most gripping cliff hanger endings in any video game, I was damn impressed with it. Act 2 unfortunately threw most of this promise away very quickly. The puzzles became obtuse, often deliberately unfair and just plain unimaginative. The narrative took a turn for the worse with a completely unsatisfying conclusion and many of the characters who had once felt exciting and new failed to bring anything new to the table. Considering how big a proponent I had been for the first act of the game, the second act falling so flat on its face was easily the most disappointing gaming moment of my year. In hindsight, my faith in this game was a little misplaced, it seems.  At the beginning of the year, I was most looking forward to SeaFall, a board game by Rob Daviau. After years in development, it was slated for a 2015 release. The legacy board game idea really started to catch on, and Daviau found himself working on several projects. Sadly, SeaFall was pushed back to 2016. So I didn't get to play my most anticipated game this year. However, one of the other projects that popped up was Pandemic Legacy, a collaboration with designer Matt Leacock. Unlike SeaFall, Pandemic already had its basic mechanics in place, so developing the legacy aspect was all that needed to be done. Pandemic Legacy released in October, and it is widely regarded as one of the best board games of 2015. I haven't finished it, but from what I've played, it's been pretty great and it certainly lessens the sting of not having my top choice available. My most anticipated game of 2015, The Legend of Zelda for the Wii U, was pushed back to 2016. Before you jump to judge me for believing that a Zelda game may actually be released on time, let me remind you that Nintendo announced and released an entirely new title in the series all in one fell swoop this year. In fact, Tri Force Heroes was on shelves just a few months after it was unveiled at E3 2015, proving once again that the only consistent thing about Nintendo is its capacity for unpredictability. Linkle's recent debut as a playable character in Hyrule Warriors is living proof of that.  I'd say Killing Floor 2 because it's basically all I play, but it's in Early Access and everyone's sick of hearing me talk about it. So...hmm. I wasn't sure if The Witcher 3: The Wild Hunt would survive the transition to the open world style that it shot for. In a time when "open" usually translates to "lots of repetitive shite to pick up," I was concerned that CD Projekt Red would fill it with half-assed bloat. Instead, both side and main quests were compelling in an unexpected way. Sure, there was a buttload of icons on the map, but because of environmental story telling and dense mythology (the Bloody Baron quest, anyone?) I actually wanted to see every inch of the map. Well done, Poland. Bloodborne turned out about as well as I expected. With series director Hidetaka Miyazaki returning to the helm (after merely supervising Dark Souls II) the project was in good hands, and it managed to retain that classic Souls feel while forging an identity all of its own. Our staff agreed, and voted it our overall Game of 2015 -- not a bad endorsement! As the year went on, Bloodborne got even better. Multiple updates fixed woes such as long load times, and added a ton of quality of life changes, like enhanced multiplayer. Augmented by The Old Hunters DLC, there's even more of an excuse to replay it annually. Looking back, I have no regrets pegging Life is Strange as my most anticipated game of 2015. The potential I saw in that gamescom 2014 demo was realized without question, sometimes ten times over. By the end, I was invested in the lives of these characters and that's the absolute most you could ask of a game like this. That's why it stung so much to watch the finale stumble the way it did. Episode 5 wrapped things up in a way that directly contradicted the slow pace and exploratory nature of the first four chapters. It was almost like playing a different game where you already knew the people and places. That's a shame, but it didn't sully my fond memories of Max, Chloe, and Arcadia Bay. Spending time with them every few months was a joy, as I found myself looking forward to every new episode's release. When I think back on Life is Strange, I won't think of the game's climax. Instead, I'll remember Max popping in her earbuds to walk down the school hallway, her and Chloe taking a midnight swim in the pool, and Warren's relentless pursuit of just one date. Those were the type of moments that made this such a special game. Even though it fell below my admittedly grand expectations, I stand by my most anticipated game of 2015, Metal Gear Solid V: The Phantom Pain. The uneven story pacing and lack of location and side-quest variety were a letdown, but just about every other facet delivered. I'm not a Metal Gear guy. I'm not even all that into stealth games. But I had such a fun time improvising my way out of mistakes and poor decision making. Although Bloodborne ended up being my favorite title of the year, The Phantom Pain was the one I was most curious to get my hands on. My most anticipated game of last year, Bloodborne, turned out to be our site's pick as GOTY, so I'd say I was pretty dang pleased with my choice. I put my faith in werewolves and pitchfork wielding mobs and was not disappointed. A life lesson I'm sure we can all take to heart.  I wasn't exactly Nostradamus when it came to my runner-ups though. Evolve squandered its amazing potential and post-L4D goodwill by managing to be mediocre in every single way. Batman: Arkham Knight was a fine game sabotaged by sequel-fatigue, repetition, and detestable Riddler-racing sequences. My final pick, Star Citizen, well, the less said about how I feel about Star Citizen at the end of 2015, the better. Maybe 2016 will be the year that mankind finally takes to the stars, but I'm not getting my hopes up. I'll confess: I wrote about how No Man's Sky was my most anticipated game of 2015, mainly because I wasn't allowed to be the second person on last year's list to write about Persona 5. No Man's Sky was my second choice. Either way, that's egg on my face, since neither game came out this year. At least, we have a timeframe to go on, now. No Man's Sky hits in June 2016, and Persona 5 for a more nebulous "Summer" of the same year. In the meantime, my enthusiasm has cooled ever so slightly for No Man's Sky, now that more information has begun tempering runaway expectations. Plus, with Elite Dangerous releasing its Horizons expansion and Star Citizen promising its own take on planetary landings, Hello Games' baby is no longer the only surface-to-space action to be found.  My other most-anticipated games - the ones that came out, anyway - turned out quite well, though. Metal Gear Solid V is one of the best stealth-action games ever made, and I enjoyed Bloodborne more than any Souls title since Demon's Souls. I was also quite happy that Satellite Reign turned out to be even better than the Syndicate titles that inspired its developers. All in all, it was a good year for seeing my (game-related) hopes realized, and here's to hoping 2016 turns out similarly. As a diehard Metal Gear fan, of course I'm going to get excited when a new entry is announced. Many have tried and failed, and when it comes to creating a tight, deep gameplay experience that encourages you to play with the toys and mechanics it gives you in interesting ways -- no one other than Hideo Kojima and his gang have managed to hit that mark. Metal Gear Solid V had been on my mind for literal years. It released while I was at PAX Prime 2015, and you can imagine the six-hour bus ride home was grueling. As for how it actually turned out, it far exceeded my expectations and let me down in others. I'm not one to agree with the general populace on something like this, but let's face it - the story is a little weak. Even the harder hits like the Truth ending failed to leave me with any sense of closure, it really ended up just opening up more questions and a few plot points left untouched or unsatisfied for me. Regardless, Metal Gear Solid V: The Phantom Pain is hands-down one of the most satisfying and devastatingly dense games I've ever had the joy of playing, and I can rest easy knowing it was worth the wait for the gameplay. Two years ago I picked Gravity Rush 2 as my most anticipated. Then I had to write about how it hadn't actually come out (and still hasn't). Last year, I picked Persona 5 as my most anticipated game of 2015 and guess what didn't come out in 2015, yep, you guessed it, Persona 5. My runners-up didn't do much better: "Gravity Rush 2, Metal Gear Solid V: The Phantom Pain, Kentucky Route Zero, getting decapitated, Tetsuo & Youth, baseball." Swing and miss on Gravity Rush again; Metal Gear was good; KRZ, hah!; didn't get decapitated; it was fine; Giants miss playoffs. I think there's some attraction in the idea of both of these games just based off my strong reaction to their predecessors. I also campaigned strongly for Kentucky Route Zero in the 2013 Game of the Year awards despite only one episode having been released in the multipart adventure game (three years later and only the first three episodes out of five are available). On the other hand, I parlayed my love of Invisible, Inc. in 2014 early access into one of my favorite games of 2015, so I'm not all betting on distant promise. Plus, Gravity Rush 2 and Persona 5, my last two years' of most-anticipated, are both definitely coming out in 2016. Can't wait! -- What were you looking forward to in 2015? Did it actually come out? Was it everything you ever wanted, setting your heart a flutter? Are you now planning the perfect Roadhouse theme wedding with it? Just make sure you do not tell me what you're anticipating in 2016. I will upload another post for you to do that in. Please understand. 
2015's most anticipated photo
Either pretty good or not at all
While it is currently several days into 2016, I am still writing 2015 on all my checks. Rent's past due, by the way. Speaking of 2015, it was a year wherein a lot of video games came out, many of which we were dog-whose-owner...

Destructoid's award for Overall Best Game of 2015 goes to...

Dec 23 // Niero Desu
Speaking of cereal business: The accidental legacy of the cock-branded corn flakes goes back to the late 19th century, when a team of Seventh-day Adventists began to develop new food to adhere to the vegetarian diet recommended by the church. In 1894, Dr. John Harvey Kellogg, the superintendent of The Battle Creek Sanitarium in Michigan and an Adventist, used these recipes as part of a strict vegetarian regimen for his patients, which also included no alcohol, tobacco, or caffeine. The diet he imposed consisted entirely of bland foods. A follower of Sylvester Graham, the inventor of graham crackers and graham bread, Kellogg believed that spicy or sweet foods would "increase passions." Pictured: Mergo's Wet Nurse This idea for corn flakes began by accident when Kellogg and his younger brother, Will Keith Kellogg, left some cooked wheat to sit while they attended to some pressing matters at the sanitarium. When they returned, they found that the wheat had gone stale, but being on a strict budget, they decided to continue to process it by forcing it through rollers, hoping to obtain long sheets of the dough. To their surprise, what they found instead were flakes, which they toasted and served to the insane, who loved it.  In 1906, Will Keith Kellogg, who served as the business manager of the sanitarium, decided to try to mass-market the new food. At his new company, Battle Creek Toasted Corn Flake Company, Will added sugar to the flakes to make them more palatable to a mass audience, but this caused a rift between his brother and him. John thought the sugary version of corn flakes would get people laid. Heaven forbid: sex leads to babies, who are born bloody and can go on to produce murderous vicars and martyrs at sixty frames a second. Gross. Photo Credit: Blame Canada In 1907, his same company ran an ad campaign which offered a free box of cereal to any woman who winked at her grocer. To increase sales, in 1909, he added a special offer, the Funny Jungleland Moving Pictures Booklet. You probably had no idea how much the church, insane people, and masturbation have affected what many of you put into your mouths every morning. Luckily, moving pictures have evolved since. Congratulations, Miss Colombia, you're our game of the year. No seriously, she won. Fuck it, I own Destructoid, the Niero does what he wants. Duuude, have you seen that T-Shirt that has the old American food pyramid, but instead it says "I do what I want"? That's hilarious. Also, congratulations to Bloodborne and everyone at Sony and From Software. Sick game. [GOTY artwork design by Raul Cordoba. Miss Colombia photo credit: El Heraldo Colombia] Also, a huge thanks to the game's lead programmer, Jun Ito, who rarely gets his name mentioned by the Western press. I don't know anything about this person or the countless others that also contributed, but Ito-san is surely like many of hard-working developers in the industry who sacrificed countless nights of restful sleep. Taihen arigatou gozaimashita.
GOTY 2015 photo
Jun Ito
The downfall of Japanese game development has been greatly exaggerated. It sort of reminds me of what happened a century ago, when Dr. Kellogg introduced Kellogg's Corn Flakes in hopes that it would reduce masturbation. Kello...

Bloodborne update photo
Bloodborne update

Blood Rocks are now slightly less ridiculous to get in Bloodborne


And Blood Stone Chunks are cheaper
Dec 21
// Jordan Devore
To fortify weapons in Bloodborne, you must find increasingly rare materials. The last item in particular is a huge pain. A Blood Rock is needed to max out a weapon, but so very few exist. There's one toward the end of the ga...

Destructoid's award for Best PS4 Game of 2015 goes to...

Dec 19 // Kyle MacGregor
[Incomplete products like Steam Early Access titles and episodic games that are not fair to assess as stand alone experiences, without a full episode count, were not eligible for this year's awards. The cutoff for entry into Destructoid's 2015's Game of the Year awards is December 4, 2015.]
GOTY 2015 photo
Bloodborne
Was there ever any doubt? Of all the distinguished and exemplary titles to grace the PlayStation 4 in 2015, few approach the wit and artistry of From Software and Hidetaka Miyazaki's Bloodborne. As the latest installment in w...

Bloodborne photo
Bloodborne

Majestic! Bloodborne is online again


Emergency maintenance ended
Dec 02
// Jordan Devore
Earlier this week, From Software took Bloodborne offline for "emergency maintenance on the game servers," presumably to address an exploit that led to players gaining access to content from The Old Hunters DLC without paying ...
Bloodborne photo
Bloodborne

Bloodborne is offline for 'emergency maintenance'


Well, shit!
Dec 01
// Jordan Devore
Yesterday, I logged into Bloodborne for another evening of futile attempts to beat the optional boss in The Old Hunters. It's a maddening exercise in patience. One slip-up, and you're out. Plenty of people are struggling with...
Bloodborne photo
Bloodborne

A nice big 9GB patch just landed for Bloodborne


In preparation for that new DLC
Nov 20
// Laura Kate Dale
If you're an avid Bloodborne fan eagerly awaiting more content, you're likely already aware that The Old Hunters is just four days away from launch. What you might not have been aware of is that a 9GB patch for the game lande...
GameBarcodes photo
GameBarcodes

GameBarcodes distill games down frame by frame


Journey's is the best
Nov 19
// Darren Nakamura
A couple weeks ago an imgur page was floating around the Internet showing various films with each frame reduced to its average color and represented as a single vertical line in what turn out to be often vibrant barcodes. Thi...
The Old Hunters photo
The Old Hunters

Another covenant is coming to Bloodborne


As part of a patch, not the expansion
Nov 05
// Jordan Devore
Even if you're planning to pass on The Old Hunters expansion for Bloodborne later this month, there will still be a reason to revisit Yharnam. From Software is preparing a free patch that will introduce another covenant, The ...
Halloween games photo
Halloween games

What are you playing this Halloween season?


The season of the witch
Oct 14
// Nic Rowen
Halloween is my favorite holiday. Aside from being a great excuse to dress up like an idiot, party with friends, and drink terrible pumpkin-flavored booze (that any other time of the year you’d dump into the nearest gut...
Bloodborne photo
Bloodborne

Bloodborne, an actually worthy game, is getting a GOTY edition later this year


Every game gets GOTY these days
Oct 13
// Chris Carter
I find it funny when developers release GOTY editions when the title completely doesn't deserve it. It's always interesting to see how marketing hype plays into some re-releases, as a bunch of titles don't even get the "Of th...
Bloodborne insights photo
Bloodborne insights

There is a friendly carrion crow in Bloodborne


And other assorted tidbits
Oct 12
// Jordan Devore
YouTuber VaatiVidya is back with another Bloodborne lore video. This time, he examines a slew of smaller discoveries that didn't make it into his prior videos. A few of them surprised me. Pebbles being eyes, for one, because ...
Bloodborne photo
Bloodborne

PlayStation boss: Bloodborne was too big of a risk for From Software to take alone


It was too early into the PS4 life-cycle
Oct 01
// Brett Makedonski
In recent years, From Software's come into an increasingly fortuitous situation with its games. The cult classic Demon's Souls has grown into a mainstream series after the critical and commercial acclaim of Dark Souls&nb...
Bloodplat photo
Bloodplat

Sony rewards Bloodborne platinum trophies with custom theme


In Europe
Sep 28
// Steven Hansen
Are you a bad enough snood that you spent hundreds of hours getting the platinum trophy in Bloodborne? Well, if you're in Europe, Sony is rewarding your efforts by sending out emails containing codes for an exclusive PlayStat...
The Old Hunters photo
The Old Hunters

Bloodborne producer gives some more details about The Old Hunters


More than just a pizza cutter
Sep 21
// Joe Parlock
As we found out last week at the Tokyo Game Show, Bloodborne is getting an expansion titled The Old Hunters. The trailer showed a lot of loud weapons and things dying horribly, but that’s just par fo...
Bloodborne expansion photo
Bloodborne expansion

Bloodborne's expansion looks nuts


Put that thing out of its misery
Sep 15
// Jordan Devore
Some of us are going to face this monstrosity in Bloodborne's first and hopefully not final expansion, The Old Hunters, in late November. Please wish us luck. I'm having Bloodletting Beast flashbacks. You've probably seen the...
The Old Hunters photo
The Old Hunters

Bloodborne's first expansion is 'The Old Hunters'


Coming November 24
Sep 15
// Brett Makedonski
Time to go back to Yharnam, Hunters. Sony just announced the first expansion for Bloodborne at its Tokyo Game Show press conference. Hope more dying is cool with you. On November 24, 2015, the add-on titled The Old Hunte...
Bloodborne art photo
Bloodborne art

Bloodborne never looked so good


Hunt the Great Ones
Sep 01
// Jordan Devore
I'm not usually one to buy merchandise at PAX, but had I seen this Bloodborne piece by Kyle Fewell at the Fangamer booth, I would've changed my tune so fast. I adore those colors. If the style looks familiar, you might've seen his earlier piece, Ghibli Souls. It's exactly what it sounds like. And while not strictly Souls-related, this Adventuring set evokes similar feelings of wonder.
Bloodborne PVP photo
Bloodborne PVP

Let's see someone top this Bloodborne triple kill


Nobody does it better
Aug 31
// Jordan Devore
Despite not touching Bloodborne in quite a while, the game kept coming up in conversations (some sober, some not) at PAX this past weekend. Kyle and I tried to sell Steven and Brett on it. Zack and I talked at length about ga...
Three hundred dollars photo
Three hundred dollars

$300 Bloodborne Hunter statue stands in a pool of blood (borne)


Three hundred dollars
Jul 31
// Steven Hansen
What with Dark Souls 3 coming out early 2016 and us entering the end of the year, I've forgotten that Bloodborne just came out a few months ago. Its expansion, information on which is promised for this year, could help bolste...
Bloodborne patched photo
Bloodborne patched

Today's Bloodborne update evens co-op play


For whom the bell tolls
Jul 13
// Jordan Devore
That update I was telling you about last week is now available for Bloodborne. Notably, if you join a password-protected match and there's a "large" level difference between players, "the guest's stats will be adjusted to mat...
Bloodborne patch photo
Bloodborne patch

Bloodborne patch 1.05 brings more co-op improvements


Stat scaling for password matches
Jul 06
// Jordan Devore
The next patch for Bloodborne (1.05) is suitably cryptic and intriguing. It's going to further tweak cooperative play as well as provide the usual undisclosed fixes and matchmaking improvements. If a player uses the Beckonin...
Shuhei plays Bloodborne photo
Shuhei plays Bloodborne

Watch Sony's Shuhei Yoshida fight one of Bloodborne's hardest bosses


Yosp vs. the Defiled Watchdog
Jul 04
// Kyle MacGregor
SCE Worldwide Studios boss Shuhei Yoshida is just the best. Unlike many executives around the industry (who may as well be selling soap), you can really tell gaming is close to Yoshida's heart. Case in point: Yoshida is a mas...
Butts photo
Butts

Laura's Gaming Butts - Buttborne


Inspecting the butts of the undead
Jun 11
// Laura Kate Dale
Hello all and welcome to Laura's Gaming Butts, Destructoid's weekly YouTube show about butts in videogames. Yep, it's a video podcast where I get guests in to talk about butts. Professional journalism at its finest. This wee...

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