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bloodborne

Bloodborne PVP photo
Bloodborne PVP

Let's see someone top this Bloodborne triple kill


Nobody does it better
Aug 31
// Jordan Devore
Despite not touching Bloodborne in quite a while, the game kept coming up in conversations (some sober, some not) at PAX this past weekend. Kyle and I tried to sell Steven and Brett on it. Zack and I talked at length about ga...
Three hundred dollars photo
Three hundred dollars

$300 Bloodborne Hunter statue stands in a pool of blood (borne)


Three hundred dollars
Jul 31
// Steven Hansen
What with Dark Souls 3 coming out early 2016 and us entering the end of the year, I've forgotten that Bloodborne just came out a few months ago. Its expansion, information on which is promised for this year, could help bolste...
Bloodborne patched photo
Bloodborne patched

Today's Bloodborne update evens co-op play


For whom the bell tolls
Jul 13
// Jordan Devore
That update I was telling you about last week is now available for Bloodborne. Notably, if you join a password-protected match and there's a "large" level difference between players, "the guest's stats will be adjusted to mat...
Bloodborne patch photo
Bloodborne patch

Bloodborne patch 1.05 brings more co-op improvements


Stat scaling for password matches
Jul 06
// Jordan Devore
The next patch for Bloodborne (1.05) is suitably cryptic and intriguing. It's going to further tweak cooperative play as well as provide the usual undisclosed fixes and matchmaking improvements. If a player uses the Beckonin...

Shuhei plays Bloodborne photo
Shuhei plays Bloodborne

Watch Sony's Shuhei Yoshida fight one of Bloodborne's hardest bosses


Yosp vs. the Defiled Watchdog
Jul 04
// Kyle MacGregor
SCE Worldwide Studios boss Shuhei Yoshida is just the best. Unlike many executives around the industry (who may as well be selling soap), you can really tell gaming is close to Yoshida's heart. Case in point: Yoshida is a mas...
Butts photo
Butts

Laura's Gaming Butts - Buttborne


Inspecting the butts of the undead
Jun 11
// Laura Kate Dale
Hello all and welcome to Laura's Gaming Butts, Destructoid's weekly YouTube show about butts in videogames. Yep, it's a video podcast where I get guests in to talk about butts. Professional journalism at its finest. This wee...

Horror and secrecy need to be better bedfellows

Jun 08 // Zack Furniss
[embed]293479:58861:0[/embed] Don't Do This In this year's Resident Evil: Revelations 2, Capcom felt the need to release videos that focused on the various beasties players would be facing throughout the episodes. Any surprise or confusion that should have been reserved for a first encounter is squandered by any fan wishing to keep up with a product they are excited for and have most likely already decided to purchase. Though some consumers make the decision to go on media blackouts to prevent this exact situation, it shouldn't be on them to decide not to watch. This effectively renders these marketing efforts useless. Another title that gave away too much before anyone played it is last year's The Evil Within. One of the bosses, an amalgam of limbs and hair, was arguably the most unique creature in the game. It could teleport from corpse to corpse by climbing out of their coagulating puddles of blood and your best bet was to flee. This made for a thrilling moment in a mostly monotonous survival horror, but by the time The Evil Within came out, anyone who had been following it knew exactly what to do to survive. So what do we about this? Publishers want to make money, and the best way to do that is by showing the most exciting, gruesome sections of their newest product. But is that the only way? There are a few successful games from the last couple of years that prove there are other viable methods. So What Can Be Done? This is the part where I talk about P.T. (you knew it was coming). On August 12 of last year, P.T. was released alongside a short teaser at Gamescom. The teaser only showed reaction shots of people afraid of whatever they were playing. I immediately downloaded it out of curiosity and found the best horror game of last year. That it ended up being a teaser for the now-cancelled Silent Hills was icing on the bloody cake (I can already hear DashDarwin fuming in the comments). P.T. diffused through gaming media like a drop of blood in a glass of water; even with (and, let's be honest, because of) its utter destruction by Konami it will be remembered for a long time. I'd be foolish to deny that P.T. being free had no bearing on how often it was downloaded. However, I think if a new game came out of nowhere for only a few dollars it would have a chance of replicating this viral success. It's worth a shot at least.  Next up, we have Bloodborne. Sony spared no expense with providing images and videos of From Software's latest, but players had no idea what was lurking in its back half. BLOODBORNE SPOILERS FOLLOW, SKIP THE NEXT PARAGRAPH AND IMAGE TO KEEP YOURSELF SAFE. Though Bloodborne started off with beast-like enemies and Gothic environments, its latter half brought enough Great Ones, cosmic horror, and tentacles to merit numerous comparisons to the works of H.P. Lovecraft. Most players would likely have been content with fighting lycanthropes in their various forms throughout the dark descent, but this unexpected tonal shift provided an identity that separated it from the studio's previous work with Dark Souls.  Providing media only from the first half (quarter, eighth, whatever) could be a way for publishers to keep the horror skulking about in the shadows and allow room for players to be surprised. An example of the downside to this method would be Metal Gear Solid 2: Sons of Liberty and its Raiden fake out. Though I appreciate that surprise now, Hideo Kojima earned a well of ire for that back in the day. There's definitely a risk here, but Bloodborne is proof that it can pay off beautifully. The last idea I have isn't exactly for releasing new games, but for adding content to them. The wonderful Lone Survivor: Director's Cut added extra endings, a new enemy, and fresh music to the original, yet no one could find them upon release. Creator Jasper Byrne teased this, and mentioned looking forward "to hearing your thoughts about the new edition, and interpretations of the new content… especially the secret endings!" And so began a mad hunt to uncover anything new, and no one could find anything for a few weeks (and if they did, they didn't tell the internet). Byrne created more excitement by doing this than he would have if he had just said "here's how you get the new ending, and here's where you fight the new monster." Though it isn't explicitly a horror game, Batman: Arkham Asylum did something similar. Just around the time the sequel Arkham City was announced, it was discovered that there were hidden blueprints for the Arkham City itself in the original game. How cool is that? Rocksteady Games waited until time had passed to expose this and it made players go back to see it for themselves. I understand that developers want everything they've made to get some time in the sun, but this delayed gratification can be just as, if not more, impressive. I'm not a marketing expert, and I won't claim to be. But in a time where the Internet can be used as a tool to spread information via experimental methods, we may as well try to change things up. P.T. and Bloodborne show that these risks can be well worth taking. Here's hoping some of these ideas are implemented next week at E3. Please don't show us everything!
Horror games photo
We can do better
Horror games, as much as I love them, have a serious problem right now.   In the modern-day media maelstrom, almost every scare, monster, and plot twist is given away or hinted at before a game is released. Of course, us...

22 (probably) games that are way harder than Dark Souls

Jun 01 // Steven Hansen
Conversation around From Software's turgid-uttered sacred cow, the Souls series (Bloodborne, too) has such a strange fixation on difficulty, of shuddering players shivering under its hurts so good sadism. Namco Bandai fed into it with Dark Souls and Dark Souls II's marketing. I've died hundreds of times in hundreds of games. And it's very strange how people nod in agreement to the novelty of death and difficulty as if instant fail states were not one of gaming's founding blocks (to the point where some people have stupid arguments about whether things are or are not games). It reminds me of how Telltale's recent adventure games trump up "player choice" as if players haven't been choosing since positioning their Pong paddle. Ok, "narrative" choice? Umm, how about text adventures from 1981. Come on. Souls games aren't hard. I don't say that as a nose-upturned, "gotten gud" vet. They are about endurance and resilience more than sadistic, chronic difficulty. They are a challenge, but not monstrous or mean as people often make them out. Heck, I've seen someone who plays maybe one or two games a year get a platinum trophy in Demon's Souls. There's no club. Anyone can do this. They're designed to let anyone play and finish. Over on the webpage (and mobile application) Twitter, one-time Destructoid contributor Stephen Beirne (no relation!) loosed a series of posts about Souls and I am in accord. "I can't get behind the argument that Dark Souls is abusive due to its (presented sense of) difficulty. And I think this is because I find Dark Souls to be far, far less difficult than a game like, for example, Super Mario Brothers. Platforming is difficult! It's very difficult! It's not fun and it's agonizing and it's pointless and hateful." I love platformers, but this raises some great points, aside from the subjectivity of difficulty. No one's good at everything. I am bad at not having loads of sex, for example. Irish Stephen (not to be confused with Welsh Stephen) is bad at platformers. Young Steven (me) was bad at telling Kurt Russell and Patrick Swayze apart. There is a relative novelty to Souls games, though, and I think that's where some of the obsession over exaggerating the difficulty comes from (aside from general chest pounding reinforced by marketing to try and create a positive-feeling in-group). But it isn't in death. It's as a 3D action game. Late '80s, early '90s gaming was filthy with platformers. Mario, a pop culture icon up there with Michael Jordan and the wild shirtless Mark Farner, comes from New Jump City. The genre has only gotten easier, shedding quarter-gobbling design (the removal of "lives"), allowing you to skip levels after repeated death. While some folks are plum bad at 'em, we've had a lot of tries at being good at them. Compare to the 3D action game, which might not have even hit its stride until the PS2-era in the 2000s (PS1-era ones tended to be wonky and platforming-heavy), but at least didn't even exist until 3D graphics. In our young medium, the 3D action genre is younger still, (blood)born(e) of platformers and agèd over the last decade. Souls games occupy a genre that has a decent chance at being a new challenge to folks. It also operates different than genre-defining stuff like Devil May Cry or God of War, thanks in part to the RPG bits. The latter, reflex-based ilk are linear and need momentum. And so you can limp along, button mash, and be not all that good, for which they'll stratify you (chumps skirt by with C-ranks and stamina, experts carve up the world with SSS-rank endless combos). But you're still getting through, moving along. Even I meandered my way through the "hard" Devil May Cry games. And on the RPG side of the Souls mix, there's a history of having the numbers and grind fallback, limited reflex-oriented fighting. And suddenly, Souls, where the difference isn't "coast by or be good," but, more closely, "coast by or die." It rewrites the expectations of 3D, third-person action relative to genre standard bearers. All it asks you to do is get by, and so it skews the relationship to death and performance. The general experience of Devil May Cry is that sometimes you'll die. Mostly, you'll empty out rooms with the killing precision of a child flailing at a piñata. Eventually, you'll be an expert slayer. Souls changes that bell curve. Mostly you'll die. Eventually you'll get by. Rarely, you'll be a wrecking machine, an offensive weapon. It's about winning, eventually, instead of winning more and more impressively.  Souls offers other outs, too. You can go grind and level up, get more gear, buy more arrows. You can often fuck off elsewhere, to another stage, or on another path, rather than bang your head against one boss. Masochistic? When's the last time a text adventure let you type, "this is stupid, next question?" How about trying to suss a point-and-click puzzle that expects you to pry open a manhole, stretch a patch of human skin over it into a trampoline, and jump up through an open window? Souls games are designed to encourage you towards eventual success, even if it means breaks, detours, or extra hours. You don't get a gold star for killing the Flame Lurker without the ribcage exploit. You don't get a demerit for safely perching yourself with a bow and taking 100 potshots to down a far off creature. In Souls' judgment, it's all the same. What matters is you did it. I don't find that sadistic at all.
Not actually a listicle photo
Why the Souls series' hardened rep?
"Prepare to die," Dark Souls warns, flashlight under face, as if 30 years of video games hasn't already prepared me. "I'm not a masochist," people say, letting six years of Souls pass from afar, like they're looking out a tra...

Batman Arkham Knight 40% off discount storms onto the scene

May 30 // Dealzon
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Weekend deals photo
Its raining deals!
As June creeps around the corner, we're now less than a month away from the release of Batman: Arkham Knight. This weekend the PC pre-order became very enticing at GMG where a both Arkham Knight edition is at 40% off - d...

Bloodborne photo
Bloodborne

Bloodborne patch 1.04 arrives with some tweaks that make the game easier


Passworded co-op is now easier to play
May 25
// Chris Carter
Ah, Bloodborne. While I'm not quite sure how it ranks overall in terms of the Souls games (I need a few more years to ponder that), there's no doubt in my mind that I'll be returning to it periodically. A steady str...
Bloodborne expansion photo
Bloodborne expansion

Sony boss confirms Bloodborne expansion, more info late this year


Cool
May 20
// Steven Hansen
Despite the successes of Demon's Souls, Dark Souls, and Dark Souls 2, recent PlayStation 4 exclusive Bloodborne sold well enough that Sony was still surprised with the results. It's not surprising, then, that the game would b...
Bloodborne photo
Bloodborne

Sony surprised by Bloodborne sales


The PS4's unexpected system seller
May 18
// Laura Kate Dale
Before Bloodborne was released on PS4 a few months ago, Sony had optimistic expectations for how the game would perform. Apparently, even going in with optimistic expectations for its performance, Sony were surprised by how w...
Bloodborne map photo
Bloodborne map

This Bloodborne map sure would've helped


Curse the wretched woods
Apr 28
// Jordan Devore
First the patch for faster load times, now this fan-made map of Bloodborne -- damn, shouldn't have raced through the game like that. I'm missing out! There's always the inevitable fourth playthrough and beyond, I suppose. Thi...
Bloodborne photo
Bloodborne

That fix for Bloodborne's long load times is out now


And a new jazzed up loading screen!
Apr 23
// Chris Carter
Bloodborne is a pretty fantastic action game, but as I mentioned in my review, it had a few annoying issues at launch. My chief complaint was the long load times, accompanied by a boring black screen with the game's logo. Tod...
Bloodborne photo
Bloodborne

So that's where Bloodborne's infamous closed door leads


Well that was anticlimactic
Apr 22
// Jordan Devore
Have you been to Bloodborne's best room yet? The one filled with pottery just begging to be smashed to pieces? If you walk past the pots (after breaking them, of course) there's a curious door. You can interact with it, but ...
Bloodborne photo
Bloodborne

Bloodborne completed with Rock Band controller


Sweet music of death
Apr 20
// Glowbear
Have you defeated Bloodborne yet and patted yourself on the back? Well stop everything you're doing and reflect upon your life, because long time Souls fan bearzly went ahead and beat the grueling crimson plasma loving ...
Dark Souls app photo
Dark Souls app

Soapstone app lets you leave Dark Souls messages in real life


Amazing item ahead
Apr 18
// Ben Davis
You know those helpful messages scattered on the ground in Dark Souls games, such as "Illusory wall ahead" or "Try jumping," which are never misleading? Well, now you can leave your own cryptic messages in real life with the ...
Bloodborne merch photo
Bloodborne merch

Bags, shirts, pints: Sony selling Bloodborne merchandise


Also a fancy statue
Apr 16
// Steven Hansen
Do you like Bloodborne so much that you want to have a $20 shirt that says "Bloodborne?" Well, if that is the case, then boy howdy does Sony have something for you: a black shirt that says "Bloodborne" on it for $20. You can ...
Bloodborne loading photo
Bloodborne loading

Snappier Bloodborne load times coming this month


As well as a fix for 'abnormal game behavior'
Apr 14
// Jordan Devore
How much time have we spent staring at that damned Bloodborne logo during the game's long loading screens? Actually, I'm not so sure I want to know. With save files totaling 50+ hours of play, my number would be gross. From S...
Bloodborne photo
Bloodborne

Bloodborne sells over one million, Sony has announced


It deserves it
Apr 14
// Chris Carter
With the tough-as-nails approach, cryptic story, and ethereal aesthetic, Souls games are a tough sell. But the quality of each game (and the talent of director Hidetaka Miyazaki) shines through, and Bloodborne is th...
Bloodborne demake photo
Bloodborne demake

I'd play this Bloodborne demake


The continuing adventures of Eileen the Crow
Apr 13
// Jordan Devore
The first time I saw Eileen the Crow, I was startled and almost attacked her on the spot. That would've gone badly. She's a powerful hunter -- easily one of the coolest in Yharnam -- and turning against her even late into th...
Bloodborne photo
Bloodborne

Save our souls by rating notes 'fine' in Bloodborne


That's why you always rate a note
Apr 09
// Jordan Devore
[Spoilers for one of the main bosses in Bloodborne.] The next time you see a note left by another player in Bloodborne, consider rating it "fine" even if it's not all that insightful. As shown in this clip from Chief023, you...
Bloodborne photo
Bloodborne

Official Bloodborne Soundtrack available to pre-order, releases April 21


"Rom only knows what I'd be without you..."
Apr 08
// Stephen Turner
I'm terrible at Dark Souls, and I'm too broken to play Bloodborne, but at least I can always appreciate the amazing score as the phrase "You Died, Ya' Feckin' Ejit!" seeps into view for the trillionth time. Thankfully, for mu...

What is your favorite Souls series boss?

Apr 07 // Chris Carter
Chris Carter: Ornstein & Smough I'm already a sucker for humanoid encounters already, so a dance with two of the most fearsome warriors in all of Lordran is pretty much a perfect situation for me. It helps that they were sufficiently tenacious in taking me down, leading to the source of most of my deaths in all of Dark Souls. It wasn't just the fight that was memorable though. Forging on to Anor Londo for the first time and seeing the stark contrast of brightly lit skies was breathtaking, and felt like a brief respite from the challenging areas that lied ahead. Stephen Turner: Capra Demon The Capra Demon scared the shit out of me. Then I realised he had a problem with stairs. He didn't seem too scary after that. Also, Moonlight Butterfly because I made the ghost witch with the big hat do all the hard work while I cowered in the corner. Honestly, I gave up after the Gaping Dragon and stopped at the gates of Blighttown. Never went any further than that. I heard there was a lot of poisoning going around and it was a bit rundown, so I imagined it looked exactly like Swansea. Occams: Gravelord Nito Talk about doing more with less?!  Just a writhing ball of skeletons wearing darkness like a cloak.  And it's arm ending in that wicked scythe. For such a simple design, it conveys a lovely sense of dread and power. From Software could have made Nito some undead Lord and gone the ornate route.  Instead, they focused on making it a primal force of nature.  For me, this elevates Nito to one of the most memorable designs in a series rife with amazing bosses. Mike Martin: The Asylum Demon Meeting him for the first time set the tone of the game and showed you what you were in for. His size, his design and his moves all seemed to be designed to intimidate. It's not a hard a fight at all, but it really sucked me into the world. From the moment he crashed down from his chicken-like flight, swinging his hammer, destroying pillars I knew this was a game I was going to be absorbed and challenged by. Best tutorial ever. Ben Davis: Tower Knight I think the Tower Knight from Demon's Souls will always be my favorite Souls boss, although a few other bosses from the later games, like Sif and the Looking Glass Knight, come pretty close. The Tower Knight was the second Souls boss I ever fought, and it's all thanks to him that I fell in love with Demon's and the series in general. The Tower Knight beat me to a pulp so many times that I didn't want to play the game anymore, but everything about the battle (aside from the losing) was so awesome that I couldn't stop thinking about it. The music, the sheer scale of the giant knight, the knowledge that I could die in an instant if I made even the slightest mistake...something about all of this made me feel like this was a game I needed to beat, a game I would love if I was ever able to master it. And so I came back and finally beat the Tower Knight, and promptly fell in love with Demon's Souls. Nic Rowen: Black Dragon Kalameet There are more imaginative bosses (Smough and Ornstein), ones with better atmosphere (Nito, Gwyn), and better soundtracks (Seath), but Kalameet is the one and only dragon I've ever fought in a videogame that actually felt like fighting a dragon. After watching Kalameet douse the entire battlefield in black flame, snatch an adventurers life away with a quick swipe of his tail, or pound through a knight's tower shield with relentless tearing claws, who could ever go back to the listless, floaty dragons of Skyrim or even the immobile Dragon God of Demon Souls? Jordan Devore: Gwyn, Lord of Cinder As you push through the fog gate leading into Gwyn's ash-covered domain, he's off in the distance, waiting patiently. It's all come down to this. Somber music fades in and the Lord of Cinder charges at you, culminating in a massive leap with his fiery sword aimed at your chest. After fighting and slaying so many huge bosses that looked scary at first glance but ended up being clumsy or easy to read, Gwyn intimidates. He's not much bigger than you, but he's swift and persistent. For me, the hardest part of this duel wasn't timing individual blocks, or rolls, or sword strikes during vulnerable moments -- it was remaining calm throughout the entire fight. And when I finally did kill Gwyn many attempts later, any satisfaction I felt was quickly replaced by another feeling: guilt. From Software somehow made me feel guilty for killing the final boss. Kyle MacGregor: Tower Knight The encounter with the Tower Knight is far and away the most indelible moment I've experienced in a From Software game. Just crossing paths with the hulking warrior means charging across a bridge patrolled by a giant fire-breathing dragon and a small army of men armed to the teeth with crossbows and other instruments of death. And it gets no easier upon reaching the end of the line. The Tower Knight is an utterly massive, imposing figure. He stands two stories tall, greeting players with a stomp of his colossal solleret and impenetrable tower shield. Behind him a clown-like man chuckles, as dozens of crossbowmen flank the player from the surrounding ramparts. The battle figures to be a short one where the player either ends up riddled with crossbow bolts or flattened under the behemoth's boot. Then the music kicks in. It's an eerie chant accompanied by unsettling horns and strings that heightens the mood. It's harrowing. Death seems all but certain. More so than the Phalanx before it, the Tower Knight sets the tone of what players can expect out of Demon's Souls and the rest of the series. This doesn't feel like a fair fight. Not in the slightest. But if you keep your wits about you and are persistent you'll eventually triumph. It's an incredible challenge, but a totally surmountable one. And that victory is all the sweeter for your hardships.
Favorite Souls bosses photo
It's hard to pick just one
Yesterday, we talked about From Software Director Hidetaka Miyazaki's favorite boss fight from the Souls series. Interestingly enough it was the Old Monk from Demon's Souls, an encounter that blurred the l...

Game News Haikus photo
Game News Haikus

Game News Haikus: Sexy Final Fantasy, amiibogeddon, Bloodborne trick, and more


Zen distilled stories
Apr 07
// Darren Nakamura
Nintendo took a big spot in last week's news, with the highs of the Nintendo Direct and the lows of the Wave 4 amiibo rollout. Does that give the company perfect balance, like a haiku? I'm not sure. In this series, we take a...
Demon's Souls photo
Demon's Souls

Bloodborne creator's favorite Souls boss is from Demon's Souls


Old Monk look at your life, I'm a lot like you were
Apr 06
// Steven Hansen
The increasingly impressive From Software president, Demon's Souls and Bloodborne creator Hidetaka Miyazaki, has told Official PlayStation Magazine UK (via PSU) which Souls series boss is his favorite, going back to what a lo...
Bloodborne photo
Not even gravity can stop him
This guy. This guy right here. It was late at night and I was already on edge in one of Bloodborne's unnerving Chalice Dungeons. I had hoped to quickly find the lever so I could proceed to the boss, get my ass kicked a few t...

Easy mode bug photo
Easy mode bug

Bloodborne bug basically activates easy mode


You can do it too, you big baby
Apr 03
// Steven Hansen
Did you seem to have an easier time with certain Bloodborne bosses than other people? Well, unless you are real good/Chris Carter, this might just be because you have too much time on your hands. Reddit user meatballz is repo...
Insane Bloodborne run photo
Insane Bloodborne run

Guy 'gits gud,' beats Bloodborne without leveling


No guns, either
Apr 03
// Jordan Devore
YouTube user BOYvsVIDEOGAME decided to beat Bloodborne without leveling up or using a gun, and he's done it. Somehow -- with a lot of patience and practice, I'd imagine -- he's done it. He went with the Waste of Skin origin f...
Favorite Souls game photo
Favorite Souls game

What is your favorite Souls game?


Demon's, Dark, Dark II, or Bloodborne
Apr 02
// Chris Carter
Between the recent release of Bloodborne and Dark Souls II: Scholar of the First Sin, I've completed five playthroughs between them. It's a perfect time as there aren't a lot of huge releases currently, and I'll rarely, if ever, see the release of two Souls games at basically the same time. So that got me thinking, what's your favorite?

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