Anytime you sit in on an early look at a new videogame, the presentation's sort of structured the same. Throughout the introduction to the title, the developers always -- always -- pepper the speech with catchy phrases about the approach that they wanted to take, their influences, and what they want to elicit from the players.
BioWare's showing of its newly announced Shadow Realms at gamescom 2014 fell right in line with these expectations. What makes it noteworthy is the sheer amount that the studio hopes to accomplish. After listening and talking to developers from BioWare at gamescom, it's evident that they have big ambitions for Shadow Realms. It's a title that aspires to do a lot of different things in a lot of different ways, and it's unclear right now how some of it will be executed. But, there appears to be solid framework to build around for now.
Today at EA's gamescom press conference, BioWare's Aaryn Flynn talked a bit about how long Dragon Age: Inquisition would take to complete. The answer? If you did everything in one playthrough, it would take roughly 150 hours.
Sounds like a lot, right? Well let me break that statement down based on my experiences with the game at a recent preview event.
At the EA press conference today, BioWare announced its next project, Shadow Realms. Jeff Hickman, the Studio General Manager discussed its inspiration in old school pen and paper role-playing games, before elaborating on how that applies to the videogame.
Set in a "modern fantasy" world, the heroes form teams of four to do battle against the forces of the Shadow Lord, who controls a range of evil creatures. The result is an online role-playing game with asymmetric multiplayer.
Of course, BioWare throws in its own twist, where story remains a significant component of the gameplay. The studio plans to release content for Shadow Realms episodically, so the community can experience the progression of the story as it evolves together.
Shadow Realms is scheduled to release for PC "late next year," but it is currently playable at gamescom, and interested parties can sign up for the alpha at ShadowRealms.com.
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The first part of this walkthrough with creative director Mike Laidlaw managed to get me excited for Inquisition despite not touching previous Dragon Age games. This one, too, looks pretty darn cool, even without bears to freeze.
Plus, Dorian's sweet mustache.
I've liked just about everything I've seen from Dragon Age: Inquisition, which is weird, because historically I've basically avoided the series. Here is literally everything I knew about the previous Dragon Age games going into my Inquisition hands-on:
They are fantasy RPGs developed by BioWare
The first game was called "Origins," which is so redundant it's actually confusing. I spent a year or two thinking it was a prequel to another game.
The second game reused a bunch of dungeons.
You can do totally horny sex stuff. Er, I mean, there are "romance scenes."
An early episode of The Destructoid Show with "Dragon Age Blowjobs" in the video title is the single highest viewed video on our channel.
So big they've added mounts, from regular old horses to the more exotic.
I never felt the Dragon Age games looked too hot, but BioWare has done a nice job making a more lush world. And then you get attacked by a g...