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The Evil Within photo
The Evil Within

The Evil Within debuts 'The Consequence' DLC today


Starring detective Juli Kidman
Apr 21
// Chris Carter
The Evil Within didn't live up to everything I thought it would be, but it's still a very unique survival horror title in a sea of action-oriented affairs. Today you can grab the second major bit of DLC, titled The Cons...
Bethesda E3 photo
Bethesda E3

Bethesda's E3 invites could hint at a Fallout 4 reveal


Sometimes what isn't said is most important
Apr 20
// Jed Whitaker
Bethesda, creator of the Elder Scrolls and the newer series of Fallout games, has sent out invites for its E3 press conference that takes place on Sunday, June 14. Pictured on the invite are reserved seats for chara...

Weekend Deals: $10 Skyrim Legendary, 25% Off GTA V PC

Mar 28 // Dealzon
Top Deals Saturday stuff: Grand Theft Auto V — $45.60  (list price $60) <- definitely April 14th Pillars of Eternity Hero Edition (Steam) — $33.74  (list price $45) <- for RPG fans Elder Scrolls V: Skyrim Legendary Edition (Steam) — $10.61  (list price $40) Alien: Isolation (Steam) — $12.50  (list price $50) Valkyria Chronicles (Steam) — $6.80  (list price $20) <- if you don't have it yet get it Just added on Sunday: Nintendo amiibo 25% Off Sale (Target) <- rare deal Battlefield: Hardline (PS3/PS4, Xbox 360/One, PC) — $39.99  (list price $60) Console Sale Sony PlayStation 4 — $349.99  (list price $400) <- retailer is Monoprice Xbox One + Halo Master Chief Collection + 2 Controllers — $349  (list price $470) Wii U + Super Mario 3D World + Nintendo Land — $259.99  (list price $300) PlayStation Store: 10% Off Coupon   Recent Releases 03/27: Borderlands: The Handsome Bundle (Steam) — $46.80  (list price $130) 03/24: Dragon Age: Inquisition - Jaws of Hakkon (Origin) — $11.70  (list price $15) 03/20: Mario Party 10 + Mario Amiibo (Wii U) — $51.99  (list price $60) 03/17: Battlefield: Hardline (Origin) — $47.99  (list price $60) Upcoming Releases 03/30: Dead or Alive 5 Last Round (Steam) — $26.99  (list price $40) 04/14: Mortal Kombat X Kollector's Edition (PS4, Xbox One) — $134.99  (list price $150) 04/14: Mortal Kombat X Premium Edition (Steam) — $60.74  (list price $90) 06/23: Final Fantasy XIV: Heavensward — $29.99  (list price $40) 06/23: Final Fantasy XIV: Heavensward Collectors Ed. — $44.99  (list price $60) PC Game Deals Bethesda Deals (more titles here) The Elder Scrolls Anthology (PC) — $19.99  (list price $40) Dishonored: Game of the Year Edition (Steam) — $7.95  (list price $30) Fallout 3: GOTY Edition (Steam) — $3.90  (list price $20) Elder Scrolls V: Skyrim (Steam) — $3.90  (list price $20) Blizzard Deals Diablo 3: Reaper of Souls — $14.99  (list price $40) StarCraft II: Heart of the Swarm — $9.99  (list price $20) Starcraft II: Wings of Liberty — $9.99  (list price $20) More PC Deals Resident Evil Revelations 2 (Steam) — $26.39  (list price $40) Thief Power Pack (Steam) — $22.91  (list price $77) XCOM: Enemy Unknown The Complete Ed. (Steam) — $19.50  (list price $50) Grid 2 Reloaded (Steam) — $15.60  (list price $50) SimCity: Complete Edition (Origin) — $13.60  (list price $40) Bioshock Triple Pack (Steam) — $9.28  (list price $70) Sleeping Dogs (Steam) — $5.95  (list price $20) Tomb Raider (Steam) — $5.80  (list price $20) Deus Ex: GOTY Edition (Steam) — $2.08  (list price $7) Console Game Deals Grand Theft Auto V (PS4, Xbox One) — $39.99  (list price $60) The Crew (PS4, Xbox One, Xbox 360) — $29.99  (list price $60) Assassin's Creed Rogue (Xbox 360, PS3) — $19.99  (list price $60) Just Dance 2015 (PS4, Xbox 360, Wii U, Wii) — $19.99  (list price $50) Assassin's Creed Unity (PS4, Xbox One) — $19.99  (list price $60) Metro Redux (PS4, Xbox One) — $14.99  (list price $50) Sniper Elite 3 - Pre-owned (PS4, Xbox One) — $12.99  (list price $50) Laptop Deals 14" Razer Blade 1800p, i7-4702HQ, GTX 870M, 256GB SSD — $1,799.99 <- baller? 17.3" Dell 5000 Series, i7-5500U + Venue 8 Pro Tablet — $999.99 15" Dell 5000 Series, i7-5500U, 8GB + Venue 8 Pro Tablet — $799.99  17.3" Lenovo Z70-80, i7-5500U Broadwell, 8GB, GeForce 840M — $749  13.3" Toshiba Click 2 Pro, i7-4510U, 128GB SSD, IPS — $649.99 14" Lenovo Y40-80, i7-5500U Broadwell, Radeon R9 270, 8GB — $629   HDTV Deals 55" LG 2160p 4K Ultra 3D HD LED TV with WebOS — $1,299  (list price $1,999) 60" Samsung 1080p Plasma HDTV — $679.99  (list price $850) 50" Samsung 120Hz Smart HDTV — $649.99  (list price $1,499) 32" Samsung 1080p Smart HDTV + $125 eGift Card — $277.99  (list $400) 40" Hisense 1080p LED HDTV — $219.99  (list price $400) <- at least its cheap Storage Deals WD Elements 5TB External HDD — $129.99  (list price $200) Samsung 850 Pro Series 2.5" SSD 128GB — $84.99  (list price $140) Crucial BX100 SSD 2.5" 250GB — $79.99  (list price $130)
Weekend deals photo
Open world time
Whether its fighting random dragons or avoiding helicopter spawns, there's lots of solid deals this weekend for PC gamers. If you know for sure you're going to buy Grand Theft Auto V on PC on release day next month, you can s...

The Evil Within DLC photo
The Evil Within DLC

Uh, maybe don't walk toward that ominous light in The Evil Within


There will be consequences
Mar 24
// Jordan Devore
The next DLC episode of The Evil Within, The Consequence, picks up on April 21, 2015. Like The Assignment before it, Bethesda is starting us off with an extra brief teaser trailer. Somehow, the delivery of the sorta-out-of-c...
Deals photo
Deals

Grab 22% off The Elder Scrolls Online: Tamriel Unlimited (now with no monthly fee)


Don't pay full price, yo
Mar 19
// Dealzon
The Elder Scrolls Online did a reboot of sorts earlier this week and the game is now subtitled Tamriel Unlimited. Gamers interested in the buy-to-play, no-subscription-fee version of the game can grab any old retail copy and ...
Wolfenstein: TNB photo
Wolfenstein: TNB

Check out 20 minutes of Wolfenstein: The Old Blood in action


Mein Luftkissenfahrzeug ist voller Aale!
Mar 07
// Brittany Vincent
There's a $20 standalone expansion to Wolfenstein: The New Order, and it's called Wolfenstein: The Old Blood. You aren't nearly as excited about this as you should be. I've got just the remedy here. Check out 20 minutes of f...
Wolfenstein photo
Wolfenstein

Bethesda announces Wolfenstein: The Old Blood, coming this year


A prequel to The New Order
Mar 04
// Chris Carter
After a string of questionable franchise entries, Wolfenstein: The New Order was pretty good, and hit it off well critically and commercially. It's smart of Bethesda to capitalize on that success, and that's just what i...

Will Bethesda hurry up and announce Fallout 4?

Mar 03 // Nic Rowen
Love takes time to grow. I got about six hours into Fallout 3 before abandoning my first run. Something wasn't clicking. Trekking around the wasteland as a leather-jacketed hard case set on righting every wrong he came across was proving to be a snooze-fest. As was stopping to help every quailing citizen of post-apocalyptia who was having trouble with their computer, or needed a few more iguanas for their stew. I spent most of those first six hours bumbling around in Megaton, the first settlement you discover, running errands for “survivors” who seemed utterly incapable of keeping themselves alive and resenting them for it. I felt like Dudley Do-Right cosplaying as Mad Max. What was worse was I was incompetent at it. I didn't have a clue how to fix their flipping computers. I built my first character like an Olympic athlete who could field strip an M-16 in the dark and catch bullets out of the air with his freakishly tough and unnaturally quick hands. Computers were for nerds, not wasteland avengers. I didn't make a character who could sneak around picking shitty desk locks looking for a password, or charm his way out of a confrontation. I made the kind of guy I thought the wasteland would need – an asskicker, a soldier, a rebel with a heart of gold. And it was so terribly, terribly boring. I went back to the drawing board. I restarted the game with the kind of guy I thought the wasteland would need the least. Another lunatic set loose on the skeleton of the old world. A lanky freak who was about as tough as a ten-year-old with progeria. A man whose talents included small engine repair, skulking about in the shadows, and an unhealthy interest in explosives. Someone who was likely to rebuild something just to blow it up again. I gave him a mohawk the color of corn-silk and a face too long for its own good. Big bulging eyes that jutted out a little too far from each other, just this side of gonk. His S.P.E.C.I.A.L. stats could truly be considered “special.” Barely any strength or endurance, moderate charisma and intelligence, but preternatural powers of perception and a wild dash of luck. Maybe it reflected being born under a good sign? Or maybe it was just the natural canniness of the criminally ill. Instead of playing a man driven by a sense of justice and righting wrongs, I gave my new character a spirit of raw curiosity. A person less interested in the right or wrong of something, but driven to explore and experiment, regardless of the outcome. I stopped choosing my words based on what I thought was right, instead just going with whatever dialog option I liked the best at the time, even if it made him occasionally contradictory or less than helpful. He had his mind shattered the moment he was cast out of the only life he ever knew and exiled into a poisoned and dead world. Or maybe there was always a spark of madness in him, fanned into a blaze by the VaultTec door swinging shut behind him. He had a mild phobia of guns, preferring to dive into melee swinging a baseball bat or knife with his skinny arms, or better yet, to just toss grenades at his problems. I found the Vault 101 Utility suit with the red converse sneakers in the opening tutorial and kept him in them the whole game. Fuck leather jackets and metal knee braces, I was going to face the end of the world looking like a hipster janitor. I had one guiding principal for this run: I would only do things that interested me. If a quest-line looked boring, I'd skip it. If something caught my eye, I'd abandon what I was doing and go check it out, I would always follow my curiosity. I would never bother to check my karma level, or spend time worrying about my character build (no amount of meta-gaming would ever repair his broken stats anyway). I got over my fear of sequence breaking or wandering into an area that was too tough or advanced for my character. I just assumed it would all work out eventually. What I'm describing might not seem like much to some people. I'm sure this is how a lot of people already experience big open games like Fallout and Skyrim. But for me, it was a revolution. A complete rewiring of my mental pathways, a total inversion of how I usually approached those sorts of games. It cured me from the paralysis of choice. The self-defeating spiral where there is just so much to do and explore that you spend more time fretting about what you “should” be doing, or what you could be missing, than actually enjoying the experience. Making a character who couldn't or wouldn't use most of the best loot in the game freed me from worrying about completing quests the “best” way. I was free from making choices based on what would get me the best laser gun at the end of a story arc to making choices that would bring me satisfaction. I dove back into the wasteland with my funny-red-sneaker-wearing weirdo, and I didn't come back out until 120 hours later. Forget about chasing down Dad or following up on the main quest; I picked a random direction from the door of Vault 101 and started walking. It wasn't long before I came across an abandoned shack and a big ol' combat knife called the Stabhappy. It was like providence was telling me I was on the right track. I explored what was left of The Mall, stumbling over historic sites while trying to dodge super mutant patrols as a puny level 5 wanderer with distressingly few combat skills (landmines and re-purposed booby traps became my best friend). I got the vague sensation that I was probably supposed to end up in this area as part of some epic quest-line later in the game, but so what? I was curious, plus it was more fun having to sneak by all the mutants than it would have been to just hurl plasma at them. Much later on, I was tasked with escorting a teenager named Sticky from the child-only settlement of Little Lamplight to Big Town, where they exile all the chumps who are getting a little too old for their own good. So I did what any responsible adult would do when saddled with an annoying 16-year-old who has the mental competency of a 13-year-old: I gave him a suit of cybernetic war armor and a gigantic mini-gun. When I got him to Big Town, it seemed weird to let him wander about in his powersuit while the rest of the town's residents wore rags and were trying to defend themselves with rusty bolt-action rifles and lead pipes. So militarizing Big Town became my pet project. One of the many quirks of the Gamebryo engine Bethesda uses is the ability to reverse-pickpocket items into an NPC's possession. If you have a high enough sneak rating, you can (somehow) covertly place a flamethrower in a random NPC's pocket, and they'll equip it next time you load up the area. Same with clothes and armor. The items are persistent, so they'll stick with the characters and over time, Big Town became my own living museum of all the cool gear I couldn't or wouldn't use. Custom power armor from The Pitt DLC, named weapons like the Blackhawk magnum and Lincoln's Repeater. Big Town went from a squalid little town of sad-sack victims to the most lethally armed collection of mentally compromised teens in the wastes. That's just a sample of the kind of dumb shit I got up to. I made the Capital Wasteland my sandbox, and Bethesda provided me with all the right tools and set dressings to play in it. It is a rare and precious thing to lose yourself completely in a game, and Fallout 3 provided me with some of the most memorable and potent moments I've ever had the pleasure of experiencing. I want to feel that excitement again. Skyrim was great, but for as much fun as I had with its dragons and necromancers, a part of me was always wistful for the nuclear ashes of America circa 2277. Obsidian’s New Vegas was a good dose for keeping the shakes at bay, with some welcome mechanics that made soft-skills more important and some colorful characters (all hail “kai-sar”). But its endless brown deserts and frustratingly lethal wildlife left me cold. It felt like the game was always trying to punish me for going off the beaten trail and trying to explore it like the Capital Wasteland. I want to see what the A-team can do. I want to see what Bethesda has learned from Skyrim, what ideas it can poach from New Vegas, and what it'll leave on the cutting-room floor. I want to return to the wasteland, see what kind of stories it has left to tell, what kind of characters are still rattling around in the grave of the old world. I'm hungry for it, ready to chomp down on any scrap of news, hell, I'd be happy even for the meager crumbs of a teaser trailer, anything. It's been almost seven years since Fallout 3 came out and Bethesda has been stubbornly, frustratingly silent about the future of the series. Will the studio finally have something to say about it this GDC? Doubtful. But at this point, I have no choice but to hope.
Fallout 4 hopes photo
The wait is worse than the radioactive cannibals
GDC is here, and as is the case with any big trade show or splashy industry event, I'll be on tenterhooks waiting to hear the one piece of news I care about -- When is Fallout 4 going to happen? For years I've expected the an...

Trailer photo
Trailer

The Evil Within Assignment DLC gets real trailer, release date


March 10
Feb 25
// Steven Hansen
All that matters is finding Leslie, but it is still nice to see an actual trailer for The Evil Within's first DLC, The Assignment, after last week's ten seconds of nothing teaser. There is a release date, too. March 10. The ...
The Evil Within photo
The Evil Within

The Evil Within's DLC teaser really wants Leslie


Arriving in March
Feb 17
// Brett Makedonski
Well, Leslie. That's quite the predicament you've gotten yourself into, Leslie. We can't wait to see how you manage to get out of this one, Leslie. It's just a teaser, but at least we know that The Evil Within's first add-on...
ESO cash shop details photo
ESO cash shop details

ZeniMax details The Elder Scrolls Online's upcoming pay-to-play store


The road to hell is paved with novelty skins
Feb 13
// Jason Faulkner
The latest MMO to go the pay-to-play route is The Elder Scrolls Online. Last month's announcement was a bit of a shocker to some, as going subscription free is an indicator of bad news for MMOs. However, ZeniMax is trying its...
Bethesda at E3 photo
Bethesda at E3

Bethesda's holding an E3 press conference this year


We're talkin' E3 already, huh?
Feb 10
// Brett Makedonski
February snow's still on the ground. All eyes are trained squarely on the rapidly impending GDC. Lo, Bethesda comes out of nowhere and wants to talk about E3! Los Angeles is still so many months away; just settle down. Oh, Be...
Evil Within DLC photo
Evil Within DLC

The Evil Within's first DLC has the answers we're looking for


Well, some of them
Dec 11
// Jordan Devore
Oh, right -- there's a Season Pass for The Evil Within. The thought of paying $19.99 for three DLC packs when the game itself was just on sale for nearly that price is unappealing, but that's the situation. Part one, The Assi...
Wolfenstein card photo
Wolfenstein card

Wolfenstein's Deathshead looks like a creepy uncle in this Christmas card


The creepiest?
Dec 03
// Jordan Devore
I'm a total sucker for the holiday season. Christmas cards, particularly those featuring creepy-ass uncanny-valley videogame men wearing festive sweaters, are no exception. In the hope that I'm not alone, I had to share this ...
Halloween demos photo
Halloween demos

Happy Demoween, Destructoid!


Win cash, play demos, egg Mr. Andy Dixon's house!
Oct 31
// Rob Morrow
Just in time for Halloween, we've got several devilish announcements that may be of interest to you, our ghoulish Destructoid readers. First up is a monstrous ten-gigabyte demo that just went up on Steam for Tango Gamework's ...
Prey 2 photo
Prey 2

Confirmed: Prey 2 has been cancelled


Bethesda no longer working on follow up
Oct 30
// Alessandro Fillari
Well you certainly could have seen this one coming. During an interview with Pete Hines, the Vice President of Bethesda, CNET confirmed that the long elusive and troubled development of Prey 2 has come to an end. Taking place...
Evil Within update photo
Evil Within update

The Evil Within PC updated with settings for 60 FPS and letterbox removal


Achievements work with the console enabled
Oct 29
// Jordan Devore
Based on everything I've heard about The Evil Within, I genuinely do not know if I'll like the game. It could be one of my favorites this year, but I also wouldn't be shocked if I ended up hating it, all the same. I'll contin...
The Evil Within glitch photo
The Evil Within glitch

You're gonna lose your head over this The Evil Within glitch


Lost his head, but kept his cool
Oct 20
// Brett Makedonski
"This is insane," are some pretty appropriate famous last words, especially when you're inside a carnival of horrors. That should've been the case for this player, but he took a lickin' and kept on tickin'. That's perseverance at its finest. That thing was just weighing him down, anyway.

Review: The Evil Within

Oct 15 // Chris Carter
The Evil Within (PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Tango GameworksPublisher: Bethesda SoftworksReleased: October 14, 2014MSRP: $59.99 The Evil Within really doesn't waste any time. After a brief cutscene that sets up a psych-ward murder scene, detective Sebastian Castellanos is immediately thrust into a precarious situation involving a chainsaw madman and giant pools of blood. It's definitely one of the best intros I've seen in some time, and the entire premise of "What is or isn't in your head, and what is reality?" is very easy to get on board with; it also facilitates some great pacing and setpiece changes. Don't expect much in the way of exposition or character development, as Evil falls in line with some of Mikami's cheesier work. You're going to see a lot of that permeating throughout the game, and into the core mechanics. Although the game is billed as survival horror, it really feels more like the former than the latter. Ammo is scarce, your character is absolute shit at doing just about everything from punching to sprinting (seriously, sprinting is terrible in Evil Within, partially by design and partially by the fault of the mechanics), stealth is generally preferred, and enemies can slice you to bits rather easily. To deal with this, you'll use a hybrid stealth and action scheme, which is modeled most notably after one of Mikami's finest works -- Resident Evil 4. For the most part, both mechanics blend rather well. There are a number of situations that function like challenge rooms from the Arkham series, allowing you to approach them with a combination of different strategies. Once you get the agony crossbow, a harpoon gun of sorts, it opens up your options with a variety of elemental blasts, from freezing properties to stun-locking lightning traps. Stealth kills will become your best friend, as ammo conservation actually matters for once. [embed]282548:55985:0[/embed] In terms of its tone, The Evil Within isn't so much scary as it is gory and exciting. Rather than rely on real psychological tension, Mikami and company basically throw a lot of hanging guts, blood, chase scenes, and decapitations your way. This works for the most part especially given the conceit of the aforementioned imaginative realms, but only a few enemies give off a vibe of something you haven't seen before. In a sense, it's a loose collective of old-school action survival horror tropes, which has its own set of merits and flaws. Speaking of old school, The Evil Within looks like it came from the last generation of gaming. Although the giant black bars plastered across the screen are allegedly a design choice, it's clear from the art style down to the animations that the game looks dated. If you can get past that fact as I did, you'll find a plethora of rich environments that have the signature of a seasoned developer. Going along with the dated look, Evil Within has a few obtuse mechanics as well. There is little to no explanation for anything, and near the beginning of the roughly 15-hour adventure, the developers kind of leave you to fend for yourself. For example, there's a part in the game where, if you explore every nook and cranny, you may not have a checkpoint for over 15 minutes. After carefully making your way to the end of a path, there's a crank you can interact with to open a door -- and as soon as you touch it, two enemies rise up from the ground at a point in the game where you barely have any defenses. You can "burn" bodies to kill latent corpses outright, but even though I saw them first and tried to burn them, I couldn't. This is a stark contrast to the Souls series, where practically every mistake is your own fault. In Evil Within some areas just feel unfair, and the save system won't do you any favors -- especially if you get stuck in an area with low health and very little in the way of actual defenses. While I definitely welcome added difficulty in games, there were a few instances where I took a short break in frustration. It wasn't enough to deter me however, and I pressed on from one exciting moment to the next despite the occasional hangup. On the topic of the somewhat clunky controls, I don't mind the legacy mentality, even in today's climate. (To be clear, The Evil Within doesn't have strict, tank-like movement.) Although there are plenty of titles that have updated systems and still maintain tension, I think there's a certain charm to be found in that older feel, and if a few other design choices were spruced up around it, the controls wouldn't be a problem on their own. But while I did have fun with the majority of the game despite its flaws, it's important to note the problems with the PC build of the game. To be frank, the PC version is going to need a lot of work. Although you can use console commands to make it run at 60 frames per second, it's not consistently operating at that level, and there are some performance issues abound if you go that route. I also had a few issues with the "developer splash screen" intro crashing on me (until I disabled it by adding +com_skipIntroVideo 1 to Steam's boot options), and your resolution options are limited without using the console. Even then, some resolutions are not fully supported, as information can be concealed off-screen. It's clear this was a quick console-port job, right down to the mouse lag in the menus. Having said that, the game is very much playable, and once it was running I had zero crashes in-game. Just don't expect it to be up to par with the majority of PC releases theses days. If you like old-school third-person action games with horror elements, I'd recommend picking up The Evil Within on a console, possibly at a price cut. It will definitely scratch the itch of someone who has been pining for a return to the older days of gaming, but everyone else who has come to expect that certain layer of polish likely won't be amused.
The Evil Within review photo
I'd prefer a little more evil
I grew up happily playing Shinji Mikami's games, and he's probably one of the most influential directors/producers that ever lived. I remember the first time I played Resident Evil, the day I bought Devil May Cry from EB Game...

The Evil Within photo
The Evil Within

Happy The Evil Within Day, you bloody goblins


I say that lovingly
Oct 14
// Brett Makedonski
Well, it's finally here -- the day when The Evil Within is upon us at last, and we get to see how this thing turned out. Not us, mind you; Bethesda wasn't so quick to forward us a copy for review. But, I can assure you ...
The Evil Within photo
The Evil Within

Nope, nope, nope! Go away smiley-masked dudes in The Evil Within


Not keen on most of the others either
Oct 06
// Brett Makedonski
The first 30 seconds of this new The Evil Within trailer declares that the game's enemies are "demented, vicious, and deadly." Most of them look all three parts, but the ones with the smiley-face masks have really locke...
The Evil Within photo
The Evil Within

The Evil Within's minimum requirements on PC aren't a whole lot better


Still seems high
Oct 03
// Brett Makedonski
Last week, Bethesda shed some light on what it considered the recommended requirements to be to play The Evil Within on PC. After some chatter from the Internet about them being ridiculously high, Bethesda clarified by p...
 photo

These limited edition The Evil Within PS4s don't look very scary


Especially the white one
Oct 01
// Dale North
Oooh, a building outline! Terrifying! You'll get a scary-ass building etched onto your PS4 if you're nabbing a Japanese Psycho Break (The Evil Within here in the west) limited edition release. It comes in Jet Black or Glacier...
 photo

The Evil Within has gone gold so let us hack up some bodies


New trailer
Sep 29
// Dale North
I'm good and ready to jump into The Evil Within. So ready. The game has gone gold across all platforms, says Bethesda. That means that we're on track for the October 14 release of Shinji Mikami's latest survival horror, brin...
 photo
Max would date a woman who gets that hype on Taco Bell
In the third part of our ongoing investigative series on what it would be like if heavy metal pioneer Ronnie James Dio was, in fact, a mage in The Elder Scrolls V: Skyrim. In this installment, we forget more lyrics, and Max's girlfriend gets home from work, only to find a very special surprise waiting for her. Is it tacos? (Yes. That's exactly what it is.)

The Evil Within photo
The Evil Within

Make sure to set aside a whole lot of hard drive space for The Evil Within


50 GB on PC, 40 GB on consoles
Sep 25
// Brett Makedonski
The Evil Within players might experience something slightly terrifying before ever booting up the game -- the amount of hard drive space that Shinji Mikami's latest creation takes up. Bethesda just released the system re...
 photo
That raccoon is probably Dio's pet in the netherworld
Continuing our adventures through Skyrim; Max lays out the lengthy tale of what he did the day Dio died. Max's romp involved bottomless mimosas, a 40oz of malt liquor with a condom taped to it, and a deformed raccoon named 'Scary'. I don't really remember what I did that day. Probably listened to Dio.

 photo
We've been down too long in the midnight sea
Max and I decided to start a playthrough of The Elder Scrolls V: Skyrim as the late Ronnie James Dio, the heavy metal legend who had a music video that kinda looks like Skyrim. There's only one problem; Max can't remember any Dio lyrics correctly. It's okay though; we had good beer and bad tacos.

Quake Live on Steam photo
Quake Live on Steam

Free-to-play Quake Live rocket jumps onto Steam today


Get your old-school frag on free of charge in id's multiplayer arena shooter
Sep 17
// Rob Morrow
Good news, arena shooter fans, id Software's Quake Live is launching today on Steam. As far as I can tell, the Steam version will be the same Quake Live you're used to if you're already signed up. Even though it may not be a...
The Evil Within photo
The Evil Within

Watch Sebastian stumble around a lot in this Evil Within trailer out of TGS 2014


Lots of stumbling
Sep 17
// Brittany Vincent
We're marching ever closer to the release of The Evil Within, which is headed to a retailer near you October 14. Bethesda's latest horror IP is shown off in the latest trailer here, straight out of TGS 2014. If you've been t...






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