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Batman: Arkham Knight's Catwoman and Robin DLCs aren't worth playing

Nov 25 // Chris Carter
[embed]322485:61248:0[/embed] At some point there was probably a kernel of a good idea with the Catwoman’s Revenge DLC, but ultimately, it feels rushed like the others. There's almost nothing interesting about the premise: Catwoman, one day after the events of Knight, wants to steal money from The Riddler, who is in jail. We get it, Catwoman likes to steal things, and there is no added depth for either character, nor is there any satisfying conclusion, mostly because the core villain isn't actually present outside of an interlude under the guise of a "prison phone call." It took me about 10 minutes, all told, across two challenge maps (one Predator, one combat), with one very short 30-second puzzle involved. Flip of a Coin is slightly better, but not by much. In this episode, Robin takes on Two-Face at some point following the retirement of Batman, with the help of Oracle by way of remote assistance. There's a slightly interesting dynamic afoot during the DLC, where Oracle assures Tim Drake (whom she is dating) that he can not only measure up to Batman's legacy, but end up coming out of it better than Bruce did. The [albeit mostly played out] duality of Two-Face is also shown quite well with a location that's half destroyed, and half pristine. But again, like every other episode before it, the sheer brevity of the adventure halts any meaningful discussion or character advancement. Players will basically auto-pilot their way through two small Predator maps and two combat rooms for about 20 minutes, all of which operate in the exact same manner as Knight. Unlike Catwoman, Tim feels exactly like Batman gameplay-wise, minus the bullet shield gadget from Arkham City, which is only used briefly during a very staged encounter. To add insult to injury, the final boss fight with Two-Face isn't a fight at all, but a quick one-button QTE. There also isn't even an ending tying together Tim and Bruce's relationship or narrative -- it boots out immediately after the QTE. If this is the last Arkham game from Rocksteady, the poor Season Pass definitely assists in tainting its legacy. There's almost nothing here of worth nearly five months later, and certainly nothing even close to justifying the $40 cost.
Batman photo
Holy Season Pass, Batman!
As I've said before, Batman: Arkham Knight's Season Pass is probably the one of the worst pass prospects in gaming right now. Besides an alright Batgirl DLC, there's a heap of mediocre challenge missions, sub-30 minute "...

Batman photo

Batman: Arkham Knight's Catwoman DLC looks as bad as the others

Needs more Eartha Kitt
Nov 23
// Chris Carter
The Batman: Arkham Knight Season Pass has been one of the most disappointing passes I've seen to date. In addition to a bunch of skins, there's a few okay to bad DLCs so far, and two more are coming up. Catwoman's ...
Batman PC woes photo
Batman PC woes

Arkham Knight won't support multiple GPUs

Sorry, SLI and Crossfire users!
Nov 19
// Jordan Devore
The PC version of Batman: Arkham Knight went back up on Steam a few weeks ago. There are still issues even after the re-listing, and the developers are still trying to address them, but there are some they "cannot fix." One s...
Batman: Arkham Knight photo
Batman: Arkham Knight

Batman: Arkham Knight on PC will never be fully fixed

So get your refund while you can
Oct 31
// CJ Andriessen
Early last year, Warner Bros. Interactive Entertainment announced that it would no longer attempt to squash the bugs that plagued Batman: Arkham Origins. In doing so, the publisher ensured that game would never fully be fixed...

Arkham Knight photo
Arkham Knight

Digital Foundry on Arkham Knight PC: 'No improvements from interim patch in September'

Except for provisions for DLC
Oct 29
// Chris Carter
Well, this is awkward. Although Batman: Arkham Knight has returned to Steam, all is not well with the game even after multiple patches, and a giant interim patch last month. In fact, investigating further, Eurogamer's Di...
Arkham Knight photo
Arkham Knight

Update: Arkham Knight Steam reviews are being tagged 'Pre Release'

No they ruddy well aren't pre-release
Oct 29
// Laura Kate Dale
[Update: Since the story was posted, the pre release tag has begun to be removed from these reviews]. Boy, Arkham Knight really is the gift that keeps on giving. Yesterday Batman: Arkham Knight finally returned to Steam after...
Arkham Knight photo
Arkham Knight

Arkham Knight is still broken on PC for many people

Good ol' Warner Bros...
Oct 29
// Joe Parlock
Four months after its half-arsed and broken PC port, Batman: Arkham Knight has finally been opened up for sale again on Steam. Except there are still major problems with the game. Because of bloody course there are. In its pa...
Batman photo

Batman: Arkham Knight is back on Steam

Players are getting some free games
Oct 28
// Jordan Devore
Warner Bros. has begun selling the PC version of Batman: Arkham Knight again after pulling it from the Steam store in June due to widespread performance issues and bugs. It's currently $49.99. As an apology, the publisher is ...
Batman PC port photo
Batman PC port

Batman: Arkham Knight returns to Steam Oct. 28

But does anyone still want it?
Oct 24
// Kyle MacGregor
Batman: Arkham Knight will resurface on Steam next week, Warner Bros. announced today. Four months after it was initially released (and was subsequently pulled the following day due to a mess of performance issues), the PC ve...
Batman photo

WB reveals what's left in the Batman: Arkham Knight Season Pass

Two episodes, four missions, and junk
Oct 16
// Chris Carter
I can't believe we're still talking about Batman: Arkham Knight. I mean, that's what an elongated Season Pass will do you to, I guess. Anyway, so far the Season Pass has been a massive disappointment. All three of the "episod...
WB wins photo
WB wins

Broken ass PC versions didn't hurt Batman, Mortal Kombat sales

Arkham Knight, MKX do 5 million
Oct 13
// Steven Hansen
Both Mortal Kombat and Batman: Arkham Knight launched with busted, largely inoperable PC versions. In the case of Batman, it was so extreme that the game was delisted for sale on Steam and is still being patched and worked on...
Batman: Arkham Knight photo
Batman: Arkham Knight

Batman: Arkham Knight back on sale for PC later this month

Are you gonna buy it?
Oct 02
// Vikki Blake
Warner Bros. has confirmed that Batman: Arkham Knight will be back on sale for the PC later this month. The PC version of Batman: Arkham Knight was withdrawn back in June when the game was deemed unplayable. A post ...
Batman photo

Warner Bros: 'The possibilities are endless with a character like Batman'

What's next for Batman?
Sep 29
// Vikki Blake
Warner Bros. has confirmed that while it has nothing to say publicly about a new Batman game at this time, "the possibilities are endless with a character as dynamic and beloved as Batman." Writing on the PS Blog, Ames K...
Arkham Knight photo
Arkham Knight

The interim patch for Arkham Knight on PC has been released

Halfway to how it should've been!
Sep 04
// Joe Parlock
Oh Arkham Knight, you were a trainwreck and a half, weren’t you? When it released on PC a few months ago, it was slammed for it’s terrible performance, bugs, and overall rushed production. The game was pulled from...
Arkham Knight photo
Arkham Knight

Batman: Arkham Knight PC patch pushed early, seems to work

Still not fully live yet
Sep 03
// Chris Carter
You all know the story by now -- the PC version of Batman: Arkham Knight launched, and for most people, it straight-up didn't work, or bugged out at the attempt to run it on higher settings. Thankfully WB pulled the game...
Batman: Arkham Knight photo
Batman: Arkham Knight

Batman: Arkham Knight Crime Fighter pack DLC is out

Part of the Season Pass
Sep 01
// Chris Carter
The next batch of Batman: Arkham Knight DLC is out today -- the Crime Fighter Challenge Pack #1. In short, you're basically getting six AR missions, featuring Robin, Catwoman, Batman, and Nightwing. If you bought the Sea...
Arkham Knight photo
Arkham Knight

Batman: Arkham Knight 1989 DLC out today, September add-ons detailed

Keaton it up
Aug 18
// Chris Carter
Batman: Arkham Knight is getting more piecemeal DLC today in the form of a $1.99 add-on that's free for Season Pass holders. It's the 1989 pack, featuring a Michael Keaton costume, a Batmobile skin, and two tracks based off ...
Batman DLC photo
Batman DLC

1989 Batmobile coming to Arkham Knight next week

Nice new race course, too
Aug 14
// Steven Hansen
Oh man, it's got the ducks! Pretty good nostalgia hits on the course that comes with the Batman (1989) DLC pack and car. And we're removed enough that people might be forgetting how bad Arkham Knight's Batmobile segments wer...
Batman: Arkham photo
Batman: Arkham

Terrible Batman: Arkham Knight pre-order DLC is now available

Cool Keaton DLC rumored to be pushed
Aug 12
// Chris Carter
[Update: it appears to be a glitch on Microsoft's end. The 1989 pack is still on for this month, and Crime Fighter Challenge #1 is on for September.] If you're into bad DLC, the Batman: Arkham Knight pre-order add-ons are now...
Batman Arkham mod photo
Batman Arkham mod

Play as the director of Batman: Arkham Knight in this goofy mod

Bless modding
Aug 10
// Chris Carter
While I have no real affinity towards the console or PC platform (both are great!), I absolutely love the modding community and it's interesting to see what they can come up with. In addition to a host of playable characters...
Batman update photo
Brooding selfies galore
"Come to this gargoyle in the next 15 minutes if u want an ass kicking." I stopped playing Batman: Arkham Knight at 96 percent completion, Riddler challenges be damned, but today's update got me to pop the disc back in to mes...

Arkham Alfred photo
Arkham Alfred

Playing as Alfred in Batman: Arkham Knight is just as funny as you'd expect

He even talks to himself
Jul 31
// Chris Carter
The same folks who brought us the Batman: Arkham Knight Halloween Easter egg video have uncovered a way to mod Alfred into the game in playable form. This video showcases some of the best moments in the game, most of which a...
Bestsellers photo

Mortal Kombat X is the best-selling game of 2015 so far

We're half way through 2015 already
Jul 27
// Joe Parlock
We’re now half-way through 2015. As time marches ever onward, quicker and quicker towards the screaming oblivion that is our graves, we shall hear that bell will soon ring and we will be taken into the void by the reape...
Arkham easter egg photo
Arkham easter egg

Batman: Arkham Knight has a Halloween-themed Easter egg

'Spoilers,' I guess
Jul 23
// Steven Hansen
I came home to my pal Kenny playing Batman: Arkham Knight. Unfortunately for him (and me), he spent most of this time doing the Cloudburst, stealth-tank fight, and swearing. I'm actually second-hand mad at the game all over ...

100% Series Retrospective: Batman: Arkham

Jul 22 // Chris Carter
Why Batman? It's not the game series that means so much to me, but Batman as a whole. It was one of the first films I saw with my family as a young adult (the original Keaton flick), after watching re-runs of the old Adam West show on TV. Seeing Batman Begins was one of the first dates I had with my wife, and we tend to watch every Batman film together since, including the animated ones. Although Bruce Wayne himself has some great arcs (The Dark Knight Returns), it's the villains I truly love, and the Batman franchise has my favorite collective of rogues in history. While it's easy to point out the nuances of characters like Mr. Freeze, who transcend the stereotypical "villain" role, it's important to note that most of the characters, even a lot of the menial ones, are just so damn entertaining to watch, particularly when it comes to the The Animated Series. There's a lot of villains in other shows where you'd probably groan at the sight of them -- my wife hates Steelbeak episodes in Darkwing Duck for example -- but nearly everyone in TAS  (and by proxy, Batman lore in general) has their own, justified sense of purpose. As a side note, for the purposes of this quest, in addition to the four "core "games I added in Blackgate since the events are directly tied to Origins, as well as Arkham City Lockdown as it is technically a prequel to the second game. I also played through all available DLC for each entry. Batman: Arkham Asylum - PC [owned], PS3, Xbox 360 [owned] Although Asylum isn't my favorite game in the series (more on that in a second), if you made the argument that it was the best entry, I wouldn't put up much of a fight. It does practically everything it sets out to do, and doesn't go overboard in any respect, even with the Riddler trophy challenges scattered about the asylum. This is a streamlined, personal tale of Batman, with a collective of some of his most popular villains in tow, all of who are presented in a unique way that establishes a true "Arkham" lore. With both stealth and combat gameplay working in tandem it strikes the perfect balance, appealing to just about every possible action genre fan. The predator sections in particular are some of my favorite stealth sequences in all of gaming, as they truly are presented as a puzzle of sorts, allowing any number of combinations of gadgets and tactics as the solution. My only big holdups are a few bits in the middle which is where the story drags a little, and the conclusion, which features a very goofy and completely uncharacteristic Joker fight. Still, the reunion between Kevin Conroy and Mark Hamill in video game form was a sight to behold, and they still have chemistry in spades. From the very start of the game when you're escorting Joker into the asylum, you can feel that connection. Having said all that, it is a little too cramped for my personal tastes, and even the outdoor areas, as small as they are, are heavily segmented. I get that they were going for the claustrophobic effect, but I would have heavily preferred a full open environment I could freely float around in -- good thing Rocksteady made another one. The DLC for the Game of the Year Edition is basically throwaway challenge maps, which is actually a nice little unintended bonus of sorts -- the entire core game feels "complete" without having to resort to any other premium add-ons. Batman: Arkham City - PC [owned], PS3, Wii U, Xbox 360 [owned] Arkham City took everything I liked about Asylum, and doubled it. While some people out there consider that a negative trait, I really liked the ability to scour an entire town and find all of the hidden little Easter eggs within. The story is a bit less focused this time around, but it also lets a whole new cast shine, and personally, I enjoyed the little callouts to characters like Hush and Azrael, and the bigger plotlines involving some of my favorites, like Mr. Freeze. The Catwoman mechanic was also a big risk, but ended up paying off, as it allowed City to have it's own distinct personality. It gets a bit hokey at the end, but no more hokey than a lot of other Batman storylines -- and not in a way that completely ruins the thrill ride up until that point. I feel like nearly every Arkham game has issues with the ending, as the writing crew (in the case of the first two games, primarily Paul Dini) seem to have some sort of obligation to the property to wrap things up in a certain way. I also completed the "Harley Quinn's Revenge" DLC, which ended up being a complete waste of time. The entire conceit is "Harley is mad because Joker!" and it doesn't really go anywhere. Funnily enough the only cool part is being able to control Robin with new gadgets in tow, but he's only playable for roughly 30 minutes. Batman: Arkham City Lockdown - Android, iOS [owned] The fact that this game is mobile-only will probably cue you in that Lockdown isn't anything special, and in this case, you'd be right. While it technically serves as a prequel to City, it doesn't do anything meaningful outside of "some people are locked up, and some people break out." It's just too much of the same "Batman can't keep people in jail" conceit, which was borderline already overdone with the first two games. As a mobile spinoff it wasn't really destined for an award-winning future, but developer NetherRealm Studios and publisher Warner Bros. could have taken it in a more interesting direction with a more personal and concise tale rather than try to cram everyone possible into it. In terms of gameplay, it's basically Infinity Blade with Batman, which isn't necessarily a bad thing, but it lacks a real identity. It's also still inexplicably $5.99 for some reason, and was only released on Android two years after City's debut. Batman: Arkham Origins - PC [owned], PS3, Wii U, Xbox 360 [owned] Origins is content with blowing all of its tricks in the first hour or so of the game. Marketed as an epic struggle with Black Mask with flashes of cool confrontations with villains such as Deathstroke, the story quickly devolves into yet another Joker-fest, but without any real new revelations or concepts. We don't really get to see any meaningful "origins" per se outside of the rivalry between Bats and Joker, but even that doesn't feel as organic as nearly every other tale that's been told for decades on end. I'm especially salty after just watching Under the Red Hood, Mask of the Phantasm, and Batman Beyond: Return of the Joker again this past week, all of which do a much better Joker arc. The main problem with Origins is that the city feels barren and lifeless. WB also had a huge issue with game-breaking glitches, and refused to fix them in favor of creating and marketing premium DLC. Despite all of those issues and WB Montreal's best efforts, it still feels like a Batman game, and still plays better than a lot of other open world titles on the market. All they had to do is mostly copy and paste Rocksteady's groundwork, which for the most part worked out for them. Predator sections are thrilling and tactical, and the freeflow combat is satisfying. In terms of DLC, the Initiation pack is one of the poorest showings (if not the poorest) in the entire Arkham series, but thankfully Cold, Cold Heart manages to justify its existence. Batman: Arkham Origins Blackgate - 3DS, PC, PS3, PS Vita [owned], Wii U, Xbox 360 [owned] I have to give developer Armature Studio credit -- on the surface, Blackgate maintains the feel of the proper Arkham series, but with a 2.5D flair. Sadly, it falls flat in nearly every regard. I actually like the setup -- three wings of Blackgate Penitentiary have been taken over by the Penguin, Black Mask, and Joker, and it's up to Batman to maintain control yet again. In the end though, the core narrative is boring and straight-forward, even by portable spinoff standards. For starters, beyond a small twist at the end, nothing really happens. Additionally, the entire prison itself is dull outside of the Joker's modestly decorated section. Batman not being able to jump is also a big issue for me. There's no real sense of adventure in Blackgate -- you just run from side to side and mash R until you can grapple up somewhere. Touching the screen to initiate detective mode is clever, but you never really get to use it outside of scripted portions. Hits also don't have any real impact in combat, and Batman's animations are stunted. It's so uninspired, it makes Arkham City Lockdown look better by comparison. Batman: Arkham Knight - PC [owned], PS4 [owned], Xbox One I am so torn on Arkham Knight. On one hand I actually really liked the campaign, as well as John Noble's turn as Scarecrow, but on the other, Rocksteady didn't put a lot of work into most of the sidequests, and there's just too much Batmobile. If there's any sort of "puzzle" in the game -- you can bet the Batmobile is the answer. Also, fighting the same army of drones 50 times over in the exact same manner isn't very imaginative or fun, and grappling around Gotham is still a thousand times more entertaining than driving a car around in it. Unlike a lot of people out there, I actually enjoyed the main story. Yes it's predictable, but it had a lot of great nods to the source material, and the main cast was pretty solid (though I didn't really dig Jonathan Banks as Gordon this time around). It's crazy how detailed the world is, and I can see why the project was delayed multiple times -- it really does feel like a "current-gen" game. By that same token, sections like the mine vehicle battle exist, and it boggles the mind how some of this got through even one approval process. When all was said and done and I had completed the game 100% though, I would say I enjoyed it overall. You can see what I think of the Harley Quinn, Red Hood, and Batgirl DLC packs as well with the preceding links. In short, I'm not impressed by the bite-sized "episodic" content that Rocksteady and WB Montreal are going for. It would be fine if they were short and had substance, but sadly, they have no real tales to tell. Final thoughts: The Arkham series has its ups and downs, and Warner Bros. has tried to milk it for all its worth over the years, but for the most part, Rocksteady really did "get" how to develop a game that allowed you to "be the Bat." Even in their darkest moments, it's a blast to glide around and pick off unsuspecting thugs off the street, or get into an all-out brawl and take down 50 people at once. They created a template that will likely be used for years to come for similar open world games, and I'm really interested in seeing what they do next. Or, more importantly, I wonder if WB will greenlight similar projects for Superman, and other Justice League heroes that will be front and center next year when DC starts their big film push. As long as they're shown the proper amount of care, I'm willing to give them a shot. However they turn out and regardless of who is in control, Rocksteady has already made its mark on the genre and series.
Carter's Quest Batman photo
Carter's Quest
As I mentioned in my last update, it's been tough to commit to my Carter's Quest series ever since I took over the role of Reviews Director, as directing reviews takes up nearly all of my time. But every so often, a franchise...

A light in August photo
A light in August

Still broke Batman: Arkham Knight PC gets 'interim' patch in August

A light in August
Jul 20
// Steven Hansen
It leaked that Warner Bros. wouldn't have the PC version of Batman: Arkham Knight fixed until September at the earliest. A recent Steam page announcement reads, "Warner Bros. Interactive Entertainment, Rocksteady and our part...

What the hell was Rocksteady thinking with Batman: Arkham Knight's Riddler?

Jul 17 // Chris Carter
The good First, let's take a brief look at the other games in the series to see how it measures up. It was slightly annoying to have "Catwoman only" trophies in Arkham City, but that game never took it to this level -- plus, Riddler was still relatively fresh at that point. Asylum also had just the right amount on a smaller map to encourage nearly everyone to go for them, and I like how Origins had a little extortion story weaved into the activity, making it a bit less tedious. Arkham Knight just goes overboard. Thankfully, there's a little bit of brilliance peppered in that shows what might have been. Most notably, the riddles that feel like actual riddles are great. I love how the game leads you towards horizons where you can find Arkham Asylum, Arkham City, and Wayne Manor in the distance. It's a great way to link the series, and the Knightfall ending gives it a nice conclusion. You'll also find a lot of really cool stories that tie up loose ends for characters like Bane and Calendar Man. This is how all of the riddles should have been presented. The bad and the terrible Instead, there's over 300 miniature quests to complete, carved out by way of trophies, riddles, "Riddler bombs," and breakable objects. While the trophies are generally par for the course for the series, the riddles (as mentioned previously) are often good, and the bombs are few and far between, it's the objects that broke my soul. And here's the worse news -- to get any locations without consulting a guide, you'll have to "interrogate" Riddler cronies. To find them, you'll wander around the town with detective vision on and locate green cars or green men, isolate them in combat, and press a button to have a few icons appear on the map. It's a painfully slow process, and come to find out, some thugs don't even give you information after tracking them down (this seems to be a glitch, as this has happened a few times, even on thugs I used counter on)! Divebombing from the sky and sending a Riddler car careening for information was cool the first time, but on the 50th occasion, it gets unbearable. While patrolling the streets, I must have heard Steve Blum (who still plays every thug with Nolan North, like WB can't afford a thug budget) say "who is Robin anyway?" approximately 10,000 times. How did they think this was a good idea? For the broken object "riddles," you'll often need to find at least 10 emblems to finish one entry, and cronies only give you a select few of them at a time. The entire affair, for the most part, consists of jumping in the Batmobile, aiming at a target, and shooting it. These aren't "riddles," and have no business being in the game, full stop. The worst part? They're all required for the true ending You know what? The actual Riddler questline in Arkham Knight with Catwoman was bearable, and featured some neat uses of the Batmobile (for once) -- even if driving on walls is still horrible thanks to the wonky camera angles. But to complete said lengthy questline, fight a Mecha-Riddler for 10 seconds, and have him say "LOL! Actually you need all 250 trophies to fight me for real!" is a kick in the teeth. It gets worse than that, as the true ending is tied to said riddles, clearly to pad out the game. At launch, a lot of fans even speculated that it was a bug, and that you couldn't possibly be required to slowly gather every trophy to nab Riddler -- nope, you actually have to do it. It would have been a lot cooler if taking Riddler in (after the quest) triggered Knightfall, but if you wanted to get more audio tidbits you could go after the trophies, as he taunted you from lockup. Now sometimes, I'm playing Arkham Knight and I'm wondering "how is this level of detail even possible?" Rocksteady has truly crafted an amazing open world that feels like a true current-gen experience, and that should be commended. But of course, a budget of multi-millions doesn't preclude criticism (Michael Bay) -- so many facets of Arkham Knight could have been done better. So don't wait up, Alfred -- I'll just be aimlessly flying through the streets of Gotham, looking for green dots for an ending I already looked up on YouTube. I think it's about time to hang up the cowl.
Batman Arkham Riddler photo
Holy tedium, Batman
If there's two things Batman: Arkham Knight does too much of, it's the Batmobile and The Riddler. For the purposes of an upcoming project, I'm working towards a 100% completion rate in Knight, and I'm running into a wall...

Rumor me this photo
Rumor me this

Leaked WB email: Batman Arkham Knight's PC version won't be fixed until at least September

Retail versions being sent back
Jul 16
// Jed Whitaker
The Australian branch of Kotaku has gotten its "press sneak" hands on a leaked internal email sent to EB Games by Warner Bros. stating the PC version of Arkham Knight won't be done until spring time, which for Australia means...
Batgirl photo

Here's the first 10 minutes of the Batman: Arkham Knight Batgirl DLC

It's almost half over!
Jul 14
// Chris Carter
The Batgirl DLC is out today for Batman: Arkham Knight, but only if you paid up and bought the $40 Season Pass. For the rest of you, it'll be available next week piecemeal for $6.99. Like I said in my review, it's...okay. It...
Batman DLC photo
Batman DLC

Arkham Knight DLC adds 1989 Batman skin, old-school Batmobile

Jul 14
// Steven Hansen
Batman: Arkham Knight just released the most substantive piece of DLC in its Season Pass with Batgirl: A Matter of Family. That isn't saying much as it is still slight. It's just not as short as the Red Hood and Harley chunks...

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