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Adventure photo
Adventure

I Have No Mouth, and I Must Scream is now on iOS, Android


Not your typical adventure
Jan 14
// Jordan Devore
"I have no mouth, and I must scream" isn't just a profoundly cool phrase. It's the name of Harlan Ellison's short story (read it here!) about a malicious computer who endlessly tortures the world's few surviving humans. Ther...
Five Nights RPG photo
Five Nights RPG

We're about a month out from Five Nights at Freddy's World


The supposedly final game
Jan 13
// Jordan Devore
What the heck is up with the new Five Nights at Freddy's? Will it be an honest-to-goodness JRPG as originally shown, or is there something more sinister underneath that suspiciously upbeat veneer? Either way, I'm curious to s...

Review: Rick and Morty: Pocket Mortys

Jan 13 // Chris Carter
Pocket Mortys (Android, iOS [reviewed on an iPhone 6])Developer: Big Pixel StudiosPublisher: Adult Swim GamesMSRP: Free (with microtransactions)Released: January 14, 2016 There's no beating around the bush here, this is a complete and utter Pokémon clone. No, I don't mean that it's a cute parody with subtle references and mechanical influences -- I mean it's literally a Pokémon game with Rick & Morty's world injected in. Presentation-wise it gets the job done, as each type of Morty (read: Pokémon) is fairly unique, and although there aren't full voiceovers and cutscenes, there are some original quips by way of Justin Roiland, who voices both Rick and Morty. As a clone, it features an old school turn-based RPG style battle system (with options for attack, item, switch, and run). Attacks even have AP, and you can capture wild Mortys with a Pokéball Manipulation Chip -- I mean, they aren't even necessarily trying to be funny about it. Pocket does feature "types," but instead of elemental themes it follows the bite-sized rock, paper, scissors style, which predictably counter each other. Hell there's even a bank and Pokémon Morty [healing] Center (though in the case of Pocket, the former also has an SMT-like character combination feature). You know what though? It all actually works, even on the mobile platform. I wish the d-pad were a bit more adaptive (it's basically tethered to one part of the screen), but it's really easy to select each battle and menu option with just a quick tap that I don't really pine for a proper tactile control method. The hub is well designed and easy to get around, with a square-like layout and plenty of helpful shops. Peppered in alongside of the core campaign is a series of sidequests as well (basically item fetch quests), coupled with a rather deep crafting system. In terms of the flow, the gist is that our duo is stuck in a hub world in an alternate dimension, with their portal gun confiscated. To earn it back Rick has to prove himself to a council of Ricks -- all of whom have their own Mortys to do battle with. Of course there's a time-gating catch, as the player will need to earn badges (ha) to unlock each subsequent Rick fight. Think of it like the Elite Four, except in this case, there are six Ricks. Early on, jumping into each zone was a rush, and I couldn't wait to see what types of Mortys and Ricks awaited me. Mini Mortys, Stray-Cat Mortys, Evil Rabbit Mortys -- all of them come complete with their own set of abilities and such, and capturing them to find a well-rounded team was a ton of fun. Except, said loop eventually grows stale after you beat the third Rick council member or so, as Pocket basically says "get more badges, bitch," and forces you to grind it out to see the ending. Because with Pocket Mortys, every zone (which features one possible badge with a Rick fight at the end) is a randomized dungeon of sorts. At first it's exhilarating, diving into the unknown and finding more Mortys along the way, but the tedium sets in after you've seen all the biomes and settings available. While I initially played three hours straight (which is an accomplishment for a free mobile game), once the fatigue set in I resorted in taking frequent breaks. One could argue that this is totally cool for a mobile experience, but it could have at least broken up some of the monotony. Having said all that, the game manages to be fun throughout in spite of this roadblock that will inevitably turn some people off. Okay, so it's free, is there a catch? Sort of. The microtransaction scheme is twofold. First, you can watch videos (ads) for extra currency, which is used to buy items from the in-game store. It's a strategy that a lot of games are using these days, and for the most part, it's fairly inoffensive. Where Pocket kind of gets me irked is the second scheme, which are good old fashioned microtransactions that grant you tickets to exchange for better items and even new Mortys. Sure you can still earn tickets occasionally (mostly by beating an "Elite" member), but the fact that both of these strategies co-exist does get in the way somewhat. Now, I'm not the type of person who automatically burns things at the stake for microtransactions merely on principle, especially if they ultimately are optional, and that's how I felt with Pocket Mortys. Not once did I feel the need to spend money, and although I was tempted to watch an ad or two to earn enough to buy an extra potion for a boss fight in one zone, the realization that I could just die, go back to the hub without penalty, and move on to another random zone didn't sting in the slightest. Pocket Mortys, like many episodes of the show, is a true roller coaster. It has a lot of highs, a ton of lows, and that may not appeal to everyone. For me though, I feel like I got my money's worth, and it made the wait for the next season of the show (which still has no set premiere window) that much easier. [This review is based on a retail build of the free game provided by the publisher ahead of launch.]
Rick and Morty review photo
Gotta ::burp:: 'em all, Morty
I only started watching Rick & Morty halfway into the second season several months back, but after catching the first few episodes, I immediately burned through all of it. There's something about the show's sick sense of ...

Adventures of Mana photo
Adventures of Mana

English release of Final Fantasy Adventure remake likely


But Vita version dropped
Jan 08
// Steven Hansen
Square has put up an English version website for Adventures of Mana, which is a remake of Final Fantasy Adventure. Square released that game as a Final Fantasy title in 1991 though it would ultimately lead to the Mana series...
Endless clicker / tapper photo
Endless clicker / tapper

Tap My Katamari - Endless Cosmic Clicker is now available on mobile devices


If you live outside of the US
Jan 05
// Jed Whitaker
So the free-to-play Tap My Katamari - Endless Cosmic Clicker is finally available on Android and iOS devices, pending you live outside the US, but hopefully that will be remedied soon. Since I haven't played the game, a...
Rick and Morty photo
Rick and Morty

An official Rick and Morty Pokemon parody game is coming this month


Pocket Mortys
Jan 05
// Chris Carter
Adult Swim just teased Pocket Mortys, a new mobile game (Android and iOS) coming January 14, and I'm pretty stoked about it. Simply put, it seems to ape Pokemon, with a Rick and Morty tint to it -- it's a free game, so t...

Review: Minecraft: Story Mode: A Block and a Hard Place

Jan 05 // Darren Nakamura
Minecraft: Story Mode: A Block and a Hard Place (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: December 22, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit Where the first two episodes in the season induced apathy, this one causes ambivalence. It's a fine distinction: I was struggling to care about Jesse and his friends at first; now I care enough but find myself disappointed with the final result. For every beat Minecraft: Story Mode hits well, it stumbles once or twice. On the one hand, the more deliberate progression of this episode can be a good thing. It opens up the gameplay to include actual (albeit easy) puzzles along with the standard dialogue trees and quick-time events. Also, without lulls in the action, it could be bombastic to the point of grating. If it's always high energy, then it's all the same. On the other hand, the plodding of the first half of this episode is as dull as can be. There's a horse travel montage near the beginning illustrating just how far it is to get to the Farlands, and protagonist Jesse has the option of the classic whine "Are we there yet?" Even with the cuts of the montage, I felt the same. I get it; it's far. Let's move on. [embed]327542:61558:0[/embed] Once the action finally does pick up at the end, it still treads a questionable path. The full story about The Order of the Stone is revealed, and it plays out as foreshadowed. It's always a little awkward when a story treats something like an earth-shattering reveal when most would see it coming from the hints in previous episodes. Perhaps if I had led the life Jesse did, it would have been more impactful. Then, almost as if checking off all the Telltale boxes, we get another character death. This loss feels more important than the one in the third episode, since it's a likable character. Death in children's entertainment is nothing new (see: Bambi, The Land Before Time, Transformers [1986]), but it generally comes with a purpose. While we'll have to wait for the fifth episode, my sneaking suspicion is the only reason this death was written in was a cynical attempt at eliciting emotion. The really strange part of the whole scene is that in the middle of the mourning (when I have a full pout on my face), Story Mode lets loose a visual gag referencing the source material. Admittedly, it's probably the funniest thing in the whole episode -- so few of the jokes are worth even a chuckle -- but it feels wrong to have it punctuate the rest of the sad scene so bluntly. With the Wither Storm properly defeated, Jesse and the gang are proclaimed to be the new Order of the Stone, and A Block and a Hard Place ends with the vague promise of new adventures coming in the next episode. Unless it's tightly written and self-contained, I'm not interested. More likely, the last episode will open up a can of worms that won't get resolved until Season Two. This episode could very well be considered the finale for the first season. It wraps up the Wither Storm saga, it answers the questions about the Order of the Stone, and it delivers a semi-happy, hopeful ending for the crew. If only it did that without an utterly boring first half and the clumsy insertion of mandatory Telltale story elements, it might have also been a good ending. [This review is based on a retail build of the game provided by the publisher.]
Minecraft review photo
Denouement-craft
What a weird episode. After the high energy of The Last Place You Look, this one slows down the action shortly into it, and it doesn't really pick back up until the very end, which feels like the end of a season. But then, th...

Minecraft screenshots photo
Minecraft screenshots

A cartload of Minecraft: Story Mode Episode 4 screenshots


Better late than never
Jan 04
// Darren Nakamura
Vacation travel kept me from being able to get to the latest episode in Telltale's Minecraft: Story Mode right away. I just finished it, and as always, I had my finger on the screenshot button the whole way through. Mayb...
Final Fantasy IX photo
Final Fantasy IX

Final Fantasy IX is releasing on PC and mobile next year


The one with the best chocobo mini-game
Dec 31
// Zack Furniss
Square Enix's Japanese website has just announced that Final Fantasy IX (which should be subtitled Vivi and his Less Cool Friends) will be coming to PC and Smartphones soon. There's no set release date, but I'm hoping it...
Breath of Fire 6 photo
Breath of Fire 6

Breath of Fire 6 will be released next year on PC and mobile


Yep, PC
Dec 25
// Chris Carter
We've known about Breath of Fire 6 for a while, though it was originally targeting a Fall 2015 release date. Now thanks to a new trailer from Capcom, we now know that the game will be released in February in Japan. Well, tha...
Katamari Damacy photo
Katamari Damacy

Tap My Katamari is coming soon so you can click click click while you poop poop poop


Your iPhone or Android will be filthy
Dec 22
// Zack Furniss
Just a few weeks ago, Jordan "Eagle Eyes/Good Legs" Devore wrote about Bandai Namco filing a trademark for Tap My Katamari. Now we have confirmation that it'll be what kids call a "clicker," and it's coming soon. You can find...
Swing Copters 2 photo
Swing Copters 2

Flappy Bird creator releases a new game


Basically the same as the last one
Dec 19
// Kyle MacGregor
Well, maybe "new" isn't the operative word. Flappy Bird studio DotGears has released Swing Copters 2, a sequel to last year's Swing Copters, which itself wasn't all that different from the game that put the Vietnamese de...
Minecraft: Story Mode photo
Minecraft: Story Mode

Minecraft: Story Mode Episode 4 trailer gathers the Order of the Stone


For the 'Wither Storm Finale'
Dec 17
// Darren Nakamura
Minecraft: Story Mode: A Block and a Hard Place is gearing up to release next week, so today we get the requisite launch trailer for it. This episode is promised to be the "Wither Storm Finale," with the last episode in the s...
Biker Mice from Mars photo
Biker Mice from Mars

Biker Mice from Mars game out now


Only '90s kids something something
Dec 15
// Darren Nakamura
Ah, the '90s. We were much younger back then. Some readers today might not have even been alive or sapient. Let me tell you something about the '90s. There were lots of cartoons. Some of them were good. Only '90s kids could p...

Nominees for Destructoid's Best Mobile Game of 2015

Dec 11 // Darren Nakamura
Best Mobile Game of 2015 Alphabear Downwell Hearthstone: Heroes of Warcraft Lara Croft GO Steven Universe: Attack the Light! [Incomplete products like Steam Early Access titles, and episodic titles that are not fair to assess as stand alone experiences, without a full episode count, were not eligible for this year's awards. The cutoff for entry into Destructoid's 2015's Game of the Year awards is December 4, 2015.]  
Best Mobile Game photo
Great gaming on the go
Mobile gaming often gets a bad rap among the hardcore crowd, but looking at 2015 it seems like the platform is really coming into its own. These aren't your Candy Crush or Flappy Bird clones; these are some legitimately great...

Republique episode 4 photo
Republique episode 4

Republique finally gets analog controls on PS4


Physical disc rounds out best package
Dec 11
// Steven Hansen
Republique, a stealth game proud of its Metal Gear Solid 4 lineage, was Kickstarted in 2012. It hit iOS in 2013, and then proceeded at a pace of one port per year (2014, Android; 2015, PC) en route to three of five episodes h...
The Walking Dead photo
The Walking Dead

Telltale's Walking Dead characters are here for a limited time in Road to Survival


Through January 31
Dec 10
// Darren Nakamura
I tried out The Walking Dead: Road to Survival briefly. For me, the strategy combat was too shallow and the settlement aspect was too much like Farmville with zombies to hold my interest. Maybe you're different, though! Maybe...

Review: Rayman Adventures

Dec 08 // Brett Makedonski
Rayman Adventures (Android, iOS)Developer: Ubisoft MontpellierPublisher: UbisoftReleased: December 3, 2015MSRP: Free, with microtransactions Rayman Adventures is an auto-runner that often moves at a restrained pace. Swiping on the screen gets the titular character moving, tapping implores him to jump, and swiping again changes direction. And while many runners press ever-onward left to right, Rayman Adventures tries to avoid that trap, usually allowing the player to dictate the flow. Keeping things from speeding out of control is a smart design decision, but not one that's quite consolation enough for inaccurate inputs. Chaining together swipes and taps works sometimes, but it's a bummer each and every time they don't. More damning, the rest of Rayman Adventures feels built around those moments when the controls falter. The big picture going-on in Rayman Adventures involves saving Incrediballs. These quirky creatures help Rayman grow a tree higher and higher into the sky for whatever reason. Incrediballs occasionally appear fully grown, but they'll often take the form of eggs that need to be incubated (either by waiting or by using resources to speed up the process). [embed]325074:61452:0[/embed] Incrediballs feel very much like a direct response to Adventures' lacking controls. The player can call on a number of them to assist them through a level. The game's broken down into three main level types: exploration-based, combat-based, and collection-based. For combat levels, each Incrediball acts as a shield for Rayman, a second (and third and fourth) chance for when the player inevitably runs into the tightly-placed enemies. That's an example of Incrediballs acting as a crutch, but sometimes they're flat-out necessary. In collection scenarios, dedicated Incrediballs act as a magnet for the Lums; there's no performing well without their assistance. Predictably, this all loops back to the fact that Rayman Adventures is a free-to-play title. Incrediballs grow tired and need to be fed in order to be used again. The game dishes out a fair amount of food, but you can always buy some with real money if the need arises. To its credit, Rayman Adventures never gets heavy-handed with the microtransactions. There isn't any sort of mechanic that forces you to either pay or keep waiting, and resources seem to come at a constant enough clip that there exists the possibility it won't ever become an impediment (unlikely as that may be). However, there's a flood of different consumables that make them difficult to keep track of: gems, golden tickets, food, and elixirs can all be earned/purchased, and they all feed right back into one another. For example, tickets (and more) can be bought with gems. That ticket you scratch off might award some food. Food's used to revive Incrediballs which are used to perform well in levels, where the likes of gems might be the prize. Round and round we go. To what end, it's difficult to say. Scaling back and looking at Rayman Adventures as a whole paints it as a game where progress feels meaningless and sometimes confusing. But spending time inside the Rayman-patented lively world is a joy in small bursts, even if the execution is left wanting. Like those other Rayman titles, Adventures effectively captures the spirit of the franchise; it just has a hard time living up to the sterling precedent those games set -- a tall task that maybe the mobile format never had a chance of accomplishing in the first place. [This review is based on a retail build of the game at launch. No microtransactions were purchased.]
Rayman Adventures photo
So close, yet so far
Rayman has had a good run of it as of late. The last two console games -- Origins and Legends -- were fantastic platformers worthy of the highest praise. Now Ubisoft is testing the franchise's viability in the ...

TWD: Michonne photo
TWD: Michonne

Here's your first real look at The Walking Dead: Michonne


Three part mini-series coming in 2016
Dec 03
// Alissa McAloon
It might not be The Walking Dead: Season 3, but an all new trailer for The Walking Dead: Michonne is better than nothing. The mini-series was first announced back in June and hasn't seen much publicity since then. ...
Minecraft screenshots photo
Minecraft screenshots

Minecraft: Story Mode Episode 3 screenshots, we got 'em


Look at last
Nov 24
// Darren Nakamura
The third episode for Minecraft: Story Mode is out today, and it's actually not half bad. I think I took more screenshots this time around than in the first two episodes as a result. Going through these after the fact, it's o...

Review: Minecraft: Story Mode: The Last Place You Look

Nov 24 // Darren Nakamura
Minecraft: Story Mode: The Last Place You Look (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: November 24, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit After having found Ellegaard the redstone engineer and Magnus the griefer in the previous episode, the gang needed only to locate Soren the architect for the full original Order of the Stone to be accounted for. The journey to find Soren takes the party to some peculiar locations, most located in The End. However, since Soren is a master builder, the areas highlighted are more diverse than the typical darkness of The End. Between Soren's feats of engineering in the overworld and colorful constructions in The End, it's a nice nod to Minecraft proper players who are known to build some of the craziest things. Soren himself is a much more likable character than some of the other members of the Order of the Stone. Where Ellegaard and Magnus were basically insufferable (especially after they were brought together), Soren is quirky and at times genuinely funny. Voiced by John Hodgman, he's neurotic and paranoid, but still fun to be around. [embed]321869:61211:0[/embed] Overall, the quality of the writing has taken a half-step up from the previous two episodes. None of the jokes elicited any sustained belly laughs, but I did let out a few snorts and chuckles along the way. The Last Place You Look started up a running gag where Axel falls on top of Lukas repeatedly, which happens just enough to be comical without getting tired. Some of the seeds of drama sown in previous episodes have begun to sprout, and while it still maintains the kid-friendly narrative, it's finally beginning to feel like the events happening matter and Jesse has an important role to play. The greatest success of The Last Place You Look is that it allows the player to feel accomplished while still moving the narrative along. This is, after all, only the third episode in a five-episode season, so anybody who knows Telltale knows everything won't be resolved here. But even so, the climax of this episode feels like a high point for the team. Sure, they're not done with their mission, but they did something, at least. There's never really any downtime during this episode either. Though there are a few sections of walking around and talking or searching for clues, they all serve a purpose and generally lead to action sequences. The first action sequence in particular is probably the best so far in the series, melding the fantastic environments, a sense of danger, and the classic Telltale decision-making into a tight opening credit roll. One thing that might turn some off is the quiet lowering of the bar for success during the action sequences. Some of the quick-time events seem more demanding here than usual, but I noticed after I flubbed a button press or two, the resulting animation didn't seem to react accordingly. Perhaps it takes multiple failures in a single section to make a difference. More experimentation is necessary. As much as I may praise The Last Place You Look, it is with respect to the first two episodes of Minecraft: Story Mode. It definitely is an improvement, but an improvement from mediocrity is just okay. The comedy is slightly improved, but still doesn't hold a candle to that of Tales from the Borderlands. The characters are becoming easier to sympathize with, but they aren't are interesting as those from The Wolf Among Us. The drama is beginning to heat up, but it doesn't come close to what we saw in The Walking Dead. Perhaps it's unfair to compare Minecraft: Story Mode to Telltale's more adult-oriented series. This is built for a particular demographic, and it seems like it's really hitting with that audience. The Last Place You Look is more of the same -- and slightly better, if anything -- so those who have enjoyed the series thus far will be pleased to just keep on trucking. [This review is based on a retail build of the game provided by the publisher.]
Minecraft review photo
Looking up
Minecraft: Story Mode didn't impress me with its first two episodes. Aimed at young players and Minecraft super fans, its writing didn't have a whole lot going for it past its Saturday morning cartoon plot and series in-jokes...

Release the Drones photo
Release the Drones

Futurama lives on in new mobile game


Bite my shiny, metal microtransaction
Nov 24
// CJ Andriessen
Good news, everyone! Futurama, the twice-canceled sci-fi masterpiece, is coming back (yay!) as a mobile game (awe). Fox Digital Entertainment announced it is teaming up with German developer Wooga Games to make Futurama: Game...
Last Horizon photo
Last Horizon

Take a fateful trip beyond the sun in Last Horizon


Goodbye Earth, hello yawning black death
Nov 23
// Jonathan Holmes
Last Horizon is a space exploration game on Steam, Android, and iTunes where it's up to you to find a new home for the entire human race. It has the underlying sense of loneliness and dread that you might find in films like ...
Game of Thrones Season 2 photo
Game of Thrones Season 2

Telltale's Game of Thrones is getting a second season


Surprise, surprise
Nov 20
// Darren Nakamura
After finishing the season finale for Game of Thrones: A Telltale Game Series, I had my suspicions that it was all setting up for an inevitable second season. Speaking with The Hollywood Reporter, Telltale CEO Kevin Bruner co...
Minecraft: Story Mode photo
Minecraft: Story Mode

Minecraft: Story Mode keeps up its brisk schedule with Episode 3 out next week


The Last Place You Look
Nov 19
// Darren Nakamura
This minecart just keeps on a-rollin' (whether we care about it or not). After having met up with and then subsequently lost track of Ellegaard and Magnus in Assembly Required, the team is now searching out the fourth member ...
Rayman Adventures photo
Rayman Adventures

Next month's Rayman looks great, I'll probably never play it


Coming December 3 to little fanfare
Nov 18
// Steven Hansen
People have said nothing but good things about Rayman Jungle Run and the third mobile Rayman game using the same assets (after Fiesta Run), Rayman Adventures, looks great. And while Jungle Run was limited as an endless runne...

Review: Game of Thrones: A Telltale Game Series: The Ice Dragon

Nov 17 // Darren Nakamura
Game of Thrones - A Telltale Game Series: The Ice Dragon (Android, iOS, Mac, PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: November 17, 2015MSRP: $4.99 (episode), $29.99 (season)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit The reason I'm being so cavalier with discussing in general terms how my story ended -- spoilers be damned -- is that other players might see things play out quite differently. It took the whole season to make good on the promises that we may shape the future of House Forrester, but The Ice Dragon finally introduces significant divergence. Important characters may live or die, depending on not only the choices presented in this episode, but also on those made earlier. With Asher joining Rodrik and the convergence of those two paths at the end of A Nest of Vipers, more time can be spent on each individual thread. Up north, Gared and company finally make it to the North Grove. Down south, Mira learns who had been conspiring against her. Nestled in the middle of it all is the drama in Ironrath, with the Whitehills mounting up for war against the Forresters. Gared's path is probably the most disappointing of the three. After five episodes wondering what the significance of the North Grove is, I was hoping for a revelation when he finally made it. The main concrete takeaway is that it's important and must be protected, but precisely why is up for debate. [embed]321059:61115:0[/embed] What makes Gared's journey to the North Grove sting so much as a part of the story of the Forresters is that it feels like he made no measurable impact on any other section. The final recap does hint that he might have been a bigger player in the grand scheme if I had made different choices, but my personal Gared could have been cut from the story entirely and it would have made no difference. In contrast, Mira's scheming in King's Landing is at least mentioned by the characters on the home front. She may not have had any concrete effects on the conflict at Ironrath, but her path still feels important in the overall narrative. In Sons of Winter, I was so pleased with myself for winning a war of words as Mira. I was shrewd and calculating, manipulating the situation to get exactly what I wanted. Somewhere along the line I lost that slyness and turned into a softie, and Mira paid for it. I can't say I'm happy with how Mira turns out at the end of this episode, but I don't think I'd be particularly pleased with the possible alternatives either. Of course, the main action is at Ironrath, where the Whitehills have mounted up for war against the Forresters. There were hints in this episode at a possible diplomatic solution, but as Asher and his band of gladiators, battle seemed like the most appropriate option. The climactic scene is probably the most brutal in any Telltale game to date. There was figurative backstabbing followed by literal backstabbing. There was frontstabbing. There was sidestabbing. There was ramming a greatsword into someone's mouth and out the back of his head. Good lord, there was a lot of stabbing. It fits the universe perfectly, in that in one fell swoop a dozen named characters meet their ends, and the whole time I'm watching in horror, muttering obscenities to myself and wishing thing weren't the way they are. Valar morghulis: all men must die; fans of the source are well-versed in that concept, but it hurts more when it's my men dying. There may still be a glimmer of hope for the Forresters, despite being broken, beaten, battered, and beheaded. The finale leaves a few loose ends open (possibly for a second season), but the family as we have known it is done. In a way, I'm almost pleased the story finishes the way it does. In Iron From Ice, I noted the similarities between the Forrester clan and the more famous Starks. I realize now that I modeled my Forresters' behavior after them as well. I fought with honor and I did the right thing, though it eventually spelled my own doom. I can take solace in the moral victory. The Ice Dragon caps off a year of fretting and worrying. Telltale's take on Game of Thrones has been spot-on in that regard. Now that it's over it's almost a relief, even with a bleak end. [This review is based on a retail build of the game provided by the publisher.]
Game of Thrones review photo
A chilling finale
In my review for The Lost Lords, the second episode of Game of Thrones, I lamented that I was making all the wrong decisions and that my version of House Forrester was doomed. With The Ice Dragon wrapping up the series, my pr...

Game of Thrones trailer photo
Game of Thrones trailer

The Game of Thrones finale trailer hopes you have been following along


Spoilers abound
Nov 16
// Darren Nakamura
Don't watch the trailer below if you aren't caught up with the first five episodes of Game of Thrones: A Telltale Game Series. It highlights a lot of the major choices from the previous episodes, including the one right at th...
Game of Thrones screens photo
Game of Thrones screens

First screens for Game of Thrones finale are non-canon (for me)


Gared fights a claymation bear
Nov 11
// Darren Nakamura
The long-awaited season finale for Telltale's Game of Thrones series following House Forrester is almost here. It releases next week, but today we have a few tastes of what to expect. Mira looks like she's in trouble with the...
Hexagon photo
Hexagon

Super Hexagon goes 60FPS on iOS


Okay
Nov 05
// Chris Carter
Haha, okay. So, Super Hexagon, a game from 2012, just got an update on iOS. It's the new "2.0" version, and it makes the game run smoother, presumably a fix for the larger screens as of late. It's an all across the board...

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