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5:00 PM on 02.27.2015

'Ultimate' version of La-Mulana hits PS Vita next week

The PlayStation Vita and La-Mulana have long seemed like a good match, but it's taken some time for the two to hook up. Just kiss already! Rising Star Games and Pygmy Studio will have the "ultimate version" of this punishing ...

Jordan Devore


4:30 PM on 02.26.2015

Shelter 2's latest trailer will thaw the coldest of hearts

I was reminded of Might and Delight's upcoming abstract adventure game Shelter 2 the other evening as I was winding my way up into the snowy, North Carolina highlands at dusk. As I made the last few icy turns appro...

Rob Morrow

12:45 PM on 02.26.2015

At long last, Republique is out on PC via Steam, GOG.com, and the Humble Store

Once upon a time it felt like Republique would never make it to PC after its successful Kickstarter campaign. Thankfully though developer Camoflaj has been open about the process, guiding us through the series of delays until...

Chris Carter

3:00 PM on 02.23.2015

Axiom Verge debuts on PS4 in late March, other versions to follow

There are plenty of upcoming Metroid-like games, but there is only one Axiom Verge, and it's almost here at last. Creator Tom Happ shared new details in a blog post today including the PlayStation 4 launch date (March 31, 201...

Jordan Devore

2:00 PM on 02.23.2015

Duke Nukem is six months from retirement in This is the Police

Freeburg police chief Jack Boyd, voiced by Duke Nukem's Jon St. John, is 180 days away from a forced retirement in This is the Police. After a career of being a Good Cop rather than a good ol' boy, Boyd wants to use his offi...

Steven Hansen

5:00 PM on 02.18.2015

Grow Home update brings a new side quest, tons of bug fixes

Thank goodness Ubisoft Reflections' little robot adventure turned out well. That could've been such a letdown. Reviewing Grow Home for Destructoid, Ben Davis said he "got more than enough enjoyment out of exploring the world...

Jordan Devore

7:00 PM on 02.12.2015

A sci-fi submarine roguelike? Neptune, Have Mercy!

Neptune, Have Mercy has a lot going for it. This is an "action exploration roguelike" set not in a fantasy world full of dungeons, but underwater on Neptune's largest moon. Players control a customizable submarine with a cla...

Jordan Devore

4:00 PM on 02.10.2015

Sony's canceled Game Boy title would have beaten Link's Awakening to the punch

Today in cool old videogames I'm only now hearing about for the first time, we have Castaway Boy Keith, an unreleased action-RPG for the Game Boy from Epic/Sony. As much as the screenshots resemble a certain handheld Nintendo...

Jordan Devore

8:00 PM on 02.06.2015

These gifs for The Wild XYZ speak to me

This cool little top-down action/adventure game, The Wild XYZ, caught my eye on Tumblr today. It began life as as a prototype for the Space Cowboy Jam, and designer Joseph Gribbin has been chipping away at completing it in hi...

Jordan Devore

1:30 PM on 02.06.2015

La-Mulana EX delayed on Vita, still coming this month

La-Mulana EX is on the way for Vita, but it's not ready just yet. Rising Star Games has delayed the Vita version, which was set to arrive any day now. It's set for a "late February" release, which will presumably line up with...

Chris Carter

4:30 PM on 02.05.2015

Ready for punishment? Castle in the Darkness awaits

I think I'm as ready as I'll ever be for Castle in the Darkness. It's out today for PC from publisher Nicalis and developer Matt Kap, who was also the lead artist on The Binding of Isaac: Rebirth. This super-challenging adven...

Jordan Devore







Review: Grow Home photo
Review: Grow Home
by Ben Davis

Grow Home is another entry in Ubisoft's recent string of passion projects, in the same vein as Child of Light and Valiant Hearts. It started out as a tool for a small group of Ubisoft developers to experiment with procedural animation, and sprouted into an idea for a full-fledged game as the team began to notice how much fun they were having just messing around. It's a charming origin story for a very delightful videogame.

The cute and simple visuals reeled me in, planting a seed of interest in my mind which grew into satisfied enjoyment when I finally began to play it. Everything in Grow Home hits that perfectly charming tone, from the adorable character to the quirky gameplay mechanics. What's more, all of this can be enjoyed without having to worry about Ubisoft's unpopular Uplay service.

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6:30 PM on 01.27.2015

Oblitus is coming soonlitus

Adult Swim Games has officially announced that their fantasy 2D roguelike scroller Oblitus is coming soon. How soon? Hell, I don't know, and I guess Adult Swim doesn't know either, since they're not telling us. At the very least, the trailer has some decent music and the art that has accompanied the game appears to be cool as fuck.

Robert Summa

7:30 PM on 01.26.2015

Axiom Verge does speedrunning and gifs right

I had Axiom Verge on my mind earlier today when writing about Ghost Song, another promising Metroidvania. This slick gif ensures the game will remain there for the rest of the day. Designer Tom Happ included it in a blog post...

Jordan Devore



Mega Man composer working on a point-and-click space shooter photo
Mega Man composer working on a point-and-click space shooter
by Steven Hansen

Starr Mazer is a mix of point-and-click adventure game and side-scrolling space shooter, "featuring dynamic story module system for massive replayability, a deep voice-acted story, and beautiful pixel art." It took a few reads to understand this is a "deep, voice-acted story" and not a story voiced by Keith David. 

It looks pretty sweet, though I'm more into the point-and-click half. The PC/Mac/Linux game is going up on Kickstarter in a couple of days. Ahead of that, the team has announced that Mega Man and Mighty No. 9 composer Manami Matsumae would be joining the music team, which includes a number of guest artists, including Gunpoint's Ryan Ike.

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A game like X-Files and True Detective? Just don't go Normcore photo
A game like X-Files and True Detective? Just don't go Normcore
by Jonathan Holmes

Oh no! It's the end of our three part interview with Ron Gilbert and Gary Winnick, creators of Maniac Mansion and the masterminds behind Thimbleweed Park, a game that has currently raised over $500K on Kickstarter. We didn't learn that David Fox, the creator of Zak McKracken and the Alien Mindbenders, was on the team until after this interview was over. Otherwise we would have included him in this interview too. Sadly, it's too darn late for that, as the Kickstarter has less than 24 hours to go until it's all over

The campaign recently hit the stretch goal for full voice acting, but it's still far off from the iOS/Android goals. It'd be a big deal if they got there, as it would open up their potential audience by at least a few hundred people, maybe more if Apple could just figure out how to properly market the iPhone. C'mon Apple, when are you going to learn how to properly promote your brand?

We talked to Ron and Gary about why those smart phone stretch goals are important to them, the potential for console ports, fetishes, being otherwise unemployable, Joe Flaherty, and a lot more. Thanks again for the interview gentleman, and for returning to the style of game design that helped me to fall in love with the medium all those years ago. I've been waiting for you two to get the band back together since I was 12 years old. Now let's just cross our fingers and hope that you can live up to 25 years of built-up expectations.

No pressure.

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