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1:30 PM on 08.15.2014

Ether One is coming to the PS4

Ether One looks like a pretty intriguing game -- I just haven't had time to get to it yet. That may change when it comes to the PS4, as developer White Paper Games has just announced that it will be coming "soon" to the ...

Chris Carter


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.






Infamous: First Light shows off how great Fetch really is photo
Infamous: First Light shows off how great Fetch really is
by Hamza CTZ Aziz

Jack of all trades, master of none. Sure Delson from Infamous: Second Son has the ability to suck up other people's powers for his own, which is pretty cool in its own right. But those that just have one specific power to manage have way more control over their gifts. 

Case in point, Fetch is just a badass. I loved speeding through the city non-stop. That's right, you're not metered down here -- you have unlimited use of your dash ability. Here other power sets are pretty cool too, but largely resemble Delsin's. Projectiles, hover jump, super attacks -- it's all there, but you know, all neon-y. 

The core of the story follows Fetch when she gets by the anti-Conduit department, and goes up until the point Delsin and Fetch meet. So you're getting about five hours worth of content with this First Light standalone DLC. You'll only be exploring the first whole island of Infamous' Seattle. 

On top of the story is a wave-based horde mode where you can compete for the highest score on leaderboards. And if you own Second Son you can use Delsin in this horde mode. 

If you liked Second Son and don't think $14.99 is a whole lot, than you won't go wrong with First Light. 

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Assassin's Creed Rogue gives you more open ocean goodness photo
Assassin's Creed Rogue gives you more open ocean goodness
by Hamza CTZ Aziz

Assassin's Creed IV: Black Flag was a huge game. Like, you could easily sink 100 hours into that whole experience before getting 100 percent completion. So Assassin's Creed Rogue may or may not be quite the game for you. It just depends, really.

If you couldn't get enough of the pirate sailing and high seas traveling, then you'll be all over Rogue. (Those of you stuck on last-gen platforms, at least). If you've had more than your fill already though, well, Rogue may not have enough to offer you. 

Personally, I'm in the camp that's excited for Rogue. More so than Unity, in fact. The open ocean stuff still intrigues me enough to warrant another adventure on a map that's comparable to Assassin's Creed IV's. But more than that, I like the idea of playing as a Templar this time around. 

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6:00 AM on 08.13.2014

Assassin's Creed Unity's two big changes that I'm excited for

Okay, so technically there's three big changes that everyone will be excited about, the third being the whole two- to four-player cooperative experience in Assassin's Creed Unity. Personally I'm not all that looking forward t...

Hamza CTZ Aziz



Bloodborne's new gameplay trailer confirms that we all need it in our lives photo
Bloodborne's new gameplay trailer confirms that we all need it in our lives
by Chris Carter

Bloodborne is looking as good as ever, coming off of a new gamescom trailer reveal from Sony. Plenty of gameplay is shown, and one of the major things I'm noticing is the enhanced engine, and how well it does with particle effects.

While visuals don't make a game, they can certainly enhance the experience of something like Bloodborne, where the atmosphere is paramount. That full moon gives me chills!

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6:30 PM on 08.01.2014

No Man's Sky is flying to PC just a bit after its PS4 debut

PlayStation 4 players better be fine with sharing their airspace, because those on PC will also have a chance to explore the procedurally generated lands of Hello Games' No Man's Sky. IGN reports that next month's issue ...

Brett Makedonski



Review: Gods Will Be Watching photo
Review: Gods Will Be Watching
by Alasdair Duncan

Gods Will Be Watching is a tough game. It puts the player in positions that they'd rather not be in and asks them to make difficult choices. In order to succeed at a mission, you may have to do unthinkable things, betray your morals, and become a monster just to survive a little longer.

It's also tough in another sense: the game is bloody hard. 

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5:30 PM on 07.14.2014

AR-K–Chapter 2 is a sequel to a game I bet you didn't play

AR-K –Chapter 2: The Girl Who Wasn’t There- is the sequel to point-and-click adventure game AR-K –Chapter 1-. I'm willing to bet you haven't played it, but the brainchild of Gato Salvaje Studio is now availa...

Brittany Vincent

11:30 PM on 07.09.2014

Here's how Danganronpa 2's murder mystery works

The Danganronpa series sure has an interesting concept behind it. A group of kids are held hostage by a murderous bear, who encourages his prisoners to murder one another on the sly. Should the culprit get caught, well,...

Kyle MacGregor

12:00 AM on 07.03.2014

Variable State's Virginia really puts the fish in the percolator

I love Twin Peaks. I love True Detective. Mostly, anything bizarre or off-kilter strikes my fancy. That's why I'm so excited for Variable State's Virginia, an interactive drama that looks just as delightfully weird as the gam...

Brittany Vincent

10:00 PM on 06.24.2014

Batman: Arkham Origins Complete Edition outed by Amazon

A listing for Batman: Arkham Origins: The Complete Edition has been outed by Amazon Germany. You are all shocked, just shocked, that Warner Bros. is planning to re-release the last Batman game with all the downloadable conten...

Hamza CTZ Aziz







No Man's Sky developers want players to work things out for themselves photo
No Man's Sky developers want players to work things out for themselves
by Hamza CTZ Aziz

No Man's Sky. We've been abuzz about this game ever since the first trailer was revealed late last year, and today Destructoid got to see a live gameplay demo showing off the amazing scope that the developers at Hello Games are trying to achieve. 

One of the big things about No Man's Sky is that they really don't want to get too specific about all the little things players can do. The trailers and screens give some clues and all that, but otherwise they want players to just discover things for themselves. 

We were still able to learn a few more specifics though, but just enough that we still can't quite wrap our heads around this universe exploration game. 

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Metal Gear Solid V: The Phantom Pain E3 2014 trailer is grim photo
Metal Gear Solid V: The Phantom Pain E3 2014 trailer is grim
by Alessandro Fillari



It seems Konami couldn't wait till the morning. The E3 trailer for Metal Gear Solid V: The Phantom Pain has appeared online, and it's one hell of a tease for whats to come.

In the last few months, series creator Hideo Kojima shared some details about what to expect from this trailer -- claiming that it would be light on action and more about the struggles and trials the characters will go through in the game. And he was definitely right about that. This piece here is pretty intense and gives us a look at just how far KojiPro will push the upcoming Metal Gear game.

For more on MGSV and other titles at E3 2014, be sure to check back with Destructoid during the week.

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2:00 PM on 06.07.2014

Valiant Hearts: The Great War is not one to miss

The latest developer diary for Valiant Hearts: The Great War details how the World War I game ties together puzzle, adventure, and action elements to present a heart wrenching sad tale of war, and the people who get sucked i...

Hamza CTZ Aziz

2:45 PM on 06.03.2014

Murdered: Soul Suspect trailer does a terrible job naming killers

The police of Salem, Massachusetts are obviously tapped out creatively. What else would be their reasoning for naming a murderer whose calling card is drawings of bells, the pun-deficient "Bell Killer?" Seriously, not even a...

Brett Makedonski



Review: Murdered: Soul Suspect  photo
Review: Murdered: Soul Suspect
by Brittany Vincent

Ever since I completed Heavy Rain and walked away from it looking for a similar departure, I've been unable to find a suitable replacement beyond the realm of classic adventure gaming.  Though Heavy Rain was plagued with its own special set of problems, it left a lasting impression on me, a missing link to the golden days of adventure gaming, blended with something decidedly modern. Beyond: Two Souls seemed promising, but I soon realized it was merely a husk of the game I had hoped to see.

When Murdered: Soul Suspect arrived on the scene, it looked like it might fit the bill perfectly. And while the once venerable Square Enix branding may once have meant I could skip along merrily in the confines of the game that wore it so proudly, that certainly isn't the case these days. Thus, it was with much trepidation that I approached Murdered: Soul Suspect, in the hopes that I wouldn't get burned once more. Today, I emerge from the flames with a warning: to stay away until this one invariably hits the bargain bin.

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