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6:30 PM on 01.27.2015

Oblitus is coming soonlitus

Adult Swim Games has officially announced that their fantasy 2D roguelike scroller Oblitus is coming soon. How soon? Hell, I don't know, and I guess Adult Swim doesn't know either, since they're not telling us. At the very least, the trailer has some decent music and the art that has accompanied the game appears to be cool as fuck.

Robert Summa


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Mistwalker's mobile-RPG Terra Battle has surpassed 1.5 million downloads worldwide

Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield. More Info.




7:30 PM on 01.26.2015

Axiom Verge does speedrunning and gifs right

I had Axiom Verge on my mind earlier today when writing about Ghost Song, another promising Metroidvania. This slick gif ensures the game will remain there for the rest of the day. Designer Tom Happ included it in a blog post...

Jordan Devore



Mega Man composer working on a point-and-click space shooter photo
Mega Man composer working on a point-and-click space shooter
by Steven Hansen

Starr Mazer is a mix of point-and-click adventure game and side-scrolling space shooter, "featuring dynamic story module system for massive replayability, a deep voice-acted story, and beautiful pixel art." It took a few reads to understand this is a "deep, voice-acted story" and not a story voiced by Keith David. 

It looks pretty sweet, though I'm more into the point-and-click half. The PC/Mac/Linux game is going up on Kickstarter in a couple of days. Ahead of that, the team has announced that Mega Man and Mighty No. 9 composer Manami Matsumae would be joining the music team, which includes a number of guest artists, including Gunpoint's Ryan Ike.

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A game like X-Files and True Detective? Just don't go Normcore photo
A game like X-Files and True Detective? Just don't go Normcore
by Jonathan Holmes

Oh no! It's the end of our three part interview with Ron Gilbert and Gary Winnick, creators of Maniac Mansion and the masterminds behind Thimbleweed Park, a game that has currently raised over $500K on Kickstarter. We didn't learn that David Fox, the creator of Zak McKracken and the Alien Mindbenders, was on the team until after this interview was over. Otherwise we would have included him in this interview too. Sadly, it's too darn late for that, as the Kickstarter has less than 24 hours to go until it's all over

The campaign recently hit the stretch goal for full voice acting, but it's still far off from the iOS/Android goals. It'd be a big deal if they got there, as it would open up their potential audience by at least a few hundred people, maybe more if Apple could just figure out how to properly market the iPhone. C'mon Apple, when are you going to learn how to properly promote your brand?

We talked to Ron and Gary about why those smart phone stretch goals are important to them, the potential for console ports, fetishes, being otherwise unemployable, Joe Flaherty, and a lot more. Thanks again for the interview gentleman, and for returning to the style of game design that helped me to fall in love with the medium all those years ago. I've been waiting for you two to get the band back together since I was 12 years old. Now let's just cross our fingers and hope that you can live up to 25 years of built-up expectations.

No pressure.

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6:30 PM on 12.15.2014

Monkey Island creator on Kentucky Route Zero, designing worlds and not sucking

It's time for part two of our interview series with Gary Winnick and Ron Gilbert, two of the fathers of the Point & Click genre. as we count down to the end of their Thimbleweed Park Kickstarter. Talking to these leg...

Jonathan Holmes

8:30 PM on 11.26.2014

MGSV: The Phantom Pain's online mode will debut at The Game Awards

Next week is looking to be a pretty exciting time for gaming. With The Game Awards showing off world premieres of upcoming titles, and the PlayStation Experience doing the same, it's definitely going to be a busy and eventful...

Alessandro Fillari



Want to see new footage of Batman: Arkham Knight? photo
Want to see new footage of Batman: Arkham Knight?
by Alessandro Fillari



After news of the delay back in September, the folks at WB Games and Rocksteady have kept all things Batman: Arkham Knight close to the vest. Thankfully, they figured we could use another appetizer after their showing at E3, and this new gameplay footage makes the wait even harder to bear.

In the video, we get to see the early portions of the game where Batman must rescue hostages from an Ace Chemicals factory. With his Batmobile in tow, he easily breaks in and gets to work on dispensing justice, but he soon learns that the Arkham Knight (voiced by Troy Baker, of course) is calling the shots and will prove to be a worthy adversary.

It's best to go into this without too much description. The gameplay for the Batmobile looks very impressive and I'm glad we finally got a Batman game that does the vehicle justice.

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Majestic Nights should be taken away in an unmarked van for its own good photo
Majestic Nights should be taken away in an unmarked van for its own good
by Nic Rowen

I dig espionage stories. Faceless government agents running amok, corporate interests dominating the nation's politics, scruffy retired spooks pulled in for "one last job"; I eat that stuff up.

So I was excited when I heard about Majestic Nights, a conspiracy driven, episodic adventure game set in a neon-soaked hyper-'80s, a la Hotline Miami. I was hoping for John le Carre meets Scarface. What I got was X-Files fanfiction meets a game I don't want to play.

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2:00 PM on 10.27.2014

Intriguing cyberpunk point-and-click title Murder teased

Peter Moorhead, the designer behind the striking but mostly negatively received pixel art point-and-click adventure game Stranded has released a teaser trailer for his next project, Murder. Moorhead describes the project as ...

Rob Morrow



Far Cry 4 features a more dynamic and vibrant open world photo
Far Cry 4 features a more dynamic and vibrant open world
by Alessandro Fillari

Back in 2012, Far Cry 3 turned out to be a surprise hit for Ubisoft. It became the bestselling title of the series, appearing on many game of the year lists, and also created a rather excellent spin-off title. But with the announcement of Far Cry 4 back in May, many fans were pretty psyched to have a new game exploring another exotic locale, but also surprised to see something come so quickly.

With the reveal and release happening within six months of one another, it all seems like it has been going too quickly, and we've never really had the opportunity to digest something substantial for the game. Thankfully, Ubisoft agreed and allowed some extended hands-on time with the upcoming open-world shooter. After experiencing some time with the game's open-world, I can say that November is certainly going to be interesting month with this title coming to market.

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Four things I loved about playing Assassin's Creed: Rogue photo
Four things I loved about playing Assassin's Creed: Rogue
by Alessandro Fillari

It's been four years since Assassin's Creed became an annual fixture. Every year, like clockwork, Ubisoft releases a brand new, fully developed title in the AC series. But things have changed slightly this year. In a surprising move, Ubisoft decided to ditch the cross-gen development for this year's release of Assassin's Creed, and focus on making two different titles that focused on different directions. With Assassin's Creed: Unity coming to current gen and PC only, many fans will likely miss out. But it seems like people have forgotten that another title in the series is releasing on the same day.

The ever elusive Assassin's Creed: Rogue, which was just announced two months ago, is Ubisoft's attempt to try to offer something for fans who haven't made the jump to current gen, but also aims to improve upon the design and structure set by fan-favorite Assassin's Creed IV: Black Flag. Speaking with Rogue's producer, Karl Luhe, and after spending a good four hours with the tittle at a recent preview event, I see that there's a lot to like with this recent entry in the series.

But I still do have some misgivings.

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Review: D4: Dark Dreams Donít Die (Prologue, Episode 1, Episode 2) photo
Review: D4: Dark Dreams Donít Die (Prologue, Episode 1, Episode 2)
by Chris Carter

D4 starts off rather grounded. The game's opening narration describes the tale as a "story of a man with a very strange fate." A man whose wife was murdered, and is tirelessly searching for her killer.

Then a cat girl named Amanda runs into your apartment, spits a mouse into your mouth, and you puke.

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Fire watch with me: Firewatch gets first, mysterious trailer photo
Fire watch with me: Firewatch gets first, mysterious trailer
by Steven Hansen

I am into this. It's a bit inscrutable, sure, but a mystery game needs to be mysterious. I was into Firewatch as soon as I heard of the talent involved. Artist Olly Moss, whose work we enjoy regularly, along with Mark of the Ninja designer Nels Anderson, and season one The Walking Dead writers and designers Sean Vanaman and Jake Rodkin. 

You are alone in the Wyoming wilderness, save for the voice on the other side of your radio. And clearly there's some impropriety going on between Henry and his supervisor Delilah. Also, stuff spookier still. 

There are a few more screenshots on Campo Santo's Firewatch website. The game is aiming for a 2015 PC, Mac, and Linux release. I'm pretty okay going in knowing not much more than we do now.

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1:30 PM on 08.15.2014

Ether One is coming to the PS4

Ether One looks like a pretty intriguing game -- I just haven't had time to get to it yet. That may change when it comes to the PS4, as developer White Paper Games has just announced that it will be coming "soon" to the ...

Chris Carter



Infamous: First Light shows off how great Fetch really is photo
Infamous: First Light shows off how great Fetch really is
by Hamza CTZ Aziz

Jack of all trades, master of none. Sure Delson from Infamous: Second Son has the ability to suck up other people's powers for his own, which is pretty cool in its own right. But those that just have one specific power to manage have way more control over their gifts. 

Case in point, Fetch is just a badass. I loved speeding through the city non-stop. That's right, you're not metered down here -- you have unlimited use of your dash ability. Here other power sets are pretty cool too, but largely resemble Delsin's. Projectiles, hover jump, super attacks -- it's all there, but you know, all neon-y. 

The core of the story follows Fetch when she gets by the anti-Conduit department, and goes up until the point Delsin and Fetch meet. So you're getting about five hours worth of content with this First Light standalone DLC. You'll only be exploring the first whole island of Infamous' Seattle. 

On top of the story is a wave-based horde mode where you can compete for the highest score on leaderboards. And if you own Second Son you can use Delsin in this horde mode. 

If you liked Second Son and don't think $14.99 is a whole lot, than you won't go wrong with First Light. 

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Assassin's Creed Rogue gives you more open ocean goodness photo
Assassin's Creed Rogue gives you more open ocean goodness
by Hamza CTZ Aziz

Assassin's Creed IV: Black Flag was a huge game. Like, you could easily sink 100 hours into that whole experience before getting 100 percent completion. So Assassin's Creed Rogue may or may not be quite the game for you. It just depends, really.

If you couldn't get enough of the pirate sailing and high seas traveling, then you'll be all over Rogue. (Those of you stuck on last-gen platforms, at least). If you've had more than your fill already though, well, Rogue may not have enough to offer you. 

Personally, I'm in the camp that's excited for Rogue. More so than Unity, in fact. The open ocean stuff still intrigues me enough to warrant another adventure on a map that's comparable to Assassin's Creed IV's. But more than that, I like the idea of playing as a Templar this time around. 

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