Oh no! It's the end of our three part interview with Ron Gilbert and Gary Winnick, creators of Maniac Mansion and the masterminds behind Thimbleweed Park, a game that has currently raised over $500K on Kickstarter. We di...
Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.
It's time for part two of our interview series with Gary Winnick and Ron Gilbert, two of the fathers of the Point & Click genre. as we count down to the end of their Thimbleweed Park Kickstarter. Talking to these leg...
Next week is looking to be a pretty exciting time for gaming. With The Game Awards showing off world premieres of upcoming titles, and the PlayStation Experience doing the same, it's definitely going to be a busy and eventful...
After news of the delay back in September, the folks at WB Games and Rocksteady have kept all things Batman: Arkham Knight close to the vest. Thankfully, they figured we could use another appetizer after their showing at E3, and this new gameplay footage makes the wait even harder to bear.
In the video, we get to see the early portions of the game where Batman must rescue hostages from an Ace Chemicals factory. With his Batmobile in tow, he easily breaks in and gets to work on dispensing justice, but he soon learns that the Arkham Knight (voiced by Troy Baker, of course) is calling the shots and will prove to be a worthy adversary.
It's best to go into this without too much description. The gameplay for the Batmobile looks very impressive and I'm glad we finally got a Batman game that does the vehicle justice.
I dig espionage stories. Faceless government agents running amok, corporate interests dominating the nation's politics, scruffy retired spooks pulled in for "one last job"; I eat that stuff up.
So I was excited when I heard about Majestic Nights, a conspiracy driven, episodic adventure game set in a neon-soaked hyper-'80s, a la Hotline Miami. I was hoping for John le Carre meets Scarface. What I got was X-Files fanfiction meets a game I don't want to play.
Peter Moorhead, the designer behind the striking but mostly negatively received pixel art point-and-click adventure game Stranded has released a teaser trailer for his next project, Murder.
Moorhead describes the project as ...
Back in 2012, Far Cry 3 turned out to be a surprise hit for Ubisoft. It became the bestselling title of the series, appearing on many game of the year lists, and also created a rather excellent spin-off title. But with the announcement of Far Cry 4 back in May, many fans were pretty psyched to have a new game exploring another exotic locale, but also surprised to see something come so quickly.
With the reveal and release happening within six months of one another, it all seems like it has been going too quickly, and we've never really had the opportunity to digest something substantial for the game. Thankfully, Ubisoft agreed and allowed some extended hands-on time with the upcoming open-world shooter. After experiencing some time with the game's open-world, I can say that November is certainly going to be interesting month with this title coming to market.
It's been four years since Assassin's Creed became an annual fixture. Every year, like clockwork, Ubisoft releases a brand new, fully developed title in the AC series. But things have changed slightly this year. In a surprising move, Ubisoft decided to ditch the cross-gen development for this year's release of Assassin's Creed, and focus on making two different titles that focused on different directions. With Assassin's Creed: Unity coming to current gen and PC only, many fans will likely miss out. But it seems like people have forgotten that another title in the series is releasing on the same day.
The ever elusive Assassin's Creed: Rogue, which was just announced two months ago, is Ubisoft's attempt to try to offer something for fans who haven't made the jump to current gen, but also aims to improve upon the design and structure set by fan-favorite Assassin's Creed IV: Black Flag. Speaking with Rogue's producer, Karl Luhe, and after spending a good four hours with the tittle at a recent preview event, I see that there's a lot to like with this recent entry in the series.
D4 starts off rather grounded. The game's opening narration describes the tale as a "story of a man with a very strange fate." A man whose wife was murdered, and is tirelessly searching for her killer.
Then a cat girl named Amanda runs into your apartment, spits a mouse into your mouth, and you puke.
I am into this. It's a bit inscrutable, sure, but a mystery game needs to be mysterious. I was into Firewatchas soon as I heard of the talent involved. Artist Olly Moss, whose work we enjoy regularly, along with Mark of the Ninja designer Nels Anderson, and season one The Walking Dead writers and designers Sean Vanaman and Jake Rodkin.
You are alone in the Wyoming wilderness, save for the voice on the other side of your radio. And clearly there's some impropriety going on between Henry and his supervisor Delilah. Also, stuff spookier still.
There are a few more screenshots on Campo Santo's Firewatch website. The game is aiming for a 2015 PC, Mac, and Linux release. I'm pretty okay going in knowing not much more than we do now.
Ether One looks like a pretty intriguing game -- I just haven't had time to get to it yet. That may change when it comes to the PS4, as developer White Paper Games has just announced that it will be coming "soon" to the ...
Jack of all trades, master of none. Sure Delson from Infamous: Second Son has the ability to suck up other people's powers for his own, which is pretty cool in its own right. But those that just have one specific power to manage have way more control over their gifts.
Case in point, Fetch is just a badass. I loved speeding through the city non-stop. That's right, you're not metered down here -- you have unlimited use of your dash ability. Here other power sets are pretty cool too, but largely resemble Delsin's. Projectiles, hover jump, super attacks -- it's all there, but you know, all neon-y.
The core of the story follows Fetch when she gets by the anti-Conduit department, and goes up until the point Delsin and Fetch meet. So you're getting about five hours worth of content with this First Light standalone DLC. You'll only be exploring the first whole island of Infamous' Seattle.
On top of the story is a wave-based horde mode where you can compete for the highest score on leaderboards. And if you own Second Son you can use Delsin in this horde mode.
If you liked Second Son and don't think $14.99 is a whole lot, than you won't go wrong with First Light.
Assassin's Creed IV: Black Flag was a huge game. Like, you could easily sink 100 hours into that whole experience before getting 100 percent completion. So Assassin's Creed Rogue may or may not be quite the game for you. It just depends, really.
If you couldn't get enough of the pirate sailing and high seas traveling, then you'll be all over Rogue. (Those of you stuck on last-gen platforms, at least). If you've had more than your fill already though, well, Rogue may not have enough to offer you.
Personally, I'm in the camp that's excited for Rogue. More so than Unity, in fact. The open ocean stuff still intrigues me enough to warrant another adventure on a map that's comparable to Assassin's Creed IV's. But more than that, I like the idea of playing as a Templar this time around.
Okay, so technically there's three big changes that everyone will be excited about, the third being the whole two- to four-player cooperative experience in Assassin's Creed Unity. Personally I'm not all that looking forward t...
Bloodborne is looking as good as ever, coming off of a new gamescom trailer reveal from Sony. Plenty of gameplay is shown, and one of the major things I'm noticing is the enhanced engine, and how well it does with particle effects.
While visuals don't make a game, they can certainly enhance the experience of something like Bloodborne, where the atmosphere is paramount. That full moon gives me chills!
PlayStation 4 players better be fine with sharing their airspace, because those on PC will also have a chance to explore the procedurally generated lands of Hello Games' No Man's Sky. IGN reports that next month's issue ...