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3:30 PM on 01.30.2015

Wonder Boy creator working on new Wonder Boy-esque game

While covering the action-adventure platformer Flying Hamster II last year, I said that fans of the Wonder Boy / Monster World series would want to take a look, and that's even more true today. The Kickstarter may have failed...

Jordan Devore


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Mistwalker's mobile-RPG Terra Battle has surpassed 1.5 million downloads worldwide

Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield. More Info.




1:00 PM on 01.30.2015

PS4 gets Bloodborne bundle in Europe, procedural Chalice Dungeons explained

Here's the lowdown on Bloodborne's procedurally generated Chalice Dungeons that are different depending on what item combination you use to summon them. It's different from Dark Souls' hand-crafted precision, but it could ke...

Steven Hansen



Review: Gunman Clive 2 photo
Review: Gunman Clive 2
by Chris Carter

I don't think anyone, including the game's creator, expected Gunman Clive to be such a massive hit. As an homage to retro platformers it was a joy to play, and the ridiculously cheap base price made it easy to take the plunge.

Gunman Clive 2 delivers pretty much everything you'd want out of a sequel, even if it doesn't push the envelope.

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9:00 PM on 01.29.2015

Oh, nice, Future Press is doing a hardcover Bloodborne strategy guide

I know, I know -- you don't need a guide for Bloodborne just like you didn't need any assistance with Dark Souls or Demon's Souls or King's Field. You're that good. Or, more likely, you just wanted to go in as blindly as poss...

Jordan Devore

1:15 PM on 01.29.2015

You can slice the Moon in half in next week's Hyrule Warriors DLC!

In this trailer overviewing the Majora's Mask DLC for Hyrule Warriors, we get to see Young Link don the Fierce Deity's mask and cut the Moon in half. My dark fantasy has finally been realized. There's more excitement abound:...

Jordan Devore

8:00 AM on 01.29.2015

Here are all of Majora's remastered masks

The Legend of Zelda: Majora's Mask is coming to 3DS, if you've missed the hype around it or its limited edition New 3DS XL. Holmes wrote one of my favorite pieces of last year about it, right here. while Ben "bbain" Davi...

Steven Hansen

4:00 AM on 01.29.2015

Years later, Torchlight II is almost ready for Mac

You mean to tell me 2012's action-RPG Torchlight II isn't already available for Mac? Oh. I see. Well, props to Runic Games for not abandoning the task, then. Maybe I'll play it on my next flight. The Mac version of Torchligh...

Jordan Devore



The Magic Circle tackles game development with clever satire photo
The Magic Circle tackles game development with clever satire
by Alessandro Fillari

You ever wonder what it's like to be a character in a videogame? Most people would think of something pleasant like Mario or Sonic the Hedgehog, not someone from Resident Evil or Silent Hill. But what would it be like to be in a game that's currently in development? One that's constantly in flux, similar to the classic Daffy Duck cartoon Duck Amuck. Would you still be you one year from now after several changes have been made? And who the hell is making all these changes?

That's a scenario former developers from Arkane Studios and Irrational Games want to tackle. At PAX Prime 2014, the developers of the newly-formed studio Question brought an early build of The Magic Circle, a game within a game. Players got to experience the results of a chaotic game development period in all its gory details as they tried to set things right. It made quite an impression at the Indie Mega Booth, with attendees calling it "punk" and a neat "retro" title.

We've been keeping our eye on this title ever since. Given special access to the current beta build of The Magic Circle, Destructoid had the opportunity to experience a sizable chunk of Question's upcoming existentialist adventure title. 

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2:30 PM on 01.28.2015

Samurai Gunn gets free big update, Mac release

Samurai Gunn is great. It's a mainstay in my living room, especially with the backwards compatible PS1 taking a dive (no more convenient Bushido Blade). I also gave it a 2014 game of the year award even though...

Steven Hansen

1:30 PM on 01.28.2015

Witcher 3 may have 'Insanity' mode, deletes your save upon death

I've always been fascinated with permadeath options in games. Witcher 3 might have a doozy. Witcher 3 senior game designer Damien Monnier and level designer Miles Tost recently streamed the game on Twitch and hosted...

Steven Hansen



Resident Evil: Revelations 2 brings Barry Burton and Raid mode center stage photo
Resident Evil: Revelations 2 brings Barry Burton and Raid mode center stage
by Alessandro Fillari

Capcom has been on quite a roll lately. With the announcement of Street Fighter V, new releases in the Devil May Cry series coming, and the recent success of its HD Remaster for Resident Evil, it seems like the once troubled publisher has found its way back to the hearts of fans. And with the reveal of Resident Evil: Revelations 2 late last year, it has plenty more in store for fans of the survival horror series.

I got the opportunity to play a decent chunk of Revelations 2 last year, and I was pretty impressed with how the mystery was being brought back to the series. Dabbling into episodic gaming, this installment is set to be released through four episodes; one will release every week from February 24th to March 18th. It's a pretty experimental, and unique take on Resident Evil, and that might be just what the franchise needs.

But just before its debut next month, the folks at Capcom invited me out to get another crack at their experiment. And during my session, I got reacquainted with an old buddy from the series' past, and even got to take the new and improved Raid Mode for a test run.

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7:30 PM on 01.26.2015

Axiom Verge does speedrunning and gifs right

I had Axiom Verge on my mind earlier today when writing about Ghost Song, another promising Metroidvania. This slick gif ensures the game will remain there for the rest of the day. Designer Tom Happ included it in a blog post...

Jordan Devore



My first four hours with The Witcher 3: Wild Hunt photo
My first four hours with The Witcher 3: Wild Hunt
by Alessandro Fillari

It's an exciting time to be into role-playing games. With the release of heavy hitters such as Dragon Age: Inquisition, Dark Souls II, Divinity: Original Sin, The Elder Scrolls V: Skyrim, and Wasteland 2 in recent years, the genre has had a healthy supply of deep and involving games. But one such series, based on Polish fantasy novels by Andrzej Sapkowski, got a major foothold into the hearts of fans.

Originally released in 2007 for PC, The Witcher placed players in the shoes of Geralt, a monster hunter for hire, and became a sleeper hit for Polish developer CD Projekt Red. The studio released its follow-up in 2011 and has since become a juggernaut in the PC gaming community. Now, the company is readying for the conclusion to its wildly popular RPG series. The Witcher 3: Wild Hunt, its most ambitious title yet, ventures into vast open game gameplay while offering a rousing finish to the central character's story.

Though for the last two years, we've only gotten plenty of trailers and other bits of media on the game. The developers have been shy with allowing anyone hands-on time, but at a recent exclusive event held for retailers and members of the press, the folks at CD Projekt Red invited Destructoid out to play The Witcher 3. During my four-hour session, I dove head first into this open-world action-RPG, and saw just how Geralt of Rivia made the transition. So relax, clear your schedule, and let me tell about my experience with one of 2015's most anticipated titles.

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You might be tempted to call Ronin 'Kill Bill: the Videogame' photo
You might be tempted to call Ronin 'Kill Bill: the Videogame'
by Brett Makedonski

Devolver Digital has a penchant for picking up clever game jam submissions and giving them a chance to grow into fully-realized titles. Titan Souls is a fine example, and it would have never had any exposure outside of the tiniest of niche audiences; now, it's gotten enough funding and press that many eagerly await it.

One of the publisher's most recent pick-ups certainly has the moxie to follow the same path. Ronin is a smart, cerebral game -- one that requires care more than stick skills. A cursory glance invites comparisons to Gunpoint, but that'd be selling it short. Ronin melds real-time and turn-based play, a combination that results in an action puzzler of sorts, but with more emphasis on the latter than the former.

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2:30 PM on 01.23.2015

Toukiden: Kiwami has better abs on PlayStation 4

Between Toukiden: The Age of Demons and Freedom Wars, I'm slipping way behind on hunting/action games. Probably for the best, in the former case: Omega Force is coming out with an expanded version, Toukiden: Kiwami, that incl...

Jordan Devore



DmC Devil May Cry: Definitive Edition goes above and beyond photo
DmC Devil May Cry: Definitive Edition goes above and beyond
by Alessandro Fillari

It's been just over two years since the release of one of last gen's most polarizing titles. Back in 2010, Capcom made a bold and wildly unexpected decision to hand one of its most-loved franchises to a Western developer, and ever since many people have been vocal about their opinion of DmC Devil May Cry. A common topic for debate among fans of the Devil May Cry series is the aftermath of Ninja Theory's attempt at rebooting Capcom's beloved action-brawler.

Was it worth it? Did it succeed in what it set out to do? And just what the hell was up with Dante's new look? While many of these questions are open for discussion, none of those belittle the fact that we're still talking about the game years later. And because of that, Capcom and the folks at Ninja Theory aren't quite finished with their reimagining of the franchise. With the surprise announcement of DmC: Definitive Edition last year, along with a revisit to Devil May Cry 4 on the way, it's clear Capcom has not forgotten about its devil-hunting trash-talker.

During a special hands-on session with the Definitive Edition, I got to experience DmC with a fresh coat of paint and a much-needed re-tinkering. And after seeing how this enigmatic brawler's makeover has turned out, this new outing might just make you a believer.

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