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Zen Pinball 2

Zen Pinball 2 will launch next week on Wii U


After a long delay, it's finally here
Mar 15
// Chris Carter
It looks like the long wait is over, as pinball fans will be able to enjoy Zen Pinball 2 on the Wii U come March 21st. Zen Studios notes that the delay was to make sure the game was fully polished, and didn't need any patchi...

Review: Star Wars Pinball

Feb 26 // Brett Zeidler
Star Wars Pinball (Google Play, iOS, PC, PlayStation 3, PlayStation Vita, Xbox 360 [reviewed])Developer: Zen StudiosPublisher: Zen StudiosReleased: February 26, 2013MSRP: $9.99 (XBLA and PSN), $2.99 per table (Mac App Store), $1.99 per table (Apple App Store and Google Play)  At first glance, The Empire Strikes Back looks empty. There's a few lanes on the sides, a couple of ramps, and a big, flat platform in the center of the table that takes up most of the real estate. The player doesn't know it yet, but that giant, empty platform is where all the action is going to happen. Once the player hits two barricades ("Star" and "Wars") in the dead center of the table, a flap opens up right above the flippers that, when the ball is locked inside of it, starts the player's choice of one of five Empire Strikes Back scenes (this table's version of missions). Depending on their choice, various 3D models will appear on the platform and finally bring some life to the table. The coolest example has an AT-AT walking across the platform where the player needs to help the snowspeeder bring it down. Each mission has two parts, and should time run out (or some other misfortune occurs), a checkpoint is created at the start of the second part of the mission. This a new and, believe me, entirely welcome addition for aspiring pinball wizards such as myself. Empire also introduces a new mini-game that actually takes you completely out of the table and into a first-person mode where you control Luke Skywalker himself. There's what I like to call a micro-loop behind those "Star Wars" barricades mentioned earlier; going through it enough times to spell "Training" and locking the ball in the center slot starts up the mini-game. Featuring the scene from A New Hope where Luke learns to use the force on the Millenium Falcon for the first time, the player uses the plunger and flipper buttons to reflect blaster fire. It's pretty cool, but it feels slightly out of place even in a fantasy pinball table. The next table is probably the one everyone is most excited for: Boba Fett. Once everyone saw him in the original films, Boba Fett stole the show and became one of the most popular Star Wars characters. I can see the same thing happening here. Fett's table is centered around the concept of playing as the bounty hunter himself, where the player must receive either Empire missions from Darth Vader or missions from Jabba the Hutt, earn respect for doing so, and defeat each of his bounty hunter rivals. It doesn't matter which missions you do, as they give the player a choice of five missions that are exactly the same and only offer more points and respect (all you have to do is hit every single lane). The higher they go, the less time the player gets to finish the mission. Experiencing the rare moment of hitting every lane in rapid succession and locking the ball/bounty onto Slave I truly makes one feel like the most badass bounty hunter in the galaxy. It's moments like these that will make the Boba Fett table the obvious fan-favorite and most rewarding of the three tables. Boba Fett features set pieces from his two short appearances in the films, such as Vader on his imperial ship (representing the left half of the table), Jabba's Palace (the right half), the sarlacc pit (which the ball can actually fall into), and Han Solo in carbon freeze hovering above said pit. The ramps and lanes are inspired by pieces of Fett's suit that will make even his biggest fans truly pleased with the love and care put into the creation of his table. The Clone Wars table is the dark horse of the three. Going in, I wasn't expecting much. Upon first firing it up, Clone Wars is the only table that has the classic intro text scroll. I thought was a really cool touch, especially as it was read by an announcer who also happens to narrate the entire game. This is by far the busiest table, with lanes and ramps stacked on top of each other on just about every visible inch of real estate, invoking a cramped, claustrophobic, and hasty feeling while playing the table. It's this quality of sheer fastness that makes one initially think it would be the most challenging of the bunch, but that turns out to not be the case at all. Clone Wars practically throws points at you, letting the player easily get five to ten million points just in the first handful of minutes alone, and it's not a demanding task to get far beyond that within a short amount of time. After spending so much time on Empire Strikes Back and Boba Fett (tables that will certainly put your pinball wizardry to the test), dominating a table for a change was a nice break from the difficulty of the other two tables, and seeing a new palette of colors was a refreshing change of scenery. Each table is chock full of beautiful art, character cameos, and tracks pulled straight from the films' soundtracks. These first three tables are a bold and equally stellar introduction to Star Wars Pinball, and they'll keep you more than busy until Zen Studios drops the next batch. At about $10, this is a bit more expensive per table compared to the usual $10 for four tables, but the package is certainly worth the asking price. If you're not a fan of Star Wars, but love pinball (or vice versa), Star Wars Pinball will make you a fan. Zen Studios has created the most interesting and content-rich tables yet, with their obvious love of the source material piercing through each of the fantastically crafted tables.
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The Force is strong with this one
It's been a couple years since Zen Studios first took on the Marvel license and subsequently released expertly crafted tables centered around the biggest characters and story arcs in the comic book giant's vast library. Each ...

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Pinball

Check out the Boba Fett table for Star Wars Pinball


Galactic bounty hunter gets his due
Feb 22
// Conrad Zimmerman
Zen Studios released this trailer for the Boba Fett table players will be able to test their pinball skills on when Star Wars Pinball releases next week for Xbox 360, PS3, PS Vita, iOS, and Android. It looks as though t...
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Xbox 360

New Xbox 360 320GB HD will include three full games


Need for Speed: Hot Pursuit, Pinball FX, and Ms. Splosion Man
Feb 21
// Hamza CTZ Aziz
There's going to be a new Xbox 360 320GB hard drive on sale this March for $129.99, and it's going to include three full games with it. The included titles are Need for Speed: Hot Pursuit, Ms. Splosion Man, and Pinball FX2 wi...
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Star Wars Pinball

Release date and pricing announced for Star Wars Pinball


Tables coming next week
Feb 19
// Patrick Hancock
Combining Star Wars and pinball is a surefire way to get people interested. I haven't been too interested in Zen's pinball games until now, that's for sure. Star Wars Pinball seems to nail the feel of the source material...
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Star Wars Pinball

See Star Wars Pinball in action with the Episode V table


Zen Studios' take on The Empire Strikes Back
Feb 13
// Jordan Devore
As someone who has wanted to get into Zen Studios' brand of pinball but has somehow managed to not pull the trigger yet, it was great to hear about Star Wars Pinball. This latest trailer shows of the table based on The Empir...

KickBeat is looking like music to the ears of Vita owners

Feb 05 // Abel Girmay
KickBeat (PlayStation Vita)Developer: Zen StudiosPublisher: Zen Studios Release: Spring 2013 If you've played any rhythm game of the past decade, you'll get KickBeat at its most basic level. Rather than hitting a string of notes or arrows though, you're hitting waves of oncoming enemies as they step on pads corresponding to the Vita's face buttons. In a traditional rhythm game, you lose after spending an ambiguous amount of time failing. KickBeat records your staying power like a fighting game instead, represented by an onscreen health bar. If you fail to hit a note, that translates into taking a hit from your attacker, which deals damage based on difficulty. Successfully hit notes, and you string together combos which, other than looking pretty cool, act as score multipliers. Enemies are quick to switch things up, though. You will start to encounter new enemy types, and while the method to beating them is ultimately the same, there is a nice risk reward system built into it. For example, yellow enemies go down the same as others, but if you hold down the face button you used to knock him out until you take out another yellow, you are rewarded with bonus points. A viable strategy on perhaps the normal setting, but leaving yourself a thumb short on harder tracks may not be the wisest of moves. Eventually enemies will also start attacking in unison, requiring you to hit two face buttons at once. The d-pad is usable as an input as well, making defending against front and back attacks at once a lot easier. Ever try hitting triangle and X on a Vita? It's not the easiest. While KickBeat offers a modest 18 tracks, the game does offer an analyzer, allowing you to import your own music. While this feature was not part of our demo, fingers crossed that it will work as promised, because the available music isn't exactly a who's who of music. While its great to see lesser known artist get a shot at promotion through music game, I can't exactly see Shen Yi setting your ears ablaze with awesome. Perhaps another gripe would be the axed multiplayer mode, but for $10, its not an easy gripe to hold onto. If we're being honest, the Vita just needs some games right now, and KickBeat isn't a bad way to go.
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Like PaRappa suddenly fell in love with neon
Remember music games? Yeah, those were fun. With the genre's better (or at least its mainstream) days behind, I'm always interested to see in what weird and unique ways it will pop back up. Enter KickBeat, from the house that...

CastleStorm crosses tower defense with Angry Birds

Feb 05 // Abel Girmay
CastleStorm (Xbox Live Arcade, PlayStation Network, PC, Mobile)Developer: Zen StudiosPublisher: Zen Studios Release: March 2013 CastleStorm is an oddity that's not the easiest to explain. Each match is a battle with the same objective: destroy the other team's castle. The main method of destroying a castle is to hurl projectiles at it until the superstructure collapses. The projectiles themselves come in a variety of forms, including a single standard, one that breaks off into smaller pieces, a few bomb variants -- stop me if this is sounding familiar. While it is certainly Angry Birds inspired, CastleStorm is hardly a retread. Depending on the map you're playing, there are a variety of secondary objectives that can really put the screws to you, testing your ability to multitask. During my playthrough, my secondary objectives were to guard a convoy of peasants running from enemy forces, and capturing a center, neutral flag. It's here that CastleStorm shows its strategic sensibilities. Operating on a traditional resource system, you can spawn troops for a cost to fight battles. Since fights are on a 2D plane, there is little in the way of micromanaging units, resource gathering, and the like. Running the fantasy gamut of mage, archers and warriors, your troops are AI controlled, though you can use your projectiles meant for the enemy castle on enemy units, if you absolutely crave direct intervention. There is also no real resource gathering, as they will simply regenerate over time. So without a direct element of control in the minute of battle, CastleStorm seems simple enough right? Wrong. While no one given objective was in itself a challenge, it's when I had three -- even on normal difficulty -- that the real juggling act starts. Hurl a couple of bombs at the enemy castle, now spawn warriors to cap the flag, set the archers to take out enemy infantry, get mages on the field to assist the peasants; oops now I'm dead because the enemy took out my castle. It really takes a minute to settle into a good rhythm for each map. There's a good amount of planning that takes place outside of battle, mostly in the form of the castle editor. From here, you can create your own fortress, complete with barracks to spawn extra troops, labs for resources, and so one. Custom castles can be used online too. While I didn't get to see it in my demo, you can expect CastleStorm to ship with co-op, survival, and adversarial modes when it's released next month. Certainly an interesting approach to tower defense, and one worth watching out for.
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Storm the castle!
CastleStorm is definitely not a game that's easy to draw a frame of reference for. One part Jenga, and one part tower defense, this mash up certainly draws from opposite genres to get its own formula going. Once it's off though, its may surprise with just how tasking, and fun, it can be.

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Zen Pinball 2 Wii U Pricing confirmed


Same as other consoles
Jan 21
// Chris Carter
Zen Pinball 2 was delayed on the Wii U, despite the fact that it was originally going to be a launch title. After some deliberation, some fans speculated on the price, saying it would be higher due to the new functionality o...
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Zen Pinball HD now on Google Play, Marvel tables on sale


Hey Zen Studios, take all my money... again
Dec 18
// Brett Zeidler
Zen Studios has announced today that Zen Pinball HD would make its way to the Google Play store today. Yes, I'm sure some of you have had it for awhile (myself included), but that's because we're running one of those sexy Teg...
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Zen Pinball 2 launches into Wii U eShop this month


Same tables, new features
Dec 05
// Conrad Zimmerman
Zen Studios has announced that their delightful pinball simulator, Zen Pinball 2, will be arriving in the Nintendo eShop for Wii U later this December. So, now there's yet another platform that I'll feel compelled to engage ...
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Civil War arrives in Marvel Pinall


Oct 14
// Hamza CTZ Aziz
The infamous six-part comic event from the Marvel universe is now in playable pinball form thanks to Zen Studios. The new table will let you side with either Iron Man and his Superhuman Registration Act, or with Captain Amer...
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PAX: Zen Studios reveals Plants vs Zombies pinball


Aug 31
// Victoria Medina
Zen Pinball 2's mystery table has been unveiled as Plants v Zombies. Awesome? Yes. Just like this trailer that announces it. As a friendly reminder, the game is playable at Zen Studio's PAX Prime booth.  Those silly wizards and their silly magic.
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Zen Pinball 2 hits PS3 and Vita Sept. 4, new PopCap table


Aug 08
// Dale North
Zen Studios announced this morning that Zen Pinball 2 will launch on the PlayStation Network for the PlayStation 3 and Vita on September 4. And, if you happen to have both platforms, you can enjoy the game on both for no addi...
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Marvel Pinball 3D to hit 3DS eShop this week


Jun 25
// Conrad Zimmerman
If you have been anticipating the release of more pinball goodness for your Nintendo 3DS, you won't have to wait long at all. Announced less than a month ago in the run up to this year's E3, Zen Studios' Marvel Pinball 3D is...

Avengers Chronicles features the best pinball tables yet

Jun 13 // Brett Zeidler
First up, we launched the "Infinity Gauntlet" table. I let Conrad take up the game first (I really just wanted to see the master at work). I was always really looking forward to the this table because Thanos is one of the pivotal Avengers villains, and Marvel's upcoming plans with his character make this table even more exciting. This is the most story-driven table Zen has ever put together. There are 139 lines of dialogue, and quite a few moving parts around the table. In the top-left, the Infinity Gauntlet itself has the capability of picking up your ball and moving it onto the nearby blue ramps. Silver Surfer hangs out on the left side, and after initiated he and Thanos will fight it out. After Conrad finally gave up the controls, I played a round myself before moving onto the next table. This one seemed to move a lot quicker than other tables; almost as if it was at a higher angle. This could just be because of the fact that there are so many big ramps along the back wall. [embed]229343:44041[/embed] The guys from Zen Studios recommended I check out the "Fear Itself" table next to "see some really crazy stuff." Yeah, I was all over that. Upon starting the table, I instantly saw what they were talking about. There is a ton of things going on in there. "Infinity Gauntlet" may be the most story-driven, but "Fear Itself" probably has the most stuff. That's not a bad thing either, as it doesn't feel crowded at all. I'm not at all familiar with the Fear Itself story arc from last year, so forgive me that I don't know the characters' names. At any moment, there are three characters standing around the table. I should also let it be known that this table has the coolest launcher in the history of pinball: a guy crouches over the launching area and slams his hammer down. Captain America's shield is broken in half and acts as the two bumpers right above the flippers. There are numerous metal ramps to take your ball around the table, and a lot of interesting nooks and crannies to initiate different parts of the table. Other characters from The Avengers make appearances on the art throughout the table. There's even a giant serpent that can pop out of the back and mix things up. As I was playing, I managed to start one of the main missions that opened up a portal. It was relatively easy to get to (being on the middle ramp in the back), but I became nervous and accidentally let the ball go. Not only that, but that was my third lost ball. I suppose I'll just have to wait until next week to see what that does. I'm a little sad that I didn't have time to go hands-on with "World War Hulk" or "The Avengers", as those seem equally awesome in their own right. As I've already stated, the two tables I did get to play were enough to sell me on the entire pack that's arriving next week. Not only are they fun to play, but they are masterfully crafted and should hold their own among the best tables Zen Studios has made to date. I don't know how they could do any better than Avengers Chronicles, but I have a feeling the best is yet to come.
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There are two things in this world that consistently remain on my top-ten of all-time favorite things ever: Pinball and The Avengers. The fact that those two things are coming together in not only one, but four tables as part...

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Marvel Pinball: Avengers Chronicles has a release date


Jun 11
// Brett Zeidler
After being pushed back a tiny bit, the Avengers Chronicles expansion is finally headed to Marvel Pinball and Pinball FX2 on June 19th and 20th, respectively. As always, it'll be 800 Microsoft points ($9.99). In it, you'll f...

E3: Hands-on with Zen Studios' Kick Beat

Jun 10 // Conrad Zimmerman
Kick Beat is a simple game. Enemies move in a circle around the player, eventually stepping in to engage, at which point the player must strike them or receive damage. To succeed, all one has to do is press the face button corresponding with the enemy's position on the circle, which simply keeps to the four basic directions of up, down, left and right. A successful strike results in eliminating the enemy, scoring points and building a combo while missing the beat clears that score combo and may cost a bit of health.  When you're playing well, the scene you're watching becomes akin to a dance routine, as the character executes a wide variety of flips, rolls and kicks to dispatch foes. The hand-drawn animation really stands out in this regard and I found myself getting absorbed by the hypnotic flow of the figures moving in and out of the combat area. Some enemies have icons floating over their heads as they move in. These can include score multipliers, a shield to protect you from damage and bonus points. You collect them by making a second attack on these specific foes, adding another level of complexity to the affair. The guys at Zen made it look easy, but it took me a few rounds to start to get the feel of it. Kick Beat is designed with a range of difficulty settings which should make the game accessible for skilled and casual players alike. At its easiest, the enemies will move into a circle bearing the symbol of the button the player is to press next, which then glows at the appropriate moment. On harder levels, that circle is replaced by merely outlining incoming enemies or is absent altogether and collecting bonus icons becomes mandatory. At the most extreme setting, the entire sequence is randomized to ensure that your skill at the game -- not memorization -- is tested. Kick Beat comes with 18 licensed songs to play through, tracks Zen refers to as, "music suitable for combat." Some of the music comes from major label artists, including Marilyn Manson and Pendulum, but the majority are from indie artists that the development team were fans of and sought to get involved in the project. Players won't be limited to just these tracks, as Kick Beat will also include a beat analyzer which will allow you to import your own music and have stages generated from them. It looked a bit goofy from the first trailer shown and I suppose it probably is, but I rather like Kick Beat. It has a lot of energy and it's just fun to play. I found some of the prompts on the easiest setting to be a bit distracting, possibly more trouble than they're worth, but kicking missiles out of the sky to the beat of Rob Zombie's "Scum of the Earth" has tremendous appeal for me and I'm interested in checking out what the game's two-player competitive mode looks like. Right now, I'm optimistic that Kick Beat will be a fun experience on a few different levels and worth looking into when it releases later this year.
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Recently, Zen Studios revealed that they were broadening their horizons from the pinball games they're best known for. One of their new projects, Kick Beat, is a rhythm/music title with a martial arts theme planned for releas...

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E3: Zen Studios announces Marvel Pinball 3D for 3DS


Jun 05
// Conrad Zimmerman
Zen Studios is keeping the pinball coming and will release Marvel Pinball 3D for the 3DS later this summer. Containing four of the tables previously released for the PS3 version of Marvel Pinball (Blade, Iron Man, Captain Ame...
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Zen Studios breaks into the RTS genre with CastleStorm


May 30
// Jordan Devore
Zen Studios continues to branch out with the announcement of CastleStorm, a strategy game looking to release on Xbox Live Arcade and "other digital platforms" this year. The concept of side-scrolling real-time strategy isn't...
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KickBeat arriving to punch rhythm games in the face


May 23
// Conrad Zimmerman
Zen Studios, known best for their Zen Pinball and Pinball FX series, announced today a new title for PS Vita. KickBeat will pair rhythm game mechanics with a kung-fu fighting visual presentation and a soundtra...
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Zen Studios putting on Ms. Splosion Man table tournament


May 11
// Brett Zeidler
I hope you've been practicing the Ms. Splosion Man table on Pinball FX2, because Zen Studios has teamed up with Twisted Pixel to put on another high score tournament. Starting on May 18th, all you have to do to enter is play ...
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The first look at Zen Studios Avengers pinball table


May 04
// Conrad Zimmerman
The Avengers are storming the box office this weekend but they'll soon be bringing the fight to the pinball arena in the new "Avengers Chronicles" pack of tables for Pinball FX2 and Zen Pinball 2. In the above video, we...
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All Marvel Pinball tables on sale for mobile devices


May 01
// Hamza CTZ Aziz
The Avengers is hitting theaters this week and to celebrate, Zen Studios has dropped the price of all their Marvel-themed pinball tables for mobile devices! On iOS, that means the Captain America, Wolverine and Thor tables ar...
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Zen Pinball 2 headed to PS3 and Vita as a free upgrade


Apr 10
// Jordan Devore
While Zen Studios continues to pump out more pinball tables for its games, the developer will also work on Zen Pinball 2, a free upgrade to Marvel Pinball and Zen Pinball that's coming to PlayStation 3 and PlayStation Vita th...
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North Americans can download Zen Pinball 3D next week


Jan 04
// Jordan Devore
For once, it's been those of us in North America who have been waiting impatiently for a game enjoyed by other regions. Zen Pinball 3D will appear on the 3DS eShop next Thursday, January 12 for $6.99. This game includes four ...

Preview: Marvel Pinball: Vengeance and Virtue

Dec 09 // Wesley Ruscher
Marvel Pinball: Vengeance and Virtue (PlayStation 3, Xbox 360)Developer: Zen StudiosPublisher: Zen StudiosRelease: December 13, 2011The Vengeance and Virtue bundle is by far Zen Studios' biggest undertaking when it comes to designing new and fresh pinball tables. Beyond the exquisite style that each of the four new tables showcase, they have also upped the ante in regards to overall presentation. All the artwork -- done in-house by Zen Studios -- goes through the rigorous Marvel approval process for quality assurance. The new tables also, for this first time, actually use Marvel voice talent to help create a more viable Marvel universe. It's weird to say, but the Vengeance and Virtue pack may just be the first true cinematic pinball experience.The new tables: Ghost Rider, Moon Knight, X-men, and Thor offer a wide range of table styles. Each table packs is unique and is a lot more than hitting a ball around some flash tables. In fact, the Vengeance and Virtue pack blends the lines between pinball and videogame more so then any of their previous tables. Allow me to break down the new line-up. Ghost Rider This table really captures the spirit of being trapped in hell. Lucifer appears in all his demonic splendor serving as the table's main villain and focal point. In one of the table's mini-games, Lucifer will create a fire-pinball, dropping it straight down the chute. In this game, the option to wager your soul (points) to earn a huge payoff is the challenge. Players can opt out with a smaller wager, but the fun and sport of this table lies in the risk versus reward of many of its mini-game challenges. A special mention should also go out to the Marilyn Manson-inspired music track which completes the experience perfectly.Moon Knight This Marvel hero wasn't an obvious choice for the new pack, considering there are more established characters like the Hulk still on the table (sorry for the bad pun), but his mystery to the general public allows Zen Studios to be even more creative with the table. For starters, the table is introduced with a cutscene that helps set the stage and shed a little back story. There is an epic soundtrack and the table has some of the most dynamic lighting effects, especially when the moon comes into play. This table also deals heavily with the vengeance and virtue theme of the pack, with players collecting orbs to build a vengeance meter. Filling this meter is a spectacular sight to see.X-Men This table has the least amount of 3D models on the table, but the beautiful artwork and frantic missions (based off New X-Men 147 and Uncanny 135 and 136) more than make up for it. Just look at that amazing optic-blast up the center of the table. What makes this table unique is it's centered around super-villain extraordinaire Magneto. Since you are filling the role of several X-Men, the missions for this table are directed through the master of magnetism. In Jean Grey's timed mission, Magneto has her under his love spell and Cyclops is tasked with saving her. To do so, players must win a crazy multi-ball challenge, complete with a red optic-blast colored pinball. Thor The god of thunder may just have the most impressive table in the Vengeance and Virtue pack. All of his missions are boss fights. The mischievous Loki and world obliterator, Destroyer, are just a few of Thor's epic enemies to encounter and their challenges are just as formidable as one would think. Thor's table by far gave me the hardest challenge, as I found myself quickly losing pinballs due to the amount of chaos that ensues. It's a really colorful table highlighting a variety of the nine worlds that Asgard protects, all sliced into neat little sections of the table with impeccable details from the lighting to the subtle spillage from the volcano in the background. The previous tables are actually the highest-rated Marvel game in existence, something Zen Studios is proud of, but I have a feeling that they may soon be passed up. Marvel Pinball: Vengeance and Virtue will be available as DLC for Marvel Pinball on PlayStation Network and Pinball FX2 on Xbox Live Arcade on December 13 and 14, respectively.
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Pinball has to be one of the hardest hobbies to talk about. On the surface, it's about hitting a metal ball around a slanted table, with some flippers, in the hopes of keeping it from failing down a hole. In reality though...

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Zen Pinball comes to iOS and Android with a free table


Dec 02
// Jordan Devore
Oh, right -- Nick Chester doesn't work here any longer. Since Dale's been pressured into taking on Rock Band DLC news, I suppose I can tackle the odd Zen Pinball story. Speaking of which, Zen Pinball is now up on the App Stor...
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New 'Paranormal' Pinball FX2 table free for one week


Oct 18
// Conrad Zimmerman
Zen Pinball is celebrating a year of success for Pinball FX2 with a little gift for everyone. The brand new "Paranormal" table will be made available for free for one week, October 26th until November 2nd. It looks to b...
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X-Men coming in Marvel Pinball: Vengeance and Virtue


Oct 17
// Conrad Zimmerman
Zen Studios has revealed that the uncanny X-Men will be the focus for the second table in their upcoming four-pack for Zen Pinball and Pinball FX 2, Marvel Pinball: Vengeance and Virtue. Based around the long-standing feud b...

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