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Zen Studios

Pinball FX2 Portal photo
Pinball FX2 Portal

Zen Studios' Portal pinball table is pretty faithful, and fun


Not going to make a 'you monster' joke
May 22
// Chris Carter
I'm not as crazy about pinball as say, Chad Concelmo, but with the right theme, I'm on board. The South Park Pinball pack hit the spot with numerous references to the show, and more recently, the Portal board h...
Portal Pinball photo
Portal Pinball

That Valve/Zen Studios collaboration is Portal Pinball


Now you're plinking with portals
May 05
// Darren Nakamura
The teaser is less than a week old, and now we have some more details on the collaboration between Zen Studios (best known for its pinball games) and Valve (best known for not developing Half-Life 3). It's not the excellent p...
Valve/Zen photo
Valve/Zen

Zen Studios is teasing some sort of Valve crossover


It's pinball-related, to be sure
Apr 29
// Brett Makedonski
You might know Zen Studios as "The Pinball Guys." The Hungary-based developer has more games under its belt, but in recent years, it's most well-known ventures have included flippers, steel balls, and franchises from elsewher...

South Park Pinball photo
South Park Pinball

South Park Pinball is the crossover you never knew you wanted


They killed my multiplier, you bastards!
Oct 21
// Brett Zeidler
With Marvel, Star Wars, and The Walking Dead under their belts, there's no license too big for Zen Studios to take on at this point. This time around, Zen has teamed up with Comedy Central and put together two new tables themed after none other than South Park. I wasn't sure what to expect, but should have known the tables would be phenomenal.
The Walking Dead Pinball photo
The Walking Dead Pinball

The Walking Dead Pinball is just as good as I had hoped


Around every flipper
Aug 26
// Brett Zeidler
Zen Studios has been quite busy the past few years expanding its line of pinball tables; most of which have been in the form of licensed Marvel and Star Wars tables. There have been videogame-themed tables in the past --...
Zen Pinball 2 photo
Zen Pinball 2

Zen Pinball 2 is getting some new Wii U tables soon


Including Guardians of the Galaxy
Aug 22
// Chris Carter
The Wii U version of Zen Pinball is going to catch up to its predecessors soon, as Zen Studios has just confirmed an update scheduled for August 28th. On that date Zen Pinball 2 will get Guardians of the Galaxy, Dea...
Pinball FX2 photo
Pinball FX2

Pinball FX2 is available on Xbox One


Time to play with some balls
Aug 18
// Brittany Vincent
Pinball FX2 is finally available for Xbox One, so go out there and grab it. The game's been lovingly ported and runs in 1080p at 60 frames per second. The front-end is available to download for free as it is on the Xbox 360 a...
The Walking Dead photo
The Walking Dead

The Walking Dead Pinball has a release date and choice-driven gameplay


But how...?
Aug 14
// Brittany Vincent
The Walking Dead pinball table for Zen Pinball was announced back in June, but now we've got a concrete release date: August 26. Zen Studios and Telltale Games have collaborated closely to incorporate the choice-driven style ...
GotG Pinball Impressions photo
GotG Pinball Impressions

Guardians of the Galaxy Pinball may be the best table yet


Guardians of the table
Aug 02
// Brett Zeidler
Hot off the heels of the stellar Deadpool table back in June, Zen Studios is going strong with its line of Marvel pinball tables. Guardians of the Galaxy finally got the film treatment, and now it has the pinball tr...
Pinball photo
Pinball

Scratch that: Pinball FX2 for Xbox One will support Xbox 360 table imports


Xbox One and 180s: a match made in heaven
Jul 29
// Jordan Devore
Zen Studios announced that its pinball platform Pinball FX2 would come to Xbox One on July 31 but in doing so broke the unfortunate news that tables purchased on Xbox 360 couldn't be transferred to the new version. Yeah, that...
Pinball photo
Pinball

Nolan North returns as the Merc with a Mouth in Deadpool Pinball


Marvel and pinball, together again
Jun 17
// Jordan Devore
Heh. There's a mini Deadpool pinball table in this Deadpool pinball table. That's fun. Quick-time events, even if they're supposed to be a joke? Less fun. But I like that Zen Studios is giving Deadpool a table all his own --...
The Walking Dead Pinball photo
The Walking Dead Pinball

Telltale's The Walking Dead being reborn as a pinball machine in Zen Pinball 2


Kill zombies using only your balls
Jun 04
// Brittany Vincent
Not only is Telltale's Walking Dead series coming to Zen Pinball 2, it's shambling. Or staggering. Or one of the hundreds of zombie-related puns I thought about using for the headline before deciding to play it straight. But...
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CastleStorm - Free to Siege now out: iOS, Google Play, Amazon


*fart noise*
May 09
// Dale North
Tower defense with a side of physics-based destruction is the order of the day with the launch of Zen Studios' CastleStorm -- Free to Siege, now out on mobile platforms. The game play -- Vikings vs Knights in medieval warfar...
Pinball photo
Pinball

Star Wars Pinball's final Masters of the Force table looks nuts


Four-table Heroes Within pack releases April 29
Apr 22
// Jordan Devore
It feels like Zen Studios has been working on Star Wars Pinball for years now, and that's because it has. This trailer for one of the four featured tables of Star Wars Pinball: Heroes Within, appropriately titled "Masters of...
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CastleStorm heading to mobile devices


For iOS and Android
Feb 18
// Hamza CTZ Aziz
CastleStorm came out for Xbox Live Arcade, PC, and PlayStation Network last year and we overall liked the game. Well now it's coming out for iOS and Google Play devices as CastleStorm - Free to Siege. The mobile version, as y...
CastleStorm photo
CastleStorm

CastleStorm on the Wii U is a solid port


Remote play makes it the definitive version
Jan 13
// Chris Carter
CastleStorm has hit the Wii U, and if you haven't picked it up yet, this is a great chance to do so. Some people have described it as "Angry Birds with Vikings," but that's doing it a bit of a disservice. Yes it has a me...
Kickbeat PC photo
Kickbeat PC

PC Port Report: KickBeat


Drowning out the native soundtrack just got easier
Jan 13
// Darren Nakamura
Last year, KickBeat released on PS3 and PS Vita, and we quite liked the "music dressed up as a fighting game." The final word on it was that it featured solid rhythm gameplay, but was held back by a few questionable song choi...

Review: Zen Pinball 2 (PS4)

Jan 10 // Brett Zeidler
Zen Pinball 2 (PlayStation 3, PS Vita, PlayStation 4 [reviewed], Wii U)Developer: Zen StudiosPublisher: Sony Computer Entertainment, Zen StudiosReleased: September 4 2012 (PS3/Vita) / March 21 2013 (Wii U) / December 24, 2013 (PS4)MSRP: Free (Sorcerer's Lair table included, other tables are various additional prices) As usual, Zen Pinball 2 is a free platform that offers a "try before you buy" model for each table, and an import process for players who own any tables from PlayStation 3 and/or PlayStation Vita's Zen Pinball 2. Whereas on PS3/Vita this was a simple Cross-Buy purchase, on the PlayStation 4 this has to be done through an import button on the game's main menu. Since this entry is not technically a Cross-Buy title, the import process does not work backwards from the PlayStation 4 version to any other system, so a player with multiple systems who would like the most bang from their buck would do well to remember this. It's clear the import system was not the easy solution, so the effort Zen Studios went through to make sure players would not have to re-purchase anything is definitely appreciated. PS4's Zen Pinball 2 does not currently offer the entire back catalog of tables. Instead, it has Star Wars Pinball, Star Wars: Balance of the Force, Marvel Pinball, Avengers Chronicles, Plants vs. Zombies, Epic Quest, Paranormal, Earth Defense, and Sorcerer's Lair in starting line-up. This collection includes arguably the best tables Zen has put together so far and will no doubt give players plenty of pinball action to digest while the rest of the library -- and new tables, of course -- will inevitably make their way to the platform in the coming months.  The game runs in 1080p at a blazing 60 FPS, and looks stunning in motion. There doesn't appear to be any noticeable visual edge here, but there didn't need to be. Zen Studios' tables are consistently colorful, vibrant, and have always had an unmatched visual presentation. It looked stellar before, and still does in this outing. Ball physics also appear to be untouched; which is also great as they were perfect the way they were. Zen Pinball is not a simulation of the real pinball experience, but rather what I colloquially refer to as cinematic pinball. Objects and characters will move around the table and directly influence the ball, with the camera sometimes moving to set pieces that do not exist on the table itself. These are pinball tables that can only exist in a videogame, and that's what makes them -- and this game -- so special. Controls are standard fare, with things like the DualShock 4's TouchPad not being used for any radical control option. Of course, this is just fine as it wouldn't make any sense and would more than likely end up feeling imprecise; detrimental to something like a pinball videogame. L1/R1 (or L2/R2) control the left and right bumpers respectively, and the left analog stick handles nudging (don't tilt!). The controls are simple, but there's a sense of even more control now with the fantastic DualShock 4 feeling much more tight and precise than the DualShock 3. Leaderboards, personal statistics, the in-game trophy system, multiplayer, and an operator's menu are all here, and create a wide range of incentives to continually return to the game outside of simply wanting to impulsively best personal high scores. Zen Studios were undoubtedly the digital pinball kings last-gen, and are already well on their way to claim the same title on current-gen. PS3/PS Vita players, other platform players, and complete newcomers alike all have no reason to miss Zen Pinball 2 on the PS4. There's no added benefit to this version; just the same game with the same tables we've come to adore, but that doesn't stop it from being a game absolutely everyone should play. Zen Pinball is a must-have anywhere you can grab it, and Zen Pinball 2 specifically on PlayStation 4 is equally just as desirable -- if not more-so.
Zen Pinball 2 PS4 review photo
That PS4 sure plays a mean pinball
You've no doubt run into at least one of Zen Studios' pinball platforms by now, appearing on virtually every current device out there that can play games (the only exception being Xbox One as of right now). They hit it big ov...

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Zen Pinball now out on PlayStation 4


Get a free table, and PS3 purchases carry over
Dec 25
// Hamza CTZ Aziz
Zen Pinball is now available on the PlayStation 4. The platform itself is free, and will include the Sorcerer's Lair table for free. Other tables will cost you, but if you already purchased them on the PlayStation 3 then tho...
Pinball photo
Pinball

Zen Pinball 2 comes to PS4 this month with a free table


Select PS3 tables can be imported
Dec 04
// Jordan Devore
Zen Studios is bringing Zen Pinball 2 to PlayStation 4 on December 17 in North America and Dec. 18 in Europe. If you've already bought into the platform on PS3, you'll be able to import a number of tables for this new versio...
Pinball photo
Pinball

Humble Weekly has 20+ Pinball FX2 tables for six bucks


There's no such thing as too much pinball, but...
Nov 21
// Jordan Devore
This Humble Weekly Sale is all about Zen Studios. If you're like me and don't own any Pinball FX2 content on PC yet, it is a terrific way to get into the game for cheap. At $1 or more for Steam keys, the bundle includes the C...
CastleStorm photo
CastleStorm

CastleStorm launches on to PlayStation 3 and PS Vita


Ballista at the ready
Nov 05
// Conrad Zimmerman
CastleStorm, a fun blend of tower defense mechanics and projectile flinging from Zen Studios, arrives today on the PlayStation Network. Previously released on Xbox 360 and PC, the game is now available on PS3 or PS Vita ...

Review: Star Wars Pinball: Balance of the Force

Oct 23 // Ian Bonds
Star Wars Pinball: Balance of the Force (Google Play, iOS, PC, PlayStation 3, PlayStation Vita, Xbox 360 [reviewed])Developer: Zen StudiosPublisher: Zen StudiosRelease date: October 14, 2013MSRP: $9.99 (PSN and XBLA), $1.99 per table (App Store and Google Play) The Star Wars franchise was a perfect choice for a set of pinball tables, and is arguably one of the best sets Zen Studios released for Pinball FX2. Once again, it is offering three themed tables, each filled with unique sets of trials, challenges, and special events that just wouldn't be able to occur on a real table in the arcades of yore. Full of the iconic sights and sounds of the films, there's a lot to take in with this set, and each table is better than the last. We'll start with the Episode VI table. Set on Endor, many of the elements of the last half of the film are represented, with the Empire base (complete with AT-ST guarding the front) and biker scouts lining the sides. Bright and vibrant, this table has the most ramps, nooks, and tricks to keep you playing, attempting to best your high score with each turn. As before, there are various places to lock or lose you ball, and multiple paths that trigger specific scenes reminiscent of the film. Since this table is based on one particular film and not just elements from the series, you'll hear a lot of specific lines of dialogue recreated here. None of the original actors' performances are used, and some are just trying too hard to sound like they came from the movie. It's a bit jarring, and sadly, on this table especially, you hear a lot of repeated dialogue. Thankfully, this is my only issue with the table. As with all three of the tables, multiple routes along the lanes and ramps yield multipliers that unlock special missions; ones that often take you outside of the playing field of the pinball table. One such example on the Episode VI table has you maneuvering a speeder bike using the flippers, trying to either steer around trees by flinging the ball down the right or left lane at the front of the bike, or down the center to fire your blaster. It's a bit disorienting, but a neat little diversion -- though some folks may not like the separation from the table game itself. The next table is based on the series' iconic villain (or centerpiece, if you allow the prequels to direct that idea), Darth Vader. Offset in blacks, reds, and chrome, this table is one of the coolest looking. Alas, it is also one of the blandest, feature-wise. There's not a whole lot of ramps or instances to encounter at first glance, but with time and skill, there are still a lot of cool bits to uncover. From the outset, you can chose to begin with the assemblage of Vader on the operating table by directing the pinball into a series of robotic arms used to build the Sith lord. From there, scoring allows you the opportunity to battle through such iconic set-pieces as the lightsaber duel with Obi-Wan, or even a trench battle on the Death Star. Swerving your way around pillars using the flippers is again utilized, but somehow manages to be more frantic on this table. Finally, there's my favorite table, Starfighter Assault. Split down the center, you choose to play as an Imperial Tie-Fighter or a Rebel Alliance X-Wing pilot, which determines which side of the table your ball is launched from. Missions vary depending on which side you chose, but there's always a ton of things going on. Bumpers are connected to blaster turrets, and X-Wings and Tie-Fighters zoom over the table to be blasted down during play. This table is arguably the most interactive, as you can actually earn upgrades during play to boost your turrets, your "fleet" of ships, and even the jackpot scores. As before, there's missions that take you away from the table, but this time around, it's a mock-up of the classic Galaga, with you controlling the direction of the ship with the flippers, and firing lasers with the launch button. I actually enjoy the moments where the action left the traditional pinball game, but I know not everyone shares my affinity for these sequences. Regardless of that, the tables as a whole are fantastic to play. There's so many different paths to find, skill shots to master, and challenges to unlock that you may not even see half of what they offer even on your 50th playthrough. It's impossible not to have fun with these tables, unless you just don't like Star Wars at all, or pinball. For those who do, these tables are the cream of the crop, offering everything you want not only in a Star Wars pinball game, but in a pinball game more generally.
Star Wars Pinball photo
I sense much TILT in you...
Back in February, Zen Studios released three tables based on the Star Wars series, adding to the already vast library of tables for Pinball FX2. They were fantastic, diverse, and just as feature-rich as the other tables for the game. Many believed it would be hard for the studio to match that collection. These newest tables not only match the previous set but manage to surpass it.

CastleStorm PS3/Vita photo
CastleStorm PS3/Vita

Angry beards: CastleStorm coming to PS3, Vita


XBLA tower defense hybrid jumping ship
Oct 18
// Steven Hansen
Vikings versus knights. That's the conceit of Zen Studios' CastleStorm, which our own Ian Bonds enjoyed well enough when it original launched on XBLA. It's a much more in-depth Angry Birds of sorts, with real-time strategy a...

Review: KickBeat

Sep 02 // Chris Carter
KickBeat (PS3, Vita [reviewed])Developer: Zen StudiosPublisher: Zen StudiosReleased: September 3, 2013MSRP: $9.99 (Cross-Buy) Set to the backdrop of a relatively hokey (and somewhat endearing) story involving kung fu and music, KickBeat pits you against enemies in a small, circular arena, as they all fall in one by one to beat your face in. Foes come in a yellow, blue, and red variety, which signify different beats -- single, double, and simultaneous beats respectively. As enemies fall in, they'll come at you in a certain direction, which is tied to the placement of a face button -- so, up for the triangle button, left for square, and so on. The moment the enemy steps up (the "next up" is highlighted in white), you hit the appropriate button. It's that simple. At least, when the game is giving you tons of simple yellow enemies -- notes, so to speak -- it's simple. Then the game mixes things up with quicker notes, enemies with auras that require you to hold a note then release, two notes at the same time (reds), power-ups, and a star-power like mechanic. The Vita has the added mechanic of allowing touch-screen controls, but it's not really a game-changer as I ended up using the face buttons again shortly after testing it. Unlike most rhythm games, having a health meter on-hand actually makes sense, since getting hit will literally lessen your bar, leaving you one step closer to a failed song. As you're beating up people you'll earn Chi, which functions similar to Rock Band's star power. It helps to earn you more points and is best used when going for a high combo rate. [embed]260938:50270:0[/embed] Some enemies have icons above their heads, which you can grab if you hit the button a second time right after kicking them (which can get really tough when there are lots of blue and red dudes). There's an attack power-up to quickly blast on-screen baddies, a shield to block a few attacks, health, and extra points. Together, all of these mechanics combine into one incredibly satisfying game that delivers enough excitement to keep you going. If you've played rhythm games before you will want to jump straight into hard difficulty. It rids the screen of the QTE-like button cues and adds a whole new dimension to the game since you have to constantly pay attention and go with your instincts. It's kind of like the harder difficulties in Rocksteady's Arkham games that eliminate the counter prompts --  much more challenging and a whole lot of fun. The humble Lee is one of the stars of the game's story mode, and he's mostly forgettable, as the gameplay is clearly the focus of KickBeat. The story itself has its highs and lows involving a typical Saturday morning cartoon big bad, but once it was all said and done, I just wanted to play more challenging songs rather than ever go through it again. At first I had a concern over the lack of enemy variety since the first few levels just featured ninjas, but this was alleviated later on in the game as wrestlers, hi-tech soldiers, and more show up for a beat down. Of course, a rhythm game is only as good as its track list, and as soon as some of you hear what's on offer you may be running for the hills. You ready for some name drops? Marilyn Manson,  P.O.D., Papa Roach. Wait, where are you going?! While there are a few questionable rap, rock, and nu metal tracks on offer that'll make you recall your most awkward of high school moments, they're completely tolerable when combined with the strong gameplay foundation KickBeat offers. I wasn't blown away by the less popular tracks, but for the most part I did enjoy them and I didn't feel compelled to quit any of them since I was having so much fun. After you're done with story mode you can tackle Mai's quest (the second star of the campaign, who basically has the exact same progression as Lee, just with different cutscenes), free play mode, Beat Your Music mode, and Survival. Sadly, all of these aren't on offer right away, as you have to complete the story mode multiple times to unlock everything. My biggest disappointment was learning that I couldn't just play any song I wanted on any difficulty. You have to actually beat that song in the respective difficulty's story mode first. For instance, I started playing through the story twice on normal, then tackled a few hard songs before I quickly realized that I was more than ready for Master, but I couldn't play my song of choice in Master mode until I beat every level on hard, then completed every single Master stage to unlock everything. It's a really jarring and backwards way of withholding content, especially for rhythm gurus who could even start on Master without working their way through the remedial levels. On top of all this, you have to beat the game nearly four times to unlock Survival mode, which is an incredibly odd design choice. Beat Your Music is where you're going to get the most legs out of KickBeat though, and it doesn't require too much effort to unlock. If you can't stand the soundtrack, you can import songs, score the BPM, and play custom levels. The way it works is you put a song on your PS3 or Vita, tap a button to "find" the rhythm, and the game will provide an enemy set for it. It's set up very similarly to Audiosurf in that it's not perfect, but it works well enough to keep things interesting and fun. KickBeat's polarizing soundtrack is perhaps its toughest sell, but if you can overcome it with an open mind and dig into Beat Your Music, there's a really solid rhythm game underneath it that'll have you tapping your feet (and your fingers) for quite some time. I really wish the developers had more content unlocked at the start, but if you have a bit of patience you'll have a blast in no time.
KickBeat reviewed! photo
Kick, punch, it's all in the rhythm
KickBeat is an interesting prospect. Developed by a studio mostly known for pinball games, it seeks to combine the fighting and rhythm genres, offering up an experience for new and hardened gamers alike. It's a tall order, but once you really get going and it takes off its training wheels, KickBeat starts to shine -- you just might have to charge through some repetitive content to get there.

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KickBeat drops on September 3 for the PS3, PS Vita


Kick, punch, it's all in the mind!
Aug 08
// Hamza CTZ Aziz
Zen Studios is finally ready to unleash KickBeat! It'll be out on September 3 for the PlayStation Vita, and PlayStation 3. Oh, yeah, it's also coming to the PlayStation 3! The game will be a cross-buy title, so you just need...
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Dazzled by virtual pinball: VP Cabs' brilliant table


Uses Zen Studios' Pinball FX
Jul 20
// Dale North
Imagine a pinball machine with no moving parts other than buttons for flippers. Imagine being able to load up any of your favorite tables from memory to play instantly. VP Cabs custom pinball machine lets you do exactly that...
Pinball FX2 photo
Pinball FX2

Free Pinball FX2 table coming for Steam users


Free forever
Jun 18
// Abel Girmay
Zen Studios, the minds behind the Pinball FX series, will be bringing their Sorcerers Lair table for free to all Pinball FX2 Steam users starting June 21, 2013. Good news too, as this table isn't a timed giveaway. It will rem...

Review: CastleStorm

Jun 07 // Ian Bonds
CastleStorm (Xbox Live Arcade)Developer: Zen StudiosPublisher: Zen StudiosReleased: May 29, 2013MSRP: 800 Microsoft Points CastleStorm, simply put, is a physics-based tower defense game. Think Angry Birds meets Plants vs. Zombies and you'll have a pretty good idea of what's in store when you boot it up. You spend the majority of the game manning a ballista that can fire different artillery at foes including a standard javelin, three spears at once, shots that explode with a button press after firing, Thor's hammer Mjolnir, and so on as the enemy sends troops and their own return fire in an attempt to bring down your walls. Targeting is fairly easy, though often touchy when battles become more heated. There's a certain level of precision needed, as the game encourages javelin headshots against enemy troops -- these reward you with additional money you can use to upgrade your stronghold, troops, and weaponry, while also being efficient. Speaking of troops, your comrades in arms help a great deal in battle. Levels often have multiple objectives, which allow for more than one way to conquer your foes, and your troops often play a role in these differing goals. If hurling giant heavy things at the front door isn't enough to bring down their stronghold, you can send troops in to capture their flag or to draw the enemies' fire or summon creatures such as hawks, dire wolves, brutish trolls, and more while you bring the house down around your enemies' ears. [embed]254343:49013:0[/embed] There are also spells that can protect troops, attack with powerful magic, and even allow you to briefly play as your team's champion, dealing out damage in a more up-close and personal manner. Your champion runs on a timer, so while getting in those close, quick kills it is important to make every attack count before they're returned to the castle. While controlling the champion, it's important to note that no one will be manning the ballista when you're out hacking and slashing your way through the ranks, nor can the champion capture a flag, so they're only there to even the score, not turn the tide. As with your troops and artillery, your spells and champion summon are mapped to a face button on the controller, and you can quickly and easily scroll through your different attack options with the bumper buttons while the battle rages on. While CastleStorm may not be your standard tower defense fare -- you don't really have to mine for materials with which to fight like in many strategy and defense titles -- there's still some management needed, and that comes in the upkeep of your...keep. Customizing your castle with the proper food stores and barracks helps keep your troops in fighting condition and helps to replenish your fallen heroes on the field. You're only allowed five troop types, so selecting which barracks will house what troops is key. Outfitting your castle is almost a game by itself, as the proper placement of the training grounds, barracks, and such is just another one of the many strategies you'll utilize in gameplay. The game itself has a playful, goofy look, and it's clear it doesn't take itself very seriously. Corny jokes pepper the storyline and visuals, from Gareth, the pompous Champion of the Kingdom, to the fat friar, to the king's right-hand toadie and all-around shady character Rufus, to sheep that chew the ballista's firing mechanism, troops that ride donkeys, and more. And while the bright, vibrant colors and lush background of the various battlefields add a nice variety to the visuals, the castle editor is another matter entirely. Rooms appear small, and often unrecognizable from each other, which makes customization take a bit longer as you click on every room that was preset to determine what's what. The sound in the game is minimal, with battle noise clanging, crashing, and crunching appropriately. There's not a lot of voice acting per se -- much of the story is driven along via scrolling text -- but the few voices present add a certain amount of character to the action and the people you interact with. Again, there's humor throughout and the minimal voice work punctuates the gags of the text and visuals. There's a few multiplayer options here too. Your standard split screen one-on-one battles offer some fun for two players, but there's also survival mode, where friends team up against other players or AI. The Last Stand Co-op is great fun too, where players control the heroes rather than man the ballista. The real meat and potatoes, however, is the campaign, which is where you'll end up getting all the good weapons and rooms for your castle to use in multiplayer anyway. If the tower defense game is your thing, CastleStorm certainly offers a serviceable option to the already busy genre. Between managing your troops, attacking with the ballista, and choosing when to cast spells or send in your champion, there's a lot of challenge present. And while there may be times when it can get repetitive -- honestly, what tower defense game doesn't? -- it's certainly worth a try, even if it won't set the world on fire. Just the enemy's castle.
CastleStorm review photo
Knights vs. Vikings, pre-ESPN
Hey kids! Do you like smashing stuff in Angry Birds, but wish it was just a bit more...medieval? How about a bit of troop management? Spells? Swords? Sheep? Less birds, more beards? All this and more await you in CastleStorm!

Star Wars photo
Star Wars

Star Wars Pinball goes standalone on PSN next week


With Cross-Buy for PlayStation 3 and Vita
May 08
// Jordan Devore
The current three tables of Zen Studios' Star Wars Pinball will be available as a standalone pack on PlayStation Network starting May 14. That's Star Wars Episode V: The Empire Strikes Back, Boba Fett, and Star Wars: The Clon...

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