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Thank God for him
Nov 16
// Niero Gonzalez
Former Destructoid reviews editor Jim Sterling has gone indie, and he needs your help. The dude has worked for over 8 years doing video games reviews here and on sites like Escapist, and now he's trying to build his own site...
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How to play Resident Evil 4 HD on PS3


Sep 26
// Jim Sterling
Resident Evil 4 HD released last week, but I waited until the weekend to download it. Due to various problems I have with Microsoft Points and my silly desire to play Resident Evil games on their "traditional" home, I decided...
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PS3 firmware update 3.66 released to critical acclaim


Jun 23
// Jim Sterling
I once had a glorious dream that Sony's PSN "welcome back" package would allow us to choose between six different firmware updates. That dream, sadly, never came true, but Sony's generosity is still abundant, with update...
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Thor, Destin Legarie and Jim Sterling discuss E3


Jun 04
// Jim Sterling
God damn it, ScrewAttack.  I love you guys.
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Thank CHRIST for that: PSP firmware update 6.39 coming!


May 24
// Jim Sterling
PSP owners may be feeling sad that they've missed out on at least seventeen firmware updates since the PlayStation Network went down, but do not despair! Sony has confirmed that update 6.39 is coming soon, and you're all invi...
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Sony: PlayStation Store to return May 24


May 19
// Jim Sterling
Sony has told publishers to expect the PlayStation Store on May 24. That's according to a memo sent to various companies, which of course found its way to the proles of the Internet.  As previously revealed, Sony plans t...
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Sony CEO challenges critics of PSN breach notification


May 17
// Jim Sterling
Sony CEO Howard Stringer has lashed out at those who criticized the way in which Sony handled the PSN outbreak, specifically the amount of time it took to notify consumers. His defensive statement displays disbelief that anyb...
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PlayStation Store to be updated 'multiple times a week'


May 16
// Jim Sterling
Sony has released a brand new FAQ in order to better inform fans about the big PlayStation Network resurrection. Most of it is stuff we already know, but some fresh information has been released concerning the PlayStation Sto...
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PSN struggling to deal with huge mass of password resets


May 15
// Jim Sterling
Due to the ludicrous volume of PlayStation Network users trying to reset their passwords at once, Sony has had to temporarily cease the big PSN rollout and suspended services for a bit.  "We’re currently experienci...
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The Jimquisition: How Sony can make up for the PSN breach


May 09
// Jim Sterling
A few people asked for a video to sum up the whole PSN outage thing, and I thought I'd take it in a more productive direction that simply getting angry. I've proposed three very reasonable ideas (which Podtoid listeners can already guess) in order to make Sony look good in this whole thing. This is because I'm a very, very good person who is always looking out for the little guy.
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Last weekend, Sony told consumers that the PlayStation Network should be back up and running within a week. As you may have noticed, a week's gone by, and you still can't play Warhawk. Sony has therefore made a new announceme...

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Shocker: PS3 Firmware update causing HDD problems


Feb 01
// Jim Sterling
PS3 Firmware 3.56 is reportedly causing HDD problems for a number users. Just like that one time. Oh, and that other time. One day, Sony might release a Firmware update that stops its Firmware updates from being shit.  T...
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Cage: Heavy Rain made games a more meaningful medium


Jan 18
// Jim Sterling
David Cage's arrogance is unparalleled, even in an industry that sports Denis Dyack. Seemingly drunk on the fawning of his own fans, the Quantic Dream director has claimed that Heavy Rain opened doors for more maturity i...
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Killzone 3 has over 70 minutes of cutscenes


Jan 13
// Jim Sterling
The BBFC has rated Killzone 3 for British gamers, and spilled a few beans for us in the process -- revealing that the PS3 sequel will boast over seventy minutes of cutscenes. Looks like you'll be doing plenty of watching as w...

The PSP2: What We Want

Dec 08 // Jim Sterling
To be able to switch on the PSP and play a game within the hour: If the PSP is to be believed, nobody has yet discovered technology that allows us to switch on a games device and play games on it without having to take an entire day off work, but we really hope Sony cracks it with the PSP2. Experience with the PSP has taught us that if you want to play a game, you need to reschedule your week. Here's a nice example of what happened to me when I had a hankering for Killzone: Liberation ... I found my PSPgo buried in my closet after months without use. The PSPgo battery was completely drained because I hadn't turned it on. The PSP wouldn't charge from the USB because it was drained. I went back to the closet to dig out the wall socket plug that came with the PSPgo because using an older PSP power chord was too convenient. I plugged the PSPgo in and turned it on, heading straight to the PlayStation Store. Firmware update required.  Downloaded firmware. Attempted to install firmware. Informed the PSPgo had not sufficiently charged.  Waited. Watched some Christian evangelical television, which so far was more amusing and entertaining than my PSP experience that day.  Firmware installed, PSN accessed, PSN cash card used.  PSN cash card expired. PSN cash card expired. PSN cash card worked on the third attempt.  Server timeout. PS Store closed down. Reconnected to the Internet, opened PlayStation Store again. Started to download Killzone: Liberation.  Five hours after first digging my PSPgo from the closet, it was ready.  Played a chapter. Got bored with the idea of the PSP. Played on the iPod.  If Sony could develop technology, possibly using science, in order to cut this process down to an hour, or at most two hours, then I think we've be living in a grand new era.  To have it made properly the first time around: When a videogame ships with technical errors, it can be patched for the cost of an Internet connection. It's not cool and it encourages sloppy development, but at least there is a free recourse. When a game system is shipped with technical errors, it can be patched ... but you have to buy a whole new iteration of the console to get it.  The original PSP-1000 shipped with dead pixels, broken UMD trays, and an inordinate amount of dust that kept getting under the screen and was impossible to remove without the whole thing being taken apart. It would be utterly fantastic if Sony would design the PSP2 properly the first time around, rather than issuing the hardware equivalent of a $300 patch once per year.  To have a digital distribution method that isn't fucking insulting: The release of the PSPgo made it appear, at first, as if Sony was getting serious about offering a competitive digital download solution. Unfortunately, that turned out to be a load of old wank because Sony made no efforts to commit to it. Digital versions of retail games were offered at full retail price, and were sometimes even more expensive than the likes of Amazon could offer physical copies. At one point, Amazon was selling the limited edition of Persona Portable, with fancy packaging and extra content, for less than the PlayStation Store was selling an unadorned digital copy. It was a fucking joke and a slap in the face to anybody who embraced digital content.  Oh, and lest we forget that many new releases went up on the PS Store a week late, or sometimes even longer. In the case of a few, they never went up at all! This is before we get to PSP Minis, Sony's answer to mobile gaming applications. It was crap. It is crap. Games that were available on iTunes for peanuts were popping up on the PlayStation Store at inflated prices that completely failed to compete. Tetris, for example, launched at $10 on the PSP Minis channel, despite the exact same game selling for half the price on iTunes. Pathetic.  Sony itself did nothing to help the situation, passing the buck onto developers and saying it was their choice. Then we found out it was because developers needed to submit PSP Minis to the ESRB and Sony had nothing in place to help cover those costs. Sony, by absolving itself of all responsibility, condemned its own service to obscurity and pointlessness. Smooth move.  So yeah, maybe the PSP2 can do something that isn't that.  To boast a competent online experience: Wi-fi has evolved since 2005, when the PSP-1000 first launched. You wouldn't believe it if you picked up a PSPgo though, which is still slower than a shitting snail and only half as stable. Many people download PSP games on their PS3s and then transfer them over because it's faster than using the PSP itself. Gamers shouldn't be introducing extra steps for themselves because it's more convenient than trying to do everything in one place.  Using the PSP to browse the Internet is pretty awful as well. What was once billed as the "Walkman of the 21st century" really isn't all that useful for much. My iPod Touch is fast, efficient, and gets the job done when I want to check my emails without stepping into the office. Simply thinking about using the PSP to do that makes me want to scoop my eyes out and shove them up my urethra.  If the PSP2 would like to be a useful, competent handheld device that competes with other portable entertainment systems, a fast Wi-fi capability that doesn't time out if you sneeze would be a must. Let's have a system that doesn't have to re-connect every time you close the browser, that doesn't take forever to load or download, and is actually enjoyable to take online. Do you think you could manage that, guys? To not have it feel like it's made out of glass: The Nintendo DS is durable and protected by its clamshell design. It's a system you feel could survive getting dropped a couple times. In fact, I'm going to go out on a limb and claim that it's a system designed to survive in a portable environment. Imagine that! The PSP, with its exposed screen, intricate design, flimsy case and focus on style over durability is not designed to survive in a portable environment. Scratches, scuffs and downright breakages haunt the PSP at every turn. Its weak buttons and thin, shiny surfaces require one to treat it like a baby with brittle bone disease. It looks absolutely gorgeous, I'll grant you that. But looks don't count for much if you can't survive outside of a comfy bedroom full of soft, fluffy pillows.  The PSP2 should be designed as a system you can actually take out of the house. It's crazy I know, but when I hear the word "portable" I don't just think "small." I believe portable means something that can be carried around safely and conveniently, not just something that fits in my pocket. Not that I'd dare keep a current PSP in my pocket. I'd be afraid of the fabric scratching it to shit.  To have some real software support: Yes, we all know, the PSP has plenty of good games. It really does. In fact, Sony itself put out some really good titles this past year. But remember ... the PSP launched in 2005. When you spread the PSP's library over half a decade, it looks far less impressive. In fact, as stated above, my PSP sat in a closet for months. When I turned it on, there was a saved game state for Valhalla Knights 2. That's the last time I picked the bloody thing up.  The PSP2 needs to have some real publisher support, not just a decent game from Square Enix or Konami every couple of months. For some reason, developers aren't keen to put games on an expensive system that doesn't shift a lot of software and is plagued by piracy. Hopefully Sony can make the PSP2 more appealing for developers, in a way that doesn't boil down to, "Release loads of firmware updates that don't solve the problem."  Right now, the 3DS has a ton of support before release and that's what is making it appealing, far more than its analog nub, improved graphics and 3D shtick. Software is still important to this industry, and Sony forgot that with the first PSP. Maybe work on releasing more games this time around, rather than releasing a new PSP SKU every damn year.  To not have it built and marketed by a bunch of shitting chimps: The PSP is a fantastic piece of technology. Unfortunately, it's fantastic technology that was put together and subsequently marketed by a group of apes who had no idea how to deal with the handheld market. Maybe the PSP2 can make portable media fun and fast to utilize, maybe it can be a flexible system that doesn't offer inferior methods of enjoying music, movies and games. The PSP has the tools to be a superior portable entertainment system, but those tools are being used by idiots. Get someone who understands the portable market behind the steering wheel and the PSP2 will be amazing.  The PSP2 could also stand to have some intelligent PR people working for it. No more schizophrenic advertising where the PSP is for adults one day, teenagers another day and kids the following week. That kind of bullshit doesn't inspire consumer confidence. Sony gives the impression that it doesn't know who the PSP is for, so why should a customer feel it's something they want? The PSP2 needs to pick a demographic and stick to it. Trying to appeal to everyone when you can't appeal to anyone doesn't work.  Oh, and no Marcus. DO. NOT. USE. MARCUS to advertise the PSP2. He's a fucking cunt and nobody likes him. Stop putting him in commercials.  No PSP2go: Ever. Ever ever ever. 
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Sony is terrible at keeping secrets. Killzone 3, Resistance 3, the PS3 Slim, the PSPgo, Sony has no end of cats to let out of its bag, and rare is the time we are ever surprised. The PSP2 looks set to continue this trend, wit...

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Microsoft: PlayStation Home is a 'nice chat room'


Dec 06
// Jim Sterling
Making fun of PlayStation Home at this point is like steadily kicking an autistic in the bollocks, but that hasn't stopped Microsoft from doing it anyway. Stephen McGill has written the poor man's Second Life off as a "nice c...
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Sony spins the '4.1 million Move shipments' thing


Dec 01
// Jim Sterling
Yesterday, many websites reported that Sony had sold 4.1 million PlayStation Move units. Destructoid and a handful of others reported that Sony had only shipped that many units. A few commenters accused us of BIAS but the egg...
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No Super Meat Boy on PS3, and you can blame Sony


Nov 12
// Jim Sterling
Super Meat Boy will eventually find its way to Xbox 360, Wii and PC, excluding as it will a PS3 release. Now, because you start stamping your feet and shouting "BIAS" while tears start to cloud your vision, make sure you dire...
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PlayStation Home gets voice chat next week (ZOMG!)


Nov 08
// Jim Sterling
According to Sony, "tons of cool stuff" is coming to its Second Life clone/virtual advertising world PlayStation Home. Among the expected features is the return of an old one -- voice chat! This comes on November 11 in Update...
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Enslaved writer got 'f*cking sick' of his PS3


Oct 05
// Jim Sterling
28 Days Later and Enslaved: Odyssey to the West writer Alex Garland has confessed that he only bothered to play Heavenly Sword after meeting its developer, due to his being "f*cking sick" of the PS3. "There weren't any origin...
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Sony holds back Move support in game for PS Plus users


Sep 22
// Jim Sterling
Sony has set a rather grim little precedent for itself, with the revelation that Move Support in High Velocity Bowling is available for "free" only to those who have subscribed to PlayStation Plus. Apparently spending upwards...
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Survey: Japanese consumers not interested in 3DTV


Jul 02
// Jim Sterling
While Sony is attempting to convince the world that 3D gaming is what it wants, a study from the company's homeland indicates that a lot more convincing might need to be done. According to a poll, most Japanese consumers don'...
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Microsoft says Kinect is for everyone


Jun 23
// Jim Sterling
... And yet it appeals to no-one. Kinect Is For Everyone - Microsoft [Edge]
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Sony talks sh*t about 3DS technology


Jun 20
// Jim Sterling
So, Nintendo murdered everyone at E3, not just with its rather terrifying selection of awesome games, but with its stunning 3DS demonstration. If you haven't seen the thing in action, let me confirm that it's pretty amazing s...
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E3 10: Impressions from the Natal/Kinect reveal event


Jun 14
// Jim Sterling
HERP DERP DERP LET'S SPEND ALL THE MONEY THAT HAS EVER BEEN PRINTED IN AMERICA SO WE CAN USE GAME JOURNALISTS AS UNWITTING ACCOMPLICES IN A RIDICULOUS MTV COMMERCIAL FOR OUR EYETOY! ALSO, CIRQUE DU SOLEIL! HERP DERP DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRP!
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Sony: Kutaragi was 'right' to release expensive PS3


Jun 11
// Jim Sterling
Ken Kutaragi became an industry laughing stock shortly after the announcement of the $599 PlayStation 3, mostly due to his arrogant and insulting justifications ("work more hours to buy one"). Although Kutaragi left Sony as s...
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Sony bullsh*t: PSPgo was a 'test'


Jun 09
// Jim Sterling
The PSPgo was an ill-advised, expensive, worthless waste of space. This is scientific, objective fact that can be proven in any court of law. But apparently it's alright, because it was just a test. In fact, even though the P...
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Sony won't reimburse retailers for OtherOS PS3 refunds


Apr 16
// Jim Sterling
One enterprising consumer pulled a slick move when he was able to use European law in order to get a partial refund for his PS3 from Amazon. Sony's decision to remove the OtherOS feature on the PlayStation 3 angered some cons...
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Another abandoned failure: Sony gives up on PSP Room


Apr 15
// Jim Sterling
Do you remember PlayStation Room? That social networking service for the PSP that looked like a mash-up between PlayStation Home and Bratz dolls? No? Really, you don't? We hardly blame you. Like so many things in this in...
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Fixing the PSP in six easy steps


Apr 06
// Jim Sterling
The PSP has had a long history, one that hasn't always been entirely pretty. While the system has been quite successful in Japan and sold decently well enough in the West, it's still a machine with a lot of problems, and that...

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