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Cuphead photo
Cuphead

Check out these hand-drawn Cuphead animations


The bird one freaks me out
Aug 21
// Vikki Blake
Cuphead artist, Jake Clark, has shared a selection of animations from the upcoming platformer. The hand-drawn, pencil cartoons popped up on his Tumblr and they are both awesome and strangely hypnotic...    
Destiny photo
Destiny

Is Destiny coming to PC? It seems like maybe


You must like static bags and zip ties
Aug 21
// Vikki Blake
Destiny might be heading to PC. A job posting on Bungie's website requires new staff to "evaluate PC hardware-specific features and ensure various systems work together across multiple PC configurations to provide a...
Octodad photo
Octodad

Octodad: Dadliest Catch is mangling hands on the Xbox One next week


Who's that man with the hard, hard beak?
Aug 21
// Joe Parlock
I dislocated a finger playing Octodad. It popped straight out while I was trying to tentacle my way around an aquarium.  Allow my plight to be a warning to all of the new players who will be able to potentially cause ph...

Review: Risen 3: Titan Lords Enhanced Edition

Aug 21 // Mike Cosimano
Risen 3: Titan Lords (PC, PS3, PS4 [reviewed], Xbox 360)Developer: Piranha BytesPublisher: Deep SilverRelease Date: August 12, 2014 (PC/PS3/Xbox 360) / August 21, 2015 (PS4)MSRP: $39.99 (PS4) $29.99 (PC) $19.99 (Xbox 360, PS3) From the second Risen 3 begins, you can tell something is wrong. There's a very perceptible lag in character movement. Often, a full second would pass before my input was registered. Jumping off a ledge higher than an inch causes the camera to whip upwards -- totally independent of any input! -- giving the player a very good look at your character's upper back and approximately 0.5 inches of the sky. This sucks when there are enemies that need killing and you have to wait for the game to give you back control of the camera. The simple act of getting from place to place feels like a slog, actively discouraging players from exploring a moderately amusing setting. I will certainly say that much for Risen 3: there are pirates and there was nothing particularly wrong in that department. But, alas, we live in a post-Assassin's Creed IV: Black Flag world. The aesthetic elements of Black Flag (sea shanties, every noun capitalized, charming dialogue delivered well) helped build a sense of place and time. Risen 3 is a unique example of non-modern anachronisms, with pirates and mages living together in an era that feels unstuck from time. It's a neat concept in theory, and there was a short period where I was kind of digging it. But the more time I spent chatting up the Pirate Admiral (seriously) about teaming up with the Demon Hunters, the more everything began to fall apart. In most cases, two great tastes taste great together, but there's an incongruity here that proves insurmountable. This may be due to the blindingly dull story, which is a rare mix of embarrassing and baffling. Are you sick of dark fantasy stories where the world is on the brink of annihilation because of demonic/supernatural forces to which the hero is mysteriously tied? I know I am! The archetypical hero's journey is not inherently a bad story to tell, but Risen 3 feels almost painfully familiar -- apart from the fact that you play an undead hero. That's okay, I guess. To be fair, there aren't piles of dark fantasy games clogging GameStops like modern shooters in the Call of Duty heyday, but when each game is around 60 hours long, the setting feels tattered after playing just one title. [embed]306876:60066:0[/embed] Even if this particular well had not been exhausted by this point, Risen 3 has a terrible story by any standard. The voice acting ranges from amusingly bad to excruciatingly bad, which only makes the lousy dialogue even worse. There is no reason for the player to care about the proceedings -- your character doesn't even get a name, player-assigned or otherwise. I never cared about the state of the world, partially because the quest system is an absolute mess. Quest upon quest piles up on itself, each more tedious than the last. I will admit to something right now -- I frequently consulted a guide when playing Risen 3. Thankfully, it's been a year since the game originally released, so there are extensive walkthroughs out there. I had a webpage in front of me that literally told me exactly what to do and the quest system still confused me. There's no indication as to which quests are necessary to mainline the story, which I aimed to do in order to wash my hands of this game as soon as possible. God, I hate Risen 3. We haven't even gotten into the combat yet. Fighting an enemy usually goes something like this: you spot a bad guy, the bad guy's attack animation basically teleports to your location and knocks off a chunk of your health, you get knocked to the ground and stun-locked, and then you dodge-roll around the bad guy while your companion (who somehow does way more damage than you ever will) does all the work. The enemies are always faster and stronger. They can break your parry, and you can't do anything to them. It's not like Dark Souls where the relatively underpowered player and carefully planned attacks are part of the game's balance. When the physical distance between the player and the enemy is so variable with so little time to react, combat becomes a crapshoot. Plus, when you die, you have to wait for the game to prompt a save reload and then you've got a 2-3 minute loading screen to look forward to. Let me tell you about the mission that forced me to give up on Risen 3. The open world is split up into islands. Once you get your real pirate ship, fast traveling between islands (there's no island-to-island sailing like in Black Flag) will trigger an event. There was a sea monster fight that was boring and took entirely too long, for example. Based on that, I assumed the majority of the sea-based missions would take that formula. However, I was "treated" to a pirate vs. pirate battle where I had to prevent boarders from destroying my ship. The boarders would bring over gunpowder bombs, which I had around 40 seconds to defuse. Except you can't defuse the bomb until you kill the enemies guarding it. You have to do this three consecutive times, with the amount of enemies increasing every time. I got profoundly lucky in that I had a handful of useful magic spells. Without them, I would not have made it through. It took me hours to make it past the bomb segment, and another handful of hours to chip away at the enemies on the other ship. The first time I beat the boss at the end, it felt like a revelation. And that's when the game broke. My character was standing on nothing as dark waves crashed beneath him. I couldn't move him or the camera. None of the buttons worked. I sat there dumbfounded before closing the application, reasoning that I could jiggle something loose by trying the sequence again. I was wrong. The game had essentially trapped me. The mission I could not complete was apparently mandatory for completing the story. So, in addition to being just bad on a whole host of levels, Risen 3 is broken and poorly optimized. I honestly lost count of the amount of times my save files refused to load. The frame rate often drops to levels unbefitting an otherwise ugly current-generation console game. It's honestly unbelievable that consumers are expected to pay forty dollars for this. Risen 3 is stunning, but not for the reasons the developers intended. Frustrating, ugly, broken, irritating, dull -- I cannot recommend this game to a single person. Even if you enjoyed it on PC, there is no way the busted PS4 version is worth a double-dip. If you want pirates, play Assassins' Creed IV. If you want epic fantasy, play Dragon Age: Inquisition or The Witcher: Wild Hunt. If you want a combination of the two, know that desire could lead you down a very dark road. Please do not buy Risen 3. It is a very bad game.
Risen 3: Titan Lords photo
Dead is better
The best noir films end on a downer. Whatever great conspiracy the hero came so close to unraveling has come out on top -- the bigwigs in charge have evaded justice and a lot of good people died along the way. But the protago...

Girl you look familiar photo
Girl you look familiar

Bethesda doesn't mind if you don't like Fallout 4's graphics


Long hair don't care
Aug 20
// Steven Hansen
Boston-bound Fallouts acting like they federal. A lot of people were upset that Fallout 4 looked more like Fallout 3 than, say, The Witcher 3. Bethesda's Pete Hines has a pretty zen attitude about the whole thing, explaining ...
Assassin's Creed photo
Assassin's Creed

Groundhog Day: Has the Assassin's Creed series become too boring?


(Yes)
Aug 20
// Zack Furniss
With Assassin's Creed Syndicate coming out later this year, the series will have another chance to prove that it can shake its current malaise. Will grappling hooks, vehicles, and a (pretty cool-looking, though unfortuna...
Witcher 3 photo
Witcher 3

Witcher 3 dev wants free DLC to be an industry standard


But it won't
Aug 20
// Brett Makedonski
CD Projekt Red released The Witcher 3: Wild Hunt in May, but it didn't stop offering content there. Over the course of three months, the developer continually put out free add-ons -- 16 in all. That's a trend that it'd l...
Nova-111 photo
Nova-111

What does time even mean anyway in Nova-111?


Find out for yourself very soon
Aug 20
// Brett Makedonski
Funktronic Labs' Nova-111 was the highlight of my BitSummit in 2014. It blends turn-based movement with real-time elements to make an action puzzler of sorts. All of this is to rescue 111 scientists. Just trust us -- it...
Grand Theft Auto V photo
Grand Theft Auto V

Grand Theft Auto V's Rockstar Editor is coming to consoles too


Action!
Aug 20
// Vikki Blake
Rockstar has confirmed that Grand Theft Auto V's Rockstar Editor is coming to current-gen consoles. The in-game movie-maker -- previously only available to PC players -- will roll out in the next update, according to a R...
Metal Gear Solid V photo
Metal Gear Solid V

No pre-load for Metal Gear Solid V: The Phantom Pain on PC


Consoles can still pre-load though
Aug 20
// Vikki Blake
Bad news if you were hoping to get Metal Gear Solid V: The Phantom Pain all pre-loaded up on your PC in time for the September 1 launch -- Konami has confirmed that there's no pre-load available on Steam. "Unfortunately PC St...
Backward Compatability photo
Backward Compatability

Original Xbox games could get backward compatibility support on Xbox One


Hope you still have those old discs
Aug 20
// Laura Kate Dale
Hey, Destructoid reader. Do you still have a bunch of your original Xbox game discs lying around your house that you wish you could play on your Xbox One? Well, it's apparently possible that some time in the future you might ...
Disney Infinity 3.0 photo
Disney Infinity 3.0

General Grievous and Darth Maul highlight this Disney Infinity 3.0 trailer


Looks pretty fun
Aug 19
// Chris Carter
After teasing us with the lightsaber item in the original Disney Infinity, they've decided to just go full Star Wars with the third iteration. This new trailer highlights the "Twilight of the Republic" playset, complete...

Review: Smite (Xbox One)

Aug 19 // Chris Carter
Smite (PC, Xbox One [reviewed])Developer: Hi-Rez StudiosPublisher: Hi-Rez StudiosRelease Date: March 25, 2014 (PC) / August 19, 2015 (Xbox One)MSRP: Free-to-play with microtransactions ($30 for all Gods until August 31) Unlike your typical MOBA experience, SMITE is framed by way of a behind-the-back camera, more akin to an action game than an RTS title. It was predicated on coming to a console day one, mostly because of how simple the control scheme was, and I'm pleased to say that the transition has been incredibly smooth, gameplay-wise. For new players looking to jump in, all you really have to do to play at a base level is understand that the right trigger initiates your auto-attack, and the face buttons correspond to specific abilities, all of which are relatively self-explanatory. Of course, there's a deeper level of understanding required when it comes to leveling up your abilities and buying items and equipment, but the former can even be implemented automatically if you wish. Where Smite really shines is with its assortment of game modes that will appeal to pretty much everyone. While MOBAs typically cycle in the same few gametypes with "guest" modes appearing sparingly, Smite goes all out with five variations available at all times. These include Arena (5v5 all-out fights without lanes), Joust (3v3 one lane), Conquest (standard MOBA 5v5 three lane), Assault (5v5 ARAM), and Siege (4v4 two lanes). You can also spring for four modes that pit you against the AI, should you need the practice. In short, the game has it all, and any one mode will keep you satisfied for quite some time. It's also great that Smite works in a lot of personality into said maps, like the fact that the final "core" is actually a boss character that players have to take down, and the last line of defense is a giant phoenix. There are 67 gods (characters) currently, all from various faiths throughout history. Characters range from well-known deities like Hades, all the way to Sun Wokong, to Guan Yu. While every god does look different enough visually, I couldn't help but realize that playing with a controller really exposes some of the monotony of Smite's gameplay. For the most part, you're going to be holding down RT, firing off a boring series of auto-attacks. Although it is easy to pickup, it's important to realize that although it may look like it, Smite isn't a full-on action game, and that abilities move rather slowly in the grand scheme of things. In a PC MOBA clicking can often keep you constantly engaged as you're always figuring out the best position possible, but Smite can feel sluggish by comparison. For those of you who don't enjoy the genre on PC, this may be the game for you. [embed]305026:59981:0[/embed] It also doesn't help that a lot of abilities tend to blend together, and in one particular session, I played three gods that basically had the exact same attacks, just with slightly different animations. Since you're leveling up the same abilities each time without an option to take new ones, you're going to want to switch gods often to keep things fresh. If you really want to go all in, you can buy the Founder's Pack for $30, which grants you access to every current and future god. It's a pretty great deal as you're essentially "buying out" the game, but unfortunately it's only available until the end of the month. Outside of that, you're left with a rather generous free rotation of 11 characters per week, and an assortment of boosters, items, skins, emotes, and icons. The game is heavily monetized and many things must be purchased with premium currency, but the Founder's Pack and most of what's on offer is fair. There's also a few issues inherent to the Xbox One version of the game. For starters, no Cross-Play capabilities with the PC edition really sucks. Also, Hi-Rez is only offering up account progress transfers for a limited time, one way to the Xbox One, and it's just that -- a progress transfer. Note that experience levels and most of your content will be ported over, but not everything (Gems, mastery levels, and any stats or activities aren't eligible). It's also unfortunate that there's no inherent keyboard support (like many PS4 games). Based on my experience, nearly every player is content on playing without any form of communication, which, as many know, can be a kiss of death in a MOBA. SMITE is a fine game and a great choice for folks who may not spend a lot of time on their PC, but there are a number of shortcomings present in both editions that prevent me from playing it as much as some of its competitors. Still, it's a perfect starting point if you're looking to get into the genre, especially with the intuitive controller scheme.
Smite Xbox One review photo
I'll be done in a minotaur two
Hi-Rez Studios has earned a rather interesting reputation in recent years. After creating Tribes: Ascend, a game heavily reliant on the free-to-play model, fans accused the studio of abandoning the game in record time (roughl...

Forza 6 photo
Forza 6

Forza 6: now with more Halo skulls


I only ever use Grunt Birthday Party
Aug 19
// Vikki Blake
Forza 6 will feature a range of new mods, based loosely upon the Skulls feature from the Halo games, and some will be rarer than others.  "Mods are game modifiers, similar to perks in Forza Horizon 2 or Skulls in Halo 4,...
Lovers Release Date photo
Lovers Release Date

Lovers in a Dangerous Spacetime finally gets a release date


And it's soon!
Aug 18
// Patrick Hancock
I've been waiting to play Lovers in a Dangerous Spacetime since I first saw it at PAX East two years ago. It's a unique cooperative game that constantly keeps the players (see: lovers) on their toes. Each player can cont...
Xbox One photo
Xbox One

Xbox One app update out today, allows 1080p60 streaming


Nice!
Aug 18
// Chris Carter
Previously, Microsoft locked out the option to stream 1080p60 from your Xbox One to your PC by default, but as of today with an August update for the PC Xbox One app, everyone can just click the "Very High" option. Other enh...
Lego Dimensions photo
Lego Dimensions

Lego Dimensions Scooby Doo looks delightfully campy


Where are you? In a hella-expensive game
Aug 18
// Chris Carter
I have no idea what to expect with LEGO Dimensions. So far it seems like a "me-too" type situation, and hot damn, the add-ons look expensive as hell. But of course, the properties involved (14 in all so far) are just insane....
Wingsuit photo
Wingsuit

Just Cause 3 has Super Monkey Ball style challenge mode


Also wonton destruction, natch
Aug 18
// Steven Hansen
Curious: does anyone pronounce Just Cause like Just 'Cuz? Just wondering. Why? Just 'cause. Hah. But seriously. I know some of you must've started with that pronunciation and it stuck, right? I mean, it works, too. That was ...
WWE 2K16 photo
WWE 2K16

It's Fight Owens Fight with WWE 2K16's latest roster reveal and entrance video


You just gotta Bo-lieve!
Aug 18
// Brett Makedonski
WWE newcomer Kevin Owens has already had spats with John Cena, Cesaro, and Michael Cole, but he won't find any of them when he gets to the bottom of this ramp. That's because his entrance video for WWE 2K16 is in NXT wh...
Final Fantasy Type-0 HD photo
Final Fantasy Type-0 HD

Final Fantasy Type-0 HD hits PC with extra HD, system requirements


Scalable motion blur?!?
Aug 18
// Steven Hansen
Final Fantasy Typo [Not a Type-0 -Ed.] has come to Steam and it's even more HD than when it released on Xbox One and PlayStation 4, and certainly more HD still than when it released on PSP. It's $30 and features: Upgraded gr...
Borderlands screenshots photo
Borderlands screenshots

Tales from the Borderlands: Escape Plan Bravo screenshots, we got 'em


Is episode five out yet?
Aug 18
// Darren Nakamura
Wow wow wow. This episode was so good, guys. I don't think I've ever given a 10/10 to anything on Destructoid before. Y'all need to play this series. For those who would rather just look at some pretty pictures, I have those ...
Two month delay photo
Two month delay

Ubisoft delays Rainbow Six: Siege into December


Two months
Aug 18
// Steven Hansen
Ubisoft's upcoming improbable trailer dialogue game Tom Clancy Presents (RIP) Rainbow Six: Siege will miss its October 13 release date, the company announced. The closed beta will still start September 24, but the pushed back...

Call of Duty: Black Ops III feels familiar, but the beta maps are great so far

Aug 18 // Chris Carter
[embed]306570:60036:0[/embed] The first thing I noticed about Black Ops III is the addition of specialists -- a clear nod to other class-based games like Team Fortress 2. Here, you'll be able to choose between nine different "characters," all with unique names, a special weapon, and an ability. For instance, "Ruin," a Berserker-like, has short-range gravity spikes and a speed boost, and the sneaky "Outrider" sports a bow and extra vision. Don't fret though, as you can still fully customize your killstreaks, loadout, and abilities just like the previous games -- the characters are merely a template. In terms of the beta, the following playlists were available -- Team Deathmatch, Demolition, Kill Confirmed, Hardpoint, Capture the Flag, and Search and Destroy. The vast majority of players flocked to the former, and I have to say, I had a blast. The maps are just so varied this time around, especially "Hunted," my personal favorite. It's an outdoor map set at a resort-like location, with caves, underwater paths, and plenty of variety. It really highlights how far the series has come in terms of sound direction, because with headphones, all of the ambient sound effects are top notch. In terms of movement, Black Ops III feels like a more grounded Advanced Warfare. While you can double-jump you can't airdash, and players won't be zipping around quite as much, in favor of a more methodical playstyle. All in all, I'm not crazy about the multiplayer so far, but I'm happy with how it's turned out if the rest of the maps are as vibrant as the ones included in the beta. The beta officially starts tomorrow for PS4 users, and next week for Xbox One and PC gamers.
Call of Duty: Black Ops I photo
Check out some gameplay
Call of Duty: Black Ops III runs the risk of falling into the trappings of some of the previous bad games in the series, but as always, I have faith in Treyarch, the best developer in the franchise's history. Even if the...

Arkham Knight photo
Arkham Knight

Batman: Arkham Knight 1989 DLC out today, September add-ons detailed


Keaton it up
Aug 18
// Chris Carter
Batman: Arkham Knight is getting more piecemeal DLC today in the form of a $1.99 add-on that's free for Season Pass holders. It's the 1989 pack, featuring a Michael Keaton costume, a Batmobile skin, and two tracks based off ...

Review: Tales from the Borderlands: Escape Plan Bravo

Aug 18 // Darren Nakamura
Tales from the Borderlands: Escape Plan Bravo (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: August 18, 2015 (Mac, PC, PS3, PS4)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] Things were looking bad for Fiona and Rhys at the end of the third episode. Sure, Gortys found her first upgrade and the path to the Vault of the Traveler became clearer, but newcomer Vallory had the group pretty well pinned under her thumb by the end. Complicating matters was the revelation that the final Gortys upgrade isn't even on Pandora; it's up on Hyperion's moon base Helios. For a series known for fast travel between exotic locations and featuring interstellar travel as part of its lore, it's easy to forget just how infrequently anybody takes a trip off Pandora. Usually, denizens of the wasteland are stuck there. And so the first act of this episode involves the non-negligible task of actually getting from Pandora to Helios. The group grows as August and Vallory's henchmen ride along to ensure Rhys and Fiona don't try anything funny and Scooter hops in as the on-board mechanic. It's a pretty motley crew, well deserving of the '80s rock credits sequence rocket launch montage. [embed]306135:60017:0[/embed] Telltale continues to demonstrate its comedic mastery with Tales from the Borderlands. One of the funniest parts comes from a totally visual gag within the launch montage. It elicited more laughs with no words than some comedy games do with thousands. The written jokes here are on point too. Each of the characters brings something different. Gortys remains a highlight through the whole ordeal, even if she has fewer lines than she did in the previous episode. Fiona's sarcasm hits just the right notes. Handsome Jack is about as likable as a murderous psychopath can be. The plan that comes together even allows players to act like total assholes without having to feel too bad about it. The trip to Helios also allows for one of the most bizarre scenes in recent memory. Without spoiling too much: it's a classic Telltale quick-time event action sequence, but it involves a horde of Hyperion accountants and a lot of mouth-made sound effects. It isn't all laughs. The series has had its serious moments in the past, but Escape Plan Bravo will cement Tales into the overall Borderlands lore. It is no longer a side story on Pandora. It feels like its own proper entry in the timeline, with real effects on the world Gearbox built. It's a stark contrast with Telltale's other current series Game of Thrones. While the events in that series are important to the Telltale-designed protagonists, they aren't important to anybody else in that world. Telltale's characters and story in Tales from the Borderlands are important to Borderlands as a whole. I have to imagine there is at least a modicum of trepidation when handing over a franchise to another developer, but if Gearbox had any fears that Telltale wouldn't do right by Borderlands, those fears would be unfounded. If anything, it feels like Gearbox needs to hire the Telltale writers to consult on Borderlands 3. Escape Plan Bravo solidifies Tales as a must-play series for those interested in the Borderlands universe. I cannot wait for the last episode, The Vault of the Traveler. There is so much to resolve: Vallory, Handsome Jack, Vaughn, Gortys, the masked man, Felix, the vault. I'm stressing out just thinking about it all. There isn't much more to say without spoiling the best episode of Tales from the Borderlands yet. I laughed. I cried. I haven't been able to say that about a Borderlands game since Tiny Tina's Assault on Dragon Keep, or about a Telltale game since the first season of The Walking Dead. [This review is based on a retail build of the game provided by the publisher.]
Borderlands review photo
Encore! Encore!
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] Tales ...

Revelations 2 Vita photo
Revelations 2 Vita

Resident Evil: Revelations 2 is not so great on Vita, stick to the console version


Framerate issues
Aug 18
// Chris Carter
Despite the polarized reception, I loved Resident Evil: Revelations 2. It might have something to do with the fact that I beat the entire core game, as well as every Raid Mode level with a co-op partner, but I had a blast ev...
Halo 5: Guardians photo
Halo 5: Guardians

343i: The problem with split-screen co-op is 'nontrivial'


Dev responds to #BringHalo5SplitScreenBack
Aug 18
// Vikki Blake
Halo 5: Guardians' franchise development director has hit back against criticism that the newest instalment of the shooter will not feature split-screen co-op play.

You don't need a GamePad to play ZombiU

Aug 18 // Brett Makedonski
[embed]306573:60033:0[/embed] Still, it's not anywhere near a deal-breaker. The Xbox One controller and DualShock 4 are serviceable in their one-button press menu summoning. It all just requires a little bit more care. Honestly, if you're playing Zombi carelessly, menu navigation is the least of your concerns. There are some other slight drawbacks in the Xbox One version of Zombi. Textures and character models seem a bit outdated, which can be expected from a game that launched before current consoles released. Also, the frame-rate tends to dip when action gets too thick. Those annoyances are nothing too detrimental to Zombi, though. The captivating environment and the unique survivor-after-survivor gameplay easily overshadow the flaws. And, we shouldn't view the switch from GamePad to regular controllers as a downgrade; we should view it as a fantastic opportunity for a wider audience to experience everything Zombi has to offer.
Zombi impressions photo
Well, just 'Zombi' now
To date, ZombiU has been one of the best (and only) non-Nintendo published Wii U exclusives. It has turned into something of a cult classic, as many have praised the way that it felt more like a survival game and resiste...

Sword Coast Legends photo
Sword Coast Legends

Protect your brain from Sword Coast Legends' Mind Flayers


Straight from the Tower of Latria
Aug 17
// Zack Furniss
The Dungeons & Dragons sort-of tabletop simulator Sword Coast Legends is just over a month away now. With this upcoming release speeding ever-forward, developers n-Space and Digital Extremes have begun to ...
The Talos Principle photo
The Talos Principle

ESRB lists The Talos Principle for Xbox One


I'm probably not smart enough for this
Aug 17
// Zack Furniss
Though The Talos Principle released late last year, its particular brand of philosophy and puzzle-solving tickled Darren's scientific fancy. He's even said that it might end up on his personal Game of the Year list....

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