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Xbox One

Mega Man photo
The classic series returns with remixes
Mega Man Legacy Collection bundles the first six Mega Man games for PC, PS4, Xbox One, and 3DS. I played a bit at E3. Gut reaction: it's probably going to be worth the $14.99 asking price. You might be wondering what's up wit...

Free DLC! Free DLC! photo
Free DLC! Free DLC!

Xbox One backwards compatible Rare titles include DLC for free


Hot Kameo skins for everyone
Jun 24
// Jed Whitaker
If you're in the Xbox One Preview Program to test the latest dashboard updates for Xbox One and have any of the Xbox 360 titles developed by Rare on the backwards compatability list, you're in luck. Looks like all the in-game...
H2O photo
H2O

Dying Light takes jab at Destiny, rehydrates userbase


#DrinkRightDyingLight
Jun 24
// Brett Makedonski
Techland is doing its damnedest to take the piss out of Destiny. You know, that "wow, this is really yellow, actually it's almost orange; this cannot be good for my kidneys" piss. It's running a similar drink-based promo...
Gears remaster photo
Gears remaster

Peek at Gears of War: Ultimate Edition's touched-up cinematics


Comparison screenshots, too
Jun 24
// Jordan Devore
I've mostly avoided the remaster trend, but Gears of War: Ultimate Edition might be one of the few to pull me in. Not so much for the campaign, whose revamped cutscenes are briefly shown here, but as a way to get back into t...
Halo 5 photo
Halo 5

All of Halo 5's pre-order bonuses will be unlockable through gameplay


That's a nice change of pace
Jun 24
// Brett Makedonski
We've gotten used to a certain routine with regard to pre-order bonuses. Typically, they'll be made available weeks or months after release for a nominal fee. For those who are content to wait even longer, it's usually all in...
Pip-Boy photo
Pip-Boy

More Fallout 4 Pip-Boy editions are on sale at Amazon!


These should go quick
Jun 24
// Brett Makedonski
Last week at E3, Bethesda revealed an edition of Fallout 4 that comes with a replica, functional Pip-Boy. It ended up being the most in-demand item at the show. Pre-orders went up and sold out shortly thereafter. Well, t...
Batman photo
Batman

Rocksteady offers bad temporary 'fix' for Batman: Arkham Knight PC woes


Um, okay
Jun 24
// Chris Carter
After all of the high-steppin' with its "better on Nvidia" ads, you'd think that some extra care would have been given to Batman: Arkham Knight's PC port, right? Well, like Mortal Kombat X, Warner Bros can't seem to launch a ...
Destiny photo
Destiny

Destiny rubs salt in the overpriced expansion wound with Red Bull XP


Haha
Jun 24
// Chris Carter
As we all know, Activision is taking fans for a ride for the new Destiny expansion, and Bungie is getting really defensive about it. This is after the last expansion...well...sucked. Today they have announced that they a...
Forza photo
Forza

There's a blue Forza Xbox One coming


VRRROOOOOMMMMMMMM
Jun 24
// Laura Kate Dale
If you've been waiting to buy an Xbox One but were tuned off by the lack of VROOOOOOMMMM and SCHREEEEEEE engine noises made by the console, then I have some exciting news for you. A new Xbox One bundle has been announced and ...
Arkham Knght photo
Arkham Knght

Arkham Knght's gude mght have made a spellng mstake


How long before someone notced
Jun 24
// Joe Parlock
Writing for the Internet is strangely calming. I know that if I make a mistake (which I do, frequently) that I can quickly edit it and it’s gone forever. Unfortunately in the world of book publishing, that’s not s...
Shadow Warrior 2 photo
Shadow Warrior 2

Enough talk, let's watch some Shadow Warrior 2


Slice 'em up
Jun 23
// Jordan Devore
With all of the stops to carefully pan the camera, you know this is an E3 demo, but the upgraded lighting in Shadow Warrior 2 does look nice. Demons aside, I'd like to retire here. Lo Wang spouts a bunch of cheesy lines, as ...
Borderlands screenshots photo
Borderlands screenshots

Tales from the Borderlands: Catch a Ride screenshots, we got 'em


Catch a screeeeeeeeeen!
Jun 23
// Darren Nakamura
Tales from the Borderlands: Catch a Ride is out today, and it continues the excellence the series has been known for thus far. As I normally do while playing through Telltale titles, I had my finger firmly planted on the F12 ...
Release date planned photo
Release date planned

Kingdom Hearts III worlds set, mostly new


Tangled up in...Tangled
Jun 23
// Steven Hansen
Hoping some fan favorites from series past would make it into Kingdom Hearts III? Well you should let it go. That notion, I mean. Let it go, like from the movie Frozone. Tangled was also confirmed at E3. Anyways, Gematsu tra...
The Evil Within photo
The Evil Within

The Evil Within's latest title update kills off letterboxing


And makes casual mode even easier
Jun 23
// Brett Makedonski
The Evil Within had a letterboxed aesthetic that didn't fly with everyone. It added to the cinematic presentation, but some people couldn't stand it. Coming up on a year after release, Tango Gameworks is just now making ...

Review: Tales from the Borderlands: Catch a Ride

Jun 23 // Darren Nakamura
Tales from the Borderlands: Catch a Ride (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: June 23, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] When we last saw Fiona and Rhys, the duo had just constructed the Gortys Project while Vaughn and Sasha were being held hostage. Atlas Mugged ended with a significant Telltale choice for Rhys to make: trust Fiona in her ability to improvise the situation or trust the shadow of Handsome Jack residing in his own cybernetic head. Though the decision was given a lot of weight, the episode concluded before we got to see much of an effect. As it turns out, the opening sequence to Catch a Ride plays out quite differently depending on which option was selected earlier. It's enough of a difference that along with the review code, Telltale sent a message imploring me to play through the episode twice in order to see just how far-reaching the consequences are. The differences are there, and they persist until about the third act, but at that point the two branches sort of homogenize together. Without giving away too much, trusting Handsome Jack unlocks the help of three characters who aren't necessarily available to those who instead trusted Fiona. However, by the end, all three are out of the picture one way or another, despite that they could have been particularly useful. [embed]294552:59205:0[/embed] It shouldn't come as a surprise to anybody who has played a Telltale game in the past few years that the overall narrative threads all begin and end in the same place, but Catch a Ride does feel like an improvement in that regard, if only slightly. Though the player cannot really affect how the story ends, certain scenes play out differently enough to warrant another look. One silly change I appreciated was that Rhys's Echo Eye ability is corrupted if he lets Jack into his systems. Instead of the dry humor found in the default descriptions, Jack inserts his own brand of over-the-top musings. I do wish this idea were taken further; there is a section in which Rhys has to hack a computer and having a digitized version of Handsome Jack ought to have helped in that situation. Fiona also goes through some questionable design territory with her abilities. Where her sleeve gun was previously limited, providing the possibility for interesting choices, its power is unlocked in the episode. It nullifies the opportunity cost that piqued my interest in Atlas Mugged; when I spent that incendiary bullet singing Finch's hair off in the second episode, I thought that would be the last time. Now it almost feels like Telltale is trying to set Fiona up to be a proper Vault Hunter in Borderlands 3. While on the one hand it will definitely be cool to see Telltale's original characters in Gearbox's next effort in the main series, it would detract from her uniqueness as a smooth-talking con artist were she to become another gunslinging badass. Speaking of characters, we do get a few new cameos from the main series here, although their inclusion feels a bit like fan service. After playing through twice, I'm still not quite sure why they were there, but it could very well be something that is planned to be explained in the future. As it stands, they show up, say some funny lines, do some outrageously violent things, and advance the story in a way, but their motivation isn't clear. That is a relatively minor complaint, especially considering the best thing Catch a Ride has going for it is one of the new characters. Gortys turns out to be a friendly robot and she easily has some of the best lines in the episode. With the personality of an earnest young child, she feels so out of place in the dark wastelands of Pandora that I couldn't help but be charmed. Everybody on the planet is gruff, insane, murderous, jaded, or at least sarcastic that having one character who is none of those is just perfect. Some of Gortys's lines tap lightly on the fourth wall; those are worth a lasting grin. There is one scene of hers in particular that had me laughing heartily, both times I played through. Even knowing it was coming, the setup and delivery were so on point that it killed. Ashley Johnson's voice work was perfect for the role. I don't know how this story ends, but I hope Gortys survives the ordeal in one way or another, because Borderlands needs to keep that character around. It may seem like a lot of my thoughts on Catch a Ride are negative, but they are minor quibbles in the grand scheme. Though I'm a little disappointed the two protagonists aren't using their unique skills as much as they did in the first episode, the story they team up to tell is still completely engrossing. The writing is as sharp as ever, with plenty of laugh-out-loud moments. The end of the episode has just the right amount of cliffhanger to it. Tales from the Borderlands: Catch a Ride feels like a complete chapter in the story, but now I have a rough idea for what to expect in the next two episodes. With that narrative skeleton in mind, I am looking forward to watching the rest of the series play out now more than ever. [This review is based on a retail build of the game provided by the publisher.] Tales from the Borderlands: Atlas Mugged (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: March 17, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit
Telltale Borderlands photo
Worth the fare
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] Ever s...

Batmobile photo
Batmobile

What do you think of the Batmobile in Batman: Arkham Knight?


Beep beep
Jun 23
// Chris Carter
Batman: Arkham Knight is finally here, and the consensus seems to be that it's not only a proper ending for the Rocksteady trilogy, but it may be the best game yet. But there's a major source of contention, and that's th...
Robots photo
Robots

Keiji Inafune still loves robots, talks about ReCore


The humans are dead
Jun 23
// Steven Hansen
"Robots play a very important role in this adventure, and there will be many more robots that will lead to a rich experience." Okay, Inafune, we get it. Newly announced ReCore is your third (3rd!) Not-Mega-Man game. It's jus...
Witcher 3 photo
Witcher 3

This week's free Witcher 3 DLCs are a quest and armor set


'Later this week'
Jun 23
// Chris Carter
CD Projekt Red is making good on their promise to add in some free DLC post-launch for The Witcher 3: Wild Hunt, even a month after launch. This week sees the release of a new quest (Contract: Skellige's Most Wanted) and a Sk...
Telltale Borderlands photo
Telltale Borderlands

Meet Gortys in this Tales from the Borderlands: Catch a Ride trailer


She's adorable
Jun 23
// Darren Nakamura
The third episode for Tales from the Borderlands is out today on PC and PlayStation consoles (with the rest out this week) so Telltale sent along this shiny new trailer for it. In it, we see some cameos from Vault Hunters Br...

Review: Devil May Cry 4 Special Edition

Jun 23 // Chris Carter
Devil May Cry 4 Special Edition (PC, PS4, Xbox One [reviewed])Developer: CapcomPublisher: CapcomMSRP: $24.99Release Date: June 23, 2015 After booting it up, you'll have the option to play the original campaign with Nero and Dante, solely as Vergil, or a joint story of Lady and Trish, mirroring the former pair's split-story. Each character has their own customizable set of controls, and the Legendary Dark Knight mode (previously exclusive to the PC version) is open from the very start. I immediately sprung for Vergil and was not disappointed. If you're a newcomer, you'll likely want to replay the base story for some background, as the new characters merely have a new intro and ending to cap things off. It's essentially the exact same levels and bosses, but thanks to the fundamentally reworked movesets, the experiences feel nothing alike. Also for newcomers, the "automatic" control option returns for easier combos, as well as an automatic level-up function where the game chooses your upgrades for you. Veterans will be pleased to find a turbo option (increasing the speed by 20%) as well as your typical lock-on tweaks. Those of you out there who never played the PC version are in for a treat, as Legendary Dark Knight is about as balls-to-the-wall as it gets. The entire screen in nearly every area is littered with enemies, and it even goes so far as to add in endgame foes in the second mission. [embed]293573:58903:0[/embed] Despite the fact that there aren't any other major new modes, this is not a lazy remake by any means, as the three aforementioned character additions spice things up considerably. Vergil is probably my personal favorite new playstyle; possibly my favorite of the entire series. His style is fast and flashy, as he can still "trick" teleport up, down (which can also be used to cancel attacks), and forward, but he has a major new mechanic to manage that makes him more unique. Vergil now has a "concentration" gauge, which increases when he is walking, taunting, or connecting with abilities, and lowers when he runs, whiffs attacks, or gets hit. Raising this gauge increases your statline and opens up some new powers that are reliant on a full meter. It completely changes the way you play, as walking like a badass is now a priority, and missing attacks is more punishing. That's not to say that the game is "impossible" if you don't feel like mastering concentration on a normal or easy difficulty level, it just makes it more fun -- though it will increase your chances of survival later on. Take one advanced tactic from Vergil: teleporting. By using a sword projectile, Vergil can "stick" an enemy for later. By using the forward trick, you can instantly teleport to that marked baddie. He's extremely mobile, much like Dante's trickster style in Devil May Cry 3 or his appearance herein. To me, Vergil is the main event. Trish and Lady crash as well, starting with a small pizza party intro with Dante. Lady's playstyle, like Vergil before her, completely changes the way one would approach Devil May Cry, mostly because of her reliance on guns. In previous games, guns could always be used with effectiveness, but weren't really ideal. With Lady though, they're front and center. She has her Kalina Ann rocket launcher (which doubles as a grappling hook to mirror Nero's platforming abilities in the story), handguns, and a shotgun. While the latter two guns mesh with Dante's gunslinger style, the Kalina Ann acts almost nothing like it did in Devil May Cry 3. Her rocket sports a few melee abilities, a rocket-jump boost, and a throw, but the focus for her is ranged combat. Additionally, since Lady is human, she uses a super grenade blast instead of a Devil Trigger. It's really hard to get a good style rating at first, but once you learn to start chaining throws and juggling with different guns and abilities, it gets real fun real fast. Classic bosses like Berial are seen in a whole new light when you're trying to turtle and keep them at bay with rockets. I didn't expect much from Trish, but she's come a long way since her appearance in the first game. Her entire style hinges on the fact that she can't switch weapons, and instead just has a shit-ton of moves at her disposal. This sounds lame on paper. It's anything but in practice, as said moves are a ton of fun. In addition to a smorgasbord of powers from the entire series, she also sports some movesets from Ultimate Marvel vs. Capcom 3, as well as Round Trip, a boomerang of sorts that will continue to attack enemies while she's doing her thing. Dante himself though is still the king. He has access to his five styles (Trickster, Swordmaster, Gunslinger, Royalguard, and Dark Slayer), which can be switched out at any time using the d-pad. If you haven't seen the absolutely insane combos and possibilities that this system creates, take a look at this. Yes, with 1080p visuals and 60fps, you can still craft and employ advanced frame-specific mechanics, and beyond. With how deep the combat system is even to this day, I expect plenty of similar discoveries for the rest of the cast. That cast, by the way, is added in a way that feels like a natural continuation of Devil May Cry 3, which is a nice touch. I love little details like the fact that everyone has their own lock-on reticle. Sadly, the bad news is that all of this extra content doesn't necessarily fix the level design. The core problem hinges with the halfway point of the campaign, in which Dante (or Vergil/Trish) backtracks through the story, fighting the same exact bosses all over again. Not every level is exactly the same per se, but it's enough to grate on most players, especially since the pacing slows down a bit near the end. To unlock Dante, you'll have to play as Nero, and to unlock Trish, you'll have to play as Lady for a while. It's not that this system is bad per se because of how strong the combat systems are, it's just odd, as it feels like Capcom rushed its development a bit. The boss fights themselves are challenging and enjoyable, but having to do them all over again (or more, once you hit a gauntlet-like area at the end) is a bummer. The same goes for trekking through locales you've already seen at length. Having said all that, the juice is worth the squeeze, even more-so than before because of the new playstyles. While Nero operated like a handicapped Dante in the original edition, Vergil, Trish, and Lady have all cemented their places into the pantheon of Devil May Cry, to the point where I would love to see at least one of them (if not all) return in a future iteration. Devil May Cry 4 Special Edition reaffirms the series' status as the current king of the action genre. It may not fix some of the blemishes inherent to the game's campaign, but the new characters and styles are fantastic, and will have players creating combo videos for years to come. With respect to DmC and everything it accomplished, this is the Devil May Cry I want to see in the future, Capcom. [This review is based on a retail build provided by the publisher.]
Devil May Cry review photo
Real Dante returns
It wasn't until I played the very first Devil May Cry game that I knew I was an action fan. I must have beaten it five times at launch, pouring through every facet over weeks, perfecting my frame-by-frame combat abilities -- ...

Project CARS 2 photo
Project CARS 2

What is this, a race? Project CARS 2 announced


Slightly Mad promises continued support
Jun 22
// Jordan Devore
It was only last month that I read Brett's review of Project CARS, and now Slightly Mad Studios is out there talking up a sequel for PC, PS4, Xbox One, and SteamOS. Only thing that's missing is a call for pre-orders but, worr...

You can easily cut off content in Deus Ex: Mankind Divided

Jun 22 // Zack Furniss
The demo was snappier than Human Revolution when it came to interface and movement. I expressed concern about the balance of streamlining the gameplay without scaring off players who don't want this to be just another shooter. "We are never taking away control," DeMerle said. "Deus Ex has always been a game about playing it the way you want, finding the path that works for you. A big change for us is that when stealth gets screwed up, it was too tough to get back into the shadows so we want to change that. We want you to be able to mistakes but continue on the way you want. Of course, it won't be too easy, as there needs to be a challenge." I personally play the Deus Ex series in a dumb, compulsive way where I stealth to an objective, and then run back through the empty areas, scouring vents, hacking computers, and digging through trash to get every bit of experience I could. So would they find a way to stifle this, maybe locking off areas so that you have to do another full playthrough of the game? "We are encouraging multiple plays in many different ways. How you handle certain characters will bring entire new storylines. These will come back and have an effect on the critical path. I'm not talking about sidequests per se, but there will be plenty of those as well (and they'll also have an effect on the critical path). You can easily cut off content by killing the wrong person." Human Revolution was sorely lacking the permanent character choices from prior entries in the series. By the end, Adam Jensen could have practically every augmentation. Should we expect the same here? "We can't get too specific. I just realized there's one thing that I can't say, that wouldreally answer your question. There might be certain things that you can do that would cut off certain ways of...upgrading...That's all I'll say!" Then came the Mechanical Apartheid question. I apologize for not detailing the controversy on that one, folks. I didn't want to link to Twitter accounts and open that door. I still feel it was worth getting their response. Anyway...one more question, to leave it on a fun note. I'm sure we'd all love an augmentation or two, so I had to know what DeMerle would want. "I want an augmented ear like a babel fish! I know it’s not in the game but I would love to be able to understand all languages!" And that's all we had time for. Deus Ex: Mankind Divided is coming early 2016.  
Deus Ex photo
Here's the rest of the interview
After watching twenty or so minutes of Deus Ex: Mankind Divided, I sat down with executive narrative director Mary DeMerle. We spoke about the streamlined gameplay, Human Revolution's flaws, and their plans for tackling sensitive issues in a critical medium.

Transformers: Devastation photo
Transformers: Devastation

We saw Transformers at E3, and it looks rad


[feat. Polygon's Nick Robinson]
Jun 22
// Mike Cosimano
I'm going to cover Transformers: Devastation until either the game is cancelled or I have a physical copy in my grubby dork hands. I hope you have all come to terms with this, as I have not. More Than Meets the Eye is on...
Bat deals photo
Bat deals

All the Batman: Arkham Knight deals for this week's launch


Price takedown
Jun 22
// Dealzon
After a few delay and hiccups, the Caped Crusader's newest title Batman: Arkham Knight releases tomorrow on PC, Xbox One, and PlayStation 4. The game lists for the usual $59.99, but on PC there are a handful of deals for...
Phantom Dust photo
Phantom Dust

Xbox One's Phantom Dust no longer in active development


Microsoft-canceled project done
Jun 22
// Steven Hansen
Microsoft announced a Phantom Dust reboot at its E3 conference in 2014, but less than a year later the project was shelved, allegedly due to unfair demands by Microsoft. Developer Darkside was shutdown and over 50 people lost...
Destructoid on Twitch photo
Destructoid on Twitch

Destructoid Live: Gears of War beta, Kameo on Xbox One, and a revised controller


3.5mm and new bumpers
Jun 22
// Jed Whitaker
[Update: The live stream is over, but check out the replay below if you so wish.] Did you know that the Gears of War: Ultimate Edition beta is going on Xbox One right now? Do you care? Either way I'm going to be liv...
E3 demo photo
E3 demo

25 minutes of Deus Ex: Mankind Divided gameplay


E3 demo
Jun 22
// Steven Hansen
There's so much to talk about in the first minute or two alone. Going in on mechanical Apartheid. Sexy leather pants. Jensen's spiky ass designer facial hair (and skull hair). The fucking Illuminati!!! A game that isn't piss...
Batman photo
Batman

This will be a nice eulogy for Batman if he dies in Arkham Knight


Legends live on
Jun 22
// Brett Makedonski
Like The Wallflowers (and David Bowie before them), we're talking heroes, if just for one day. And, in just one day, Batman will likely again prove himself a hero in Arkham Knight. That's sort of his thing. In this rather po...
Never Alone photo
Never Alone

Never Alone dated on Wii U for June 25


Just for North America so far
Jun 22
// Chris Carter
If you've wanted to get your mitts on Never Alone and only have a Wii U, you'll get your chance soon enough, as developer Upper One Games has announced a release date of June 25 -- right on time for the next Nintendo Download...

Extended Rise of the Tomb Raider video is way better than the E3 trailer

Jun 22 // Steven Hansen
This goes along with bigger tombs, either secret ones or ones on the narrative path. At one point Lara came up on an abandoned Cold War installation, which was apparently one of the game's "hubs" that contain quest givers, crypts, secrets, and story missions. There are also "systems that celebrate Lara's intelligence and archaeological background." Reading documents and murals throughout the ancient world gives Lara more experience and improves her proficiency, allowing her to uncover greater secrets. Like the secret of immortality hidden in a lost city beneath a lake, which Lara is fighting evil organization Trinity to get to. One other major gripe I keep having with the snow-ridden portions shown off is that Lara refuses to zip up her jacket and instead keeps showing off that cute infinity scarf. On top of that, no hat or gloves despite that fact that you lose heat fastest through those extremities. Bad guys, too, are not appropriately bundled for Siberian winter. [embed]294565:59186:0[/embed]
E3 preview photo
E3 preview
I was beefing a bit with Rise of the Tomb Raider for its heavily scripted sequences in which you hold forward on the analog stick as the game just sort of nonthreateningly happens around you (except for when a brutal cutscen...


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