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Cuphead is made by two brothers who've never created a game before photo
Cuphead is made by two brothers who've never created a game before
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Have you seen the latest trailer for Cuphead? From the looks of it, you might assume it's the work of team of passionate, experienced animators paying tribute to the cartoons that helped for their love of the medium. You'd be assuming right, except for the "team" and "experienced" parts. The bulk of the artwork for Cuphead comes from one man -- Chad Moldenhauer. He and his brother Jared are making Cuphead pretty much by themselves. 

Wut.

We talked with Chad and Jared about how they went from game enthusiasts to one of Microsoft's headliners at E3 2014, the design decisions that can make or break a 2D run-and-gun shooter, being the first to ever create a classic 1930's style handdrawn 2D animated game, and so much more. My webcam was all turned to crap this week, so please excuse my awfulness. I promise this week's show will be better. 

Thanks again to Chad and Jared for hanging out with us, and if you have your druthers, tune in here today at 4pm EST when we welcome former Xbox and Nintendo indie guru Dan Adelman to the program. It's going to be a big 'un. 

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6:00 PM on 08.16.2014

Never Alone tells Alaskan folklore this November

Never Alone, the atmospheric puzzle platformer based on Alaskan legends, now has a release date. It's coming to PlayStation 4, PC, and Xbox One starting November 4 for $14.99. The tale follows Nuna, a young Iñupi...

Kyle MacGregor



Rediscover a Lara Croft you already know in Temple of Osiris photo
Rediscover a Lara Croft you already know in Temple of Osiris
by Brett Makedonski

Which Lara Croft do you prefer? Crystal Dynamics has two versions of her, splitting the iconic character into distinctly different properties. The recent Tomb Raider reboot and the scheduled follow-up Rise of the Tomb Raider paint Lara in a survivalist light -- someone that's fighting for her life more than anything else. That's all well and good, but you can't fault anyone that favors the other Lara; they're probably just used to her.

Lara Croft and the Temple of Osiris continues what 2010's Guardian of Light began -- getting back to the Tomb Raider roots with a star that had no problem mowing down anything in her path to find more treasure. She’s brash, she’s ruthless, and, (ideally) she has a few friends helping her.

Guardian of Light is highly regarded by most -- an isometric, top-down twin-stick shooter that was a delight to play. With few complaints from the fans, Crystal Dynamics knew that Temple of Osiris wasn’t an effort that it’d necessarily want to revamp, but rather just improve. The two levels that we played at gamescom 2014 indicate that it's certainly poised to do just that.

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9:00 PM on 08.15.2014

This Destiny trailer makes me want to get my ass to Mars

In Destiny, the tops of long-lost skyscrapers poke through the surface of Mars which means, presumably, we'll have to work our way down through them to reach whatever lurks below. I'm not expecting to find anything good down...

Jordan Devore



Here are Destructoid's top ten games from gamescom photo
Here are Destructoid's top ten games from gamescom
by Brett Makedonski

Gamescom is the largest videogame trade show in the world. Sound like a big deal? It absolutely is. Hundreds of thousands of people cram together in a convention center that's massive, but doesn't feel even close to huge enough. Need a frame of reference? This is the crowd in the main hall on Thursday -- what's supposedly the least busy of the three days it's open to the public.

Reciprocating the scale of the event is the size of the games that publishers have on display. That was the theme at gamescom 2014: Big. All the biggest titles are here, and given how close we are to the holiday launch season, they're looking the most polished that we've seen them yet.

In no particular order, these were Destructoid's top ten games of gamescom 2014, as explained by Dale North and myself.

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2:00 PM on 08.15.2014

EA spent tons of money on this 'kooky' 'viral' Madden trailer

I bet the people involved had a lot of fun shooting this offbeat Madden 15 commercial. It's also an obviously expensive production (beyond the celebrity costs) meant to be "weird" and, hopefully, shared (viral) over the Net....

Steven Hansen





7:00 PM on 08.14.2014

Far Cry 4's take on Shangri-La sure is stunning

As someone who tended to stick with the bow as the weapon of choice in Far Cry 3 -- and especially in Far Cry 3: Blood Dragon -- I like the look of the mythical Shangri-La in Far Cry 4. In these levels, you'll fight against ...

Jordan Devore

4:30 PM on 08.14.2014

That 'mysterious' Dragon Ball Xenoverse character is you

I should have known this all along, but I was holding out hope that it would actually be a new character. That "mysterious character" in Dragon Ball Xenoverse is a custom creation. So, in essence, it's "you." You'll be able t...

Brittany Vincent

1:45 PM on 08.14.2014

Set aside five minutes for this Witcher 3 footage

An evil force is causing the villagers of Downwarren to sleepwalk into a nearby forest, never to come back, and it's up to Geralt to figure out what's going on. Yesterday's images looked as good as ever but there's no compar...

Jordan Devore

12:00 PM on 08.14.2014

Does Tomb Raider's timed exclusivity make you want an Xbox One?

Rise of the Tomb Raider launches next fall as a timed Xbox exclusive, and it will be fascinating to see how that affects Microsoft's fortunes. There are millions of folks around the world keen on experiencing Lara Croft's nex...

Kyle MacGregor



The Halo Channel is a huge indicator of Microsoft's plans for the franchise photo
The Halo Channel is a huge indicator of Microsoft's plans for the franchise
by Brett Makedonski

Xbox's flagship franchise isn't something that Microsoft's going to stray from anytime soon. Why would it? If there was any doubt about Halo's lasting appeal, it was dashed with the E3 reveal of Halo: The Master Chief Collection. Life was suddenly jolted into fans of the franchise as many that weren't on-board with the Xbox One resigned themselves to getting the console primarily to pick up the four-in-one package.

As The Master Chief Collection provides an experience that ties together the included titles, Microsoft wants to offer a means to tie together everything Halo that fans could possibly want. At the company's gamescom 2014 press briefing, The Halo Channel was introduced, and during a speed run meeting with 343 Industries, we got a better glimpse at what it'll be like.

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Ori and the Blind Forest is a lot more than just a beautiful game photo
Ori and the Blind Forest is a lot more than just a beautiful game
by Brett Makedonski

One glance at Moon Studios' Ori and the Blind Forest is enough to be immediately enamored by the game's visuals. Actually, it's almost an inevitability. Every piece of media that Microsoft releases for Ori draws attention to the glistening colors and stunning backdrops. Not as if that can be helped, mind you; it's a part of the design that just tends to precede everything else.

At its press demos at gamescom 2014, Moon Studios was almost sheepish about the fact. It was well aware of the recognition that the game has gotten for its looks thus far. Now, it wanted to show that Ori's brilliance is rooted in something deeper.

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What's Up: Life is Strange, eons of exploration in No Man's Sky, and the many skills of Claptrap photo
What's Up: Life is Strange, eons of exploration in No Man's Sky, and the many skills of Claptrap
by Bill Zoeker

I've been buried in gamescom news this week, but I've surfaced to relay the stories I'm most excited about to you. Life is Strange is an unusual adventure game from the creators of Remember Me. No Man's Sky allegedly would take actual millennium to explore. And we finally see what Claptrap has up his sleeve in Borderlands The Pre-Sequel. Turns out, it's a whole bag of tricks.

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Garden Warfare's Suburbination update adds another mode and character photo
Garden Warfare's Suburbination update adds another mode and character
by Jordan Devore

This week's free new update for Plants vs. Zombies: Garden Warfare adds Suburbination mode, a capture-and-defend game type in the same vein as Battlefield's Conquest and Call of Duty's Domination. Gardens & Graveyards is still where it's at, but this is a decent distraction.

The DLC also includes the Plasma Peashooter, who is playable immediately without the need to spend in-game coins; the Crash Course map; more stuff for Garden Ops including the vampiric Baron Von Bats boss and the Treasure Yeti; and a bunch of "bling" customization items.

Garden Warfare has become my go-to "unwinding" game and I don't see that changing anytime soon. Finding an annoying hiding place as the zombie soldier and picking off plants is way too satisfying to stop. You're in for a treat next week, PlayStation gamers.

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7:30 PM on 08.13.2014

Sear your retinas with these Witcher 3: Wild Hunt screenshots from gamescom!

CD Projekt RED's Witcher games have a well-earned reputation for being easy on the eyes. These titles also have a reputation for putting video cards in their place. Even running two EVGA GTX 780 FTWs in SLI, I still...

Rob Morrow

5:15 PM on 08.13.2014

Pro Evolution Soccer 2015 declares 'the pitch is ours' in November

I'll be honest, I haven't played a Pro Evolution Soccer game since the PlayStation 2 days but after the series lagged behind EA's FIFA juggernaut for the last few years, I'm keen to try the series again on a current-gen platf...

Alasdair Duncan