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Destructoid review: The Dishwasher: Dead Samurai photo
Destructoid review: The Dishwasher: Dead Samurai
by Conrad Zimmerman

It has been over a year since gamers were given the opportunity to check out the XNA Community Games demo and I think it's safe to say that one game clearly outshined all of the competition. The Dishwasher: Dead Samurai was far and away the most complex, challenging and fun title demonstrated there, let alone the most polished.

And then things went dark. With little to no word about the status of The Dishwasher from when the demonstration period ended until the game's release, I was starting to worry that it had disappeared off the landscape altogether. Week after week of waiting to see this game again gave way to despair and, eventually, acceptance that its time may never come.

But its time has come indeed. Jordan and I have put the game through its paces and we're ready to tell you if it has lived up to the promise of being one of the finest offerings XNA developers have brought to the table yet.

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12:40 PM on 03.30.2009

The Dishwasher: Dead Samurai out on XBLA this week

It's been so long since the trial for The Dishwasher: Dead Samurai was released that I can hardly remember any of the specific things that made the game so much fun to play. But, I do recall the feeling of pure exhilaration i...

Jordan Devore

5:20 PM on 02.12.2009

New XNA massaging game made by a Dtoider features online co-op

Dtoider Entrager just released a brand new XNA game called Remote Masseuse. It’s like the other XNA massaging game (Rumble Massage), except Remote Masseuse features online co-op!Players can still massage themselves if...

Hamza CTZ Aziz



Destructoid review: Audiball photo
Destructoid review: Audiball
by Brad Nicholson

Before I brewed my cup of coffee this morning, I listened to the sounds of my two cats playing with their toys, my girlfriend grumbling about having to go to work, and rain drops. My cats’ paws thumped on the floor sporadically; however, my woman’s grumbles and the rain’s wet pats had a certain rhythm. When the coffee maker started to make its cacophony, it ruined my moment of auditory enlightenment.

The introduction to this Audiball review is the reason I listened to the sound of my immediate environment at dawn. Usually, I just make my coffee, stumble to my computer and check my e-mail. I never take the time to listen. Audiball is an XNA puzzle game that I assumed would use sound in a meaningful way. I opened my ears this morning just as I did while playing the indie title.

Hit the break for the review.

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5:00 PM on 01.28.2009

XNA game provides orgasmic massage pleasure

Although Destructoid's Community Games challenge is for developers to tell us what we should review, a few titles on the service tempt me to "go rogue" and review them anyway. One of them is Rumble Massage, which Wi...

Jim Sterling



Destructoid review: Weapon of Choice
by Jim Sterling

Weapon of Choice has been held aloft for a while now as an example of what Community Games can be with some development know-how and a lot of effort. It is one of the most professional looking games to have come from the XNA program, and the fact that ex-Insomniac developer Nathan Fouts was the brain behind it gives the title plenty of clout.

Professional looks and name value can get a title pretty far, but it's no shield against a critical mauling. Does Weapon of Choice have what it takes to be worth 400 Microsoft Points, or is this a choice you shouldn't really make? 

Read on and you'll find out.

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8:00 PM on 01.11.2009

Braid premium theme available on Xbox 360, creator remarks on theme prices

If you're anything like me, you'll love console themes, but can't stand the fact that Microsoft charges stupid amounts of moon money for the privilege of downloading. Jonathan Blow would like you to know that, although he has...

Jim Sterling

11:20 AM on 01.09.2009

Weapon of Choice speed run contest challenges you to move fast for prizes

Weapon of Choice is by far my favorite XNA Community Game. What other XNA game features a stick monster that spews milk from its teats? Considering the wide berth of titles available for download, I consider originality (and ...

Brad Nicholson



Destructoid review: Hexothermic photo
Destructoid review: Hexothermic
by Jim Sterling

There's something inherently satisfying about watching a chain reaction. From the ancient simplicity of Dominos to modern day videogame classics like Peggle, setting something in motion and watching the results is incredibly pleasant, despite the lack of interactivity.

Hexothermic is another in a line of games that focuses on the principal of the chain reaction. The question is this, however: Is Hexothermic worth 200 Points to capture the magic, or are you better served with a box of dominos? Read on to find out.

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8:40 AM on 12.22.2008

Downloadable fireplace is available because of XNA, thanks Microsoft

Microsoft’s indie developer tool, XNA, is more than just a program that helps people create games. It can also create ambience ... the smoky and crackly kind. Recently, a creator by the name of SniperED007 debuted his l...

Brad Nicholson

10:42 AM on 11.25.2008

Developer criticizes 360 Community Games price structure

Microsoft has come under fire before, especially from indie developers like Jonathan Blow, for the amount of restrictions and inflexibility one finds when making games for the Xbox 360. Joining the ranks of the frustrated is ...

Jim Sterling

2:03 PM on 11.17.2008

Destructoid interview: Nathan Fouts, nasty alien killer and XNA developer

On November 19, the hard work of many XNA developers is finally going to pay dividends. Along with the New Xbox Experience, gamers will get access to the Community Games blade, which is the spot to download highly touted titl...

Brad Nicholson



Preview: CarnyVale: Showtime
by Ben Perlee

 Slinky the clown

Last year, the winner of the Dream-Build-Play competition was The Dishwasher: Last Samurai, game that has gone on to become a fully formed Xbox LIVE title, soon to be released.

This year’s winner, CarnyVale: Showtime, is a whole different ball-of-wax. Instead of sidescrolling hacking and slashing, Carnyvale: Showtime involves clowns and stretchy claws, which is not a creepy as it sounds. Strictly speaking, I’m not the biggest fans of clowns (they eat babies), but I was willing to give CarnyVale: Showtime a chance.

The striking thing about CarnyVale: Showtime, is the art direction. The developer, Team Gambit, really knows how to make a fantastic looking game. Colors are bold and vibrant, the character designs are adorable (even the game's clown, Slinky), and the actual game is absolutely vivid. And since we are talking about a game called CarnyVale,: Showtime, obviously there’s going to be strong carnival theme, which comes through in spades. The game is a pleasure to look at, even with Slinky flopping around like a rag doll.

Hit the jump for the rest of my hands-on.

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8:58 AM on 11.03.2008

Xbox LIVE Community Games event coverage

The new Xbox 360 Dashboard update is right around the corner, and it isn't just wacky Avatars and March of the Penguins streaming off of Netflix over at the land of Microsoft. No, no, no! Microsoft wants you to remember just ...

Ben Perlee

2:19 PM on 10.27.2008

The Dishwasher: Dead Samurai is coming, and he's packing a guitar

If you've ever tried out some of the XNA games currently being lined up, then surely one game in particular would have caught your eye. If you're a reader of taste, that game will be The Dishwasher: Dead Samurai. If you're an...

Jim Sterling

2:45 PM on 10.22.2008

This tech demo for The Unfinished Swan is mighty impressive

It's not very often that I can get fired up over a maze game, but The Unfinished Swan is unlike anything I've seen before. The indie game is currently being developed in XNA, in case you were wondering. Since this is one of...

Jordan Devore