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11:00 AM on 02.03.2013

Microsoft abandoning XNA Game Studio

Those in the know have seen this day approaching for quite some time, but Microsoft has made it official. XNA Game Studio is effectively done. A leaked internal email revealed the company is prepared to retire the development...

Kyle MacGregor


5:00 AM on 03.16.2010

360 owners rejoice: MikuMikuDance getting ported to XNA

Alright, this bit of news isn't directly related to videogames, but doubtless there are reasons for gamers to get excited over it. Fans of the singing virtual characters known as "Vocaloids" (the most famous being Hatsune Mik...

Josh Tolentino

9:00 PM on 09.21.2009

Max Blastronaut impressions from Dream.Build.Play

Coin App's Max Blastronaut seems to have something of an identity crisis. Creator and lead designer Panya Inversin describes his game as "a classic four-player beat-'em-up with some extra bells and whistles: vehicles, ha...

Joseph Leray

3:40 PM on 09.16.2009

Letting the Dust settle: impressions of An Elysian Tail

Of all the upcoming indie games created with Microsoft's XNA tools, Dean Dodoril's Dust: An Elysian Tail is perhaps the best known. This is because a.) it's beautiful and b.) Dodoril's lupine protagonist (the eponymous Dust) ...

Joseph Leray



Preview: Rock Band Network photo
Preview: Rock Band Network
by Samit Sarkar

Last month, Harmonix unveiled Rock Band Network, an upcoming service that will allow musicians to get their songs into Rock Band and actually make cold, hard cash by doing so. It’s a groundbreaking project that has the potential to change the face of the music industry. In fact, indie label Sub Pop is already convinced -- A&R executive Tony Kiewel recently said that the company is looking into releasing some of its back catalog (including artists like Nirvana and The Shins), as well as future music, on Rock Band Network; he imagines such a digital release as just “another format alongside vinyl and CD.”

But how is this all going to work? How do you get from recording a song in real life to actually putting it up for sale through Rock Band Network? And how accessible is the process? I headed to MTV’s offices in Times Square on Tuesday to find out the answers to those questions and more -- hit the jump for a detailed write-up on the future of music.

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9:00 AM on 08.06.2009

Dust: An Elysian Tail gets new, incredibly beautiful trailer

We first talked about Dust: An Elysian Tail a few months ago, where we called it "Odin Sphere for Furries." However, please do not let this game's furry leanings put you off, because Dust is so gorgeous, I'm having ...

Jim Sterling

10:00 AM on 07.24.2009

Xbox Live Indie Games receive major permanent price drop

The sad situation that is Xbox Live Indie Games has been a topic I've addressed before, and its marginalized position as the red-headed stepchild of Xbox Live has been frustrating for creators and consumers alike. It looks li...

Ben Perlee

10:30 PM on 07.17.2009

XNA game Veks and Silence looks insane in a good way

Veks and Silence is an upcoming XNA developed title that looks absolutely ridiculous. It’s a side scrolling shooter where you take on a zombie horde. The game will span over 13 levels and is set to have plenty of featur...

Hamza CTZ Aziz



Review: Kodu Game Lab photo
Review: Kodu Game Lab
by Ashley Davis

After being involved in the creative process of a few indie games, I've acquired quite a taste for game making. I now feel that I won't be completely satiated until I make a game all on my own. There's just one problem -- I don't know a thing about programming. I've been going through Game Maker 7's many tutorials little by little during my spare time, but I still don't know a whole lot about what I am doing and why it does what it does. That's why when I was presented with the opportunity to take a look at Kodu Game Lab for Destructoid, I jumped on it.

Microsoft's Research Department created Kodu Game Lab with the desire to allow all people to be able to make their own games using XNA. This quest to give even the smallest children the creative freedom to make a game all their own is a noble one, in my opinion. And hey, if it's simple enough for a child to use, maybe I could use it to make a great videogame. At the very least, maybe I could take something valuable away from the experience.

Now that I've spent a lot of time messing with this program, let's see if I can do this right:

WHEN (mouse) (left click) (jump text), DO (create) (review) (Kodu)

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10:00 AM on 07.12.2009

First trailer for Agent MOO: Maximum Overdeath

Dtoider Agent MOO has been working on his game called Agent MOO: Maximum Overdeath, or Ammo for short, for a very long time now. The community has been playtesting it ever since we got wind of his game and now it’s on i...

Hamza CTZ Aziz

1:00 PM on 07.01.2009

Microsoft's LBP, Kodu Game Lab, is available on LIVE

Microsoft’s play, create and share game that “an actual 12-year-old girl” can play is finally available on Xbox LIVE Marketplace. That’s right. Kodu Game Lab -- one of Microsoft’s big talking poi...

Brad Nicholson





12:00 PM on 06.21.2009

The ticking clock on Xbox LIVE Indie Games

Back in November of 2008, for my very first event coverage as a representative of Destructoid, I had the opportunity to be at the launch of the then-called Xbox LIVE Community Games. While many of the games on display were a ...

Ben Perlee



Destructoid review: Clover photo
Destructoid review: Clover
by Colette Bennett

Clover is one of those games that would immediately catch the eye of a certain type of gamer -- that is, the gamer always on the lookout for something slightly different than the rest of what's out there. Described as a "plot driven platformer", this Xbox LIVE Community title places you in the role of Sam, a young man living in a small Medieval village during troubled times.

With a 2D sidescrolling look and very straightforward gameplay, Clover is sure to appeal to retro gamers and turn off the types that are only interested in what's new and shiny. That'd be a shame for the latter group though, because Clover offers a thoughtful story behind its simple exterior. Hit the jump to find out more.

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3:00 PM on 06.11.2009

Xbox Live Community Games being rebranded to Indie Games

Everybody knows that being indie is incredibly cool, and Microsoft has jumped on the bandwagon by rebranding its XNA Community Games channel as Xbox Live Indie Games. That makes the downloadable clocks and fireplaces seem so ...

Jim Sterling

8:00 AM on 05.21.2009

Dust is like Odin Sphere for furries

Elysian Tail: Dust is an XNA-developed game by Dean Dodrill that is currently in its Pre-Alpha phase. There are two very interesting things about this particular title. First of all, it looks absolutely stunning, and even in ...

Jim Sterling



Review: Clock 24-7 photo
Review: Clock 24-7
by Jim Sterling

The Xbox Live Community Games channel empowers budding game developers to create their own blockbuster titles in the hopes of attracting attention and one day becoming the next Shigeru Miyamoto. At least in theory. In practice, it's a place where you can make a pretend clock and then sell it for 200 Microsoft Points.

Welcome to the official Destructoid review of Clock 24-7, a "game" that does exactly what it promises. It's a clock. I have no idea how I'm going to review this, but it was submitted to our Community Games Challenge and I am duty bound to review it. 

Read on for our review of Clock 24-7. For Christ's sake.

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