When Sony had its PS4 reveal a while back, some people wondered why it had absolutely zero women on stage. Microsoft has today gained an early advantage in the console war, managing to fit not one, but TWO women in its Xbox O...
Hawken publisher Meteor has, in its office, a piece of art featuring a woman with a bountiful underboob and very little in the way of clothing, hung in place by CEO Mark Long. The half-naked woman, named "Ruby Underboob" by employees, left a bit of a sour taste in one female employee's mouth.
Rather than simply vent anonymously on a blog, however, the worker decided to do something proactive, and illustrate a point with a pointed illustration.
"I approached Sam Kirk, a wickedly funny co-worker who shared my sentiment. Sam, turns out, is a very talented artist who can be bribed-slash-inspired using a medley of feminist indignation, hysterical giggling, and two $90 bottles of añejo tequila."
The Dragon's Crown "thing" shows no sign of stopping, with vehement and sometimes venomous opinions flying this way and that. To bring you up to speed, Vanillaware's upcoming brawler features a big-boobed Sorceress, the design of which is causing a ruckus.
Now an artist from a completely different studio is in the mix, Gearbox environmental artist Shaylyn Hamm. To say she's not impressed by George Kamitani's mammary magician is putting it lightly.
"I want to see more women getting interested in games and game development, but stuff like this only serves to further cement the idea that you're stepping into a male hobby rather than something that is more inclusive," she wrote on The Escapist's forums.
"Also, this is the first time I've seen that character and holy shit, ahahahahahaha. That's actually something that made its way into a basically finished video game, fucking lol! Some juvenile delinquent kid in my 5th grade class used to draw girls that looked like that (only without the creepy blank, featureless samefaces and wizard hats), and I think he was actually better at it. I also think he's in jail now. This is amazing."
Dragon's Crown has become the latest game involved in a big argument. Big boobs, burly dwarves, and Kotaku were all involved.
Gender issues in games are important. They are worth thinking about. They are, contrary to po...
Nintendo of Korea is in hot water after its Twitter account insulted TV weather reporter Eun Ji Park. A mystery representative of the company criticized Park's growing fame, suggesting her looks were respo...
Naughty Dog has revealed it had to force the hand of its focus testers in order to get them to acknowledge a female perspective. Originally, The Last of Us was exclusively using male gamers to gauge audience interest, until t...
Though we often discuss the insensitivities that females face in the game industry (see above image), a recent survey conducted by Game Developer Magazine presents a more internal conflict: on average, male game developers ea...
The game industry doesn't want female characters. That is allegedly the message publishers have been sending to developers.
As female characters get hidden from the front covers of games and projects with leading ladies are ...
Remember Me is currently in development under the watchful eye of Capcom, but the story of a woman who can "remix" peoples' memories had to do a lot of fighting to exist. According to creative director Jean-Max Morris, the industry at large hated the idea of a female protagonist.
"We had some [publishers] that said, 'Well, we don't want to publish it because that's not going to succeed. You can't have a female character in games. It has to be a male character, simple as that,'" he told Penny Arcade. "We wanted to be able to tease on Nilin's private life, and that means for instance, at one point, we wanted a scene where she was kissing a guy. We had people tell us, 'You can't make a dude like the player kiss another dude in the game, that's going to feel awkward.'
"I'm like, 'If you think like that, there's no way the medium's going to mature.' There's a level of immersion that you need to be at, but it's not like your sexual orientation is being questioned by playing a game. I don't know, that's extremely weird to me."
[Dtoid community blogger Genki-JAM recently shared his video response to the first episode of Anita Sarkeesian's "Tropes vs. Women in Video Games" series. Share your response in the comments below! --Mr Andy Dixon]
I've had ...
In what may be considered a storm in a teacup, not quite gaining the same traction as other controversies, God of War: Ascension has caused a bit of a stir with a "misogynistic" Trophy, an award you get as part of the main campaign.
The basic story is that Kratos, ever a beacon of sensitivity and consideration, beats the everloving crap out of a woman (a beatdown suffering from no shortage of upskirt camera angles) before impaling her on a spike. In fairness, the woman is evil, laughs off most of the violence, and appears unharmed afterward, but the real issue is the fact that, after the battle and a brief exchange with a male ally, players get a Trophy called "Bros Before Hos."
The whole scenario was enough to disgust reviewer Adam Sessler, who called it a "gut-punch of misogyny" and confessed it colored the entire experience for him. Naturally, others have heard the clarion call to defend the game from any accusation of potential sexism, and there's been quite a scuffle over the whole thing.
So what's the deal? Is it sexist? Is it a problem? In some ways yes, and in other ways, no. One thing I think it really does is expose a major issue with the way games are presented these days, and how developers should be careful in absolutely every element of a production.
Tropes vs. Women in Videogames has finally hit the internet, and people have been more snarky about it than Juno MacGuff at a "learn to write like Joss Whedon" script-writing seminar. Snark or not, there's no denyi...
I have of late been subject to some strange occurrences. Some may even say ... frightening ... circumstances. Indeed, the things I have seen make me so very grateful for the inability of the human mind to truly understand our universe in all its vastness. We strive, in our small way, to know. We want to know everything, but we know merely a sliver, and should we ever expose ourselves to more, we may all go mad.
Anita takes a journey through media, showing examples of Damsels in Distress throughout history, including old films, cartoons, and television. This episode heavily focuses on Princess Peach, explaining the history of the character, and her role in the Mario franchise, as well as Princess Zelda.
She posits that Zelda is sometimes stronger than Princess Peach, and doesn't always play the damsel role -- using the phrase "the helpful damsel" and calls her key role in Wind Waker's final boss fight a "refreshing change."
It's nice to see Anita show at least one positive example of females in gaming, also explaining that the original version of Star Fox Adventures featured a strong positive role model before being converted into a damsel in distress in the final game.
Within the past year or so, there's been a new crop of social games that, one might say, have a conscience. Their goal isn't so much taking your money as it is encouraging you to be an organ donor or convincing you to give mo...