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5:00 AM on 03.27.2015

1001 Spikes Wii U off-TV patch finally coming

Are you a Wii U owner who picked up 1001 Spikes and has been disappointed with the lack of ability to play the game entirely on the gamepad screen? Had you almost given up hope that the promised patch to bring that functional...

Laura Kate Dale

11:00 PM on 03.26.2015

New Splatoon screenshots reveal clothing, weapons, stages, and characters

Nintendo released over 100 screenshots for Splatoon today, my favorite of which are in the gallery below, that reveal new characters, enemies, modes, weapons, maps, and clothing for customizing characters. Looks like there ar...

Jed Whitaker

10:00 PM on 03.26.2015

Rodea: The Sky Soldier looks great on the 3DS

Rodea: The Sky Soldier looks beautiful on the Wii U and this new Japanese trailer proves the 3DS version isn't to be scoffed at. This aerial combat game has been in development for around five years at Prope, the studio...

Jed Whitaker

5:08 PM on 03.26.2015

Super Mario series Mario amiibo releasing stand-alone April 3

The second Mario amiibo (after the original Smash Bros. line) is no longer available only through its Mario Party 10 bundle. Nintendo of America confirmed that you can buy the doll on its own on April 3. Nintendo of Canada confirmed the date as well.

Steven Hansen




Mekazoo has a cheeky rhyme for tricky gameplay photo
Mekazoo has a cheeky rhyme for tricky gameplay
by Brett Makedonski

“When in doubt, switch them out.” Sage-like advice, really. That’s what Mekazoo’s creative director Jarrett Slavin had to tell me to do when I showed obvious struggles playing his demo. I’m no stranger to platformers, but this one has a learning curve about it that’s difficult to grasp, but so rewarding once you find a rhythm.

His suggestion was one that developers Good Mood Creators coined whenever someone seemed to temporarily forget that Mekazoo features a dual-animal system. It’s easy to fall into the trap of cruising right along with your game-assigned, tech-glimmering creature -- so much so that repeated failures of a section are likely less a case of “you’re bad at this game” and more “you need to try with the other animal.”

Half the reason that Mekazoo players have a tendency to put strategy on the back-burner is because the game looks so damn enchanting. Sporting a “2.5D” aesthetic, the camera has a way of wrapping and zooming around  in a controlled frenzy that adds depth to the levels. When it’s time to slow things down again, a standard two-dimensional approach is taken.

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11:30 AM on 03.26.2015

Nintendo Download: Dot Arcade

There isn't a whole lot coming to Nintendo systems today, but Dot Arcade definitely highlights the week with its interesting minimalist style. You'll also find Namco Museum on the Virtual Console in addition to a de...

Chris Carter

8:00 AM on 03.26.2015

Angry Video Game Nerd Adventures is actually coming out for the Wii U next month

Back in 2013, Angry Video Game Nerd Adventures was released for the PC. It was received fairly well, and within the next year plans for a Wii U and 3DS version were announced. Unfortunately, they still haven't seen the l...

Chris Carter

6:30 PM on 03.24.2015

Everyone has a tail in The Song of Seven

The Song of Seven is a beautiful adventure game, I mean just look at it! The art style reminds me a bit of Okami or The Legend of Zelda: The Wind Waker. It's trying to get funded on Kickstarter for the low amount of $8,...

Jed Whitaker

12:00 PM on 03.23.2015

Gunman Clive may come to the Wii U, don't expect a new game anytime soon

The first two Gunman Clive games were pretty fantastic little platformers, and the low pricepoint made the deal even sweeter. It's hard to believe that the series was born from the mind of one developer, Bertil Horberg, and a...

Chris Carter



Captain Toad: Treasure Tracker's amiibo functionality adds a small incentive to replay every level photo
Captain Toad: Treasure Tracker's amiibo functionality adds a small incentive to replay every level
by Chris Carter

Captain Toad: Treasure Tracker launched its amiibo compatibility this week, and I've found a new reason to revisit the game. It's as simple as adding in a "Hide-and-Seek" mode, enabled by tapping the newly minted Toad amiibo to the GamePad as you're selecting each stage.

After a quick tap the minigame will start, tasking you to find a "Pixel Toad" while playing the level as normal. All you have to do is locate it and tap it on the GamePad to complete the extra mission. Hide-and-Seek will work with all three core episodes, but it is not compatible with the bonus stages. After finding the Pixel Toad, you'll earn a new stamp in your notebook for that page. 

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3:45 PM on 03.21.2015

Sakurai: Mewtwo DLC done, almost time for release

Masahiro Sakurai, better known as the director of Super Smash Bros. for 3DS / Wii U, has said that "With regard to (Mewtwo), the character is coming along just fine. In fact, it's pretty much done...basically it's almost time...

Jed Whitaker





10:30 AM on 03.20.2015

The Great Golden Mario amiibo Hunt & amiibo painting pandemonium!

Last night I ventured out to see if I could aquire golden Mario amiibo from Walmart as well as the Mario Party 10 bundle with the normal Mario amiibo live on our Twitch channel. It was a thrill ride that most of yo...

Jed Whitaker

10:40 PM on 03.19.2015

You missed me on a treasure hunt to find the elusive golden Mario amiibo!

Update: You've missed the stream but fear not, you can watch the replays here! In what could be the best or worst decision I've made, I'll live streaming my hunt for a golden Mario amiibo tonight. Using my technical wiza...

Jed Whitaker

11:00 AM on 03.19.2015

Nintendo Download: Mario Party 10

Tomorrow, the Wii U will get Mario Party 10, which is probably the biggest release this week. Aside from that, you can nab Pentapuzzle, Klonoa 2: Dream Champ Tournament (GBA), Elliot Quest, and Super Destronaut toda...

Chris Carter

8:00 AM on 03.19.2015

Pokémon Rumble World classified in Australia

Based on a listing by the Australia Classification Board, Pokémon Rumble World exists, and seeks to continue the franchise at some point in the near future. The listing denotes a "multiplatform" mark, which points...

Chris Carter



RIVE was my favorite twin-stick shooter at PAX East photo
RIVE was my favorite twin-stick shooter at PAX East
by Rob Morrow

When I learned that Netherlands-based Two Tribes Studios (Toki ToriToki Tori 2) was bringing its snazzy metal-wrecking, robot-hacking, twin-stick shooter RIVE to PAX East this year, I jumped at the chance to set up an appointment to see the current state of the game.

I finally caught up Two Tribes co-founder Collin van Ginkel at the RIVE booth where he sat me down for a little hands-on with the game. I'd had some time playing an earlier version that was released last fall before leaving for the show, but what was on display at PAX East this year had obviously seen some major improvements.

For starters, the demo on hand had my previously ground-based, spider-like vehicle transformed into a nimble spacecraft, dodging and blasting its way through an asteroid belt on route to the facility to where the rest of the demo takes place. The addition of side-scrolling flying sections was a pleasant surprise and I hope that in the final version, there's even more of them.

The touchy but precise movement controls while flying were a little tricky to get used to, but by the time I had passed (collided with) a few asteroids I had full control of my ship, chewing through all that was in my path and easily outmaneuvering the spinning, laser-firing turrets that appear towards the end of the section.

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