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Wii MotionPlus

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How many people will buy Wii Play: Motion?


May 22
// Jonathan Holmes
If we're talking the Destructoid readership, I'm guessing the answer is "not too many." But still, I wonder how well Wii Play: Motion will sell with the general populace. The game certainly looks more imaginative than the or...
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After the Kinect came out, I never thought I'd go back to the Wii for my exercise needs until I tried out ExerBeat. The Wii exclusive is fun and the onscreen prompts showing you exactly how to do the moves you need to do are...

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New Legend of Zelda: Skyward Sword screenshots


Sep 29
// Conrad Zimmerman
Here's a set of screenshots for Link's next adventure on the Wii, The Legend of Zelda: Skyward Sword. As you can see, the elfish lad is performing tasks he's pretty well known for carrying out. He's swinging a sword, shooting...
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PDC World Championship Darts: Pro Tour has a long name


Sep 26
// Matthew Razak
(In honor of the upcoming Rally to Restore Sanity/March to Keep Fear Alive I shall deliver all the news this weekend twice: First the sane way, and then the fear way. It's the weekend, I get to do stuff like this (I h...
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Conduit 2 to support MotionPlus


Jun 11
// Conrad Zimmerman
SEGA shot us over some information about Conduit 2. Specifically, information on whether the first-person shooter would incorporate Wii MotionPlus controls. In the event you were wondering, Conduit 2 will support Wii MotionPl...
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NPD says Red Steel 2 flopped, Ubisoft says maybe not


Apr 16
// Jonathan Holmes
The NPD data for March is out, and it tells us that Red Steel 2 only sold 50K in its opening month. Not good, especially compared with other games that debuted in March (like God of War III, which sold over a million) and lon...

How to survive the motion control apocalypse

Mar 23 // Tony Ponce
Sever ties with everyone. Every personal connection you've made in your life is a liability. People who know you tend to want to keep in touch with you. If they keep in touch with you, they may ask you to engage in activities with them. Those activities may include getting together to play Kate Touches Milo Inappropriately. Don't give them the opportunity. Avoid checking your mail. Disconnect your answering machine. Stop returning phone calls. Most importantly, don't leave the home unless you are in disguise. You wouldn't want someone recognizing you on the street and harassing you with idle chatter. "Where have you been?" "Is something the matter?" "I'm worried about you! Can you talk to me?" "Wanna hit the virtual lanes?" Most gamers are already social outcasts so making the jump to full-on seclusion should be a seamless process. English poet John Donne once said that no man is an island. John Donne was a dirty casual. Sell everything. You own a lot of useless garbage. Get rid of it. All of it. Clear out your attic. Empty your china cabinet. Sort through the boxes in the back of your closet. Look, it's the watch that has been in your family for generations. They say that you can't put a price on precious memories, but you can. A couple grand, easy. Establish priorities, my friends. In the MoCo future, your one and only concern should be ensuring the continued existence of real gaming. Anything that could be considered a distraction to that singular focus needs to be excised immediately. Naturally, the only items you should hang on to are your multimedia center and the collection of software currently in your possession. Let's not waste an opportunity to transform your excess furniture, linens, and cutlery into liquid assets. You need all the cash you can for what comes next. Stockpile game hardware and software. As one of gaming's last wards, it's up to you to preserve an archive of the medium's greatest achievements. Hit up eBay, Amazon, Japan Yahoo Auction, and wherever else to acquire key software and hardware spanning the decades. As a fine gaming connoisseur, you should understand that no collection of fine art is ever complete, that there will always be something more to add. Regrettably, the clock is inching closer to midnight and many unfortunate games will fall victim to the fallout. Do all in your power to rescue the great AAA masterpieces first and foremost. All the money you've collected through flipping your undesirables must go towards the expansion of your gamer cache. As long as the equipment you purchase is free of any MoCo operation, nothing is too extreme or obscure. Pong consoles that no longer operate properly? Throw them on the pile. Defunct handheld devices? Go for it. Superfluous peripherals that are not manipulated by button input? You should probably let that filth burn. In regards to next-generation consoles, Xbox 360 and PlayStation 3, they have yet to be tainted by their MoCo destiny and should most definitely be included in the archive. As for the last-generation blunder known as the Wii, it is a poison for which there is no cure. If you are the owner of a Wii, you may already be damned. To check for Wii infection, grab the front of your pants, pull it away from your body, and peer beneath your undergarments. Still have your balls? Good, you are still a man. Cast the machine and all its non-game software into the nearest septic tank to stew with the rest of the excrement. Buy an onahole. You're going to be alone for the rest of your life. Disconnect from the Internet. Hardcore gamers have long relied on the World Wide Web to follow the pulse of technological progress. The free exchange of information and good-natured support amongst one another has kept our spirits high during these troubled times. Unfortunately, continued use of the Internet is in violation of Número Uno. It has been crucial in our archival efforts, but now it's time to pull the plug. What about online gaming, you say? These are my people, you say? This is our fight, you say? Keeping the cyber portals open will leave you vulnerable to viral outbreak. Imagine if a news crawl announcing the grand success of the MoCo wave splashes on the screen. Your psyche, weakened by your heavy burden, may break at a reminder of the outside world's harsh reality. What if you download a firmware update that adds MoCo compatibility to previously motionless software? The purity of your media shrine will be tarnished! Another thing, how well can you trust the online community? How many are actually viral marketers for the latest Ubisoft sensation? How long before the most stalwart among them turn? You'll find out once they start spamming your inbox with requests to play co-op Jillian Michaels Masturbates a Horse. When you don't know who to trust, the only person you can trust is yourself. Drop off the grid entirely. The government can still track you. Your landlord will demand rent. You can lock your doors and windows, but others still know where you live. You have to get lost. Close your bank accounts. Cash out your retirement savings. Cancel your subscription to Men's Health Magazine. You must become a ghost. Once your affairs are in order, pack your things in a nondescript van and drive as far away from Podunk suburbia as you can. It's well-documented that the first mo-co infections were in outskirt communities populated by uptight, ascot-wearing WASPs, single mothers who carpool children to and from extracurricular activities, and senile war veterans who think that shooting five under par in Tiger Woods Bangbus Tour will make restore their youth. Avoid those hot zones. Find a secluded cabin in the woods and establish camp. You won't have access to utilities, so find a location near the river and purchase a reliable generator to power your media center. For last-minute provisions, travel to the nearest general store you can find and stock up on non-perishables. You don't want anyone to track your location, so make sure to murder the owner and bury his body beneath you floorboards. Trust me, the cops in hick country won't care if one or two go missing. With your cabin loaded and secure, hunker down and enjoy the years of peace and solitude in your own little digital world as the rest of the planet falls to ruin. Perhaps a cure will be discovered in the distant future and civilization will prosper once again. If that happens, your gamer archive will serve as spark a new era of cultural discovery! Kill yourself. Ha ha ha ha! You fool! There is no escape! Look at what you've done! All your elaborate preparations must have required such strenuous labor! In your aspiration to avoid the hassle of playing MoCo games, you've expended more energy than playing those games would have ever drained! You lost before you ever began! Succumb to failure. Resign to your fate. Embrace death. No one will mourn your loss. They'll be too busy shadowboxing in the rec room, waggle sticks in hand.
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[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole,...

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Reggie says more Wii MotionPlus games on their way


Mar 20
// Matthew Razak
I love the Wii. In fact other than Mr. Holmes, I think I might be the most ardent Wii supporter at Destructoid. My Wii is played just as often as my PS3 and 360 if not more, and not just when friends are over. I am a serious ...
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Walmart exclusive Wii Sports Resort Wii bundle is awesome


Mar 06
// Matthew Razak
So you sold your Wii three years ago for some reason I'm sure you'll tell us about in the comments, and now you can't play New Super Mario Bros. Wii, No More Heroes 2, MadWorld, Silent Hill: Shattered Memories or Wii Sports R...

Rage of the Gladiator: Punch-Out!! meets mythology

Feb 25 // Nick Chester
You can also unleash Magic (lighting attacks, for instance) and furious combos by using energy gained from landing successful blows. And unlike Little Mac from Punch-Out!!, you'll also be able to upgrade Gracius' abilities using an RPG-like skill tree; you'll spend points gained for defeating bosses to get new combos and make Gracius more powerful. For a WiiWare title, the game sounds like it'll be pretty robust -- the game only features 10 combatants (and one "final" boss), but offers you the ability to battle these combatants a second time, each with new powers and patterns. Ghostfire is even offering up an incentive mastering the game: The first person in North America to unlock the ultimate "Brutal Victory" combo (the game's ultimate, final prize) will get their name in a future Ghostfire game, as well as receive real-life, gladiator equipment. You know you want that stuff, so limber up -- Rage of the Gladiators hits WiiWare on March 15.
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If the idea of Punch-Out!! set in a gladiatorial arena where you fight minotaurs and snake women sounds ridiculous, that's because it is. But as Ghostfire Games has proven to me with a demo of its upcoming WiiWare title, Rag...

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Nintendo's FlingSmash: Tennis, pinball, platforming


Feb 24
// Nick Chester
What do you get when you mix tennis, pinball, and a side-scrolling platformer? You get FlingSmash, an upcoming Wii title that's being developed by Artoon. The basics: you'll use Wii MotionPlus to swing and smash a little frui...
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Pink and blue Wii Remotes hit retail for Valentine's Day


Feb 11
// Nick Chester
While retailers have been listing them for awhile, Nintendo has confirmed that it will be shipping blue and pink Wii Remote bundles to retail this month. Available on February 14, you'll be able to choose from either a blue o...
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Shocker: Miyamoto making a MotionPlus games


Feb 08
// Jim Sterling
In amazingly shocking news, it's been discovered that a game designer is designing games! Shigeru Miyamoto, the Nintendo genius who's gone off the rails a bit, is making a new MotionPlus game. Of course, if we knew what the g...
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New Wii Zelda will be a Motion Plus exclusive


Feb 03
// Jim Sterling
Have you bought the little Motion Plus doingle for your Wii remote yet? If you want to play the new Zelda, then you're going to have to. The next time we travel to Hyrule on the Wii, we will only be able to do so with the Mot...
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Red Steel 2 arrives this March in the US and Europe


Jan 26
// Hamza CTZ Aziz
Ubisoft has finally confirmed the release dates for Red Steel 2 in the US and Europe. Americans will be getting the game on March 23 and Europe will get the game a few days later on March 26. You'll have two options of buyin...
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Next Legend of Zelda may have flying, will use MotionPlus


Nov 29
// Matthew Razak
Link has used plenty of forms of transportation through his games, from horseback to boats to trains, but his feet have never really left the ground (unless you count magic owl teleportation or giant leaf hang gliding). That ...
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Red Steel devs claim to have 'beaten the waggle'


Sep 30
// Jim Sterling
According to Ubisoft, the days of waving a Wiimote randomly around and hoping to win are over, with the Red Steel 2 development team confidently claiming to have "beaten the waggle." Bigging up the MotionPlus access...
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Wii Sports Resort bundle with second Wii M+ coming soon


Sep 24
// Jordan Devore
Starting October 12 and continuing until supplies run out, Nintendo will be offering a Wii Sports Resort bundle that includes an extra Wii MotionPlus accessory for $59.99. Ordinarily, the two would cost $69.99 when purchased ...
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Not surprisingly, Wii Sports Resort is a hit


Aug 25
// Nick Chester
Surely, everyone saw this coming: Nintendo has revelaed that Wii Sports Resort is a ridiculously huge success. The publisher has revealed that since its June 26 launch, over 1 million copies of the game have been sold in the ...
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Wii Sports Resort sells 500,000 units in US, Nintendo boasts


Aug 05
// Jim Sterling
We all knew Wii Sports Resort would be popular, and Nintendo wants to be absolutely sure that nobody is left with a shred of doubt over the Wii's ability to print money, revealing that the game has shifted over 500,000 copies...

Interview: Nintendo's Bill Trinen on Wii Sports Resort

Jul 24 // Samit Sarkar
Destructoid: The event seems like it’s been a real success. What was the busiest time of the day, or have people been streaming in and out?Trinen: I think the busiest time was probably when we had a few brief moments of partially clear sky. You could see the sun up, and there were a lot more people out in Times Square. But pretty much all day, people have been streaming in, people have been walking by. It’s great, because I was standing over here and people were walking by on their cell phones, in a normal conversation, and all of a sudden, they’re like, “Oh my gosh! There’s a Wii resort in the middle of Times Square! This is crazy!”So you’re launching Wii Sports Resort on Sunday [July 26], is that correct?Right.And it comes with how many MotionPlus units packed in?One MotionPlus. So were you worried that, because it only comes with one [MotionPlus], that you were segmenting the market? Because it’s meant to be a party game, but it only comes with one, and people will have to go out and get more [if they want to play with others]?Well, I think -- especially for us -- the thing about something like a new accessory, whether it’s Wii MotionPlus or any of the other accessories we’ve done, it’s really, “Is the gameplay experience compelling enough to give that accessory a reason to exist?” And in the case of Wii Fit and the Balance Board, I think that was obviously the case.With Wii MotionPlus, we’re seeing Tiger Woods [PGA Tour 10] was a very, very well-executed game [that] takes great advantage of Wii MotionPlus. It’s already got a pretty good install base for us out there in advance of the launch of Wii Sports Resort. So I think already, there are audiences that feel that Wii MotionPlus clearly brings something new to the table, [that it] creates something new that you can’t have anywhere else. And I think that, as long as that’s the case, that people are going to -- if they feel there’s value in that experience -- that they won’t hesitate to pick up a second one. Finally, I was wondering if you could speak a little about the tagline [for Wii Sports Resort]. “Escape to reality” seems sort of counter-intuitive because you’re going to this resort on this island. I was just a little curious about that.[laughs] Well, I think maybe the idea behind that is that being [in] a resort setting, you’re kind of escaping from reality in terms of going to the resort, but that maybe Wii MotionPlus brings a new realism to the play control. So it’s kind of, maybe, a play on words. I didn’t come up with it myself, but that’s my theory!Thanks for your time!Sure!
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At Nintendo’s Wii Sports Resort launch event in Times Square yesterday, I was able to speak briefly with the Senior Product Marketing Manager for Nintendo of America, Bill Trinen. (You may recognize him as the translato...

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Sand dumped all over NYC in the name of Wii Sports Resort


Jul 23
// Nick Chester
In an effort to promote the forthcoming release of Wii Sports Resort, Nintendo spent a bazillion dollars turning part of New York City's Time Square the game's fictional setting, Wuhu Island. Leading up to the event, Nin...
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Waggle is constantly evolving, Miyamoto says


Jul 18
// Matthew Razak
One of the questions that pops up on a regular basis in my head when I’m sitting around popping up questions in my head (usually Tuesdays and bank holidays) is why Wii MotionPlus is only an optional add-on instead of a ...

Preview: Red Steel 2

Jul 07 // Hamza CTZ Aziz
Red Steel 2 (Wii)Developer: UbisoftPublisher: UbisoftTo be released: 2009The demo starts up with the nameless hero as he’s waking up in the middle of a desert, his hands tied up to the back of a motorcycle. The biker then speeds off dragging the nameless hero -- who I’m just going to call Duck from now on -- and takes him for a wild ride through the desert. These bikers that are dragging Duck to his death are part of a larger gang that have killed off all the members of a clan that Duck is a part of. Duck was their last target, but the biker dragging Duck crashes in the nearby city’s sewer system allowing Duck to get free. In the sewers, Duck finds a pistol and the player is guided through some of the game’s controls. One thing that I noticed immediately was how precise my aiming was with the Wiimote, thanks to the MotionPlus attachment. I’m used to never having a steady aim with the Wiimote with most games, but I was able to have very precise aim here. As I made my way forward, I destroyed a bunch of barrels and crates that all held some money. A lot of the objects in Red Steel 2 can be destroyed and they all hold some money. The money can be used to buy new weapons and get upgrades. Later in the game, I came across a safe that held some large gold bars. To open the safe, you’ll have to hold the Wiimote up to your ear and slowly twist the Wiimote left and right to turn the dial on the safe. You’ll use the speaker on the Wiimote to listen for the clicks of the safe to crack it open. Certain sections in the sewer required the player to jump or climb over some objects. Rather than allow the player to do these tasks themselves, players will press the Z button near a jump or certain part of the wall and the game will take care of the rest. It’s such a small thing, but I hated this. It feels like the game was trying to babysit me. Even stranger was later in the level where players need to use their sword to hit open doors. If you don’t hit the door strong enough, then you’ll have to hit it a couple of more times to fully open it and get to the next section. Why take away the players ability to jump but force players to hit open a door a few times? It felt very counter-intuitive. After finally getting out of the sewers, the player will encounter the first set of enemies. These guys are push overs for the most part and are easily taken out with the gun. This is also where the player will get his hands on the sword and that’s where the fun really begins. The sword is the main draw of Red Steel 2. You can block attacks, deflect bullets, slice up bad guys, cut down obstacles blocking your path to much more. Swinging the Wiimote lightly will have Duck slice up objects with moderate strength. Swing hard though and Duck will use all of his force to slice an object up. Some enemies in the game are covered with armor and it’ll take a few hard swings to take these guys out. You can parry attacks by holding the A button and lock on and off an enemy via the nunchuck. You’ll be able to dodge attacks and you can also do a quick turn towards impeding attacks when surrounded via the pop up indicator. You’ll also be able to perform quick finishers where you’ll lunge toward your enemy. You don’t have any control when this takes place though. The gun and sword combat is also very seamless. Slicing up fools with your sword and you want to shoot a guy in the far back really quickly? Just press the B button to shoot and Duck will instantly switch to his gun. The combat is all arena based so you can’t progress until everyone in the section has been killed. When you get into a fight, your health bar will pop up and you won’t heal at all until the section has been cleared of enemies. Once everyone is dead, your health goes back to 100 percent. After a few more sections, I ended up at the boss of the level. He has a giant hammer and you can’t really hurt him until he strikes at you with his hammer. Then, you’ll have to run around him and slice up his weak spot on his back. I can really feel the difference the WiiMotion Plus attachment gives Red Steel 2. It’s not as great as I was hoping it would be, but it is a hell of a lot better than what I’m used to with games that just use the Wiimote. I was also surprised by how active I was getting with Red Steel 2. I was swinging my arms out as if I really had a sword and just really losing myself to the moment during sword fights.  My only concern with the game is that it just feels boring. I only played the first section though and I know there’s more I need to see. But the initial impression so far is why should I care about this story? Duck is out for revenge, but it doesn’t really feel like a revenge story. He’s a good guy, sure, but revenge stories are supposed to be brutal. You want to inflict a lot of pain on your enemies, chop off some limbs -- go nuts! There’s none of that in Red Steel 2. In fact, there’s not even a single drop of blood. The levels I saw were also very linear and small. I was told that we can expect large environments later on, as well as some non-linear aspects. There’s also going to be a lot of re-playability thanks to all the unlocks we can expect to see. Sadly, there won't be an multiplayer in the sequel as the development team wanted to focus on getting the single-player right. Overall, I enjoyed the controls but the story has yet to impress me.
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The original Red Steel had so much potential, but it sadly didn't live up to the hype. Now we have Red Steel 2 on the way, and it has some big hype building up around it, thanks in large part to the Wii MotionPlus. The extra ...

Preview: Academy of Champions

Jul 07 // Hamza CTZ Aziz
Academy of Champions (Wii) Developer: Ubi Vancouver Publisher: Ubisoft To be released: September 2009The controls are pretty straight forward. Press A to pass or tackle, shoot at the goal with B, Z is used to dodge on offense and sprint on defense and C will switch your control to a different player. As you pass your ball to your teammates, a special meter will fill up. Once it’s filled up all the way, players will shake the Wiimote and your character will perform a special move. I was playing with the Ubisoft team made up of Jade, The Prince, Altair, Sam Fischer and Rayman and each special is unique to the player. Sam’s special is just pure awesome. Everything turns dark, Sam’s goggles turn on and he sneaks his way to the goal to score. The special attacks will always score a goal so make sure to pass that ball a lot! Using your sprint drains the super meter so it's not going to be simple to abuse your special. The Wii MotionPlus attachment also works with Academy of Champions and gives players one extra special move that they can use. The Balance Board is good to use too, but it’s just used for the games 14 mini-games. There will be two-player local multiplayer as well. Overall, I really liked Academy of Champions. It’s one of those games where I don’t ever see myself buying it, but I’ll totally play it if it’s in a friends console. The art style is very fitting and the controls work pretty good. One thing that I found annoying though was that I had to cycle through my entire team a lot of the times in order to get to my player that was closest to the soccer ball. The game should automatically throw you to your player that’s closest to the ball when the opposing team has it. You only have four characters that you can cycle through on your team so it’s a pretty minor complaint. The game is promising a lot of replay value with all of the unlockables. There’s going to be about 20 hours worth of gameplay too, which is surprising for what this game is. If you’re into arcade soccer games, then this will definitely be worth the purchase.
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In Academy of Champions, you’ll play as a new recruit who has joined the academy run by soccer legend Pele. You’ll be able to play as either a boy or girl and your quest in the game is to assemble the best possibl...


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