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TF2 Demo pro photo
TF2 Demo pro

I can't even play Demoman this well in my dreams


Ding. Ding. Ding.
Jan 28
// Jordan Devore
I've contemplated returning to Team Fortress 2, if only for a few matches, but I'll probably get my ass kicked. After watching this skillful highlight reel from Demoman player Kaidus, I'm sure of it. This guy knows what you're going to do before you do.
Zombies photo
Zombies

Warehouse and Logistics Simulator gets zombie DLC


Because of course it does
Feb 25
// Alasdair Duncan
When I saw that a game called Warehouse and Logistics Simulator had been released, I thought "Yeah, makes sense the way the Simulator franchise has been heading." Really, I've just been holding out for Car Park Attendant Simu...
Hatesnake3D photo
Hatesnake3D

Hatesnake3D is a surreal kaleidoscope of snake survival


Unhinge your jaw and eat your heart out, Keita Takahashi
Jun 20
// Darren Nakamura
Indie Buskers is a group of developers who participate in game jams to help pay the bills. Rat King is one of those developers, consisting of a two-person team with a pretty diverse portfolio. In the most recent Indie Buskers...

How to steal from Elder Scrolls and not get away with it

Feb 08 // Allistair Pinsof
[embed]243819:46680[/embed] Limbo of the Lost's ending: No it doesn't make any more sense if you play it. Limbo of the Lost's development tells a tale of how a developer can lose integrity while fighting to get a game on shelves. One can say that the game industry itself is run on the rampant stealing and repeating of others' ideas. Limbo of the Lost stands out in this respect, as it is full of its own terrible, bizarre ideas -- though, no publisher took it lightly when they discovered it stole art assets from their games. Co-creators Steve Bovis and Tim Croucher began the journey to release in the early '90s, developing it for the Atari ST. Their publisher shut down the project due to the Atari ST's dwindling relevance on the market, so the two went back to the drawing board. The same thing happened again in 1995, when they developed the game for the no longer relevant Amiga 1200 and Amiga CD32. After years of learning 3D game design, the two went at it again but this time with *ahem* success. Limbo of the Lost released in Europe on September 28, 2007 and nearly a year later in the US. [embed]243819:46681:0[/embed] Feast your eyes on what the trailer exclaims are "realistic skin and bone" -- a real selling point for the title. Despite a decade of development, no one paid the game any mind upon release. Not until a site called GamePlasma (which now links to malware) took notice to some familiar locations: areas from The Elder Scrolls: Oblivion and Thief 3 were directly ripped and thrown into Limbo of the Lost with nary a change. Once this information got out -- brought forth by the always wonderful Rock, Paper Shotgun -- forum users gathered to see how deep the well went. Skulls from Diablo II! The freaking hand from Black & White! The developer's official site is a GeoCities page! Why is there concept art for a character called Cranny Faggot? Why is the developer promoting lighting and lip-syncing as features in 2007? The madness comes to a peak once the game is installed and played. The blend of terrible design filled with elements from familiar classics makes Limbo of the Lost a game unlike any other; an unintentional success -- successful at what, I don't exactly know. Instead of using others' assets to tie a plot together, an insane plot is devised to put together and justify the stolen areas of other games. The result is madness of a caliber that will likely never be achieved in a commercially released (and subsequently recalled) game again. Though I don't condone piracy, it only seems right with this title. [embed]243819:46682:0[/embed] Spotting the stolen assets makes for a strange form of trivia with Limbo of the Lost.
Oddity: Limbo of the Lost photo
The bizarre and very bad Limbo of the Lost
Limbo of the Lost is the stuff nightmares are made of (see above) and the stuff of lawsuits, as well. It's a perfect storm of all things terrible that makes a game in the adventure genre -- a genre that even at its worst can ...

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Bloomberg: The real cost of being a videogamer is $17,077


Jan 30
// Dale North
Jennifer Prince at Bloomberg has figured out the real cost of being a videogamer. Through some powerful research she has come up with a final tally for what being a gamer would cost a family of four based in San Fra...
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Live show: Tell us what to play on Mash Tactics today!


Dec 23
// Wesley Ruscher
Today, Mash Tactics is playing whatever they feel like. The end of the week is what we affectionately call "A.D.D. Fridays." We take suggestions on what to play, then we play along with the people watching at home. Mash Ta...
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[Update: There's a phone number on the site, 1-502-383-1956, that connects you to a Google Voice line. Yeah, this is starting to sound like some garage developer's having a few jollies.] A website with a teaser trailer for s...

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It is no secret that I am a very big fan of Assassin's Creed, and you can imagine my excitement when we saw all new gameplay for Revelations at gamescom. I was even more excited when we saw gameplay of Altair! ...

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Group behind Sonic Musical returns with two new numbers


Aug 06
// Liam Fisher
Sega's 20th Anniversary party at E3 was probably the highlight of the show for a lot of people; there's not a whole lot that can top a live performance of Needlemouse: The musical. Well, that wondrous group of theatrical gen...
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Reminder: Anthony Burch still trying to save the world


Mar 10
// Nick Chester
Back in November, I told you about "Anthony Saves the World," an online web series by Mikey Neuman and Anthony Burch of Gearbox Software. (Yes, that's the same "Reverend" Anthony Burch whose face used to be plastered all over...
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TGS: Tokyo Jungle is strange and hilarious


Sep 17
// Dale North
One of the titles I was most excited to play was the recently announced PS3 game Tokyo Jungle. The concept seemed so funny to me when I first heard about it -- it's animals on the loose in Tokyo, fighting for survival. Finall...
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WTF: Is Sony teasing a knitting game?


Aug 27
// Dale North
PlayStation Japan has a teaser countdown page running right now. In its URL we find the Japanese word amimono, which relates to knitting. In the background of the teaser counter you'll find a man in a tuxedo knitting as two g...
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Settle down, crazy people: Red 5's MMO is still on


Jul 08
// Jordan Devore
Red 5 Studios, which is probably more known for being home to a number of ex-Blizzard folks than anything else, is working on a mysterious MMO of some fashion. No, they aren't ready to talk specifics yet, but they do want to ...
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Watch the creator of Super Mario Crossover play his game


Jun 06
// Samit Sarkar
First off, if you haven't yet checked out Super Mario Crossover -- the Super Mario Bros. remake of sorts that allows you to play through the game with a host of heroes from other 8-bit classics -- please do so imme...
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AC: Brotherhood pre-order bon... GAH! GET IT AWAY!


May 16
// Matthew Razak
Well, that has got to be one of the creepiest header images ever. I don't even have coulrophobia and I'm creeped the eff out right now. The man in the harlequin costume you see above is GameStop's pre-order bonus for Assassin...
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Sin & Punishment is easily in my top five favorite N64 games. Scary thing is, it almost didn't make it to the US. Thanks to the magic of the Wii's Virtual Console, the game finally left Japan back in 2007. Thanks to the g...

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Creepy iPod brings erasers, gnomes, from Telltale Games


Apr 24
// Ben Perlee
On Thursday, I got a weird text from Hamza. It said, "You've gotten a package in the mail". Now, unlike most of the Dtoid SF office staff, I don't live in Casa de Destructoid, so I was a little wary of what could be inside. S...
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We are locked in an eternal food eating contest with 2K


Mar 15
// Hamza CTZ Aziz
We're not sure how, and we're especially not sure why, but Destructoid and 2K Games are locked in never ending food eating battle. It started with a pie eating contest with P.B. Winterbottom's producer Paul Bellezza, which th...
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Analyzing No More Heroes 2, part 2: The bosses, part 2


Feb 08
// Jonathan Holmes
[These posts on No More Heroes 2 are purely speculation. I have no idea what the team at Grasshopper Manufacture intended for the game to mean; I can only speak to what I've taken away from it, so if you don't enjoy potential...
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'Violin Hero' string metal music video blows minds


Feb 03
// Samit Sarkar
Let me answer your first question: “string metal,” also known as “cello rock” or “cello metal,” is a sub-genre of music that is exactly what you probably think it is -- rock/metal music in...
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Muscle March launch trailer imitates greatness


Jan 18
// Jonathan Holmes
I get a real "Mr. Sparkle" vibe from this video, and it's not necessarily a good thing. Maybe that's just because I'm just getting into Muscle March right now after months of anticipation, but I'm just not ready to see it la...
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Army of Two's Salem and Rio see the world


Jan 17
// Matthew Razak
Army of Two: The 40th Day is out on store shelves now, and we've reviewed it. Usually this means the end of the line for trailers and such, but Electronic Arts has one more up its sleeve. Above you can watch Salem and Rio tr...
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Muscle March coming this Monday for just five bucks


Jan 17
// Jonathan Holmes
Did you know that the initial trailer for Muscle March was one of the most viewed video posts on Destructoid in 2009? It got nearly half a million hits last year. Not bad for a game we all thought would never leave Japan. In...
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The Journalism Show: Episode 01


Dec 23
// Topher Cantler
Here it is. After two weeks of demystifying a program I've never used before, followed by a two-day fistfight trying to convert the video, I am proud, thrilled, horrified, ashamed and (insert a dozen other emotions here) to ...
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Suda51 talks NMH2, shows us Voltron football underboob


Dec 16
// Jonathan Holmes
We have a really awesome interview with Suda 51 coming, I promise we do. In the meantime, check out the creative mind behind Killer 7 and the No More Heroes 2 chat about his latest work while showing off exclusive footage of...
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Games on Demand: Trivial Pursuit, Bolt, and FaceBreaker


Dec 08
// Jordan Devore
If games like FaceBreaker, Bolt, and Trivial Pursuit could talk, A) that'd be kind of alarming and B) they would be eternally grateful for Games on Demand. These poor games -- with the exception of maybe Bolt, because kids ar...
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What is Destructoid? It's this thing! We publish it. We love our readers. We have unleashed a string of contests so awesome that babies and whales are reportedly melting. But first, a matter of business. I'd like to remind ev...

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Oh Infinity Ward, you so silly! Not content to cook up a big gay sh*tstorm with its notorious Modern Warfare 2 F.A.G.S commercial, it seems that Infinity Ward had to slip some homononsensical banter into the game itself. Yes...

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Capybara's next iPhone project looks very intriguing


Dec 02
// Jordan Devore
Capybara Games, the creative minds who brought us the lovable but gross Critter Crunch, are going back to iPhone development for their next project. It's a collaboration between them, Superbrothers, and Jim Guthrie of some s...
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The return of the F**khead: No More Heroes 2 ESRB listing


Nov 29
// Jonathan Holmes
We haven't heard too much about No More Heroes 2: Desperate Struggle lately, which had me worried that the game wasn't going to make its January 2010 launch date. Seeing the ESRB rating for the game has put those worries to r...






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