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Watch Dogs

Watch Dogs photo
Watch Dogs

Watch Dogs patch releasing shortly on all consoles and PC versions


It probably still won't look like the E3 build, though
Jun 19
// Brittany Vincent
Hey, guys! We've got some more Watch Dogs news! I know how much you all love that, but hear me out. There's a new patch coming for all platforms. That means PS4, PS3, PC, Xbox One, and Xbox 360. The patch is being rolled out ...
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Coming to you from my living room
Here's some very flaccid news in the wake of E3 -- Destiny's Alpha is over, with a Beta next month. The game'll be a Sony exclusive in Japan. The new dude from Halo 5: Guardians has been named Agent Locke, and he'll be i...

May NPD photo
May NPD

Watch Dogs, PS4 top May software and hardware sales


...in the United States, at retail
Jun 17
// Steven Hansen
The PlayStation 4 was once again the top selling console in May of 2014, though we haven't had a specific sales numbers update from anyone in a while. As for software, Ubisoft's day-one sales record holder Watch Dogs, re...
Watch Dogs photo
Watch Dogs

Watch Dogs' E3 2012 graphical effects discovered in the PC version


So, mod tools are still an amazing thing
Jun 16
// Abel Girmay
With nearly a month past release, it's safe to say the internet rage surrounding Watch Dogs' visual fidelity has largely passed. Still, fans have found ways to mod the PC version to look better, and not with the usual assortm...
Watch Dogs photo
Watch Dogs

Watch Dogs Easter egg shows what a spying Kinect might look like


My tin foil hat told me it already does watch us
Jun 06
// Abel Girmay
Remember when everyone was mad at the idea of a game console that comes with an always on, always watching and listening camera? Well thanks to this Watch Dogs easter egg, we have a nice visual representation of what the NSA...
Watch Dogs photo
Watch Dogs

The first Watch Dogs DLC is a digital trip


Trips are the best part of the game
Jun 06
// Chris Carter
Watch Dogs has a season pass, because of course it does, and the first DLC is out this week. Thankfully, it actually sounds pretty cool. Throughout the course of the game you can play these wacky minigames called "digita...
Watch Bugs photo
Watch Bugs

uPlay bug blocking some people from playing Watch Dogs


Watch Bugs
Jun 04
// Steven Hansen
A lot of people are having trouble watching dogs and it seems to have to do with redeeming uPlay content. After doing so, users on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One have been getting stuck on the title s...
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This is an extra weird one
Here on Farts 'N' Crafts, we tackle a lot of hard-hitting issues. And by hard-hitting issues, I specifically mean "bodily fluids," which is almost ironic considering the show's title. We've done dog feces, we've gone hedgeho...

Watch Dogs photo
Watch Dogs

Watch Dogs sold four million copies in its first week


Prepare for sequels
Jun 03
// Jordan Devore
Ubisoft had high hopes for Watch Dogs and it turns out they were warranted. The game had a record-breaking first 24 hours for the company, but that was just the beginning. At four million copies sold during its first week of ...
Watch Dogs photo
Watch Dogs

Hey, you got your Assassin's Creed in my Watch Dogs!


I think I'd rather just have a Reese's cup
Jun 02
// Brittany Vincent
Wait, you mean Watch Dogs isn't simply an extension of Assassin's Creed? I kid, I kid. It appears that Olivier Garneau, CEO of Abstergo Entertainment (as seen in Assassin's Creed IV: Black Flag) is actually in Watch Dogs in t...

Reviews In Review: Watch Dogs, Monochroma, Wolf Among Us

Jun 01 // Ben Pack
World End Economica Episode 1 (PC)Developer: Spicy TailsPublisher: Sekai ProjectRelease: May 5, 2014MRSP: $12.99 World End Economica has so much going for it: an interesting premise, a protagonist with an actual design and personality (even if it is a little rotten) and the opportunity to capitalize on a business rarely (if ever) explored in video games: stock trading. Unfortunately, it squanders the opportunity to capitalize on these great bullet points and winds up a generic, muddled mess of pacing issues, bland dialogue, and characters too difficult to connect with. Verdict: 4/10 - Read the full World End Economica Episode 1 review  Watch Dogs (PC, PS3, PS4, Wii U, Xbox 360, Xbox One [reviewed])Developer: Ubisoft MontrealPublisher: UbisoftRelease: May 27, 2014 / TBA 2014 (Wii U)MRSP: $59.99 Despite the fact that Watch Dogs hasn't made any meaningful impact on the genre, I found myself having a ton of fun with it. Between the deep levels of customization and the sheer breadth of content, there's no shortage of things to do. If Ubisoft can take the game's core fun factor and marry it with an actual "next-gen" experience the next time around, they'll have something truly special. Verdict: 8/10 - Read the full Watch Dogs review The Wolf Among Us: In Sheep's Clothing (iOS, Mac, PC [reviewed], PlayStation 3, Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: May 27, 2014 (PC, PS3, Xbox 360) / TBA (iOS)MSRP: $4.99 (Each Episode) Having said that, Wolf Among Us continues to wow me with all of the details therein. From the Little Old Lady who lived in a shoe in a random painting to Curds and Whey in a jar, there's lots of lore building, and all it makes me want to do is read the comics proper. While The Walking Dead always feels like more of a micro-tale with each individual group, Wolf Among Us feels like something greater, and bigger than Telltale -- and that's a good thing. Verdict: 7.5/10 - Read the full The Wolf Among Us: In Sheep's Clothing review Monochroma (Linux, Mac, PC [reviewed])Developer: Nowhere StudiosPublisher: Nowhere StudiosReleased: May 28, 2014MSRP: $19.99Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit The narrative itself is generally engaging overall, but it suffers from a few holes. Aside from being told that the little brother is in fact the protagonist's little brother, the player is given no intrinsic reason to want to help him, and in fact, the player can grow to resent the character. Otherwise, there is not a good reason given that the two brothers decide to walk to the city and infiltrate a corporation instead of staying home and calling for medical help. Verdict: 4/10 - Read the full Monochroma review Worms Battlegrounds (PS4, Xbox One [reviewed])Developer: Team17Publisher: Team17Released: May 27, 2014MSRP: $24.99 Like most Worms games, you'll need other people to play with or risk monotony. Enemy AI still isn't the sharpest tool in the shed even this far in the game, and they can take far too long between turns, leading to boredom. Given the price tag of $25, it's perfect for those of you who haven't played a Worms game in years and have the itch. But if you've been playing along for the past few years, you might be able to skip this slightly upgraded collective of recent entries -- unless you're a fanatic, of course. Verdict: 7.5/10 - Read the full Worms Battlegrounds review  
REVIEWS! photo
Plus World End Economica
Reviewer? I hardly know her! This week's reviews in review goes out to Steven Hansen. Check out the video and all the reviews below.

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Weekend Playlist: Watch Dogs Kart


KK Slidin'
May 31
// GRIMECRAFT
This week two of the most anticipated games of the year released. I was personally baffled by the mess of licensed music included in Watch Dogs, so much so that I decided to just turn the radio off for good. Mario Kart 8&nbs...
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Watch Dogs PR stunt brings the bomb squad out


I like turtles
May 28
// Abel Girmay
Between sending brass knuckles for the Godfather II release, sending out $300 checks to represent greed for Dante's Inferno, and sending copies of Mass Effect 3 into space, you have to wonder how fun the world of games PR can...
Watch Dogs photo
Watch Dogs

Watch Dogs sets day-one sales record for Ubisoft


New open-world action title is Ubisoft's most successful launch
May 28
// Alessandro Fillari
There was certainly hype surrounding Watch Dogs. From its surprising reveal back in 2012, there were a lot of eyes locked on this particular title. Even after delays and some controversy surrounding the graphics, it still man...
Watch Dogs comparison photo
Watch Dogs comparison

Watch Watch Dogs' E3 footage and the PC build side by side


Spoiler: they don't look exactly the same
May 27
// Steven Hansen
I've heard people bounce between saying Watch Dogs looks pretty alright and Watch Dogs looks like someone defecated into their eyeballs. This is because we are on the internet and people on the internet get very upset about ...
Watch Dogs photo
Watch Dogs

The Watch Dogs mobile app is out today


CtOS mobile
May 27
// Chris Carter
Watch Dogs is out on pretty much every platform but the Wii U, and you can grab the mobile app on top of that today to augment the game. As a "second screen experience," you'll be able to see the map on your device, as well a...

Review: Watch Dogs

May 27 // Chris Carter
Watch Dogs (PC, PS3, PS4, Wii U, Xbox 360, Xbox One [reviewed])Developer: Ubisoft MontrealPublisher: UbisoftRelease: May 27, 2014 / TBA 2014 (Wii U)MRSP: $59.99 If you couldn't surmise the basic gist from the trailers Ubisoft has been pumping practically every week since its 2012 announcement, Watch Dogs centers around a near-future Chicago controlled by advanced technology, mainly the citywide ctOS operating system. You experience the world as Aiden Pearce, a local hacker who finds himself knee-deep in cover-ups and conspiracies after a botched hack. The story opens up with our hero losing his niece in a car crash -- a hit ordered by parties unknown in retaliation for a job gone wrong. What starts off as a micro tale of revenge ends up becoming a macro cloak and dagger narrative, fueled by tenuous alliances, lots of phone conversations, and shadowy figures in high places. While I'm not going to ruin anything specific plot-wise, it's safe to say that I really didn't care what happened throughout the course of the campaign. Not only is every event fairly predictable and cliched, but the characters are so lifeless that I couldn't care less what happened to them. While it's easy to feel empathy for Pearce at the start, it's a fleeting sense of emotion, buried underneath all of the generic dialog, paint-by-number characters, and scruffy one dimensional voiceovers. [embed]275336:54016:0[/embed] Ubisoft has gone so far as to call Aiden "iconic" before the game even launched, which is laughable after actually getting a chance to know him. Rockstar has shown us that it's entirely possible to craft deep and memorable characters (John Marston immediately comes to mind) in an open world game, but that's not what happened here. If there's a sequel I hope Ubisoft goes back to the drawing board character-wise. Watch Dogs also doesn't look nearly as good as it did during that famous E3 demonstration, even on a current-gen console. There isn't a whole lot of detail in the game's environments, many models look plain (pop-in is also a thing), and in some instances, it looks worse than the last-gen Grand Theft Auto V. That's not to say that it isn't playable, though, as I rarely had any technical issues preventing me from enjoying myself. Ubisoft hasn't provided a PC version for testing at this time, but we'll try to provide impressions if possible. Their virtual rendition of Chicago is great though, offering up multiple themes (downtown, suburbia, and rural areas), all of which are packed with secrets and detail. While the engine itself doesn't really do the city justice, a lot of work went into crafting every NPC, which seemingly all have their place in the world. Scanning random citizens will inform you of their salary, as well as a tiny tidbit about their life (like if they're involved in an affair, or what their career is). It doesn't really have any impact on anything, but it's a novel departure from the faceless crowds in other games. While the story is disappointing, as we all know, open world games and their massive sense of scale aren't just about the 10-15 hour campaigns -- there's so much more in store for those who love roaming around looking for trouble. Aiden's tale may not have been worth the wait, but with Watch Dogs Ubisoft has crafted something unexpectedly unique, because by god, the gameplay is fun. Think of a "middle ground" between the over-the-top zaniness of Saints Row IV and the realism of Grand Theft Auto V game and you'll have a good idea of what to expect. Hacking isn't nearly as revolutionary as Ubisoft Montreal wants us to think it is, but it's fun to use nonetheless -- in other words, it's less of a game changer and more like a really cool set of super powers. Using the power of Aiden's phone, you'll be able to manipulate the environment (and NPCs) in a lot of different ways all of which are fun. Once you unlock everything, the world is your oyster. If you're caught up in a high-speed chase and want to raise a bridge manually to escape -- you can do that. If you want to change traffic signs, billboards, or raise road blocks to smash unsuspecting victims, you can do that too. You'll also be able to overcharge certain devices to enact explosions while on foot, hack security cameras for different points of view, and even use more rounded powers like bullet time. There's a full skill tree for every facet of the game -- combat, driving, hacking, and crafting -- all of which have a ton of powers to sift through and choose. Gunplay is about on par with most modern action games these days (I have no complaints), and as you may have guessed, hacking comes with a certain degree of puzzle elements. Thankfully, Ubisoft Montreal did right by them. My personal favorite brain teasers involve hacking the hub towers, that function similarly to the Viewpoints in the Assassin's Creed games. You'll have to use your phone to move from security camera to security camera, leaping viewpoints and locating different objects to hack into. Sometimes you'll have to lower forklifts for instance to widen your field of view, and be on the lookout for anything that will lead you to the security door's switch. Typical hacking minigames are also a thing, and they're just as fun as the aforementioned camera puzzles, functioning as a very simplistic version of the age-old "pipeline" puzzles. You can also use your phone as a means to call upon vehicles, which can be unlocked by hacking NPC's phone records or by simply getting into a stolen car. It's a hell of a lot more fun than going back to a garage every time to get a specific ride you like, and fast travel hubs make getting around even more convenient on top of that. The car radio soundtrack consists of about 50 songs (ranging from Nas, to Alkaine Trio, to Alice Cooper, so there's a good amount of variety here, and you can customize a playlist). Driving is a bit weird though, mostly because of how wonky the physics are. Watch Dogs prides itself on being a fairly serious game, but the allure immediately fades when you start breaking literally everything with a small car. It's fun in a way, that almost nothing will stop you, but the switch from conventional open world game with boundaries to an arcade racer can be jarring. Like the visual limitations I'd chalk it up to a lack of polish, as not all of it feels intentional. Multiplayer is available, consisting of a number of typical "versus" game modes and a bigger "Invasion" concept. While the former are more of your standard fare (PVP, racing), Invasions are a much cooler, seamless way to integrate multiplayer while keeping the hacking theme intact. Much like a Souls game, players can invade your playthrough (you'll show up as an NPC on their screen) and choose to "hack you" for fun and profit. The victim will then have to find and identify the invader alongside of all the innocent NPCs before the hack is complete, which makes for some interesting gameplay reminiscent of Assassin's Creed multiplayer modes. This can lead to a ton of really cool shootouts or chases, and the intimate one-on-one nature leads to some fun moments. Although my access to multiplayer was limited, I did get a chance to test out a few of the standard gametypes. Although they were fun enough, they don't really add or subtract anything as they mostly feel ancillary. As a side note, disabling in-game invasions will reset your multiplayer skill rank to zero -- it's a clever way of forcing people to "deal" with online play, but I know that a lot of solo-minded players will hate it. Where Watch Dogs really blew me away though is the emphasis on extra content. As I already mentioned the campaign is just the tip of the iceberg, as there's a whole lot more to do in the city of Chicago. There are tons of minigames to find (like Chess), collectibles like QR codes to hunt for, and a ton of well-crafted arcade games that feel like they could legitimately sell piecemeal on a digital storefront. What's really crazy is that Ubisoft Montreal built a full Foursquare-like "check-in" system into Watch Dogs, letting people go up to certain landmarks and compare their visits to other players. If you check-in a certain amount of times you become the "Mayor," (just like the real thing) which basically functions as bragging rights. A lot of people will probably skip this feature, but it's really cool nonetheless -- and that's one of the less significant extras.Simply put, the actual videogames hidden in Watch Dogs are probably my favorite part of the entire package. Two of them allow you to play them in the open world in an augmented reality type fashion, which is a really cool take on minigames in general as it isn't done very often. One has you shooting down virtual space aliens as you roam the streets, and another is a Mario-like coin race called Cash Run, where you run through real life obstacle courses and collect "digital" coins while you avoid skull holograms. Like the aforementioned activities these two virtual romps are really deep, and have multiple levels and items involved. Cash Run even allows you to create and share your own setups and races online. I'm not joking when I say that I've played these two games for hours on end alone. But the real icing on the cake are the four fully-fledged "Digital Trips," which take you out of the open world and into your imagination. One of them lets you go on a psychedelic trip and jump on flowers for points, flinging you through the air like a super-hero on crack. Another turns you into a Grim Reaper of sorts, driving around a hot rod to harvest souls during the apocalypse (think Carmageddon). Another features a far-future setting where robots patrol the streets with an emphasis on stealth, that allows you to slowly free the fictional city one power node at a time. My personal favorite though is Spider-Tank, which is just as ridiculous as it sounds. Like any good monster movie it gives you the keys to a giant crawling tank, complete with machine guns, missiles, melee attacks, and the power to walk on walls and jump between skyscrapers. Your objective here is to just kill as many people as possible and complete light missions, like a reverse EDF. It's amazing. These games are all crafted with more care than the actual storyline, and come complete with their own skill trees and upgrades. If I ever got bored with anything from the core game I found myself getting distracted by these for hours on end. Even if you don't play open world games, it's worth giving Watch Dogs a try just to get your hands on these experiences.Despite the fact that Watch Dogs hasn't made any meaningful impact on the genre, I found myself having a ton of fun with it. Between the deep levels of customization and the sheer breadth of content, there's no shortage of things to do. If Ubisoft can take the game's core fun factor and marry it with an actual "next-gen" experience the next time around, they'll have something truly special.
Watch Dogs reviewed photo
Did I mention the Spider-Tank?
What I love most about my job is that I get to test out everything in its final, ready to deliver form, free of the binds of hype. For what feels like half my lifetime, Ubisoft has been trying to convince us that Watch D...

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Here's how big the map in Watch Dogs is


Driving from end to end
May 23
// Hamza CTZ Aziz
Oh yeah, Watch Dogs coverage is just going to get more and more intense until the launch next week. This video is at least way more insightful than the general trailer releases as we get to see how big this interpretation of...
Watch Dogs photo
Watch Dogs

Conan thinks Watch Dogs is built around a dumb premise


Really, it kind of is
May 23
// Brett Makedonski
Conan O'Brien's back to try out the latest videogame in his Clueless Gamer segment. This week's subject: Watch Dogs. Besides his typical Conan shenanigans, he remarks that it's a silly idea for all of Chicago to be connected...
Watch Dogs photo
Watch Dogs

This Watch Dogs trailer will help you remember Watch Dogs is coming out soon


You might forget if it weren't for trailer #7,925
May 22
// Brett Makedonski
Hey, did you know Watch Dogs is releasing soon? Like, next week! What? You almost forgot? Quick, Ubisoft! Commence Operation: Watch Dogs Launch Trailer! Just watch it, or Ubi might go all A Clockwork Orange on you.
Watch Dogs photo
Watch Dogs

Ubisoft messes with people and causes mayhem for Watch Dogs skit


'It's not my car, but it's open!'
May 19
// Brett Makedonski
Ubisoft is hitting the marketing campaign pretty hard for next week's release of Watch Dogs, and this hidden camera video is the latest product of that. Regular folks looking for a cheap cell phone repair unknowingly hack streetlights, cars, and an ATM in Los Angeles. It's all fun and games until things take a turn and the authorities show up looking for answers.
Ubi photo
Ubi

Ubisoft focusing on releasing franchises more regularly


Assassin's Creed 22: Electric Boogaloo
May 15
// Steven Hansen
Ubisoft has lofty goals as a publisher and developer and you can see why looking at its financials. The Assassin's Creed series is the fourth best selling series of the last nine years, which makes sense when your series sees...
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Watch Dogs 101
We're officially two weeks away from the release of Ubisoft's first major AAA launch of the year with Watch Dogs. We've been bombarded with screens, trailers, and so many different collector's editions. So I'm glad the game ...

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Watch Dogs is 900p on PlayStation 4, 792p on Xbox One


Both run at 30fps
May 13
// Hamza CTZ Aziz
After some misinformation went out stating that Watch Dogs would be 1080p on the PlayStation 4, the Ubisoft blog has finally confirmed the real resolutions. It will be 900p on the PlayStation 4, and 792p on the Xbox One. Both...
Watch Dogs' many bonuses photo
Watch Dogs' many bonuses

All the Watch Dogs collector's editions are the wrong versions


Wikipedia table doesn't help make that purchasing decision any easier
May 12
// Brett Zeidler
Earlier today, Cheap Ass Gamer's Robert Goode pointed out on Twitter that Watch Dogs' Wikipedia page listed out every single various edition of the game you could possibly purchase in a handy table that also detailed what pie...
Watch Dogs photo
Watch Dogs

Watch Dogs character trailer shows who you can trust


Not many
May 08
// Brett Makedonski
Because of his hacking prowess, Aiden Pierce has a whole city at his fingertips in Watch Dogs. Still, you didn't think that he'd be having a go at it alone, did you? No, Aiden has an entire thuggish, ruggish cast working with him to ensure his preferred brand of mayhem. Meet them all here, or just wait to have one (or more) of them inevitably backstab you on May 27.
Watch Dogs photo
Watch Dogs

Pick up select GeForce graphics card, get Watch Dogs for free on PC


You'll be able to watch so many dogs
Apr 30
// Brittany Vincent
Thinking about picking up a new graphics card? Nvidia your style? Starting today and continuing "for a limited time," purchase any qualifying GeForce GTX graphics card to receive a free code for Watch Dogs, redeemable via Ubi...
Watch Dogs photo
Watch Dogs

This is what's included in Watch Dogs' Season Pass


I'm not feeling this one
Apr 29
// Jordan Devore
Word had gotten out that the $19.99 Season Pass for Watch Dogs (PC, PS3, PS4, Xbox 360, Xbox One) would feature another single-player campaign starring a new playable character. It's true. His name is T-Bone and this trailer...
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Plus; big robot spiders
After almost two years of wringing my sweaty little hands and looking at screenshots like a schlub, I finally got to take Watch Dogs for a spin last week. After hacking into steam pipes and blowing up cars for two hours, I took a moment to chat with the game's creative director Jonathan Morin. 

Watch Dogs photo
Watch Dogs

Watch Dogs multiplayer video shows how you'll watch dogs, dog


Dog
Apr 23
// Brett Makedonski
Because of Ubisoft's persistent insistence on "blending single- and multiplayer experiences," this Watch Dogs video doesn't so much show you a multiplayer mode, but rather what you can expect from others as you play the...

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