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Wario

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Iwata snaps


Apr 05
// Matthew Razak
Have you ever wanted to see the CEO of one of the most successful companies in the world look like a total idiot? Here's your chance. Iwata sits down and plays with the upcoming Wario Ware Snapped! showing off the game's came...
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GDC 09: How silly you'll look playing WarioWare: Snapped!


Mar 26
// Nick Chester
So you thought Nintendo's Bill Trinen looked nuts playing Rock N' Roll Climber? Forget that -- it's old news. The new hontesss for looking like a nutjob while playing a game is WarioWare: Snapped!One of the first available ga...
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GDC 09: Nintendo talks DSi reservations, WarioWare Snapped


Mar 25
// Jordan Devore
WarioWare Snapped! (DSiWare), Nintendo's latest insane yet oh so fun to play collection of wacky mini-games, was shown off during Satoru Iwata's keynote address at this year's GDC.Joining oh so many other portable games that ...
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WarioWare:Photograph on the way to DSiWare


Nov 03
// Colette Bennett
I'm a big fan of the WarioWare games, if only for the fact that they are incredibly strange (and remind me a little bit of Rhythm Tengoku). Imagine my delight, then, to hear that Nintendo has plenty of WarioWare coming to the...

Destructoid review: Wario Land: Shake It

Sep 26 // Jonathan Holmes
Wario Land: Shake It (Wii)Developed by Good FeelPublished by NintendoReleased on September 22, 2008If you've already bought Mega Man 9, I can save you the effort of reading the rest of this and just tell you -- Wario Land: Shake it is the anti-Mega Man 9. If you love the idea of old-school, 2D platformers but hate the way they look and how hard they are to play, then Wario Land: Shake It may be the game for you. It's the best in Nintendo's "lite" series of non-Mario plaformers (including games like Super Princess Peach and Yoshi's Story), but it's also about as far from hardcore as you can get. First, I can tell you that the game looks amazing. Wario looked great as a sprite and as polygon based character model, but he definitely looks at his best when hand-drawn. The animation of Wario and the enemies he fights looks as good as any I've seen in a 2D videogame. Everything from the tiniest goon to the screen-filling bosses looks absolutely fantastic, and that's the #1 reason to play the game. These graphics are also the reason the game wouldn't have been possible on WiiWare, given the Wii's lack of a hard drive. While playing Wario Land: Shake it with a group of game-hating friends this past week, I was amazed at how well it went over. That was mostly due to the graphics. The characters are so expressive that even game haters couldn't help but be charmed by it. The sight of Wario stomping a cute little pirate blob, grabbing him by the face, and shaking him to death was enough to get them all to yell "I love this game!", though none of them actually wanted to play it. As much as I may love Mega Man 9's 8-bit look, I must admit that Wario Land: Shake It has it beat in terms of winning over strangers. The game's music is also a draw. It's a bit heavy-handed at times, but it works. All the songs sound like they are being played by real instruments, which goes a long way with the kind of meatheads (er... I mean, "people") that still think that videogame music is just a bunch of "bleeps and bloops". While some of the tracks are no more memorable than the music you may hear while on hold with your cable company, other songs actually evoke the funky days gone by of Fat Albert and His Junkyard band. It's all a little over-the-top, but it's never grating.The developers of Wario Land: Shake It must have caught on to the fact that their game's music ain't half bad, because a large part of the game's reward system involves unlocking its soundtrack. Each level in the game has achievement-esque tasks called "missions", stuff like "Don't take any damage for the whole level" or "Collect X amount of gold". Most of these goals are extremely difficult to pull off on the first try. These missions are a kinder, gentler way to enact the tried and true "this game's too short, let's add an Easter Egg hunt at the end" Nintendo trickery that gamers have had to put up with since the N64 days. Sadly, Wario Land: Shake It desperately needs this padding in the game length department. It is perhaps the easiest first-party Wii game to date. The game is split into five different maps, containing 17 regular levels, 12 secret levels, and 6 boss fights. If you skip all the secret levels, the whole thing could be over in about five hours. The secret levels are found pretty much at random by smashing different areas with Wario's new special ground pound move (performed by shaking the Wii Remote). With a FAQ, I'm sure they'd all be easy to find, but if you tough it out on your own, it will be a long time before you find them all. As for special moves, Wario starts this game completely and utterly over-powered. Traditionally, 2D platformers have been anything but "power fantasies". Mario, Sonic, Arthur from Ghosts and Goblins, Ladd from Bionic Commando -- if any of these guys get hit once or twice without the proper equipment, they'll be pushing up daisies, potentially forced to start their level, or even their whole game, over. Not so for Wario. He can run up and belly bump most enemies in the game and not get hurt. He's got unlimited lives. He's got that ground pound attack that stuns anything on the screen that's touching the floor. He can stomp enemies, tackle them, or pick them up and throw them. Wario, as a playable character in Wario Land: Shake It, is tougher than any boss that 2D Mario ever fought. Even as the game progresses to the tougher levels, there is rarely a time you have to actively worry about dying.  So if the game doesn't keep you occupied with any sort of need to keep your player from dying, what does it do to keep you busy? Surprisingly, it's a whole lot of 2D Metroid-style area exploration and environment interactions. While the game doesn't have the same sense of exploring a huge, nearly limitless world, which the Metroid games have, Wario Land: Shake It does feature the same sort of combing of the environment, searching for secrets. You'll be constantly trying to find stuff by smashing bricks, crawling through holes, making speed-boosted running jumps, basically looking for any and every potential path to an otherwise inaccessible area.There is even a toned-down version of "shine sparking" in the game, which adds some much-needed depth to the game's otherwise straightforward gameplay. Also taken from the world of Metroid is the need to backtrack and escape a level before a timer runs out, except in Wario Land: Shake it, this happens at the end of each and every level. It was during these sequences and the boss battles that I died the most -- not from enemy attacks, but just from taking too long. Even then, death still doesn't mean a lot. You get to restart instantly from the point that the timer started, and Wario's got that infinite lives thing going anyway.  Surprisingly, my one major complaint about Wario Land: Shake it is its lack of personality. You'd think that a Wario game would be filled with weird humor and slightly disturbing insanity, but if anything, Wario Land: Shake it is a tad dry in the style department. Even the relatively tame Super Paper Mario featured more interesting enemies and environments. By contrast, everything about Wario Land: Shake It screams "playing it safe." There are no wacky references to other Nintendo games, no creepy zombie suits or wacky disguises. There isn't even any farting. This lack of strange antics is in itself strange. For Wario, it's normal to be weird. His other hit franchise, the WarioWare series, has made itself famous for its panache for the unpredictable and surreal. To see Wario not even try to act messed up is pretty messed up, and pretty disappointing. I can wholeheartedly recommend the full-price purchase of Wario Land: Shake It to only three groups of people: kids between 5-10 years old, die-hard fans of hand-drawn animation, and people who love "easy but smart" 2D platformers. The game is top-notch in terms of its look, its controls, and its level design. Then why is it that I kept wanting to stop playing it in favor of another go at Tornado Man's Time Attack challenge in Mega Man 9? It's because by comparison, Mega Man 9 is like a brush with death, an edge-of-your-seat thrill ride on a brand new roller coaster, whereas Wario Land : Shake It is more like a leisurely, risk-free hop in the tea cups. If the game had Wario start out with half the amount of special moves, wasn't so resistant to letting you die, and had some of that trademark Wario weirdness, then I'd be more apt to recommend it to everybody. It's a shame, because I really want Wario Land: Shake It to succeed, if not just to send the message to developers that home-console, hand-drawn 2D action/platformers didn't have to die along with the Sega Saturn. Guess I'll just have to hope for Muramasa to turn out good enough make that point...Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
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You know who's no one's all-time favorite videogame character? That's right, it's Wario. This Bizarro purple-nosed man-thing has been around for over fifteen years, and over that time some people have grown to like him, many ...

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Nintendo gets clever on YouTube with some viral marketing with Wario


Sep 23
// Colette Bennett
If you're confused what you're actually seeing in the pic above, check out this link of footage from Wario Land: Shake it!. Looks pretty cool so far ... uh ... what the ... what just happened?Nintendo just got a little more c...
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E3 08: New Wario Land: Shake It screens are absolutely gorgeous


Jul 16
// Chad Concelmo
After yesterday's widely panned Nintendo press conference (seriously, go back and read these comments -- yikes!), we were given a press kit with a bunch of Nintendo assets to look over. While most of these press releases and ...
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New detailed look at Wario Land: Shake It! Waggle waggle waggle


Jul 09
// Hamza CTZ Aziz
Nintendo has released a new trailer giving a more detailed look at Wario Land: Shake It! The video goes through the basics of the game and shows just how much the Wiimote’s motion sensing will play a factor in the game....
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First footage of Wario Land: Shake It! makes me a happy shark


Jul 04
// Hamza CTZ Aziz
 I had mixed feelings when Wario Land: Shake It! was first announced for the Wii. The last DS Wario adventure title was such garbage that I feared Nintendo would continue to ruin one of my favorite characters of all time...
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Wahhh-ree-oh!: Nintendo reveals Wario Land: Shake It! for Wii


Jun 25
// Nick Chester
We first brought you news of this upcoming side-scroller back in May, but today Nintendo has officially revealed Wario Land: Shake It! for North American release.The game appears to mix classic side-scrolling platforming with...
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Wii platformer Wario Land Shake details unveiled


May 29
// Dale North
I know: the text is in Japanese, the pictures are blurry, and there's only one page to look at. It's all we've got for now. But it's enough to get fans of Nintendo 2D platformers excited, myself included. Wiifanboy points us ...
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The Smash DOJO!! recap: Brawl is turning into Pokemon ... sorta


Dec 28
// Hamza CTZ Aziz
The week started off really weird and made me realize something about the DOJO (which I'll tell you at the end of the post). Wario's different costumes were shown off. He has his classic yellow and purple overalls as well as ...
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The Smash DOJO!! recap: Wario-Man is here to save the day


Nov 30
// Hamza CTZ Aziz
Monday began with a very detailed look at the controls for Brawl. This is the first time in the Smash games where you'll actually be able to configure which button does what move on all forms of the controller options. It's a...
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Fake game Friday: Prince of Persia Wario Within


May 18
// Anthony Burch
Another minimalist fake game this week: it's by Fana7ic, and I'll be totally honest with you: all he gave us was the title, and, in a way, that's enough.It's Prince of Persia: Wario Within. Imagine all the dex...
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Art Attack Friday: Kamekichi


May 04
// Hamza CTZ Aziz
You know what my favorite kind of art is? The kind that rips apart everything you're used to and are made by artists who were dropped on their heads into a lake of crack, meth and cocaine! So it's only natural that t...

Destructoid review: WarioWare Smooth Moves

Jan 31 // Robert Summa
Aaron Linde Man, the only thing worse than a game that sucks outright is a game that comes so close to greatness, but falls short due to lack of proper polish. That is essentially my beef with WarioWare: Smooth Moves, and it's a beef that I'm sure is shared by many other reviewers -- it's great, and occasionally brilliant, but that extra oomph that Nintendo usually gives its games, the polish, is painfully absent. My romance with Smooth Moves was a brief, passionate, but ultimately unsatisfying one, kind of like my experience with the recent DS incarnation, Touched! -- this is not so much a fault of the games themselves, but their failure to live up to the standards set by what I believe to be the best title in the series, the excellent Twisted! on the Gameboy Advance. Let me make this doubly clear: Smooth Moves, like Touched!, is a great game. It's just not as good as it ostensibly could've been.It's a fun game, make no mistake. The microgames are just as ridiculous and insane as they have been in previous titles in the series, and where the Wiimote works, it works very well. The single-player campaign is somewhat short but leaves a great deal of room for replayability with its scoring system; there's an ever-present urge to outperform yourself in previous attempts at a given stage. The 9-volt level, Nintendo's love-letter to itself, is one of the greatest feats of fan-service since the trophies of Super Smash Bros. Melee. The multiplayer is limited, but it can be quite a gas with a handful of friends -- the sort of frantic hot-potato fun that we've come to expect from the WarioWare franchise.The handful of broken microgames (maybe six or seven out of over 200), however, stand out by being some of the most frustrating, game-busting experiences I've had in recent years. On the occasion that my last life is torn from me by one of these games -- a fair example being, say, the Shifting microgame, in which the player holds the remote with his or her thumb over the sensor and moves the Wiimote as they would a gear shift -- I just want to break someone's face in. These occasional breakdowns in gameplay are made apparent only because the rest of the game is so damn good -- it's like being tossed out of a cozy jacuzzi and into a freezing swimming pool.This is a sort of unique brand of failure that we're likely to see often within the first year of the Wii's shelf life; the growing pains of figuring out the most effective use of the hardware at hand. This isn't likely to be the last we're to see of WarioWare on the Wii; hopefully, by Wario's next go-round on Nintendo's little white box, the developers will have refined the experience into something as fluid as Twisted. In the mean time, I heartily recommend giving this game a shot. WarioWare stands as one of the best titles on the platform, painfully pock-marked by a handful of flaws that bust up an otherwise excellent gaming experience.Final score: 8 Reverend Anthony At this point, pretty much all of us are now aware as to how a WarioWare game works. What you may not be aware of is how damn fun this old formula can be given the implementation of the Wii remote. All of the 205 "microgames" are played with one of the 19 Wiimote stances in the game. If you had your doubts about the versatility of the Wiimote, the different stances in Smooth Moves will put your fears to rest -- while the game occasionally had problems registering my movements, for the most part the Wiimote gestures are adequately recognized.That being said, Smooth Moves is a game with extreme toolbox potential. That is to say, despite the fact that the game will often require you to make a specific gesture or hold the Wiimote a specific way, you can often successfully pass the microgame just by randomly shaking the Wiimote until you achieve a desired effect. This fact makes your personal enthusiasm all the more crucial to your enjoyment of the game: You can technically beat most microgames by flailing around like a spaz, but you'll miss out on the self-deprecating joy of looking like a moron as you gyrate your hips in an effort to spin a virtual hula hoop.I only have two real complaints, but they are big ones. Firstly, there aren't that many microgames. Two hundred and five sounds like a big number when written down, but after completing the story mode, I can confidently say that there really ought to be more. The games that are included are fun and varied, but considering the Wiimote alone allows more varied styles of control than literally every other WarioWare game combined, one can't help but feel that the developers skimped.My other main complaint concerns multiplayer. For reasons beyond my understanding, Smooth Moves' multiplayer, which supports up to twelve players, only allows you to use one Wii remote. This is extremely counterintuitive, considering the frantic pace of the minigames: Am I seriously expected to be able to loosen my wrist strap, pass my Wiimote, have my friend put on and fasten the wrist strap, and then get into the designated Wiimote stance in less than five seconds? And what of the fantastic multiplayer modes in WarioWare Inc: Mega Party Game$, where one player had to play minigames while the other repeatedly tapped alternating buttons in order to pop a huge balloon? That game is still included in Smooth Moves, but considering you only get one Wiimote, the balloon pumping is handled automatically by the computer. Smooth Moves' multiplayer is definitely a step backwards.So, should you get it? I'd say so. Even with all of its flaws, Smooth Moves is too fun to pass up, especially considering it's the last major Wii release until the next SSBM game.Final score: 8.5 Robert Summa First of all: Rev, why are you using the strap with this game? Most of the moves force you to go unstrapped. Now that that’s out of the way and off my chest, I wanted to present my review in the short and quick fashion that the game is. OK. READY. SET. GO!• The fact that you can do Wiimote gestures by not doing what’s intended means you have a broken game -- nevermind the fact that a few of them don’t even work.• Fast paced? Yes. Quality? No. • The art and “stories” in the game make you really appreciate Elite Beat Agents. WarioWare has the same style, it’s just not executed as well.• Games like WarioWare are what I fear the Wii was destined to be -- full of first-party games that offer short bursts of entertainment.• One Wiimote for multiplayer? Who was smoking crack the day they decided that?• Any sort of online multiplayer function would have been killer for this game. Sadly, Nintendo thinks it’s not important.• If you have a Wii and got nothing else to play, then yeah, pick up this game. If you have better things to do, then I suggest doing them.Final score: 6
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Considered the latest "must-have" game for the Wii, WarioWare Smooth Moves takes that quick, microgame style we've all known and brings it to Nintendo's new console. Available now, the game has more than 200...

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Nine new releases for the week of 01/15/06


Jan 15
// Hamza CTZ Aziz
Finally, a week of semi decent handful of good looking games! This week, two of the biggest virtual crack like games come out tomorrow. Wario Ware for the Wii and World of Warcraft Burning Crusade for the PC and Mac. Which on...
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Get a big ol' WarioWare preview


Dec 28
// Robert Summa
Let's face it, the real reason you want a Wii is because of WarioWare Smooth Moves. It's OK, you can admit it. There's no shame in that. So, if you've been droolin' over every bit of info you've been able to gather about this game, then you should by all means enjoy this well-contained video preview GameTrailers has done of the game. Excited yet?
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Warioware gives future Wii dancing games a blueprint


Dec 18
// Niero Desu
One of today's most popular gaming videos on YT is a Japanese Warioware clip where you must copy the on screen hand to hip dance moves by holding the Wiimote. Other tasks include pointing your hand up a-la Travolta and ta...
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Fake Game Friday: Gears of Wario Ware


Dec 08
// Tom Fronczak
New to Destructoid? On Fridays we like to give readers a chance to make up awesome video game ideas of their own. In the past, writer RevAnthony has single handedly predicted the L.A. Noire and Firefly MMO games months befo...
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The only TV Wiimotes can't break


Dec 07
// Tom Fronczak
I'd like to see one of you Wii gamers have enough accuracy to hit this tiny television during Wii Sports, let alone even play on it. This guy's 1.5 inch TV is so small that it makes the Nintendo Wii next to it look li...
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Wario Ware: Smooth Moves footage


Nov 30
// Aaron Linde
You can't blame Nintendo for going back to the well when the well is one hundred meters of unmitigated excellence. That's why the Nintendo levels of the Wario Ware titles have always been the best; tuggin' on the nostalgia-...
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Who's that? Oh, it's Wario!


Nov 27
// Nick Chester
I have a crush on Wario. I don't know what it is about him. Is it his queer little mustache, or his bulging muscles that compliment his porky gut? I'm inclined to think it's his voice that makes me weak in the kne...

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