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WWE 2K15 photo
WWE 2K15

The WWE 2K15 Collector's Edition is Hulkamania themed


You too can be a Real American
Aug 07
// Chris Carter
2K Games revealed the contents of the Collector's Edition of WWE 2K15 this week, and it's a doozy. In addition to getting a copy of the game (hey, not every CE has the game these days!), you'll also get a special Hulkama...
Jorts! photo
Jorts!

The first WWE 2K15 screen is jortstastic


Just hug it out, guys
Aug 04
// Brett Makedonski
In the first screenshot of WWE 2K15, the game's cover star John Cena breaks out a special glare for Randy Orton. You see, the The Viper has his eye on Cena's belt. Not the World Heavyweight Championship, though. No,...
WWE 2K15 photo
WWE 2K15

Sting returns in WWE 2K15 as a pre-order exclusive


Two Stings
Jul 15
// Chris Carter
If you watched wrestling at some point, odds are you remember Sting. His iconic black makeup, the Scorpion Deathlock, and his many, many feuds with just about every stable were memorable. 2K Games has announced that he w...
Weird photo
Also, blackhead Pacman
Wii Fit Trainer fits right in, though, as a human and not some monstrous approximation of such. I feel like character customization quickly became the best part of wrestling games when it was introduced. Probably because the games themselves weren't always that great, but they allowed you to go wild. Maybe that was a bad idea, taken to this horrible extreme.  

WWE2K15 photo
WWE2K15

WWE 2K15's entrance music will play on October 28


And we have this logo
May 22
// Brett Makedonski
Details are scant on WWE 2K15 at the moment, but we know that 2014's iteration sold well enough to warrant a follow-up. 2K Sports announced via the franchise's Twitter today that WWE 2K15 will release on October 28 ...
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WWE Network now available on Xbox One


24/7 streaming network live
Apr 30
// Dale North
WWE Network is now available on Xbox One, priced at $9.99 a month with a six-month commitment. If you're a fan and want to get in on this, you'll need to subscribe on WWE.com and then download the Xbox One app. Simply sign in from there and watch away.  The app is also available for Xbox 360, PS3 and PS4.
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The Flying Plancha of Rad Show Wrestling: WWE 2K14


Let's get creative
Nov 03
// Johnny Luchador
It's that time again for another series of wrestling gaming over at the Rad Show. I recently reviewed WWE 2K14 and haven't put it down yet. So as in Rad Show fashion, we're going to play it, probably break it, and have a blast. It's what we do best.

Review: WWE 2K14

Oct 28 // Johnny Luchador
WWE 2K14 (PlayStation 3, Xbox 360 [reviewed])Developer: Yuke'sPublisher: 2K SportsReleased: October 29, 2013MSRP: $59.99 On March 29th 1987, I sat in front of the brightly lit television with my father and his best friend. For weeks I had been hearing of this man who was the "Lord and the Master of the Ring" and how a Dragon had stolen his Elizabeth. The two giants were going to collide in the squared circle in Pontiac, Michigan -- this was Wrestlemania III. When it started, a man dressed in a flamboyant robe with ski goggles and a man dressed as a master of martial arts stood in the center of the ring. The announcers kept saying, "Everything is on the line!" I had absolutely no clue what was going on, but what I witnessed was one of the greatest fights in the history of wrestling. With 19 two counts, and a small package by Ricky the Dragon Steamboat on Macho Man Randy Savage, the crowd erupted, history was made and a new Intercontinental Champion was crowned. That was the moment that hooked me. In WWE 2K14, you can relive that moment, and 44 other amazing groundbreaking moments in wrestling history. Matches such as WWE Champion Hulk Hogan vs. Intercontinental Champion the Ultimate Warrior, Razor Ramon vs. Shawn Michaels in a Ladder Match, and CM Punk vs. the Undertaker. When I was informed that the Ultimate Warrior was part of the roster, I literally chanted "YES! YES! YES!" jumping around my living room like Daniel Bryan. Then I found out that the main attraction was 30 years of Wrestlemania, I threw my coat jacket on the floor and started "stylin' and profilin'" like Ric Flair. The single-player campaign focus is on five different eras spanning various WrestleMania matches. It starts with "Hulk Hogan Running Wild," "the New Generation," "the Attitude Era," "Ruthless Aggression," and "the WWE Universe Era." An added bonus is "the Streak" where you try to defeat or defend the Undertaker's legendary Wrestlemania streak. The campaign itself is similar to last year's WWE '13. These matches have objectives as bonuses with the primary goal to complete the match. You are rewarded with new Characters, Attires, Arenas, and Titles for finishing everything on the checklist during a bout. Each match includes a back story and videos to build up to the event if you're unfamiliar with what is going on. Within the matches themselves are "Wrestlemania Moments," small quick-time events that play an important role in adding authenticity to each bout. I myself am not a big fan of QTEs, but they are relatively short and do not take away from the action. Matches are commentated by Jim Ross and Jerry "the King" Lawler, using sound clips from the original bouts with very little in the way of noticeable repetition. During my run of 30 Years of Wrestlemania I had no glitches, no noticeable camera problems, and only one instance where my pugilist attempted to defy gravity (putting a ladder in the ring, climbing it, only to jump over another ladder to my opponent lying across the announcer table). Honestly, the whole experience made me feel like a kid again. I haven't been a big fan of Hulk Hogan for years, but as soon as I started playing as him, I was doing the poses and trying to tear my shirt to my wife's disdain. Musical playlists have been added to the series, which allows me to play "Real American" on constant loop -- a major bonus! However, with all the glory I was experiencing, I began to frown that I couldn't put my created wrestler for the past three seasons, the Boglin King, into a solo campaign mode. I can't complain too much because the Universe Mode is back again giving a rich experience of evolving angles between AI and giving you creative direction. You'd be surprised that Italian Spiderman has been feuding with Ted Dibiase for two months without my guidance, and it's impressive how you can let the game control individual storylines, or take full creative direction for yourself. If you're not into the nostalgia, there are plenty of other modes. WWE 2K14 provides every type of match that you would see in the WWE Universe. If you like Tables, Ladders, Chairs (oh my), Triple Threats, Hell in a Cell, Cage, I Quit!, King of the Ring, or just Normal one-on-one bouts, you can plug in superstars or your creations and play to your heart's content. I could sell you on the single-player modes alone, but character creation is always going to be the big draw. Like previous seasons you can create belts, arenas, finishing moves, and entrances, but yet again we're given the ability to create whoever we want as a wrestler. From fat Mega Man to Willem Dafoe, The Man in the Yellow Hat to Captain Crunch, you can create iconic figures and put them in your dream matches. If you're not creative, you may download characters from the online servers and pit them into whatever bouts you can imagine. Last year I had a separate roster of just Destructoid writers and contributors fighting for the coveted Dtoid title. During the time of this review Online was not available. Hopefully it will run smoothly and store our uploaded creations as that was a major problem last season. Now let's go behind the curtain to the gorilla position so I can give you the rundown. The characters in the game look great. There is so much detail that go into each of the superstars' model, and it's a vast improvement from the previous titles. The classic Undertaker actually creeped me out with how accurate he looked. On the other hand, we still have the same knockoff "Lil Naitch" referee. I love Charles Robinson, he's a fantastic official, but seeing how we can change managers, I don't understand why we cannot change the default referee. I'd love to see John Cone or Scott Armstrong keeping the match straight down the middle for a change. The Arenas look wonderful as you're also given the option to create smaller looking venues like the NXT arena, but we still have the same strangely odd crowd. At times I'd almost like to have an empty arena option so I don't have to look at the pudgy man in the Hot Rod! shirt waving his arms around. I wouldn't be too picky about this, but when I see his twin brother four seats down wearing the same shirt, I tend to wish for some improvement on that side. The gameplay is very smooth. I had always had an issue with the Counter System and even the Pin System constantly flustering me, but it is more responsive this go around. The Counter system is still in tact, teaching players that timing is key when going for a reversal listing a "too soon" or "too late" if you button mash. The Pin System is still in play as a slider that you hold the button down and release when you're in the kickout zone. I noticed that this time around you have to actually be in critical before the kickout bar is just a sliver. Of Course, you can always go into the gameplay settings and adjust the sliders to balance things out with the AI if you feel. Some new features are the amazing animations with the "catch" moves. For example, John Cena climbs up to the top turn-buckle while I seem to lay lifeless on the mat as Randy Orton. Cena taunts, only for me to get up as he jumps and catch him with an RKO. Along with this addition are the "lift" moves, where you can throw someone up and catch them with an Attitude Adjustment or other maneuver. While catching can lead to some awkward transition animations, they do little to break the flow of the match and only occur rarely. Sometimes the physics go a bit wild, leading to madly spinning chairs, and the only real effect is that one can't help laughing. If they decided to take out such quirky moments (such as me trying to throw a table on another table and then a chair on top of it only for them to break as I moonsault over them) I would probably be upset. Botched stunts are all part of the fun. WWE 2K14 lets me be creative, it told me a wonderful story of titans colliding, and gave me the gift of being a kid again. 2K Sports really picked the ball up and ran with it. I'm looking forward to the WWE franchise to continue to grow with 2K. With a Roster of 84 Superstars, from Legends to Current, creation modes, and reliving some of the best moments in wrestling history, this game truly is "what's best for business."
WWE 2K14 Review photo
Ooooooooo Yeahhhhhh!
Each and every year since the beginning of the Smackdown series, I return home from a midnight release, lace up the boots, put on my mask, and start my journey to be the greatest superstar to ever step into the ring. Ever...

Rad Show photo
Rad Show

We're wrestling live in WWE '13 - Rad Show: Get There!


It's going to get really weird
Sep 22
// Johnny Luchador
The Hottest Ticket in Town. No, not a ticket to a chocolate factory or that weird ferris wheel you rode back in the 6th grade with that one girl you had the hots for; the ticket straight up to space mountain and back down whe...
WWE 2K14 new mode photo
WWE 2K14 new mode

'30 Years of Wrestlemania' announced for WWE 2K14


This new mode spans 45 matches across WWE history
Aug 12
// Chris Carter
Last week, I took part in a conference call with WWE 2K14 creative director Cory Ledesma and Triple H, which detailed a brand new mode for the game called "30 Years of Wrestlemania." This new solo story will span 45 matches i...
WWE photo
WWE

Take-Two schedules WWE 2K14 for late October


That's about it, really
May 13
// Jordan Devore
Last we heard, Take-Two Interactive had signed an exclusive multi-year agreement to publish games based on the license in the wake of THQ, starting with WWE 2K14. This PlayStation 3 and Xbox 360 title was given a release date...
WWE rages on photo
WWE rages on

WWE 2K14 in development at Visual Concepts and Yuke's


Take-Two signs five-year licensing agreement
Feb 20
// Jordan Devore
Following the collapse of THQ, it was rumored that Take-Two Interactive had picked up the rights to the WWE game license, and that is indeed what happened. The five-year agreement will see its first title, WWE 2K14, later thi...
WWE series photo
WWE series

Report: WWE license picked up by Take-Two Interactive


That wouldn't be such a bad thing
Jan 23
// Jordan Devore
While notable intellectual properties like Saints Row, Metro, and even Homefront have been auctioned off by THQ prior to its full closure, that doesn't account for everything. What about, for instance, the WWE license? And ev...

Review: WWE '13

Nov 03 // Chris Carter
WWE '13 (PlayStation 3, Wii, Xbox 360 [reviewed])Developer: Yuke'sPublisher: THQRelease: October 30, 2012MSRP: $59.99 Truth be told, I stopped watching wrestling full time in 2005 (which for me was roughly two days a week), but I never stopped being a casual fan. Throughout the years, I would watch the occasional Pay-Per-View, or catch the latest game iteration. So when I heard WWE '13 would focus heavily on the Attitude Era, I jumped on the opportunity to check it out. If you watched wrestling in the '90s, Attitude Era Mode is a blast -- it's the main draw in WWE '13 in terms of solo campaign play. You'll relive notable moments of the careers of Stone Cold, DX, Mankind, and many more fan favorites. Throughout the chapters Rise of DX, Austin 3:16, the Brothers of Destruction, The Great One, Mankind, and WrestleMania XV, you'll reenact some of the greatest moments in wrestling history. I do mean reenact, as you'll be required to administer certain events that actually happened. But this time instead of WWE '12's format of requiring you to tediously do everything necessary, most of the objectives are bonuses, and you need only complete the primary goal to continue on. Playing through the Attitude Era will also unlock new characters and extras, so you old-school gamers should be happy with all of the potential goals. The mode isn't just thrown in half-cocked, either -- you'll get tons of factoids on loading screens, a neat intro video into the Attitude Era itself, and some pretty awesome "WCW Nitro vs. RAW" ratings that show big moments in WCW history as well as rival television ratings. It's all a great trip down memory lane. While some people may think that it's pandering, Yuke's did such a good job that it would be hard to truly brand it as such. Actual wrasslin' gameplay is very similar to WWE '12, so if you played the last iteration, you should feel right at home. You can still strike, grapple, Irish whip, and dash as normal. Some enhancements have thankfully been made, most notably the counter system. In previous years, getting the lighting-fast counter timing down was something many people never mastered. Now in WWE '13, there's a clear indicator of when to press the counter button -- and even a tiny prompt which states "too soon" or "too late" to actually teach you how to improve. It sounds small, but counters are such a big part of wrestling games, and it's nice to know that Yuke's not only scorns a button-mashing system, but encourages technical play. You'll also notice that wrestlers have more stamina now, which should preclude super-quick matches like in '12. On the flip side, it is a bit jarring to have to do two, sometimes three specials just to get someone past the "one" count. If you're itching for quicker fights though, you can switch it to a quick mode (as well as a lengthier "epic" stamina setting) before a match. There are a number of glitches that rear their ugly heads in spite of these advancements, unfortunately -- for the vast majority of my matches, I encountered at least one of them per session. They're not gigantic or game-breaking, but things like missing grapples or glitch-teleport rolling can be troublesome and really annoying. While good ol' JR and Jerry "The King" Lawler call the matches in the Attitude Era, you'll unfortunately have to sub out JR for Michael Cole in everything else. I was never a fan of Cole, and his voicework tends to feel the most phoned in and robotic in this particular case. Speaking of sound quality, the crowd is also particularly bad. The camera is another problem (you should turn it off). It should, in theory, add drama to matches, but it ends up obscuring your view and going haywire more often than not. If you're not one for nostalgia, you'll have to stick to the game's other modes. Thankfully, WWE '13 delivers with pretty much every type of match you've ever seen on TV -- then and now. "I Quit" matches, TLCs, Inferno matches, Tornado Tag, six-way Diva matches -- it's all here and ready to be played. Creation modes are just as good as ever, and you can spend hours fine tuning a dream wrestler -- whether it's combing through his appearance, moves, intro, or more. There's even Create-An-Arena and Create-A-Belt modes! Your wildest dreams of creating your college professors and pitting them against each other can still be realized. Online play is available, but it's gated behind an online pass with a seven-day free trial. While it's mostly your typical multiplayer affair, the developers have added the ability to put bots into lobbies (YES!), so you don't have to wait hours to find three other players (and have them constantly drop after being impatient) for a tornado tag match, for example. You also don't get XP for "bot/comp stomping" either, so you can't just game the system. Finally, there's plenty of DLC on the way, should you be into that sort of thing. Outside of the addition of Attitude Mode, '13 is very similar to '12, but that isn't a bad thing. Although THQ has a number of issues to fix either by way of a patch or in next year's iteration, people looking for a solid wrestling game shouldn't be disappointed.WWE '13, Carter 3:16 means I just reviewed your ass!
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A good ol' fashioned slobber knocker
Ah, annual sports iterations. Many of us await them with open arms year after year, and the rest yawn in disapproval. After the massive overhaul with the Predator Technology engine in WWE '12, fans were asking, "What's next?"...

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WWE '13's DLC schedule revealed


Oct 04
// Chris Carter
Pictured: my favorite wrestler of all time, who also happens to be coming to WWE '13. Lucky me!THQ has just announced their DLC plans for WWE '13, and for better or worse, it's quite a bit of content. Their DLC plan...
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Collector's Edition of WWE '13 sure to be stone cold


Jul 16
// Brett Zeidler
Ah, a new year, a new WWE legend being featured on the cover of the next installment of THQ's wrestling games. All is well in the universe. Now, I don't claim to know anything at all about wrestling, but I'm assuming this ye...
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See Dtoid.TV's own 'Destructador' on WWE Smackdown!


Jul 02
// Mr Andy Dixon
Johnny Luchador, the amazing host of Super Fantastic Videogame Rad Show: Get There! on Dtoid.TV, recently attended the taping of a WWE Smackdown event for Syfy. He did so dressed in his full "Destructador" garb... and he's i...
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WWE '13 coming October 30 for Xbox 360, PS3, and Wii


May 30
// Hamza CTZ Aziz
THQ has announced WWE '13, and with that came some backstory about how CM Punk has changed wrestling like how Stone Cold Steve Austin changed things 15 years ago. There's more to it then that, but, yeah. Wrestling! So what's...
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This weekend on Twitch TV: Tenorman must die


Mar 30
// Bill Zoeker
Another weekend approaches, and Destructoid's Twitch TV channel is showing a vulgar disregard for the flow of time. Retroactive is discovering a beat 'em up from 22 years ago. Chill with Phil is roaming the zombie-laden stree...
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Diva DLC announced for WWE '12


Oct 28
// Brett Zeidler
WWE '12 is still not on store shelves, but that hasn't stopped THQ from prepping for a future DLC release. The Diva pack will be the first DLC to hit, which is planned to be released in December. Here's all the Diva's include...
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Ay dios mio! Sin Cara's on the Latin cover of WWE 12


Oct 07
// Liam Fisher
I don't recall ever seeing a game getting a Latin American Edition, but it's fitting that a wrestling game would blaze that trail. Masked luchador Sin Cara will be replacing Randy Orton as the cover athlete for WWE 12 in...
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THQ bringing WWE All Stars to Nintendo 3DS


Aug 30
// Nick Chester
THQ has announced today that its bringing its arcade-style take on sports entertainment, WWE All Stars, to the Nintendo 3DS. It doesn't sound like the game is taking a hit coming to the tiny screen, either. In addition to the...
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THQ wants you to decide WWE Collector's Edition cover


Aug 15
// Nick Chester
THQ needs some help deciding who to put on the cover of its WWE 12 Collector's Edition, and it wants you to decide. The choices are down to The Rock and John Cena, the two wrestlers scheduled to compete at the main event of ...
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Here's the near-complete list of wrestlers for WWE 12


Aug 14
// Brett Zeidler
Following the somewhat recent announcement of The Rock being a pre-order bonus, THQ has released a hefty list on their site that almost details the complete roster of wrestlers. I haven't played a wrestling game in years, but...
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WWE: Brawl steps out of the ring and into the streets


Jul 10
// Victoria Medina
WWE games, such as their most recent WWE All-Stars, are the type of game that probably come to mind when you think of the wrestling franchise. The corporate brain behind this old entertainment past-time is trying something n...
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Legion of Doom, Ted DiBiase, more coming to WWE All-Stars


Jul 01
// Nick Chester
I really dig WWE All-Stars, but haven't been giving it much love lately. Maybe that'll change soon, as THQ has announced a slew of upcoming downloadable wrestlers for the title. Available right now is "The Million Dollar Man"...
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I got to meet up with WWE's The Miz, however briefly, at E3 a few minutes ago, and I have to say, this f*cker is intense. I think I'm so used to interviewing relatively subdued game developers that I forgot what it was like ...

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E3: THQ will have Metro, WWE, Saints Row, UFC and more


Jun 02
// Hamza CTZ Aziz
THQ is bringing out the big guns to E3 with huge titles like ... Margaritavill Online for Facebook and iOS? What? That's so exciting! No, but seriously, THQ has a bunch of awesome content for E3: Metro: Last Light Saints Row...
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THQ reboots its wrestling franchise with WWE '12


Jun 01
// Nick Chester
  THQ's ditching the WWE Smackdown vs. Raw name in favor of WWE '12, a game which will make its debut at E3 next week.  This "reboot" of the franchise takes advantage of what THQ is calling "Predator Technology," wh...
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Mattel turns custom Smackdown vs. Raw character into toy


May 27
// Nick Chester
Late last year, THQ ran a contest for its WWE Smackdown vs. Raw community, asking users to submit their best in-game created characters. The best of the bunch -- submitted to THQ's Smackdown vs. Raw online portal -- would be ...

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