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WWE 2K16 photo
WWE 2K16

WWE 2K16 roster swells to almost twice the size of last year's


Bulking up
Jul 01
// Brett Makedonski
Developer Visual Concepts and wrestler Seth Rollins have a lot in common. They're both the architects and the future of the WWE. The only difference is that Visual Concepts handles the 2K video game side of things, not t...
2K photo
2K

Take-Two announces new 2K AAA project


...but doesn't tell us what it is
May 19
// Vikki Blake
2K is working on a new "soon-to-be-announced" AAA title. "Throughout the coming year, we will continue to execute our proven strategy of launching a select array of the highest-quality titles, led by new annual releases of NB...
Assassin's Creed photo
Assassin's Creed

Is that Brock Lesnar in Assassin's Creed Syndicate?


Bloody well looks like it
May 13
// Vikki Blake
An eagle-eyed Kotaku reader has spotted a familiar - if unexpected - figure in the recent Assassin's Creed Syndicate stream: wrestler and all-round I-kick-asses-for-a-living-dude, Brock Lesnar.  To check it out for yours...

WWE photo
WWE

Bullet Age developers' pitch for a WWE beat 'em up looks sublime


CM Punk and Cena take on adorable Brock Lesnar
May 03
// Jonathan Holmes
Not unlike that Black Steampunk Sherlock Holmes mock-up from a while back, the proposition of super deformed WWE beat 'em up is getting quite a bit of traction on Twitter at the moment. Sadly, the game isn't currently in...
WWE 2K15 mods photo
WWE 2K15 mods

It's about to get weird in here: WWE 2K15 supports modding on PC


If you can imagine it, you can achieve it
Apr 29
// Brett Makedonski
WWE 2K15 wasn't the best effort of recent titles in the wrestling series. But, a current hot topic in the games community might change that and make it a better game, at least to some degree. Or, everything's just going ...

Final Fantasy IV & WWE 2K15: 31% off for this weekend

Apr 25 // Dealzon
Top Deals PC: WWE 2K15 (Steam) — $34.65  (list price $50) Final Fantasy IV: The After Years (Steam) — $11.09  (list price $16) Mortal Kombat X (Steam) — $30  (list price $60) <- yes, 50% off Battlefield: Hardline (Origin) — $35.99  (list price $60) Hyperdimension Neptunia Re;Birth1 (Steam) — $11.55  (list price $30) Console: PS4 + Last of Us + Sony Headset + $100 eGift Card — $399.99  (list price $490) <-sweet bundle deal Xbox One Halo Master Chief Collection Bundle + Extra Controller + Charging Station — $350.01  (list price $494) <- click "Customize" to add extras to cart for $0.01 each PS4 DualShock 4 Wireless Controller + $25 eGift Card — $49.99  (list price $60) PlayStation Vita Bundle + Borderlands 2 — $169.99  (list price $200) Xbox Live Gold 12 Month Gold Card — $35.99  (list price $60) Recent Releases 04/23: Crypt of the NecroDancer (Steam) — $11.24  (list price $15) 04/14: Grand Theft Auto V — $46.20  (list price $60) 04/14: Titan Souls (Steam) — $11.55  (list price $15) 04/01: DiRT 3 Complete Edition (Steam) — $21.89  (list price $30) 03/30: Dead or Alive 5 Last Round (Steam) — $27.72  (list price $40) Upcoming Releases 05/05: Wolfenstein: The Old Blood (Steam) — $15.40  (list price $20) <- yay more Wolfenstein 05/08: Project Cars (Steam) — $37.49  (list price $50) 05/19: The Witcher III: Wild Hunt — $53.99  (list price $60) <- up to 20% off PC Game Deals GameStop Spring Sale: Naruto Shippuden: Ultimate Ninja Storm Revolution (Steam) — $29.99  (list $50) <- dat title length Sid Meier's Civilization: Beyond Earth (Steam) — $24.99  (list price $50) Borderlands: The Pre-Sequel (Steam) — $23.99  (list price $60) Mass Effect Trilogy (Origin) — $10.19  (list price $30) Borderlands: The Pre-Sequel Season Pass (Steam) — $9.89  (list price $30) The Orange Box (Steam) — $4.99  (list price $20) <- always a good buy GamersGate Spring Sale: Paradox Grand Strategy Pack (PC/Mac/Linux Download) — $20  (list price $100) The Walking Dead Pack (PC/Mac Download) — $12.50  (list price $50) GMG Deals: Trainz: A New Era (Steam) — $24.64  (list price $40) Cities: Skylines (Steam) — $21.89  (list price $30) Console Deals Guitar Hero Live (PS4, Xbox One) — $89.99  (list price $100) Battlefield: Hardline (Xbox One, Xbox 360, PS4, PS3) — $39.99  (list price $60) Middle-earth: Shadow of Mordor (PS4, X360, XOne, PS3) — $19.99  (list price $40) Toukiden: The Age of Demons (PS Vita) — $19.99  (list price $30) South Park: The Stick of Truth (PS3, Xbox 360) — $14.99  (list price $30) The Wolf Among Us (PS Vita) — $9.99  (list price $30) Hardware Deals Laptops: 15.6" Asus ROG. i7-4710HQ, 32GB, GTX 880M, Blu-ray — $1,599.99  (list $2,700) 15.6" HP Omen 15t, i7-4710HQ, GTX 860M, 256GB SSD — $1,099.99  (list $1,600) 15.6" Lenovo Y50, i7-4700HQ, 8GB, GTX 860M — $769.99  (list $1,200) HDTVs: 70" Vizio 1080p 120Hz LED Smart HDTV (Refurb) — $1,079.99  (list price $1,495) 55" LG 2160p 4K Ultra HD LED TV — $999  (list price $2,199) 32" Insignia LED HDTV — $159.99  (list price $180) Components: Asus Radeon R9 290X 4GB GDDR5 Video Card — $269.99  (list price $390) <- not bad for a 290X Crucial MX200 Internal SSD 2.5" 500GB — $179.99  (list price $250) Samsung 850 EVO SSD 250GB + Toshiba 3TB 3.5" HDD — $149.99  (list $198) Game deals from Dealzon. FYI: sales from certain retailers help support Destructoid.
Weekend deals photo
PC port bros
Believe it or not, WWE 2K15 and FFIV has a lot in common. They're both PC ports that are arriving in the near future... and they're both at 31% off while in pre-order status. WWE 2K15 heads to Steam on April 28th, while Final...

WWE 2K15 photo
WWE 2K15

It looks like WWE 2K15 is coming to PC this spring


Modders on the ready
Apr 21
// Chris Carter
As announced on the WWE's blog, WWE 2K15 is coming to the PC later this year. It's a straight port of the PS4 and Xbox One editions, but apparently no modes will be lost in translation. Additionally, day-one buyers will net f...
WWE 2K15 photo
WWE 2K15

WWE 2K15 tries face turn with free season pass for new buyers


And there are a few sales, too
Mar 16
// Brett Makedonski
When its entrance music hit last fall, WWE 2K15 was met with a chorus of boos from the audience. Now, it's trying to be the good guy and win a few fans over, and it's doing so with free DLC. 2K Games announced today that new...
WWE photo
WWE

Minor league wrestler accidentally outs WWE 2K16's existence


Surprising exactly no one
Feb 26
// Brett Makedonski
After taking a proverbial steel chair to the back with WWE 2K15, the wrestling series seems poised to make a return to the squared circle. That's not shocking in its own right, but what's interesting is that 2K Games didn't g...
WWE Immortals photo
WWE Immortals

WWE Immortals looks like Mortal Kombat/Injustice meets wrestling


Great concept, less-than-great execution (because free-to-play mobile)
Jan 15
// Jordan Devore
I'm not into wrestling but, conceptually, I'm feeling WWE Immortals. It's a fighting game from Mortal Kombat studio NetherRealm and Phosphor Games that imagines real-world wrestlers in a fantastical alternate universe. Thin...

Review: WWE 2K15

Nov 20 // Brittany Vincent
WWE 2K15 (PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Visual Concepts, Yuke'sPublisher: 2K SportsReleased: November 18, 2014MSRP: $59.99 The centerpiece of 2K15 is MyCareer mode, where you can make your own wrestler and take them from the NXT Training Center all the way to the World Wrestling Entertainment World Championship. While the RPG element of gaining VP points that can be used to teach your character moves is somewhat interesting, the matches themselves are by large one-vs-one grindfests which will devolve into spamming the same tactics to win each time. The game allows players to experience some historical rivalries focusing on John Cena vs. CM Punk and Triple H vs. Shawn Michaels. The cool thing about this mode is that if you recreate certain events as they really happened, you're rewarded with a cutscene. This feature adds a bit of pizazz and challenge to what would otherwise be a bland mode. [embed]283898:56406:0[/embed] The combat has undergone massive changes, however. Before 2K15, WWE games had been fast-paced in the action department, leading to some fun, yet inaccurate combat moments. This iteration slows the fighting down to a more realistic pace and the results are terrible. It feels like the worst aspects of Dark Souls and quick-time events all mixed together to form a system that tries to be tactical and ends up just being frustrating. Instead of quick slaps to the chest, the slowness of the combatants make it look as though they're trying to throw 25-pound weights at each other. It felt awkward and unresponsive, as well as a waste of the fluid animations and character models. There's no evasion or blocking to be found here, either -- the game instead relies on a time-based counterattack/reversal system. Unfortunately, there's very little indication of when exactly you need to hit the counterattack/reversal button on each attack, so it ends up being a huge ordeal of trial and error, memorization, and luck. If you end up getting attacked on the mat or pinned, expect to lose your first few times, as getting out of either of these situations depends on a timed button press as well. The new stamina system rounds out the terrible design decisions with already slow characters running out of steam quickly and becoming even slower. It seems what was meant to invoke a strategic reservation of stamina instead results in a boxing-like game of attrition in which you just try to keep away from your opponent until he wears himself out. This would be acceptable in an actual Greco-Roman wrestling game, but in the drama-filled, high-flying extravaganza of WWE it really detracts from the experience. There were some positive points in the game, though. For instance, I had a decent time building a custom character. Unfortunately, there are a lot less options when it comes to body type, clothing, etc, than even the old N64 games, so instead of a squat, top hat-wearing clone of The Penguin, I ended up with a kind of short, though still buff wrestler in overalls who could have been the Penguin's cousin, whom I affectionately named "Tinky Boy." Assigning my new character moves was easy in principle, with each move displayed on the screen so players can choose wisely. However, the move set was so large that it was a bit overwhelming and I ended up just going with the defaults for most of them. The entrance creator was also surprisingly robust, but the lack of music customization and background movie, as well as having to utilize other wrestlers' or generic tunes kind of took the oomph out of it. What turns the game from a decent but somewhat lacking wrestling experience to an absolute struggle is the constant loading. On the Xbox One version, it needed to load after nearly everything. When I was creating a character and wanted to change his hair the game loaded: before displaying the hair options, after applying the hair I chose, while opening the color customization menu, after applying the new color, and upon exiting the hair menu. This turned what is normally one of my favorite processes into an absolute nightmare. For a game that is not really all that spectacular to begin with, this was the killing blow. I will be the first to admit that I haven't played a wrestling game in quite some time. My memories of wrestling are of the cheesy but fun antics of Hulk Hogan, Diamond Dallas Page, Mankind, and the sort. To be honest, John Cena's angsty stare, which is plastered wherever the developers could find space for it, irritated me. However, I am certain that no matter how much things have changed, bad gameplay is the same now as it was then, and the questionable design decisions and performance of this game have a bargain-bin feel about them. If you're hankering for some good wrestling times, look elsewhere. This one's down for the count, even if you can play as Sheamus. [This review is based on a retail build of the game provided by the publisher.]
WWE 2K15 review photo
Reckless rasslin'
Professional wrestling was a cultural phenomenon when I was younger. In the third grade, conversations at school were a general 50/50 mix of Dragon Ball Z fact repetition and which was better: WCW or WWF. When Hulk Hogan star...

WWE 2K15 photo
WWE 2K15

Yes! Yes! Yes! This is how WWE 2K15 rocks arenas


Daniel Bryan, The Usos, and Corey Graves
Nov 04
// Brett Makedonski
Nothing gets a crowd going quite like their favorite wrestler's music hitting. 2K put a lot of work into realistically recreating entrance routines in WWE 2K15, and this video shows off the developers' efforts. Whether it's ...
WWE 2K15 photo
WWE 2K15

WWE 2K15 Season Pass confirmed, WWE Diva Paige included


And it sounds underwhelming
Oct 09
// Chris Carter
You probably expected WWE 2K15 to have a Season Pass, and lo and behold, it does. It will reportedly focus on "story-driven single-player campaign" content, with a string of extra missions and scenarios. There will be th...
WWE 2K15 photo
WWE 2K15

WWE 2K15 trailer takes us back to 1999 with 'Bawitdaba'


All the heads to bang, bang
Sep 23
// Brett Makedonski
The first gameplay trailer for WWE 2K15 features plenty of high-flying action from almost every WWE superstar imaginable. There are babyfaces and heels everywhere, from Daniel Bryan rousing the crowd with his signature ...
WWE 2K15 photo
WWE 2K15

The WWE 2K15 Collector's Edition is Hulkamania themed


You too can be a Real American
Aug 07
// Chris Carter
2K Games revealed the contents of the Collector's Edition of WWE 2K15 this week, and it's a doozy. In addition to getting a copy of the game (hey, not every CE has the game these days!), you'll also get a special Hulkama...
Jorts! photo
Jorts!

The first WWE 2K15 screen is jortstastic


Just hug it out, guys
Aug 04
// Brett Makedonski
In the first screenshot of WWE 2K15, the game's cover star John Cena breaks out a special glare for Randy Orton. You see, the The Viper has his eye on Cena's belt. Not the World Heavyweight Championship, though. No,...
WWE 2K15 photo
WWE 2K15

Sting returns in WWE 2K15 as a pre-order exclusive


Two Stings
Jul 15
// Chris Carter
If you watched wrestling at some point, odds are you remember Sting. His iconic black makeup, the Scorpion Deathlock, and his many, many feuds with just about every stable were memorable. 2K Games has announced that he w...
Weird photo
Also, blackhead Pacman
Wii Fit Trainer fits right in, though, as a human and not some monstrous approximation of such. I feel like character customization quickly became the best part of wrestling games when it was introduced. Probably because the games themselves weren't always that great, but they allowed you to go wild. Maybe that was a bad idea, taken to this horrible extreme.  

WWE2K15 photo
WWE2K15

WWE 2K15's entrance music will play on October 28


And we have this logo
May 22
// Brett Makedonski
Details are scant on WWE 2K15 at the moment, but we know that 2014's iteration sold well enough to warrant a follow-up. 2K Sports announced via the franchise's Twitter today that WWE 2K15 will release on October 28 ...
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WWE Network now available on Xbox One


24/7 streaming network live
Apr 30
// Dale North
WWE Network is now available on Xbox One, priced at $9.99 a month with a six-month commitment. If you're a fan and want to get in on this, you'll need to subscribe on WWE.com and then download the Xbox One app. Simply sign in from there and watch away.  The app is also available for Xbox 360, PS3 and PS4.
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The Flying Plancha of Rad Show Wrestling: WWE 2K14


Let's get creative
Nov 03
// Johnny Luchador
It's that time again for another series of wrestling gaming over at the Rad Show. I recently reviewed WWE 2K14 and haven't put it down yet. So as in Rad Show fashion, we're going to play it, probably break it, and have a blast. It's what we do best.

Review: WWE 2K14

Oct 28 // Johnny Luchador
WWE 2K14 (PlayStation 3, Xbox 360 [reviewed])Developer: Yuke'sPublisher: 2K SportsReleased: October 29, 2013MSRP: $59.99 On March 29th 1987, I sat in front of the brightly lit television with my father and his best friend. For weeks I had been hearing of this man who was the "Lord and the Master of the Ring" and how a Dragon had stolen his Elizabeth. The two giants were going to collide in the squared circle in Pontiac, Michigan -- this was Wrestlemania III. When it started, a man dressed in a flamboyant robe with ski goggles and a man dressed as a master of martial arts stood in the center of the ring. The announcers kept saying, "Everything is on the line!" I had absolutely no clue what was going on, but what I witnessed was one of the greatest fights in the history of wrestling. With 19 two counts, and a small package by Ricky the Dragon Steamboat on Macho Man Randy Savage, the crowd erupted, history was made and a new Intercontinental Champion was crowned. That was the moment that hooked me. In WWE 2K14, you can relive that moment, and 44 other amazing groundbreaking moments in wrestling history. Matches such as WWE Champion Hulk Hogan vs. Intercontinental Champion the Ultimate Warrior, Razor Ramon vs. Shawn Michaels in a Ladder Match, and CM Punk vs. the Undertaker. When I was informed that the Ultimate Warrior was part of the roster, I literally chanted "YES! YES! YES!" jumping around my living room like Daniel Bryan. Then I found out that the main attraction was 30 years of Wrestlemania, I threw my coat jacket on the floor and started "stylin' and profilin'" like Ric Flair. The single-player campaign focus is on five different eras spanning various WrestleMania matches. It starts with "Hulk Hogan Running Wild," "the New Generation," "the Attitude Era," "Ruthless Aggression," and "the WWE Universe Era." An added bonus is "the Streak" where you try to defeat or defend the Undertaker's legendary Wrestlemania streak. The campaign itself is similar to last year's WWE '13. These matches have objectives as bonuses with the primary goal to complete the match. You are rewarded with new Characters, Attires, Arenas, and Titles for finishing everything on the checklist during a bout. Each match includes a back story and videos to build up to the event if you're unfamiliar with what is going on. Within the matches themselves are "Wrestlemania Moments," small quick-time events that play an important role in adding authenticity to each bout. I myself am not a big fan of QTEs, but they are relatively short and do not take away from the action. Matches are commentated by Jim Ross and Jerry "the King" Lawler, using sound clips from the original bouts with very little in the way of noticeable repetition. During my run of 30 Years of Wrestlemania I had no glitches, no noticeable camera problems, and only one instance where my pugilist attempted to defy gravity (putting a ladder in the ring, climbing it, only to jump over another ladder to my opponent lying across the announcer table). Honestly, the whole experience made me feel like a kid again. I haven't been a big fan of Hulk Hogan for years, but as soon as I started playing as him, I was doing the poses and trying to tear my shirt to my wife's disdain. Musical playlists have been added to the series, which allows me to play "Real American" on constant loop -- a major bonus! However, with all the glory I was experiencing, I began to frown that I couldn't put my created wrestler for the past three seasons, the Boglin King, into a solo campaign mode. I can't complain too much because the Universe Mode is back again giving a rich experience of evolving angles between AI and giving you creative direction. You'd be surprised that Italian Spiderman has been feuding with Ted Dibiase for two months without my guidance, and it's impressive how you can let the game control individual storylines, or take full creative direction for yourself. If you're not into the nostalgia, there are plenty of other modes. WWE 2K14 provides every type of match that you would see in the WWE Universe. If you like Tables, Ladders, Chairs (oh my), Triple Threats, Hell in a Cell, Cage, I Quit!, King of the Ring, or just Normal one-on-one bouts, you can plug in superstars or your creations and play to your heart's content. I could sell you on the single-player modes alone, but character creation is always going to be the big draw. Like previous seasons you can create belts, arenas, finishing moves, and entrances, but yet again we're given the ability to create whoever we want as a wrestler. From fat Mega Man to Willem Dafoe, The Man in the Yellow Hat to Captain Crunch, you can create iconic figures and put them in your dream matches. If you're not creative, you may download characters from the online servers and pit them into whatever bouts you can imagine. Last year I had a separate roster of just Destructoid writers and contributors fighting for the coveted Dtoid title. During the time of this review Online was not available. Hopefully it will run smoothly and store our uploaded creations as that was a major problem last season. Now let's go behind the curtain to the gorilla position so I can give you the rundown. The characters in the game look great. There is so much detail that go into each of the superstars' model, and it's a vast improvement from the previous titles. The classic Undertaker actually creeped me out with how accurate he looked. On the other hand, we still have the same knockoff "Lil Naitch" referee. I love Charles Robinson, he's a fantastic official, but seeing how we can change managers, I don't understand why we cannot change the default referee. I'd love to see John Cone or Scott Armstrong keeping the match straight down the middle for a change. The Arenas look wonderful as you're also given the option to create smaller looking venues like the NXT arena, but we still have the same strangely odd crowd. At times I'd almost like to have an empty arena option so I don't have to look at the pudgy man in the Hot Rod! shirt waving his arms around. I wouldn't be too picky about this, but when I see his twin brother four seats down wearing the same shirt, I tend to wish for some improvement on that side. The gameplay is very smooth. I had always had an issue with the Counter System and even the Pin System constantly flustering me, but it is more responsive this go around. The Counter system is still in tact, teaching players that timing is key when going for a reversal listing a "too soon" or "too late" if you button mash. The Pin System is still in play as a slider that you hold the button down and release when you're in the kickout zone. I noticed that this time around you have to actually be in critical before the kickout bar is just a sliver. Of Course, you can always go into the gameplay settings and adjust the sliders to balance things out with the AI if you feel. Some new features are the amazing animations with the "catch" moves. For example, John Cena climbs up to the top turn-buckle while I seem to lay lifeless on the mat as Randy Orton. Cena taunts, only for me to get up as he jumps and catch him with an RKO. Along with this addition are the "lift" moves, where you can throw someone up and catch them with an Attitude Adjustment or other maneuver. While catching can lead to some awkward transition animations, they do little to break the flow of the match and only occur rarely. Sometimes the physics go a bit wild, leading to madly spinning chairs, and the only real effect is that one can't help laughing. If they decided to take out such quirky moments (such as me trying to throw a table on another table and then a chair on top of it only for them to break as I moonsault over them) I would probably be upset. Botched stunts are all part of the fun. WWE 2K14 lets me be creative, it told me a wonderful story of titans colliding, and gave me the gift of being a kid again. 2K Sports really picked the ball up and ran with it. I'm looking forward to the WWE franchise to continue to grow with 2K. With a Roster of 84 Superstars, from Legends to Current, creation modes, and reliving some of the best moments in wrestling history, this game truly is "what's best for business."
WWE 2K14 Review photo
Ooooooooo Yeahhhhhh!
Each and every year since the beginning of the Smackdown series, I return home from a midnight release, lace up the boots, put on my mask, and start my journey to be the greatest superstar to ever step into the ring. Ever...

Rad Show photo
Rad Show

We're wrestling live in WWE '13 - Rad Show: Get There!


It's going to get really weird
Sep 22
// Johnny Luchador
The Hottest Ticket in Town. No, not a ticket to a chocolate factory or that weird ferris wheel you rode back in the 6th grade with that one girl you had the hots for; the ticket straight up to space mountain and back down whe...
WWE 2K14 new mode photo
WWE 2K14 new mode

'30 Years of Wrestlemania' announced for WWE 2K14


This new mode spans 45 matches across WWE history
Aug 12
// Chris Carter
Last week, I took part in a conference call with WWE 2K14 creative director Cory Ledesma and Triple H, which detailed a brand new mode for the game called "30 Years of Wrestlemania." This new solo story will span 45 matches i...
WWE photo
WWE

Take-Two schedules WWE 2K14 for late October


That's about it, really
May 13
// Jordan Devore
Last we heard, Take-Two Interactive had signed an exclusive multi-year agreement to publish games based on the license in the wake of THQ, starting with WWE 2K14. This PlayStation 3 and Xbox 360 title was given a release date...
WWE rages on photo
WWE rages on

WWE 2K14 in development at Visual Concepts and Yuke's


Take-Two signs five-year licensing agreement
Feb 20
// Jordan Devore
Following the collapse of THQ, it was rumored that Take-Two Interactive had picked up the rights to the WWE game license, and that is indeed what happened. The five-year agreement will see its first title, WWE 2K14, later thi...
WWE series photo
WWE series

Report: WWE license picked up by Take-Two Interactive


That wouldn't be such a bad thing
Jan 23
// Jordan Devore
While notable intellectual properties like Saints Row, Metro, and even Homefront have been auctioned off by THQ prior to its full closure, that doesn't account for everything. What about, for instance, the WWE license? And ev...

Review: WWE '13

Nov 03 // Chris Carter
WWE '13 (PlayStation 3, Wii, Xbox 360 [reviewed])Developer: Yuke'sPublisher: THQRelease: October 30, 2012MSRP: $59.99 Truth be told, I stopped watching wrestling full time in 2005 (which for me was roughly two days a week), but I never stopped being a casual fan. Throughout the years, I would watch the occasional Pay-Per-View, or catch the latest game iteration. So when I heard WWE '13 would focus heavily on the Attitude Era, I jumped on the opportunity to check it out. If you watched wrestling in the '90s, Attitude Era Mode is a blast -- it's the main draw in WWE '13 in terms of solo campaign play. You'll relive notable moments of the careers of Stone Cold, DX, Mankind, and many more fan favorites. Throughout the chapters Rise of DX, Austin 3:16, the Brothers of Destruction, The Great One, Mankind, and WrestleMania XV, you'll reenact some of the greatest moments in wrestling history. I do mean reenact, as you'll be required to administer certain events that actually happened. But this time instead of WWE '12's format of requiring you to tediously do everything necessary, most of the objectives are bonuses, and you need only complete the primary goal to continue on. Playing through the Attitude Era will also unlock new characters and extras, so you old-school gamers should be happy with all of the potential goals. The mode isn't just thrown in half-cocked, either -- you'll get tons of factoids on loading screens, a neat intro video into the Attitude Era itself, and some pretty awesome "WCW Nitro vs. RAW" ratings that show big moments in WCW history as well as rival television ratings. It's all a great trip down memory lane. While some people may think that it's pandering, Yuke's did such a good job that it would be hard to truly brand it as such. Actual wrasslin' gameplay is very similar to WWE '12, so if you played the last iteration, you should feel right at home. You can still strike, grapple, Irish whip, and dash as normal. Some enhancements have thankfully been made, most notably the counter system. In previous years, getting the lighting-fast counter timing down was something many people never mastered. Now in WWE '13, there's a clear indicator of when to press the counter button -- and even a tiny prompt which states "too soon" or "too late" to actually teach you how to improve. It sounds small, but counters are such a big part of wrestling games, and it's nice to know that Yuke's not only scorns a button-mashing system, but encourages technical play. You'll also notice that wrestlers have more stamina now, which should preclude super-quick matches like in '12. On the flip side, it is a bit jarring to have to do two, sometimes three specials just to get someone past the "one" count. If you're itching for quicker fights though, you can switch it to a quick mode (as well as a lengthier "epic" stamina setting) before a match. There are a number of glitches that rear their ugly heads in spite of these advancements, unfortunately -- for the vast majority of my matches, I encountered at least one of them per session. They're not gigantic or game-breaking, but things like missing grapples or glitch-teleport rolling can be troublesome and really annoying. While good ol' JR and Jerry "The King" Lawler call the matches in the Attitude Era, you'll unfortunately have to sub out JR for Michael Cole in everything else. I was never a fan of Cole, and his voicework tends to feel the most phoned in and robotic in this particular case. Speaking of sound quality, the crowd is also particularly bad. The camera is another problem (you should turn it off). It should, in theory, add drama to matches, but it ends up obscuring your view and going haywire more often than not. If you're not one for nostalgia, you'll have to stick to the game's other modes. Thankfully, WWE '13 delivers with pretty much every type of match you've ever seen on TV -- then and now. "I Quit" matches, TLCs, Inferno matches, Tornado Tag, six-way Diva matches -- it's all here and ready to be played. Creation modes are just as good as ever, and you can spend hours fine tuning a dream wrestler -- whether it's combing through his appearance, moves, intro, or more. There's even Create-An-Arena and Create-A-Belt modes! Your wildest dreams of creating your college professors and pitting them against each other can still be realized. Online play is available, but it's gated behind an online pass with a seven-day free trial. While it's mostly your typical multiplayer affair, the developers have added the ability to put bots into lobbies (YES!), so you don't have to wait hours to find three other players (and have them constantly drop after being impatient) for a tornado tag match, for example. You also don't get XP for "bot/comp stomping" either, so you can't just game the system. Finally, there's plenty of DLC on the way, should you be into that sort of thing. Outside of the addition of Attitude Mode, '13 is very similar to '12, but that isn't a bad thing. Although THQ has a number of issues to fix either by way of a patch or in next year's iteration, people looking for a solid wrestling game shouldn't be disappointed.WWE '13, Carter 3:16 means I just reviewed your ass!
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A good ol' fashioned slobber knocker
Ah, annual sports iterations. Many of us await them with open arms year after year, and the rest yawn in disapproval. After the massive overhaul with the Predator Technology engine in WWE '12, fans were asking, "What's next?"...

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WWE '13's DLC schedule revealed


Oct 04
// Chris Carter
Pictured: my favorite wrestler of all time, who also happens to be coming to WWE '13. Lucky me!THQ has just announced their DLC plans for WWE '13, and for better or worse, it's quite a bit of content. Their DLC plan...
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Collector's Edition of WWE '13 sure to be stone cold


Jul 16
// Brett Zeidler
Ah, a new year, a new WWE legend being featured on the cover of the next installment of THQ's wrestling games. All is well in the universe. Now, I don't claim to know anything at all about wrestling, but I'm assuming this ye...

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