The Oculus Rift has been getting a lot of press lately, after Oculus VR was purchased by Facebook. But that (or Project Morpheus, if you prefer) is only one piece of the virtual reality puzzle that will hopefully soon be cons...
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Now that Oculus VR has all that sweet social networking money behind it, it's not shy about going out and finding new employees. You can add Aaron Nicholls as the newest member to begin working out of the Valve satellite offi...
I'll admit it: when I heard Markus "Notch" Persson had canceled Minecraft for Oculus Rift because Facebook acquired its creator Oculus VR and the social network company "creeps" him out, I was skeptical about how much work ha...
Following Valve virtual-reality engineer Atman Binstock's departure to work for Oculus VR, another Valve employee, Michael Abrash, has made the jump. He joins the company as its chief scientist.
Abrash wrote a blog post about...
Sony announced its take on modern-day virtual-reality gaming at the Game Developers Conference and that presentation is now viewable in full above.
Consider this a little something extra (or should I say "a lot extra") to su...
You know who else promised they wouldn't change, Oculus? My third husband. But two years after a trip to Nepal and he's thirty pounds heavier, balding, and a born again Christian. That's not what I signed up for. No matter yo...
Markus "Notch" Persson has canceled the Oculus Rift version of Minecraft due to the just announced acquisition deal of the VR company by Facebook. Why? Because as Notch stated, "Facebook creeps me out." Hey, it's his company....
Facebook announced today it has reached an agreement to acquire virtual-reality headset maker Oculus VR, Inc. for approximately $2 billion -- spread across $400 million in cash and 23.1 million shares of Facebook common stock -- with an extra $300 million earn-out in cash and stock tied to certain undisclosed milestones. The deal is expected to happen in the second quarter of 2014.
"Facebook plans to extend Oculus' existing advantage in gaming to new verticals, including communications, media and entertainment, education and other areas," reads a press release. "Given these broad potential applications, virtual reality technology is a strong candidate to emerge as the next social and communications platform."
Facebook CEO Mark Zuckerburg elaborated on the acquisition in a post, writing that "We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.
"But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home. This is really a new communication platform."
Unexpected, to put it mildly, but this makes sense given the long-term plans of both companies.
GDC has come to a close, and it's certainly been a busy week for news. Sony announced Project Morpheus, their entry into the virtual reality race, as well as some crazy eye-tracking tech. The second Oculus Rift development kit is up for pre-order, Ubisoft announced their Frenchest game yet,Assassin's Creed: Unity, which might be accompanied by another AC title, "Comet." There's a rumor aboutFar Cry 4 involving yetis and elephants, and we got our first look at Borderlands 2 on Vita.
One thing about this year's GDC is that virtual reality made a huge splash. And that would be an understatement. With the news of Oculus Rift development kit 2 and the reveal of Sony's VR headset, it's looking like there will be an interesting future for these peripherals. Now, we've got another title looking to jump on the VR hype.
After an impressive debut on Steam Greenlight, the developers from Vertigo Games are taking their experience with simulation titles and applying it to new type of online game for the PC. And with the big push for VR happening now, they plan to have World of Diving take advantage of the Oculus Rift in surprising ways.
Sony choose GDC as its coming out party for its virtual reality platform, Project Morpheus. The goal was to build interest at a show where just about every developer in the industry is in attendance. And from the look of the lines at their GDC floor booth yesterday, every one of those developers had someone in line to try it out.
We finally got our faces in the headset late last night to try out the new demos that Sony prepared for the show. We were surprised to find that Project Morpheus is already on a level playing field with Oculus Rift, and even shows it up in some places.
When we met with them yesterday morning, the people at Oculus VR were not surprised to hear my questioning on what they thought of the rumors of a potential Sony VR headset announcement at GDC. We spoke with them just hours b...
As of this morning at 8 a.m. PST, pre-orders are open for the Oculus Rift development kit 2 (DK2). They're priced at $350, and will ship beginning in July of this year. Oculus tells Destructoid that the kits will be shipped on a first come, first serve basis, so you'd better get that order in now if you're wanting to get yours in July.
For that $350 you're getting the newest Rift, one that benefits from all the work they've put in since the Kickstarter days of the platform. This kit features OLED displays running at 960 x 1080 per eye, supported by internal tracking that runs at 1,000 Hz and positional tracking that has seen upgrades since the last time we've seen it, which wasn't even that long ago. Oh, and the camera that does the positional tracking -- that comes with the kit, too.
Oculus were nice enough to give us a sneak peek of DK2 yesterday, so read on for our impressions of the new kit.
Sony announced that CCP's EVE Valkyrie and Square Enix's Thief will be among the playable demos tomorrow on the GDC show floor for their newly announced Project Morpheus virtual reality headset.
Aside from ...
After tonight's reveal, Sony spent some time at their GDC talk to discuss some details on the technical goals for their new VR headset, codenamed Project Morpheus.
Project Morpheus calls on Sony's electronics divisions ...
You knew it was coming, and today during their GDC Future of Innovation talk they made it official. A virtual reality future for the PlayStation brand was revealed by Sony bosses to a completely packed panel room this evening. Shuhei Yoshida, President of Worldwide Studios at Sony, joked that the audience has "no idea what we're going to talk about."
Yoshida calls virtual reality the next innovation from PlayStation that will shape games as we know them. They used modified versions of their existing HMZ headset line as a test to explore VR, and after seeing the possibilities they began developing their own headset in their R&D departments years ago.
They call it Project Morpheus, a culmination of work over the last three years to realize VR for PlayStation. A prototype was unveiled during the presentation -- a cool white visor that is not unlike Sony's exisiting visor displays. This prototype is by no means final, notes Yoshida.
The plan integration with the PS Camera and PS Move in the future, with the goal of expanding the ecosystem of PS4.
Yoshida announces that the prototype will be available for testing on the show floor of GDC tomorrow. We will be there first thing tomorrow to try it out.